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Bio/Elec Tank Help Please!


Ashesxvx

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I've been tinkering around on mids and having little luck on finding a build that really looks good to me. Admittedly I'm not terribly good with building tanks in the first place. Does anyone have any good examples of a Bio-Armor/Electric Melee tanker build for general use?

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Hey this is what I came up with, you honestly should have little to no issues for vast majority of 50+ content. The only downside to Bio Armor is that it doesn't come with DDR which can be a killer when running into mobs with heavy debuffing, also this build is purple heavy, not sure if inf is an issue but if not this may be imo the best you can get but then again there's always the option to move around certain things if need be.

Tanker - Bio Armor - Electrical Melee.mxd

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Inf definitely isn't an issue. I've just had alot of trouble slotting this guy cuz bio seems to spread it's focus out across so many different aspects of defense. You have actual defense, resists, regen, etc. So I couldn't figure out where to place my focus. 

 

Defenses look pretty good here, but will the S/L defenses under cap, and the slightly lower resists across the board, going to be able to handle more difficult TF content? What about the potential for Hard Mode?

Thank you for your response. I need all the help I can get with this one.

 

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5 hours ago, Ashesxvx said:

Thanks, Xandyr. With so much experience with Bio, how do you feel about it's performance when it comes to Hard Mode content? And do you think that Electric Melee is a suitable secondary for a bio tanker?

It's been a while since I've played my Bio tank....and unfortunately I've not done any of the Hard Mode content (the group I run with always wants me to bring a buffer/debuffer instead since there's one dude that only has 1 level 50...a stone tank).

 In everything else, I've not had much of a problem at all. I stay in Offensive most of the time. Then, if things do start to go sideways, I'll switch to Defensive for a bit. I think I've only died two or 3 times on that tank? And that's because I wasn't paying any attention or was absolutely pushing my boundaries.

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I'm not sure if I wouldn't build it like this....

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 1: Charged Brawl -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/Rchg(3), PndSlg-Dmg/EndRdx(3)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)
Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(46), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48)
Level 6: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(7), ShlWal-Def(9)
Level 8: Adaptation 
Level 10: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(11), Mrc-EndRdx/Rchg(50)
Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15)
Level 14: Kick -- Empty(A)
Level 16: Thunder Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21)
Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(21), Erd-Acc/Dmg/EndRdx/Rchg(23), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(45), Erd-Dmg/Rchg(50)
Level 20: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(43), StdPrt-ResDam/EndRdx(43)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(48)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), Rct-Def/EndRdx(37), Rct-ResDam%(43)
Level 26: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), FuroftheG-ResDeb%(27), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dmg/EndRdx(37)
Level 28: Chain Induction -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg(29), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31)
Level 30: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34), GssSynFr--Build%(36), GssSynFr--ToHit/EndRdx(36)
Level 32: Parasitic Aura -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/EndRdx/Rchg(33), Mrc-Heal/EndRdx/Rchg(33), Mrc-Heal/Rchg(33), Mrc-EndRdx/Rchg(50)
Level 35: Hasten -- RechRdx-I(A)
Level 38: Lightning Rod -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Rchg/+Absorb(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(42), RctRtc-ToHit(45), RctRtc-Pcptn(45)
Level 44: Taunt -- PrfZng-Dam%(A)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), PrfShf-EndMod/Acc(5)
Level 8: Defensive Adaptation 
Level 8: Efficient Adaptation 
Level 8: Offensive Adaptation 
Level 47: Double Jump 
------------

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With only 1 foe in range of Evolving Armor, and 1 stack of MotT proc, IN OFFENSIVE, you've got capped S/L Resistances, and capped F/C/E/NE defenses.

 

Ablative is up every 32 seconds, DNA Siphon every 29 seconds, and Parasitic every 90 seconds.

The Blistering Cold IO set works perfectly in Chain Induction, as the proc has a chance to proc on EVERY enemy it chains to.

IF by some chance you see that your End is sucking (remember that DNA Siphon will give you some End every 29 seconds) you *could* turn off Focused Accy. Mids  does NOT take into consideration the Performance Shifter Proc, or the Panacea proc.  But I don't think you'll have any issue whatsoever (especially since /Electrical Melee has a chance to transfer some End to you with each attack).

 

With Tactics and Focused Accy, you shouldn't have any problems at all with hitting the bad guys.

 

Since the new Power level changes, I would take Havoc Punch over Charged Brawl.

 

For the Alpha, I would consider Agility Core mainly for the Recharge bonus (although the reduce End cost might help as well).

For Hybrid, I strongly encourage Melee Core, and Destiny I'd take Ageless (for the DDR).

Edited by Xandyr
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Thanks a ton for the input. I'm comparing the build I posted to the one you posted. You have better defenses, resists, and recharge across the board. It's at about half the regen though. How much do you feel that regen contributes to your viability as a Bio-Armor tanker?

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You're welcome.

 

 Before I start, make sure your "sliders" are set the same on DNA Siphon/Parasitic/Evolving, and that Incarnate powers are turned off. That's one thing I hate about opening someone else's build... "I have capped defenses and resists and can't die and kill everything just by looking at them!"....only to find out that they have all the Incarnate powers turned on, any slider bars turned to max, BU/Aim/Gaussian's turned on, etc etc.

   When I build my toons in Mids, I keep any sliders turned to just 1 (like Evolving Armor...yeah, the more you're surrounded, the higher your resists go. But I always calculate it with just 1 foe in range). I never turn on Incarnates, turn off Gaussian's if I have it slotted) etc. This way I can TRULY see where I'm standing.

 

 

 Regen IS a big part of Bio's strength. However, I feel with the higher Defenses/Resists, a lower Regen rate will be OK because you're not getting hit as often, and when you do, you're taking less damage. Plus, with more recharge, you can fire off Ablative/DNA Siphon/Parasitic even faster....thus increasing your survivabilty. 

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A good point and it gives me alot to think about. Definitely feeling better about the slotting of this toon. Though admittedly a very spread out set like this one, that has decent defense, res, and regen without a specific focus in any of them, is still tough to really rap my head around. I'm more accustomed to sets that focus on hitting defense caps or the like. Or even Invuln, which can basically cap everything. lol

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haha  I feel ya.

Just remember to run in Offensive, and when you start getting a little overwhelmed, switch to Defensive. You hit the nail on the head....Bio is "spread out". It hits SEVERAL different things, but doesn't necessarily excel at 1. All 3 things work together in unison, and when they do, it's a sight to behold.

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I feel you on Bio confusing me on what to build for, Ashesxvx. I've been enjoying the heck out of a Bio/Claw Tank, and it's unexpectedly stable when all kitted out. 

 

I have not done hard mode anything, but +4/×8 anything in PI radios, DA repeatables, and S/L farms don't give any issue. My best analogy is that Bio is like a house of cards, which can be stable...if you use superglue. 

 

The "cards" my guy has (in offensive stance) is around 30-32% s/l def, incarnate-softcapped e/n/f/c def, 80% s/l res and around 30% e/n/f/c res (plus MOtT +res procs), and a resting regen around 45 hp/sec.

 

I find myself using Ablative as an emergency button, using Parasitic Aura on the regular, and DNA Siphon on the fallen. This ups my regen (65-180 hp/sec depending on what is up when) but also my recovery. They allow me to run Focused Accuracy on top of all the toggles with no problem. All three clicks, saturated, boost me to 200 hp/sec for a bit....vs one target it would be a lot lower. 

 

The "glue" of the build is debuff resist from incarnates and IOs. 80% slow resist, Focused Accuracy, and Ageless Hybrid (I think?) keep the card house standing. Claws, in my case, also energizes global recharge through FF +rech procs, which helps out. Without these additions, it's easier to get crippled. 

 

That's my Bio experience, I how it helps framing it mentally. My next Bio is a savage brute, I'll see if it comes together as well as the tank feels. In my old age...I might just prefer tank numbers. 

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