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Attempting to Make the Most Durable Fire/Fire Tanker


Wravis
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Title says the goal.

Caveats:
- I want it to be playable when exemping down to do lower level TFs (No reliance on incarnates to be functional)
- Super jump! No fly.

Here's my first attempt! Help me build masters. Money is not an issue. Go nuts!
 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Scorch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11)
Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(15), RctArm-ResDam/Rchg(17), RctArm-ResDam(17), Ags-Psi/Status(19)
Level 4: Combustion -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(23)
Level 6: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 8: Fire Sword -- MckBrt-Rchg(A), MckBrt-Taunt(25), MckBrt-Taunt/Rng(27), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(29)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(31), BlsoftheZ-ResKB(31), BlsoftheZ-Travel/EndRdx(33)
Level 12: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), ImpArm-ResPsi(34)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 18: Taunt -- PrfZng-Dam%(A)
Level 20: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(37), Prv-Heal(37)
Level 22: Consume -- PrfShf-EndMod/Acc/Rchg(A)
Level 24: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40)
Level 26: Kick -- Empty(A)
Level 28: Fire Sword Circle -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg(42)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam/Rchg(43), ImpArm-ResPsi(45)
Level 32: Weave -- Rct-EndRdx/Rchg(A), Rct-ResDam%(45), Rct-Def/EndRdx/Rchg(45), Rct-Def(46), Rct-Def/EndRdx(46), Rct-Def/Rchg(46)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Greater Fire Sword -- Hct-Dam%(A), Hct-Dmg/EndRdx(48), Hct-Dmg(48), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50)
Level 41: Build Up -- RctRtc-Pcptn(A)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(50)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Fiery Embrace -- RechRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15)
Level 14: Double Jump
Level 50: Cardiac Core Paragon
Level 50: Melee Core Embodiment
------------

 

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Edited by Wravis

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Tagging @Sovera - Fire Tank guru.

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                                                                                   

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I arrive!

 

 

Most durable would either be Ice Melee with Ice Patch, or Martial Arts and go around with 45% defense (40% without Incarnates).

 

But trying to make the most durable Fire/Fire might be something like this:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Dmg/Rchg(42)
Level 1: Scorch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
Level 2: Fire Sword -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11), SprMghoft-Dmg/EndRdx/Rchg(13), TchofDth-Dmg/EndRdx(13), TchofDth-Dam%(15)
Level 4: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23)
Level 6: Healing Flames -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(23), Pnc-Heal/Rchg(25), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal(27)
Level 8: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 12: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), StdPrt-ResKB(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(34)
Level 14: Taunt -- Empty(A)
Level 16: Consume -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(34), SynSck-EndMod/Rech(34), SynSck-Dam/Rech(36), SynSck-EndMod(36), SynSck-Dam/Acc/End(36)
Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(39), Erd-%Dam(39)
Level 20: Build Up -- AdjTrg-EndRdx/Rchg(A), AdjTrg-Rchg(39), GssSynFr--Build%(40), AdjTrg-ToHit/Rchg(40)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(27), ShlWal-ResDam/Re TP(40)
Level 24: Super Jump -- WntGif-ResSlow(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 28: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(49)
Level 32: Boxing -- Empty(A)
Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(45), RctRtc-ToHit(48), RctRtc-ToHit/Rchg(48)
Level 38: Greater Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Hct-Dam%(47)
Level 41: Tough -- Empty(A)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(47), LucoftheG-Def(48)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Temperature Protection -- GldArm-3defTpProc(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 24: Double Jump
------------

 

 

Some things to consider:

 

- The raw stats in the slotting of Fire Sword make the slotting better for Greater Fire Sword, but then the +6.7% resists are only available when Greater Fire Sword is.

- The build is at 85%-ish for the important resists such as S/L and E/N with one stack of the ATO in Fire Sword. A second one will finish capping the resists at 90%. If you were to indulge in incarnates I'd lower the resists to 77-78%-ish to take in consideration the 5% defense and resists from Barrier.

- S/L defense is at 40%. Not many ways to improve it further without sacrificing something. Not taking Hover did not help since those 2%-ish defense had to come from somewhere. But it's good enough for exemplaring and for high level content Barrier permas it at 45%.

- Psi, debuffs, and Toxic, will always be a problem. Kill fast, use inspirations, be ready to kite (the Martial Arts version mocks most debuffs). I know slotting can help but then something needs to be paid for it.

 

 

This is a max level respec build. If wishing to level with it I can rearrange the order of powers and slotting.

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14 hours ago, Phytoplankton said:

Well, what about a fire tank at level 50, not worrying about how well it runs at lower levels?

 

 

45% defense to melee, range and AoE on top of 90% to S/L/E/N on top of 3 minutes pylon time. It's my magnum opus.

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|-------------------------------------------------------------------|

 

I felt this made for a pretty survivable Fire Tanker.  You'll have to figure out how to make the difference between Axe and Fire Melee.

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Here's an idea.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Blazing Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(5), SprAvl-Acc/Dmg(5), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(9)
Level 1: Scorch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(9), TchofDth-Acc/Dmg/EndRdx(48)
Level 2: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(11), GldArm-End/Res(11), GldArm-RechRes(13)
Level 4: Healing Flames -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(13), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(50)
Level 6: Kick -- Empty(A)
Level 8: Consume -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(48)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), ShlWal-Def(23), ShlWal-Def/EndRdx(23), ShlWal-Def/Rchg(25), Rct-ResDam%(25)
Level 12: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29)
Level 14: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit(17), GssSynFr--Build%(17), GssSynFr--ToHit/EndRdx(19)
Level 16: Super Jump -- BlsoftheZ-ResKB(A)
Level 18: Burn -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dmg/EndRdx(40), ScrDrv-Acc/Dmg(43), ScrDrv-Dam%(43)
Level 20: Build Up -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(46), AdjTrg-EndRdx/Rchg(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(34), StdPrt-ResDam/EndRdx(46)
Level 26: Fiery Embrace -- RechRdx-I(A)
Level 28: Fire Sword Circle -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(29), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx/Rchg(50)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Incinerate -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(36), SprBlsCol-Acc/Dmg(36), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37)
Level 38: Greater Fire Sword -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Gloom -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg(42), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45)
Level 44: Darkest Night -- DmpSpr-ToHitDeb/Rchg/EndRdx(A), DmpSpr-ToHitDeb(45), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg(48)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)
Level 16: Double Jump 
------------

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