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Lady Grams: Ninja/Empathy IO build


smnolimits43

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Alright, i've decided to go back to the beginning.  My first lvl 50 on homecoming was Lady Grams, i've slotted her out with lvl 53 SOs, but i would like to finally get her, her alpha slot, and IO slotted.  What i need is a IO build??  How do i slot the empath powers, should i take the attack powers ??  Should i just stick with the pets, how should i slot them ??  I want to be able to start doing Baf trials, stuff like that.  With the new changes, will my Ninjas be useful ??

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Ninjas are awesome. Empathy sucks (when your playing it, not when your on the receiving end) Show us your build, what do you want? Which powers do you like? What travel do you use? I have a single empath. Its 50 and i've had it for about a year and played it twice so i dunno if i can help emp side. Ninjas i just started playing again they are no. 1 melee dps pet toons now and eat av's for breakfast faster than anything else.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 49 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Call Genin    
 (A) Superior Mark of Supremacy - Accuracy/Damage
 (3) Superior Mark of Supremacy - Damage/Endurance
 (3) Soulbound Allegiance - Chance for Build Up
 (5) Sovereign Right - Resistance Bonus
 (5) Expedient Reinforcement - Resist Bonus Aura for Pets
 (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 1:    Healing Aura    
 (A) Preventive Medicine - Heal/RechargeTime
 (7) Preventive Medicine - Endurance/RechargeTime
 (9) Preventive Medicine - Heal/Endurance
 (9) Preventive Medicine - Heal
 (11) Preventive Medicine - Heal/RechargeTime/Endurance
 (11) Preventive Medicine - Chance for +Absorb


Level 2:    Heal Other    
 (A) Panacea - Heal/Endurance/Recharge
 (13) Panacea - Heal/Recharge
 (13) Panacea - Endurance/Recharge
 (15) Panacea - Heal/Endurance
 (15) Panacea - Heal


Level 4:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (19) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 6:    Train Ninjas    
 (A) Empty
 (21) Empty
 (21) Empty


Level 8:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO


Level 10:    Fistful of Arrows    
 (A) Ragnarok - Recharge/Accuracy
 (23) Ragnarok - Damage/Recharge/Accuracy
 (25) Ragnarok - Chance for Knockdown
 (25) Ragnarok - Damage
 (27) Ragnarok - Damage/Endurance


Level 12:    Call Jounin    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (27) Superior Mark of Supremacy - Damage
 (29) Superior Mark of Supremacy - Accuracy/Endurance
 (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (31) Touch of Lady Grey - Chance for Negative Damage
 (31) Shield Breaker - Chance for Lethal Damage


Level 14:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Kismet - Accuracy +6%
 (33) Reactive Defenses - Scaling Resist Damage


Level 16:    Clear Mind    
 (A) Range IO


Level 18:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Red Fortune - Endurance
 (33) Red Fortune - Defense
 (34) Red Fortune - Defense/Endurance
 (34) Red Fortune - Defense/Recharge
 (34) Red Fortune - Defense/Endurance/Recharge


Level 20:    Spirit Ward    
 (A) Preventive Medicine - Heal
 (36) Preventive Medicine - Heal/Endurance
 (36) Preventive Medicine - Heal/RechargeTime/Endurance


Level 22:    Assault    
 (A) Endurance Reduction IO


Level 24:    Mystic Flight    
 (A) Winter's Gift - Slow Resistance (20%)


Level 26:    Oni    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (36) Superior Command of the Mastermind - Damage/Endurance
 (37) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (37) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (37) Edict of the Master - Defense Bonus
 (39) Call to Arms - Defense Bonus Aura for Pets


Level 28:    Recovery Aura    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 30:    Aimed Shot    
 (A) Apocalypse - Chance of Damage(Negative)
 (39) Apocalypse - Damage/Endurance
 (40) Apocalypse - Recharge/Accuracy
 (40) Apocalypse - Damage/Recharge/Accuracy
 (40) Apocalypse - Damage


Level 32:    Kuji In Zen    
 (A) Empty
 (48) Empty


Level 35:    Regeneration Aura    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (42) Numina's Convalesence - Heal
 (42) Numina's Convalesence - Endurance/Recharge
 (42) Numina's Convalesence - Heal/Endurance
 (43) Numina's Convalesence - Heal/Recharge
 (43) Numina's Convalesence - Heal/Endurance/Recharge


Level 38:    Adrenalin Boost    
 (A) Panacea - Heal/Endurance/Recharge
 (43) Panacea - Heal/Recharge
 (45) Panacea - Endurance/Recharge
 (45) Panacea - Heal/Endurance
 (45) Panacea - Heal


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - Defense
 (46) Shield Wall - Defense/Endurance
 (46) Shield Wall - Defense/Recharge


Level 44:    Power Boost    
 (A) Recharge Reduction IO


Level 47:    Fortitude    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Red Fortune - Defense/Endurance
 (47) Red Fortune - Defense/Recharge
 (47) Red Fortune - Endurance/Recharge
 (48) Red Fortune - Defense/Endurance/Recharge
 (48) Red Fortune - Defense


Level 49:    Smoke Flash    
 (A) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (17) Panacea - +Hit Points/Endurance


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Synapse's Shock - EndMod/Increased Run Speed
 (19) Synapse's Shock - EndMod


Level 1:    Genin    
Level 12:    Jounin    
Level 26:    Oni    
Level 4:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|4C1|
|-------------------------------------------------------------------|

 

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Thanks for getting back to me.

 

Here's the build i'm using right now:

 

1) Healing Aura (1) Heal (3) Heal (5) Heal (9) Rchg (13) Rcgh (15) Rchg

1) Call Genin (1) Acc (15) Acc (19) Dmg (19) Dmg (39) Dmg (40) End Rdx

2) Heal Other (2) Heal (3) Heal (5) Heal (9) Rcgh (13) Rcgh (50) Rchg

4) Super Jump (4) Jump

6) Absorb Pain (6) Heal (7) Heal (7) Heal (11) Rchg (11) Rchg (50) Rchg

8  ) Train Ninjas (8) Rchg

10) Resurrect (10) Rchg

12) Call Jounin (12) Acc (17) Acc (17) Dmg (37) Dmg (39) Dmg (40) End Rdx

14) Hasten (14) Rchg

16) Clear Mind (16) Rchg

18) Maneuvers (18) End Rdx

20) Fortitude (20) End Rdx (21) End Rdx (21) Tohit Buff (23) Tohit Buff (23) Defense Buff (25) Defense Buff

22) Oni (22) Acc (37) Acc (39) Dmg (40) Dmg (42) Dmg (42) End Rdx

24) Recovery Aura (24) Rchg (25) Rchg (27) Rchg (27) End Rec (33) End Rec (36) End Rec

26) Kuji-In Zen (26) Rchg

28) Regeneration Aura (28) Rchg (29) Rchg (29) Rchg (33) Heal (36) Heal (37) Heal

30) Adrenalin Boost (30) End Rec (31) End Rec (31) End Rec (31) Heal (33) Heal (36) Heal

32) Assault (32) End Rdx

35) Tactics (35) End Rdx

38) Snap Shot (38) Acc (42) Acc (43) Dmg (45) Dmg (46) Dmg

41) Aimed Shot (41) Acc (43) Acc (43) Dmg (45) Dmg (46) Dmg

44) Fistful of Arrows (44) Acc (45) Acc (46) Dmg (48) Dmg (48) Dmg (48) End Rdx

47) Stealth (47) End Rdx

49) Vengeance (49)

 

This is an SO build, i want to start slotting for an IO build.  I'm not sure i want to keep the attacks, even after the changes.  What would you replace them with ??

I'm sticking with Super Jump for the travel power.

How should i slot Fortitude with IOs. Same with RA's and Adrenalin Boost.

 

Thanks for your help in advance. 

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I like the new attack system on the mm's i try to keep aimed shot at least on ninjas, if you open out the pet window you can see it being applied. Swap out ss for sj. If you open up the build abobe you'll see i just tossed in @Auroxis fender emp build on top of my ninja/time for slotting. You can dump sorcery, right now i just like it for fly and a mule for res io's and swap in whatever you want. If theres things you don't like just take them out the build and put in the powers you enjoy using and slot for massive amounts of recharge. I find empathy to be one of the most expensive sets to build for. Even with no winter bits finding ways to get your recharge high enough for it to be effective means splashing out on a lot of panaceas/lotg/red fortunes (even the cost of those is high as farmers drop bucketloads of them but then tend to convert them to reactives/lotg) . The rag and apoc sets are pretty much there for the recharge bonuses but if you dump the attacks you can find ways to replace them.

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  • 2 months later

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation

Villain Profile:
Level 1: Call Genin

  • (A) Empty
  • (3) Empty
  • (3) Empty
  • (5) Empty
  • (5) Empty
  • (7) Empty

Level 1: Healing Aura

  • (A) Empty
  • (7) Empty
  • (9) Empty
  • (19) Empty
  • (34) Empty
  • (40) Empty

Level 2: Heal Other

  • (A) Empty
  • (9) Empty
  • (11) Empty
  • (19) Empty
  • (34) Empty
  • (36) Empty

Level 4: Hover

  • (A) Empty

Level 6: Fly

  • (A) Empty

Level 8: Train Ninjas

  • (A) Empty

Level 10: Absorb Pain

  • (A) Empty
  • (11) Empty
  • (17) Empty
  • (21) Empty
  • (34) Empty
  • (36) Empty

Level 12: Call Jounin

  • (A) Empty
  • (13) Empty
  • (13) Empty
  • (15) Empty
  • (15) Empty
  • (17) Empty

Level 14: Resurrect

  • (A) Empty

Level 16: Clear Mind

  • (A) Empty

Level 18: Hasten

  • (A) Empty

Level 20: Fortitude

  • (A) Empty
  • (21) Empty
  • (36) Empty
  • (40) Empty
  • (40) Empty
  • (42) Empty

Level 22: Oni

  • (A) Empty
  • (23) Empty
  • (23) Empty
  • (25) Empty
  • (25) Empty
  • (27) Empty

Level 24: Recovery Aura

  • (A) Empty
  • (27) Empty
  • (33) Empty
  • (33) Empty
  • (37) Empty
  • (39) Empty

Level 26: Kuji In Zen

  • (A) Empty

Level 28: Regeneration Aura

  • (A) Empty
  • (29) Empty
  • (29) Empty
  • (33) Empty
  • (37) Empty
  • (39) Empty

Level 30: Adrenalin Boost

  • (A) Empty
  • (31) Empty
  • (31) Empty
  • (31) Empty
  • (37) Empty
  • (39) Empty

Level 32: Maneuvers

  • (A) Empty
  • (43) Empty

Level 35: Assault

  • (A) Empty
  • (45) Empty

Level 38: Tactics

  • (A) Empty
  • (45) Empty

Level 41: Vengeance

  • (A) Empty

Level 44: Teleport Target

  • (A) Empty

Level 47: Teleport

  • (A) Empty

Level 49: Fold Space

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest
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ok so i swapped out the Archery attacks for the teleport pool, i just find i'm not using it.  I also have extra slots, not sure what to do with them.  I had a look at your IO build and i like it, but need to replace the travel powers early in the build with hover and fly.

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