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Anyone have a good Spines/Bio build?


fenix20130

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I've been messing around with a spines/bio brute and am having a lot of fun! I've been trying to figure out a good build and was hoping some people already had a jump start on this! I just got to Homecoming this past week (Woohoo!) so I'm starting fresh! Any help would be appreciated! 

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Here's mine. But I had much better results with a Savage/Bio Brute. The damage on Spines just isn't there. Good for farming, bad at pretty much everything else. But don't let that stop you from playing one if that's what your heart is set on!

 

image.thumb.png.196886e9d70df1d277ad2b61f77c1885.png

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Barb Swipe -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), Hct-Dam%(45), Mk'Bit-Dam%(46), TchofDth-Dam%(46)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 2: Spine Burst -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Rchg/+Regen/+End(7)
Level 4: Inexhaustible -- PrfShf-End%(A)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A)
Level 8: Boxing -- Empty(A)
Level 10: Adaptation 
Level 12: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(15), ImpArm-ResPsi(46)
Level 16: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45)
Level 18: Quills -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), Ksm-ToHit+(49)
Level 24: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(25), Obl-%Dam(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 26: Ripper -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(37), SprBrtFur-Rech/Fury%(40), Obl-%Dam(42), ScrDrv-Dam%(42), ExpStr-Dam%(42)
Level 28: DNA Siphon -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(29), PwrTrns-Dam/EndMod(29), PwrTrns-Dam/Acc/End(31), PwrTrns-Dam/Acc/Rech/End(31), PwrTrns-+Heal(31)
Level 30: Fly -- BlsoftheZ-ResKB(A)
Level 32: Throw Spines -- Ann-ResDeb%(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
Level 35: Genetic Contamination -- FuroftheG-ResDeb%(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 38: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Physical Perfection -- PrfShf-EndMod(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(47)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(47)
Level 50: Musculature Core Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 30: Afterburner 
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You might have a bit of a smoother time if you threw in a shield wall somewhere, dropped cross punch for lunge, moved the slots from hover to enviromental and swapped the sets in quills and spine burst over. A touch of death set in lunge you'll have the same def numbers as you have now for the loss of 5% recharge. Stick an ff+rech in ripper instead of the explosive strike and take the 4 piece from barb swipe and swap it with the damage recharge. Rippers accuracy isn't fantastic with just the single acc/dmg piece i see it miss more often than not. Barb swipe not so much and even if it does you'd have it recharged before you can blink.

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