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Looking for a Specific Type of Cold/Ice Defender


00Troy00

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I want to made a defender that says "**** damage, I want to focus on slows and holds!" My theory is that, bny focusing on said areas, no matter how much debuff resistance the enemy has, I should be able to hold them or at least slow them to a crawl (which will make them open season for the rest of the team).  I would appreciate any/all opinions from those with more experience with the ST than I.

 

Thanks so much!

 

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I strongly suggest you consider an Earth/Cold Controller. I play one on HM ITFs and it is a game changer. The strongest Control primary (Earth) with one of the most sought after power sets for HM ITFs (Cold).

 

  • 3 AOE slow powers---stack them and watch them crawl.
  • Drop Earthquake on top of the 3 AOE slow powers and the only things that will be crawling will be EBs, rest will just KD over and over.
  • If you still want overkill, drop your AOE hold on top of that---Volcanic Gases.
  • If you're STILL unsatisfied with the above, dish out your AOE stun---Stalagmites.

 

By now, your other AOE slows will have recharged. Repeat over and over.

 

In addition to above, you will have defense buffs (Ice and Glacial Shields) for your team AND a crazy good End buff (Heat Loss).

Not enough? No problem! You get an additional 2 single target debuff powers which also slows baddies (Benumb and Infrigidate).

 

The most awesome thing? You can play it fully ranged! Even Heat Loss will give you a single stack if you're far.

 

It is an absolute beast.

 

 

 

 

 

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11 hours ago, Psyonico said:

That being said, PBU + benumb is a thing of glory

Everything on Benumb other than the -end is flagged to ignore enhancements and other boosts. Unless I'm mistaken, PBU doesn't affect it. (It also doesn't affect Cold's shields.)

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Uunicycle - BS/Shield Scrapper | Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel

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20 hours ago, 00Troy00 said:

I want to made a defender that says "**** damage, I want to focus on slows and holds!" My theory is that, bny focusing on said areas, no matter how much debuff resistance the enemy has, I should be able to hold them or at least slow them to a crawl (which will make them open season for the rest of the team).  I would appreciate any/all opinions from those with more experience with the ST than I.

 

Thanks so much!

 

     If it's possible to floor their recharge and movement a Cold/Ice will do it.  6 of 9 powers in Ice Blast deliver both recharge and movement debuffs.  Of the other 3 one is Aim, the other two are the single target blasts with Holds.  The weakness is, as Psy points out, is resistance to the debuffs which, as PCs can attest, at 100% makes them immune to the effects.

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Go for it. Sleet is such an obscene I WIN button, as long as you get its recharge fast enough, you can get away with anything else, as far as concept, build, and playstyle.

 

Power choice advice:

 

Sleet's long recharge kind of forces you to take the defense buffs for LotG. But at least the buffs are set-and-forget, since buffing's not your interest.

 

I love Frostwork, but you can take it or leave it. Nobody will miss it.

 

Try not to skip Benumb, though. It doesn't slow, but in a team or a raid, vs AVs and GMs, it will be missed.

 

Consider Weave and another defense toggle. Defense is handy since you'll be tending toward an aggressive AoE playstyle likely to draw some aggro. Also gets you two more LotGs for the max of 5.

 

Hasten because your world revolves around recharge.

 

Leviathan Mastery is closest to ice theme, if you want to go that way, but is also decent synergy. School of Sharks + Sleet is almost cheating, Jaws is another hold.

 

I'm not a fan of Power Build Up or Power Boost on cold, because the shields are flagged to ignore power boosts.

 

Slotting advice:

 

1-slotting your shields is fine, if that's not your interest, and you can't spare the slots. When you're steamrolling, nobody cares if your defense buffs are "only" 18% + 6%.

 

You don't necessarily have to nerf your damage output to go overkill on slows. 5x Ice Mistral's Torment (cheap) plus a slow IO gets you softcap damage, softcap slow, and a recharge bonus. Mix in some range on Frost Breath for good area coverage. Maybe damage+hold HOs (also cheap) on Freeze Rays.

 

As mentioned above, try for 5xLotG, and also recharge and defense set bonuses, once you can afford them.

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One more bit of advice. Sleet is crucial, so you probably want a good macro or keybind for it. The macro I use is:

/macro "I WIN" "powexeclocation self Sleet$$powexeclocation target Sleet"

If you don't have a target, the second command is ignored. It'll center the Sleet on yourself. Nice if you're surrounded in melee for whatever reason.

 

If you do have a target, either enemy or ally (e.g. your tank), the second command replaces the first. It'll center the Sleet on your target.

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How's this?  It doesn't completely abandon damage or anything else, but it does have a lot more slow than your ordinary build.  The slows, holds, and damage are magnified by Musculature Radial Alpha, Power Build Up, and Clarion.  I went Spectral Interface to add Immobilize and Negative Energy.  It's not slow, but it helps keep stuff in your rains and effectively becomes another slow.  And Cryonic Radial Judgment adds more slows as well as damage and hold.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cold-Ice-Power Defender: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (7) Pacing of the Turtle - Accuracy/Endurance
  • (7) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Achilles' Heel - Chance for Res Debuff
  • (50) Touch of Lady Grey - Chance for Negative Damage

Level 1: Ice Bolt

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (5) Superior Defender's Bastion - Damage/Recharge
  • (5) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Ice Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (11) Superior Vigilant Assault - Damage/RechargeTime
  • (17) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 4: Ice Shield

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense
  • (25) Shield Wall - Defense/Endurance/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Glacial Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (27) Reactive Defenses - Defense/Endurance/RechargeTime

Level 10: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Arctic Fog

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection
  • (13) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Unbreakable Guard - +Max HP

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Benumb

  • (A) Accuracy IO
  • (43) Endurance Reduction IO
  • (45) Recharge Reduction IO

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 22: Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (46) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)

Level 24: Ice Storm

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (29) Ice Mistral's Torment - Damage/Recharge
  • (29) Ice Mistral's Torment - Damage/Slow
  • (31) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (31) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (33) Ice Mistral's Torment - Chance for Cold Damage

Level 26: Sleet

  • (A) Ice Mistral's Torment - Damage/Recharge
  • (33) Ice Mistral's Torment - Damage/Slow
  • (33) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (34) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (34) Ice Mistral's Torment - Chance for Cold Damage
  • (34) Achilles' Heel - Chance for Res Debuff

Level 28: Bitter Ice Blast

  • (A) Apocalypse - Damage
  • (37) Apocalypse - Damage/Recharge/Accuracy
  • (40) Apocalypse - Recharge/Accuracy
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Chance of Damage(Negative)
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)

Level 30: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Heat Loss

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (43) Pacing of the Turtle - Accuracy/Endurance
  • (46) Pacing of the Turtle - Endurance/Recharge/Slow

Level 35: Bitter Freeze Ray

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Gladiator's Javelin - Damage/Endurance/Recharge
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Neuronic Shutdown - Chance of Damage(Psionic)

Level 38: Blizzard

  • (A) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (39) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (39) Ice Mistral's Torment - Chance for Cold Damage
  • (39) Superior Frozen Blast - Accuracy/Damage
  • (40) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (40) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Power Build Up

  • (A) Recharge Reduction IO

Level 47: Temp Invulnerability

  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance/Recharge

Level 49: Burnout

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance


Level 2: Rest

  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
Level 30: Speed Phase

Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Support Radial Embodiment
Level 50: Banished Pantheon Core Superior Ally
------------

 

 

 

Edited by Bionic_Flea
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     Just going to point out Benumb does do Fly and Run Speed debuff.  What it doesn't do is recharge debuffs.  Though as a Cold/Ice they're all in overkill territory.  If the foes aren't fairly resistant they'll be noticeably debuffed if not floored. 

     Don't recall how I slotted my shields, probably 3 LotG but yes unless you're playing small team or hardmode folks won't care especially in endgame content what the actual buff value is.

     Personally mine was built for loads of recharge.  And again outside of solo or small team (duo, trio) mitigation will come from Slow and recharge debuffs, Avoid and Ice Blasts Holds.  Mine rarely got in trouble much less dead even with minimal and incidental defense.  His fun trick was capping his own To Hit by using PBU+Aim+Tactics (all 3 5 slotted with Adjusted Targeting).  Have fun trying to dodge this Mako or Elude/MoG Paragon Protector.  If I don't kill you I will destroy that defense you're thinking you're safe behind and 7 other heroes will happily slap you silly.

     Do not skip or skimp on Benumb.  That said mine was slotted with 2 recharge.  But between loads of recharge, global accuracy and to hit it was over 95% vs +4's and was all but perma (pretty much any outside buff and it was perma) and if I wanted to I could use Geas of the Kind Ones to get there.  Incarnates also put me over iirc.

     Never got around to rebuilding him on HC before the computer died and when I was playing him Live that was prior to the current proc build.  Ice has several very proc ready blasts just have to figure out a nice balance between getting high recharge and losing powers that contribute to global recharge and of course the effect of your Alpha slot.  Sleet, Benumb, Heat Loss, Blizzard and Ice Storm are the ones your looking to reduce the cool down on.  Try to avoid strongly effecting their recharge/cool down if tweaking with procs.

Edited by Doomguide2005
Typos, grammar
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On 9/23/2022 at 2:14 PM, Bionic_Flea said:

How's this?  It doesn't completely abandon damage or anything else, but it does have a lot more slow than your ordinary build.  The slows, holds, and damage are magnified by Musculature Radial Alpha, Power Build Up, and Clarion.  I went Spectral Interface to add Immobilize and Negative Energy.  It's not slow, but it helps keep stuff in your rains and effectively becomes another slow.  And Cryonic Radial Judgment adds more slows as well as damage and hold.

 

  Hide contents

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Cold-Ice-Power Defender: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Infrigidate

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (7) Pacing of the Turtle - Accuracy/Endurance
  • (7) Pacing of the Turtle - Endurance/Recharge/Slow
  • (50) Achilles' Heel - Chance for Res Debuff
  • (50) Touch of Lady Grey - Chance for Negative Damage

Level 1: Ice Bolt

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (5) Superior Defender's Bastion - Damage/Recharge
  • (5) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Ice Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (11) Superior Vigilant Assault - Damage/RechargeTime
  • (17) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (19) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 4: Ice Shield

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense
  • (25) Shield Wall - Defense/Endurance/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Glacial Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (27) Reactive Defenses - Defense/Endurance/RechargeTime

Level 10: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Arctic Fog

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection
  • (13) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (27) Unbreakable Guard - +Max HP

Level 14: Boxing

  • (A) Empty

Level 16: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Benumb

  • (A) Accuracy IO
  • (43) Endurance Reduction IO
  • (45) Recharge Reduction IO

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 22: Freeze Ray

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Damage/RechargeTime
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (46) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)

Level 24: Ice Storm

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (29) Ice Mistral's Torment - Damage/Recharge
  • (29) Ice Mistral's Torment - Damage/Slow
  • (31) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (31) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (33) Ice Mistral's Torment - Chance for Cold Damage

Level 26: Sleet

  • (A) Ice Mistral's Torment - Damage/Recharge
  • (33) Ice Mistral's Torment - Damage/Slow
  • (33) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (34) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (34) Ice Mistral's Torment - Chance for Cold Damage
  • (34) Achilles' Heel - Chance for Res Debuff

Level 28: Bitter Ice Blast

  • (A) Apocalypse - Damage
  • (37) Apocalypse - Damage/Recharge/Accuracy
  • (40) Apocalypse - Recharge/Accuracy
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Chance of Damage(Negative)
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)

Level 30: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 32: Heat Loss

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (43) Pacing of the Turtle - Accuracy/Endurance
  • (46) Pacing of the Turtle - Endurance/Recharge/Slow

Level 35: Bitter Freeze Ray

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (36) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Gladiator's Javelin - Damage/Endurance/Recharge
  • (37) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Neuronic Shutdown - Chance of Damage(Psionic)

Level 38: Blizzard

  • (A) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (39) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (39) Ice Mistral's Torment - Chance for Cold Damage
  • (39) Superior Frozen Blast - Accuracy/Damage
  • (40) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (40) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 44: Power Build Up

  • (A) Recharge Reduction IO

Level 47: Temp Invulnerability

  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
  • (48) Aegis - Resistance/Endurance/Recharge

Level 49: Burnout

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance


Level 2: Rest

  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
Level 30: Speed Phase

Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Support Radial Embodiment
Level 50: Banished Pantheon Core Superior Ally
------------

 

 

 

How would this do on End management?

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On 9/23/2022 at 9:21 PM, Doomguide2005 said:

     Just going to point out Benumb does do Fly and Run Speed debuff.  What it doesn't do is recharge debuffs.  Though as a Cold/Ice they're all in overkill territory.  If the foes aren't fairly resistant they'll be noticeably debuffed if not floored. 

     Don't recall how I slotted my shields, probably 3 LotG but yes unless you're playing small team or hardmode folks won't care especially in endgame content what the actual buff value is.

     Personally mine was built for loads of recharge.  And again outside of solo or small team (duo, trio) mitigation will come from Slow and recharge debuffs, Avoid and Ice Blasts Holds.  Mine rarely got in trouble much less dead even with minimal and incidental defense.  His fun trick was capping his own To Hit by using PBU+Aim+Tactics (all 3 5 slotted with Adjusted Targeting).  Have fun trying to dodge this Mako or Elude/MoG Paragon Protector.  If I don't kill you I will destroy that defense you're thinking you're safe behind and 7 other heroes will happily slap you silly.

     Do not skip or skimp on Benumb.  That said mine was slotted with 2 recharge.  But between loads of recharge, global accuracy and to hit it was over 95% vs +4's and was all but perma (pretty much any outside buff and it was perma) and if I wanted to I could use Geas of the Kind Ones to get there.  Incarnates also put me over iirc.

     Never got around to rebuilding him on HC before the computer died and when I was playing him Live that was prior to the current proc build.  Ice has several very proc ready blasts just have to figure out a nice balance between getting high recharge and losing powers that contribute to global recharge and of course the effect of your Alpha slot.  Sleet, Benumb, Heat Loss, Blizzard and Ice Storm are the ones your looking to reduce the cool down on.  Try to avoid strongly effecting their recharge/cool down if tweaking with procs.

Thanks for the feedback 

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I haven't played it, so I can't say from experience, but I think it will be OK except if you do a Sleet+Blizzard+Burnout+Blizzard combo..  But, you also have Heat Loss at level 32 that grants Endurance AND Recovery per critter hit, as well as being a killer Debuff.

 

As far as cost, I think you could build it for somewhere around 250-300 mill if you use patient bids and have some stuff in storage.

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5 hours ago, Bionic_Flea said:

I haven't played it, so I can't say from experience, but I think it will be OK except if you do a Sleet+Blizzard+Burnout+Blizzard combo..  But, you also have Heat Loss at level 32 that grants Endurance AND Recovery per critter hit, as well as being a killer Debuff.

 

As far as cost, I think you could build it for somewhere around 250-300 mill if you use patient bids and have some stuff in storage.

Thanks again.

 

By the way, "Bionic Flea," is the best toon name I've seen in a long time!

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6 hours ago, 00Troy00 said:

How would this do on End management?

     You should be swimming in End as long as Heat Loss is near 90 sec cool down (perma to near-perma for the recovery portion).  If not you'll have a strong boost for 90 sec before returning to 'normal' end consumption.  As long as that normal end period lasts until the next HL usage you should be good.  Overall catch 4+ foes in the AoE and you've got a recovery about equal to an Empaths Recovery Aura (as in damn good) for that 90 sec.  Heat Loss is your t9 for good reasons.

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