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Any one have a build for a Rad Armorer/Dark Melee tank? Or is that too weird a combo? :)


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Posted (edited)

I don't have one, but it doesn't seem weird to me at all.    It would have more healing and endurance recovery than it needs so I definitely wouldn't slot Siphon for heal or Dark Consumption for endurance.  Make the latter another proc nuke to cycle in with Rad Therapy and Ground Zero.

 

Dark Melee can stack some -tohit with Beta Decay so you're getting more mitigation on top of all that healing.

 

Should be fun.

 

ETA: Just remembered this other thread actually...

 

Edited by ZemX
  • Thanks 1
Posted (edited)

It's a great combo.  It might not be meta or the best combo available, but what it does it does well.  Built for AoE, procs and AoE procs, you can melt groups, especially with Fold Space and is more than sturdy enough for 99% of content.  

 

The build in the thread that @ZemX posted is what I'm still rocking.  

Edited by Omega-202
  • Thanks 1
Posted (edited)

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Starchild: Level 50 Science Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (3) Unbreakable Guard - Resistance/Endurance
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (5) Unbreakable Guard - Endurance/RechargeTime

Level 1: Shadow Punch

  • (A) Accuracy IO

Level 2: Gamma Boost

  • (A) Panacea - +Hit Points/Endurance
  • (7) Panacea - Heal
  • (7) Panacea - Heal/Endurance
  • (9) Panacea - Endurance/Recharge
  • (9) Panacea - Heal/Recharge
  • (11) Panacea - Heal/Endurance/Recharge

Level 4: Shadow Maul

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (11) Superior Avalanche - Accuracy/Damage
  • (13) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Avalanche - Damage/Endurance
  • (15) Superior Avalanche - Accuracy/Damage/Endurance
  • (15) Superior Avalanche - Recharge/Chance for Knockdown

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (19) Unbreakable Guard - +Max HP

Level 8: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - Endurance/RechargeTime

Level 10: Taunt

  • (A) Mocking Beratement - Threat/Placate/Range

Level 12: Radiation Therapy

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (23) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (25) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Might of the Tanker - Damage/Recharge
  • (27) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (27) Superior Might of the Tanker - Damage/Endurance/Recharge

Level 14: Beta Decay

  • (A) Cloud Senses - ToHit Debuff
  • (29) Cloud Senses - Accuracy/Endurance/Recharge
  • (29) Cloud Senses - Chance for Negative Energy Damage
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge

Level 16: Siphon Life

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (31) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (33) Superior Blistering Cold - Recharge/Chance for Hold

Level 18: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Endurance/RechargeTime
  • (36) Preventive Medicine - Heal/Endurance

Level 20: Hasten

  • (A) Recharge Reduction IO

Level 22: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 24: Boxing

  • (A) Empty

Level 26: Ground Zero

  • (A) HamiO:Nucleolus Exposure
  • (36) Armageddon - Chance for Fire Damage
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Eradication - Chance for Energy Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (37) Achilles' Heel - Chance for Res Debuff

Level 28: Soul Drain

  • (A) Armageddon - Damage/Endurance
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Damage
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Aegis - Psionic/Status Resistance
  • (42) Impervium Armor - Psionic Resistance

Level 32: Meltdown

  • (A) Recharge Reduction IO

Level 35: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (45) Cloud Senses - ToHit Debuff
  • (46) Cloud Senses - Accuracy/ToHitDebuff
  • (46) Decimation - Chance of Build Up

Level 38: Midnight Grasp

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (42) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (43) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (43) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (45) Superior Gauntleted Fist - Damage/RechargeTime

Level 41: Super Jump

  • (A) Launch - Endurance/Jumping

Level 44: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Shield Wall - Defense
  • (48) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Endurance/Recharge

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Reactive Defenses - Scaling Resist Damage

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Gauntlet


Level 1: Brawl

 

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|-------------------------------------------------------------------|

 

Here's the build I use in game. I feel she's HM ready, but never got the opportunity to take her into one (darn abundance of tanks! jk :D)

 

The TLDR of it is:

  • With Meltdown, which helps the  damage so ya wanna use anyway, you're at 90 to everything but cold (72%) and psi (75%).
  • With Melee Radial (for extra tankage cause why not?) You get ~57% melee def and a smattering of high other defs
  • Added Barrier for even MORE tankyness, and because I wanted to end up Tanking the HM 4 Aeon fight but see prior statement on tanks 😛
Edited by Seed22

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

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