LockeValken Posted October 17, 2022 Posted October 17, 2022 Do they exist? I am currently running this with a team and it is performing far better than expected. Now at 30 I’ve run a few pugs with it and tend to have mixed thoughts as players really have no clue how to leverage poison, but I’m not going to discuss those as I don’t really want to make this a debate. I am trying to figure out which pool powers to take with all primaries except paralytic poison and only encase, upthrust, and meteor from seismic. I am also not slotting secondary for damage, slotting more so for -DEF. Any ideas?
Uun Posted October 17, 2022 Posted October 17, 2022 I don't have a Poison/Seismic, but I do have a Poison/Sonic and a Nature/Seismic. Only one ST attack? Highly recommend that you take Tombstone and Entomb. With all the -def in Poison, slotting Seismic for -def is a waste. Slot for damage and throw in a few procs. As far as pool powers, would recommend Sorcery for Rune of Protection. You really don't want Venomous Gas dropping because you're mezzed. Uuniverse
LockeValken Posted October 17, 2022 Author Posted October 17, 2022 3 hours ago, Uun said: With all the -def in Poison, slotting Seismic for -def is a waste. Can you elaborate a little on this? I feel like stacking on the secondary targets for envenom is actually necessary. I am using upthrust (-17.12%) to hit offset mobs that I might miss in the initial weaken/envenom (-73.37 & -36.69%) hit. This effectively debuffs the target @ -90.49% defense and the AoE targets by (-53.81% rather than -36%), not counting the stacking on venomous gas + meteor (I dont have meteor or venomous gas yet so I dont know how that is going to affect current playstyle either) - provided I actually understand how the math works.... It also serves as a visual to let our blaster know he can let loose.
Uun Posted October 17, 2022 Posted October 17, 2022 23 minutes ago, LockeValken said: Can you elaborate a little on this? I feel like stacking on the secondary targets for envenom is actually necessary. I am using upthrust (-17.12%) to hit offset mobs that I might miss in the initial weaken/envenom (-73.37 & -36.69%) hit. This effectively debuffs the target @ -90.49% defense and the AoE targets by (-53.81% rather than -36%), not counting the stacking on venomous gas + meteor (I dont have meteor or venomous gas yet so I dont know how that is going to affect current playstyle either) - provided I actually understand how the math works.... It also serves as a visual to let our blaster know he can let loose. Unless you're fighting Paragon Protectors with MoG or Nemesis with Vengeance, anything more than 20-30% -def is overkill. Uuniverse
Frosticus Posted October 18, 2022 Posted October 18, 2022 No real suggestions but I really dig the idea of the seismic waves with poison's aura. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
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