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One Defender To Rule Them All


StriderIV

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28 minutes ago, Sir Myshkin said:

Of course there's one of these. @Deathstrik3, @BuiltDifferent5

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This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Fighting
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Gale -- PstBls-Dam%(A), JvlVll-Dam%(3), SuddAcc--KB/+KD(3), FrcFdb-Rechg%(43)
Level 1: Aqua Bolt -- SprDfnBst-Rchg/Heal%(A), EntChs-Heal%(42), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50)
Level 2: Hydro Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), FrcFdb-Rechg%(7)
Level 4: Kick -- Empty(A)
Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(11)
Level 8: Freezing Rain -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Ann-ResDeb%(42)
Level 10: Weaken Resolve -- AchHee-ResDeb%(A)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17)
Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(19)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(40), Rct-Def/EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-ResDam%(45)
Level 18: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 20: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21), Bmbdmt-+FireDmg(34), ExpStr-Dam%(37), FrcFdb-Rechg%(40)
Level 22: Dehydrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(23), TchoftheN-Heal(23), TchoftheN-%Dam(25), IceMisTrmt-+ColdDmg(31), GldJvl-Dam%(31)
Level 24: Tactics -- HO:Cyto(A), GssSynFr--Build%(25)
Level 26: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(29), AchHee-ResDeb%(29), SuddAcc--KB/+KD(31)
Level 28: Victory Rush -- EndMod-I(A)
Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), Ksm-ToHit+(48)
Level 32: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Build%(34), FrcFdb-Rechg%(34)
Level 35: Water Jet -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37), GldJvl-Dam%(37)
Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(39), Bmbdmt-+FireDmg(39), PstBls-Dam%(39), IceMisTrmt-+ColdDmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-3defTpProc(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46), Prv-Absorb%(50)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 18: Takeoff
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Degenerative Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 50: Musculature Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Support Radial Embodiment
------------

 

 

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Thank you very much!

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22 hours ago, Sir Myshkin said:

Of course there's one of these. @Deathstrik3, @BuiltDifferent5

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mad King Special: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Water Blast
Power Pool: Fighting
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Gale -- PstBls-Dam%(A), JvlVll-Dam%(3), SuddAcc--KB/+KD(3), FrcFdb-Rechg%(43)
Level 1: Aqua Bolt -- SprDfnBst-Rchg/Heal%(A), EntChs-Heal%(42), SprWntBit-Acc/Dmg(50), SprWntBit-Acc/Dmg/EndRdx(50)
Level 2: Hydro Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(5), SprVglAss-Rchg/+Absorb(5), FrcFdb-Rechg%(7)
Level 4: Kick -- Empty(A)
Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx(11)
Level 8: Freezing Rain -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), Ann-ResDeb%(42)
Level 10: Weaken Resolve -- AchHee-ResDeb%(A)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/EndRdx/Rchg(17), ShlWal-ResDam/Re TP(17)
Level 14: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(19)
Level 16: Weave -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(40), Rct-Def/EndRdx/Rchg(42), Rct-Def/Rchg(43), Rct-ResDam%(45)
Level 18: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 20: Water Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21), Bmbdmt-+FireDmg(34), ExpStr-Dam%(37), FrcFdb-Rechg%(40)
Level 22: Dehydrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(23), TchoftheN-Heal(23), TchoftheN-%Dam(25), IceMisTrmt-+ColdDmg(31), GldJvl-Dam%(31)
Level 24: Tactics -- HO:Cyto(A), GssSynFr--Build%(25)
Level 26: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(27), ExpRnf-Dmg/EndRdx(29), AchHee-ResDeb%(29), SuddAcc--KB/+KD(31)
Level 28: Victory Rush -- EndMod-I(A)
Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48), Ksm-ToHit+(48)
Level 32: Lightning Storm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(33), Dcm-Dmg/Rchg(33), Dcm-Acc/EndRdx/Rchg(33), Dcm-Build%(34), FrcFdb-Rechg%(34)
Level 35: Water Jet -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dam%(37), GldJvl-Dam%(37)
Level 38: Geyser -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(39), Bmbdmt-+FireDmg(39), PstBls-Dam%(39), IceMisTrmt-+ColdDmg(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Temp Invulnerability -- GldArm-ResDam(A), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-3defTpProc(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46), Prv-Absorb%(50)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 18: Takeoff
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Degenerative Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 50: Musculature Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Support Radial Embodiment
------------

 

 

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Well, it is hard to beat the fun factor of this Storm/Water so far. It definitely goes where it pleases, so long as endurance holds up 😂

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On 4/23/2023 at 12:20 AM, BuiltDifferent5 said:

Well, it is hard to beat the fun factor of this Storm/Water so far. It definitely goes where it pleases, so long as endurance holds up 😂

It takes a little getting used to for those first jumping into the build, especially on the level-up, but once at 50 there's a pretty poignant pattern to things. Your first full bar of endurance is part of the management plan, once it starts to dip into the lower 25% is when hitting Conserve Power starts the cycle; for the next 90's you can do literally anything in the world, and when it drops, you should have a relatively solid blue bar still, use it up some while you look for and kill a Lieut or Boss (or better if you're that lucky) and pop Victory Rush. Watch the world burn beneath you for two whole minutes!

 

And by then, Conserve Power is going to be loaded back up again, but Victory Rush will need 300/s, so your next fallback if you need it will be Unleash Potential. to cover. However, if at any point Unleash Potential gets popped and you're tailing off or outside CP or VR, then of course you don't need to hit either of those because UP will be covering you for its 60/s duration.

 

Eventually get the Hybrid Support Radial because it'll act as a secondary UP for defense as well as gives a global End discount to everything (which actually really helps).

 

The biggest way of knowing or becoming a bit more subconsciously aware of your endurance bursts comes from when you start cycling Lightning Storm and Nova more. If you're dropping three LS a minute and three Novas every two, you'll be at the max mercy state of your end drain because that's about 80 end right there.

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21 hours ago, Sir Myshkin said:

It takes a little getting used to for those first jumping into the build, especially on the level-up, but once at 50 there's a pretty poignant pattern to things. Your first full bar of endurance is part of the management plan, once it starts to dip into the lower 25% is when hitting Conserve Power starts the cycle; for the next 90's you can do literally anything in the world, and when it drops, you should have a relatively solid blue bar still, use it up some while you look for and kill a Lieut or Boss (or better if you're that lucky) and pop Victory Rush. Watch the world burn beneath you for two whole minutes!

 

And by then, Conserve Power is going to be loaded back up again, but Victory Rush will need 300/s, so your next fallback if you need it will be Unleash Potential. to cover. However, if at any point Unleash Potential gets popped and you're tailing off or outside CP or VR, then of course you don't need to hit either of those because UP will be covering you for its 60/s duration.

 

Eventually get the Hybrid Support Radial because it'll act as a secondary UP for defense as well as gives a global End discount to everything (which actually really helps).

 

The biggest way of knowing or becoming a bit more subconsciously aware of your endurance bursts comes from when you start cycling Lightning Storm and Nova more. If you're dropping three LS a minute and three Novas every two, you'll be at the max mercy state of your end drain because that's about 80 end right there.

Have you tried to Mad King the new power set released today?

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5 hours ago, BurtHutt said:

Have you tried to Mad King the new power set released today?

 

I haven't actually messed around with it yet. There's on-paper, and then there's in-action with this one and I've kind of waited until it went live to commit time to it, just not sure what approach I'm going to take. It should perform relatively similar to what Energy and Water do, but it has other unique synergies that could be interesting with other sets involved like Electric Affinity, so I haven't decided what to do.

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On 4/25/2023 at 7:13 PM, Sir Myshkin said:

 

I haven't actually messed around with it yet. There's on-paper, and then there's in-action with this one and I've kind of waited until it went live to commit time to it, just not sure what approach I'm going to take. It should perform relatively similar to what Energy and Water do, but it has other unique synergies that could be interesting with other sets involved like Electric Affinity, so I haven't decided what to do.

I think I am going to try this out. I am thinking storm/storm. Is there a max amount of FF procs we can put in a build? Does the rule of 5 apply or...?

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2 hours ago, BurtHutt said:

I think I am going to try this out. I am thinking storm/storm. Is there a max amount of FF procs we can put in a build? Does the rule of 5 apply or...?

 

There's not max limit you can put in the build, but there is a naturally occurring limit to how many you can reasonably fire at any given time, which is three. Due to what it takes to get the power to fire, where you can put the proc, and the chances to get it to fire, there's no possible scenario to get more than that, and that's a very slim and short chance to happen. The proc just stacks its time duration each time it goes off, but it's pretty possible to keep 2 going for a long period of time (I've gone as long as 30/s straight before).

 

You'll want probably two in quick attacks, maybe three if you can, obviously Lightning Storm and maybe any other big activation ability or wide cone/aoe like Gale if you need a triggerable use.

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4 hours ago, BurtHutt said:

I think I am going to try this out. I am thinking storm/storm. Is there a max amount of FF procs we can put in a build? Does the rule of 5 apply or...?

     As Sir Myshkin stated you can place as many of the procs in the build as you wish.  The Rule of Five only applies to set bonuses (the names of the bonus specifically).  The only other limit which most folks just "know" is each IO of a given set can only be placed once in a any one power (i.e. no placing 3 FF procs in Lightning Storm itself, for example).

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Mysh/Doom - thanks for the info. I was going to put in more than three. Lightning Storm, Wall of Force , Tornado and a few others in the Storm Blast set (waiting to see it on MIDS before I decide). So, I am thinking like 5 - maybe more, maybe less.

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