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Pairings with Stone Armor


Xandyr

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So, it's my understanding that Brimstone Armor gives a chance of fire damage with each attack? If that's the case, does Stone Armor get more benefit from a more AoE focused primary (say like Staff or something) vs a primary more geared towards ST damage (like EM)?

 And this extra damage, is it pushing towards Bio Armor levels, or is Bio still the way to go for most damage?

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Honestly, it adds enough for Bio levels of damage. Big drawback for ME personally is Stone Armor for scrappers lacks a taunt aura. As for pairing? I don't see how it wouldn't go well with whatever you like to play. Obviously the PBAOE aura is going to really help a ST oriented primary a lot, but it helps everything.

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My Ice/Stone was a blast to play up to 50 and beyond. It was just a very smooth experience overall. Ice Patch kept me very safe and made sure I didn't have to worry about runners.

 

Never once felt like my damage was low. In fact, I still use this scrapper for 4* ITFs.

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

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I just got a spine/ stone (graniteless) Brute to T3 incarnates, and it's been a ton of fun. I took Barb Swipe and skipped Impale to better pressure hard targets with DoTs.

 

I went with Brute over Scrapper because I could build over 3k hp under Earth's Embrace, and the DoTs get a boost from Fury. And taunt. 

 

I might try a high burst damage set like Fire or Energy to pair with Stone on a Scrapper, maybe less runners if they're dead. 

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On 11/5/2022 at 10:23 AM, BrandX said:

I'll still suggest Claws, as it's not an option for Brutes or Tankers

You can't do claws with Stone Armor

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The Great Archetype Concept Battle: Final Round

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Oh my, I did not know that... I may have to look into a stoned clawer...

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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5 hours ago, Zepp said:

You can't do claws with Stone Armor

 

You can with Scrapper, hence why I said you can't with Brutes and Tankers.  I have a Claws/Stone Scrapper was enjoyable 🙂  Mudpots doesn't really slow enemies down, even with slow slotted, so I wouldn't slot for slow.

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9 hours ago, BrandX said:

 

You can with Scrapper, hence why I said you can't with Brutes and Tankers.  I have a Claws/Stone Scrapper was enjoyable 🙂  Mudpots doesn't really slow enemies down, even with slow slotted, so I wouldn't slot for slow.

Yeah, my hope on /Stone Armor for scrappers was that the mud pots slow would KIND of make up for the lack of a taunt aura 😕

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4 hours ago, StriderIV said:

Yeah, my hope on /Stone Armor for scrappers was that the mud pots slow would KIND of make up for the lack of a taunt aura 😕

 

I've come to feel that no slow power seems to really slow an enemy down.  At least not the slow powers on DPS.  /Martial Blasters have a slow power and enemies don't feel slowed.

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6 hours ago, BrandX said:

I've come to feel that no slow power seems to really slow an enemy down.  At least not the slow powers on DPS.  /Martial Blasters have a slow power and enemies don't feel slowed.

 

Ok. This is interesting to me.  Because yeah, the slow in MudPots on a Scrapper is so ineffective that I ran around checking everything in range with PA out of a suspicion it was outright broken. It isn't, it's just ... weak.

 

I tried out an Ice Blast sentinel to see if I could leverage slows. Nope. Not even a little bit.

 

But it's my Fire/Martial blaster with Reaction Time that is the only one that feels effective in slowing enemies, but that is because the debuff on that aura is 70% compared to much lower values in Ice Storm/Blizzard/etc.  It probably helps that I run Gravitic on that blaster, which stacks onto the slow.  Between that, RoF, and RT, this blaster is better at slow than every Ice character I've tried.  Caveat: These are all DPS classes.

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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10 minutes ago, Erratic1 said:

Do I recall incorrectly? I remember moving slightly with Mudpots and while foes did not struggle to reposition I would have sworn I noticed a delay in them maneuvering to get to me.

 

No, you are mostly correct and I am mostly hyperbolic. 😉

 

And/Or setting my expectations too high for movement debuffs on dps classes.

 

The effect is there; I just found the overall result (edit: from Mud Pots alone) lackluster.

 

Edited by InvaderStych
clarity
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Just now, InvaderStych said:

The effect is there; I just found the overall result lackluster.

 

It is not like dropping Blizzard on a group, but I got to wondering about the defensive gains to be had by periodically repositioning. Maybe if I get back to the character in the future (Elec/Stone brute) I will get a chance to explore the idea more.

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