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Energy/Energy/Force Blaster Build Advice


Hellclaw

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Hello. Thanks to ToT I was able to powerlevel a cool concept character I rolled all the way to 50, but by missing the mid/late-game experience I'm now at a loss for what works and what doesn't, whether to blap or not, etc.

 

Looking at some other builds posted on the forums, it feels like 100% range damage is the way to go with Energy/, so with that in mind this is the build:

 

image.png.4b3e320d0edd7cd26390263eaa5fde68.png

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(23), FrcFdb-Rechg%(48)
Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Dam%(40), ExpStr-Acc/KB(43), HO:Nucle(45), Hct-Dam%(50)
Level 2: Energy Torrent -- Bmbdmt-+FireDmg(A), ExpStr-Dam%(3), PstBls-Dam%(5), HO:Nucle(13), Ann-ResDeb%(23), HO:Nucle(48)
Level 4: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(36), ShlWal-ResDam/Re TP(40), Ksm-ToHit+(45), Rct-ResDam%(46)
Level 6: Power Burst -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(36)
Level 8: Sniper Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(34)
Level 10: Fly -- Flight-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Aim -- RechRdx-I(A)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(48)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Stun -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(21), Stp-Acc/EndRdx(21), Stp-KB%(36), Stp-Acc/Stun/Rchg(37), Stp-Stun/Rng(45)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam(25), RctArm-ResDam/Rchg(37)
Level 26: Explosive Blast -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(27), OvrFrc-Acc/Dmg/End(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(29), FrcFdb-Rechg%(31)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(40), RedFrt-EndRdx(46)
Level 32: Nova -- FuroftheG-ResDeb%(A), Arm-Dam%(33), Obl-%Dam(33), Obl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg/Rchg(34)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(50)
Level 41: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(42), GldArm-RechEnd(42), GldArm-Res/Rech/End(42), GldArm-ResDam(43), GldArm-3defTpProc(43)
Level 44: Force of Nature -- RechRdx-I(A), RechRdx-I(50)
Level 47: Tactics -- HO:Enzym(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 49: Quick Form 
Level 10: Afterburner 
------------

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Energy primary can be used well for a Ranged blaster or a melee Blapper.  My Energy/Martial loves being in the thick of it and Blapping away.  Really, any blaster primary is good for Ranged or Blapper.  ....it's your secondary that will lean you to either side.

 

/Energy is a secondary that is great for a Ranged blaster with all the boosts you get.  But the heavy hitting melee attacks also makes it good for a Blapper.  The only problem is the lack of melee AOE powers to REALLY make a great full-on Blapper.  So for that reason, to me, /Energy leans more to the "ranged" blaster side.  However, there are those make successful /Energy Blappers - they just are all single target hitters with their melee attacks and only AOEs coming from their primary.  

 

Even as a ranged blaster, you WILL get swarmed by mobs rushing you and that's when having those heavy hitting melee attacks really comes in handy. 

 

I see you skipped all the melee attacks, however.  That is fine.  You will just have to constantly be on the move, kite, and jump around to get away from those mobs rushing you.  Your build is fine as is.  Maybe consider swapping Stun for Bone Smasher?  Bone Smasher has a high chance to stun but does high damage.

 

I'm a Blapper at heart and prefer to play all my blasters in melee, if possible - so personally, I'd work in at least 1 more melee attack:  either Total Focus for the extreme damage and guaranteed stun to stack with Bone Smasher, or if you just hate the animation time of TF, then at least Energy Punch for the fast 1-2 combo with Bone Smasher.  🙂 ...but that's just me.

 

Whatever you do, you'll have fun with it.  🙂  

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