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Fire/Stone build notes please


Thrax

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Please let me know what y'all think.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fire Thrax: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Empty

Level 1: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (17) Luck of the Gambler - Defense/Recharge

Level 2: Cremate

  • (A) Hecatomb - Chance of Damage(Negative)
  • (5) Hecatomb - Damage/Recharge
  • (11) Hecatomb - Damage/Recharge/Accuracy
  • (11) Hecatomb - Recharge/Accuracy
  • (13) Hecatomb - Damage/Endurance

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Stone Skin

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Gladiator's Armor - Resistance
  • (9) Luck of the Gambler - Defense

Level 8: Earth's Embrace

  • (A) Preventive Medicine - Chance for +Absorb
  • (13) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime

Level 10: Mud Pots

  • (A) Eradication - Chance for Energy Damage
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Cleaving Blow - Damage/Endurance
  • (34) Cleaving Blow - Accuracy/Damage
  • (34) Cleaving Blow - Accuracy/Recharge

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Rectified Reticle - To Hit Buff/Recharge
  • (37) Rectified Reticle - Increased Perception

Level 16: Rooted

  • (A) Doctored Wounds - Heal
  • (42) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Endurance/Recharge

Level 18: Fire Sword Circle

  • (A) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Chance for Energy Damage
  • (36) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Accuracy/Recharge

Level 20: Crystal Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 22: Incinerate

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (23) Superior Critical Strikes - Damage/RechargeTime
  • (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (25) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (27) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 24: Minerals

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 26: Greater Fire Sword

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (27) Superior Scrapper's Strike - Accuracy/Damage
  • (29) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (29) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 28: Brimstone Armor

  • (A) Aegis - Resistance
  • (46) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge

Level 30: Geode

  • (A) Recharge Reduction IO

Level 32: Kick

  • (A) Empty

Level 35: Tough

  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge

Level 38: Weave

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage
  • (40) Reactive Defenses - Defense/Endurance/RechargeTime

Level 41: Char

  • (A) Empty

Level 44: Fire Blast

  • (A) Empty

Level 47: Fire Ball

  • (A) Ragnarok - Damage
  • (47) Ragnarok - Damage/Recharge
  • (47) Ragnarok - Damage/Recharge/Accuracy
  • (48) Ragnarok - Recharge/Accuracy
  • (48) Ragnarok - Damage/Endurance

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (49) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint
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Saw your toon a few hours back as i was running around the city. I have a rad/stone and ice/stone and they are both end heavy even with PP. Taking 2 powers to get to fireball and leaving them empty is worse than having to take an unslotted boxing and tough just to get to weave (which i pretty much did) . I would of thought fire sword deserved some slots and doesn't cremate take an ff+rech now? More recharge is good. I'd find a slot for a kismet+acc, its always handy especially if you skip tactics/focused acc. 6 slotted rooted with a numi set only loses you 5% recharge but you'd have a slightly higher s/l res+hp and pretty much the same e/ne def which would let you drop those cleaving blows in FSC and possibly drop the reactives in tough for 4 unbreakable/aegis. Crystal armour and minerals i run 4 shield wall in each, the way you slotted minerals with a SW and 3 lotg instead of 3 SW and the 7.5% you lost some hp. 

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Something to look at. I ran out of slots at fireball as you can see:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
------------
Level 1:    Fire Sword    
 (A) Empty


Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (7) Luck of the Gambler - Defense
 (9) Luck of the Gambler - Defense/Recharge
 (9) Luck of the Gambler - Defense/Endurance/Recharge
 (11) Luck of the Gambler - Defense/Endurance


Level 2:    Cremate    
 (A) Hecatomb - Chance of Damage(Negative)
 (13) Hecatomb - Damage/Endurance
 (15) Hecatomb - Recharge/Accuracy
 (15) Hecatomb - Damage/Recharge/Accuracy
 (17) Hecatomb - Damage
 (17) Force Feedback - Chance for +Recharge


Level 4:    Stone Skin    
 (A) Steadfast Protection - Resistance/+Def 3%
 (5) Gladiator's Armor - Resistance
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 6:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (7) Recharge Reduction IO


Level 8:    Kick    
 (A) Empty


Level 10:    Earth's Embrace    
 (A) Preventive Medicine - Chance for +Absorb
 (21) Preventive Medicine - Heal/RechargeTime
 (21) Preventive Medicine - Endurance/RechargeTime
 (23) Preventive Medicine - Heal/Endurance
 (23) Preventive Medicine - Heal
 (25) Preventive Medicine - Heal/RechargeTime/Endurance


Level 12:    Mud Pots    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (25) Superior Scrapper's Strike - Damage/Recharge
 (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (27) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (29) Superior Scrapper's Strike - Accuracy/Damage


Level 14:    Tough    
 (A) Titanium Coating - Resistance
 (37) Titanium Coating - Resistance/Endurance


Level 16:    Rooted    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (31) Numina's Convalesence - Endurance/Recharge
 (31) Numina's Convalesence - Heal/Recharge
 (31) Numina's Convalesence - Heal/Endurance/Recharge
 (33) Numina's Convalesence - Heal
 (33) Numina's Convalesence - Heal/Endurance


Level 18:    Fire Sword Circle    
 (A) Eradication - Chance for Energy Damage
 (33) Eradication - Accuracy/Damage/Endurance/Recharge
 (36) Eradication - Accuracy/Damage/Recharge
 (36) Armageddon - Chance for Fire Damage
 (37) Armageddon - Damage/Endurance


Level 20:    Crystal Armor    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance/Recharge
 (34) Shield Wall - Defense/Endurance


Level 22:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (39) Luck of the Gambler - Defense/Recharge
 (39) Luck of the Gambler - Defense/Endurance/Recharge
 (39) Luck of the Gambler - Defense/Endurance


Level 26:    Incinerate    
 (A) Touch of Death - Accuracy/Damage
 (40) Touch of Death - Chance of Damage(Negative)
 (40) Touch of Death - Damage/Endurance
 (40) Touch of Death - Damage/Recharge
 (42) Touch of Death - Accuracy/Damage/Endurance
 (48) Touch of Death - Damage/Endurance/Recharge


Level 28:    Minerals    
 (A) Shield Wall - Defense/Endurance
 (42) Shield Wall - Defense
 (42) Shield Wall - Defense/Endurance/Recharge
 (43) Shield Wall - Defense/Recharge


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Kismet - Accuracy +6%


Level 32:    Greater Fire Sword    
 (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
 (43) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (43) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (45) Superior Critical Strikes - Damage/RechargeTime
 (45) Superior Critical Strikes - Accuracy/Damage
 (45) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime


Level 35:    Brimstone Armor    
 (A) Aegis - Resistance/Endurance
 (46) Aegis - Resistance
 (46) Aegis - Psionic/Status Resistance
 (46) Aegis - Resistance/Endurance/Recharge


Level 38:    Hasten    
 (A) Recharge Reduction IO
 (47) Recharge Reduction IO


Level 41:    Ring of Fire    
 (A) Empty


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Scaling Resist Damage
 (48) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance


Level 47:    Fire Blast    
 (A) Empty


Level 49:    Fire Ball    
 (A) Ragnarok - Recharge/Accuracy
 (49) Ragnarok - Damage/Recharge/Accuracy
 (49) Ragnarok - Damage/Recharge
 (50) Ragnarok - Damage
 (50) Ragnarok - Damage/Endurance


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (11) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (13) Performance Shifter - EndMod


Level 22:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Meknomancer
Better mids build i hope
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Thanks, I'll check it out.  I'm still debating on if I actually wanna run fire with stone.  I like stone but unsure if fire is what I wanna play with it.  I tried stone/stone when it first came out and didn't like stone for sure.  I already have a spines toon but think it would be great with /stone.  Would for sure need pp though which is fine.

 

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Ice is my favourite, slows make up for the lack of taunt aura, ice patch keeps stuff flopping. Could probably get more procs in FT but i was getting a pretty good chain thanks to the ff+rech in CP. When i get round to respeccing it for page 5 i'll probably drop crosspunch for GIS. Ageless seems to be a force pick on /stone for me i just can't keep the blue bar topped up:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

ICE STONE: Level 49 Mutation Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Ice Sword    
 (A) Touch of Death - Chance of Damage(Negative)
 (3) Touch of Death - Damage/Endurance/Recharge
 (3) Touch of Death - Accuracy/Damage/Endurance
 (5) Touch of Death - Damage/Recharge
 (5) Touch of Death - Damage/Endurance
 (7) Touch of Death - Accuracy/Damage


Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (7) Luck of the Gambler - Defense
 (9) Luck of the Gambler - Defense/Recharge
 (9) Luck of the Gambler - Defense/Endurance/Recharge
 (11) Luck of the Gambler - Defense/Endurance


Level 2:    Frost    
 (A) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (13) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (15) Superior Critical Strikes - Damage/RechargeTime
 (15) Superior Critical Strikes - Accuracy/Damage
 (17) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (17) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 4:    Stone Skin    
 (A) Steadfast Protection - Resistance/+Def 3%
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 6:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 8:    Ice Patch    
 (A) Endurance Reduction IO


Level 10:    Earth's Embrace    
 (A) Preventive Medicine - Chance for +Absorb
 (21) Preventive Medicine - Heal/RechargeTime
 (21) Preventive Medicine - Endurance/RechargeTime
 (23) Preventive Medicine - Heal/Endurance
 (23) Preventive Medicine - Heal
 (25) Preventive Medicine - Heal/RechargeTime/Endurance


Level 12:    Mud Pots    
 (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
 (25) Superior Scrapper's Strike - Damage/Recharge
 (27) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (27) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (29) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (29) Superior Scrapper's Strike - Accuracy/Damage


Level 14:    Kick    
 (A) Empty


Level 16:    Rooted    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (31) Numina's Convalesence - Endurance/Recharge
 (31) Numina's Convalesence - Heal/Recharge
 (31) Numina's Convalesence - Heal/Endurance/Recharge
 (33) Numina's Convalesence - Heal
 (33) Numina's Convalesence - Heal/Endurance


Level 18:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (33) Titanium Coating - Resistance


Level 20:    Crystal Armor    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (34) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance/Recharge
 (34) Shield Wall - Defense/Endurance


Level 22:    Cross Punch    
 (A) Force Feedback - Chance for +Recharge
 (36) Eradication - Chance for Energy Damage
 (36) Eradication - Accuracy/Damage/Endurance/Recharge
 (36) Eradication - Accuracy/Damage/Recharge
 (37) Obliteration - Chance for Smashing Damage
 (37) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (39) Luck of the Gambler - Defense/Recharge
 (39) Luck of the Gambler - Defense/Endurance/Recharge
 (39) Luck of the Gambler - Defense/Endurance


Level 26:    Freezing Touch    
 (A) Hecatomb - Chance of Damage(Negative)
 (40) Hecatomb - Damage/Endurance
 (40) Hecatomb - Recharge/Accuracy
 (40) Hecatomb - Damage/Recharge/Accuracy
 (42) Hecatomb - Damage
 (48) Unbreakable Constraint - Chance for Smashing Damage


Level 28:    Minerals    
 (A) Shield Wall - Defense/Endurance
 (42) Shield Wall - Defense
 (42) Shield Wall - Defense/Endurance/Recharge
 (43) Shield Wall - Defense/Recharge


Level 30:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 32:    Frozen Aura    
 (A) Armageddon - Chance for Fire Damage
 (43) Armageddon - Damage/Endurance
 (43) Armageddon - Recharge/Accuracy
 (45) Armageddon - Damage/Recharge/Accuracy
 (45) Armageddon - Damage/Recharge
 (45) Fury of the Gladiator - Chance for Res Debuff


Level 35:    Brimstone Armor    
 (A) Aegis - Resistance/Endurance
 (46) Aegis - Resistance
 (46) Aegis - Psionic/Status Resistance
 (46) Aegis - Resistance/Endurance/Recharge


Level 38:    Hasten    
 (A) Recharge Reduction IO
 (47) Recharge Reduction IO


Level 41:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Kismet - Accuracy +6%


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Scaling Resist Damage
 (48) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance


Level 47:    Focused Accuracy    
 (A) Endurance Reduction IO


Level 49:    Physical Perfection    
 (A) Performance Shifter - Chance for +End


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (11) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (13) Performance Shifter - EndMod


Level 30:    Speed Phase    
------------

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