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Focused Feedback: PvP in Bases & New Arena Options


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3 hours ago, Dispari said:

Incidentally, does the framework exist to have a kick option for bases?

The details above talk about how bases can't be vandalized because they just reset if nobody's in them.

But people can idle in bases indefinitely so they could just do that and then refuse to leave.

I can also imagine it having uses for dealing with griefers and such.

That has been requested, and it is being looked at. (As it will also be a useful feature in general for the RP community who run various nightclubs. They're been asking for a bouncer role for years!

All PvP modes only last for 10 minutes. Once that time is up, players won't be able to attack your base items anymore. And base items all naturally respawn over time anyway, so someone idling in your base isn't going to be able to stop them from coming back. They can take a little while, though.

If you want them back super quickly, you can just change your supergroup passcode. This will boot the person idling (along with everyone else not in your supergroup/not teamed with someone in your supergroup). And then just leave your base for 15 minutes to let the items respawn. (Before presumably changing your sgpasscode back to what it was before.)

 

So yes, long term vandalism is not possible. But I'm still hoping we get the base boot ability for supergroup members just because it'd be a nice QoL addition in general.

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Ermygawd base raids are back? Awesome awesome awesome. ANd I am levelling an Earth/Ta too woo!

Nice to see the passive resists option too; not sure this reduces the # of Blasters since B's get 1800+ HP, but might add some variety?

Thanks a lot! 😄

 

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On 10/8/2022 at 6:08 AM, Alouu said:

 

 

8. Team vs Team matches that use seperate spawns without requiring supergroup membership.

As mentioned in the last item, the only way to get two teams that spawn in separate locations is to use the "Defenders vs Attackers" mode. This is quite inconvenient though because in order to get matches to work in this way we have to invite all the players we want to be on one side to the Supergroup that hosts the raid map. This essentially means in order to play these kind of matches players will need to constantly be quitting their own actual supergroups.

 

 

 

 

Suggestion #8 is one I am all for. As of right now, the proposed Base Raid PvP is only good for those characters who all belong to the same supergroup. It would be great if a supergroup could battle another supergroup, or a team made up of other heroes/villains. I guess the real question is, how would you allow these other supergroups or team-ups to gain access to your own SG base to initiate a Raid Battle?

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Thanks for all the feedback, folks.

 

Page 5 had a pretty tight deadline, so not all of the changes were able to make it in due to limited development time.

 

Keep an eye out for future updates/pages for more development on this feature.

 

Until then...happy PvPing! :classic_biggrin:

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