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Curious about opinions on Super Reflexes / Savage Melee


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Posted

After the last big tanker update I've started to really enjoy the archetype. I also really enjoyed street justice (on multiple archetypes) so I wanted to try out the other melee that (I think came out around the same time?) savage melee. It has some pretty neat animations and particle effects. I've also read those that enjoy it, really enjoy it. 

 

The other one I'm curious about is SR, I've dabbled with it a bit on a Sentinel and while I have no real experience with pure defense set it seemed interesting. From my forum searching it seems to be well liked on tank. 

 

So with the semi new / distant changes to tank, how does the combo work out now?

  • Like 1
Posted (edited)

First, thank you for your post because now I have a new character to try. 🙏 

 

My experiences with Savage is on a Stalker and Dominator, so I might not have the full frame of reference to provide the best info, but I'll take a swing at it and let others chime in or sharpshoot me.

 

The tanker changes don't really affect SR's contribution to the mix, though that set is already really nice on Tankers due to how easy it is to softcap defense and allow for flexibility in your pools and secondary set. Also, Quickness paired with Blood Frenzy stacks is going to give you a nice chunk of Global Recharge at all times.

 

I don't think Savage Leap benefits from the Tanker changes- might be wrong- but [Edit]: Savage Leap doesn't get a boost to it's massive 20ft radius, but the target cap is increased to 16, as per other Tanker AoEs. Shred and Rending Flurry look like they do, and that is awesome. Especially since you pick Shred up at 4; having a 120 degree cone that slaps 10 targets at level 4 is good for any AT, and is Superb for Tankers.

 

 

 

Edited by twozerofoxtrot
Scrubbed City of Data to find the details on Tanker Savage Leap.
  • Like 1
Posted
16 hours ago, twozerofoxtrot said:

Snip

So far it seems pretty neat. I do wish savage melee had a lil more up front damage but otherwise, the speed makes up for it. SR seems pretty cool too, although i have no idea how to slot it. I'm level 21 now after running posi and dfb and i've only died a couple times. Mostly due to toxic damage. I imagine at higher levels with correct sets and slotting it'll be pretty neat. 

Posted
5 hours ago, lokiie1984 said:

i have no idea how to slot it


Here's my first draft on the build. Combat TP to try the in-and-out trick for Savage Leap.
Doing some weird stuff with P2W travel powers, but it shakes out nicely I think:

image.png.a63328673ac307d5141cf0a85e1b62b6.png

 

Might not stick with it. We'll see.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Savage Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (19) Reactive Defenses - Defense/Endurance
  • (21) Reactive Defenses - Endurance/RechargeTime
  • (21) Reactive Defenses - Defense/RechargeTime
  • (23) Reactive Defenses - Defense/Endurance/RechargeTime
  • (23) Reactive Defenses - Scaling Resist Damage

Level 1: Maiming Slash

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Recharge
  • (25) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Shred

  • Hamidon Origin:Nucleolus Exposure

Level 6: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Kismet - Accuracy +6%

Level 8: Practiced Brawler

  • (A) Recharge Reduction IO

Level 10: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Evasion

  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (31) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Taunt

  • (A) Mocking Beratement - Recharge
  • (15) Mocking Beratement - Threat/Placate/Range
  • (15) Mocking Beratement - Threat/Placate/Recharge/Range
  • (43) Mocking Beratement - Threat/Placate/Recharge
  • (43) Mocking Beratement - Threat/Placate
  • (43) Mocking Beratement - Accuracy/Recharge

Level 16: Vicious Slash

  • (A) Hecatomb - Damage
  • (40) Hecatomb - Chance of Damage(Negative)
  • (40) Hecatomb - Damage/Recharge/Accuracy
  • (42) Hecatomb - Recharge/Accuracy
  • (42) Hecatomb - Damage/Endurance
  • (42) Force Feedback - Chance for +Recharge

Level 18: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Blood Thirst

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Quickness

  • (A) Run Speed IO
  • (50) Run Speed IO

Level 24: Rending Flurry

  • (A) Armageddon - Damage
  • (33) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Recharge/Accuracy
  • (34) Armageddon - Recharge/Accuracy
  • (34) Armageddon - Damage/Endurance
  • (34) Fury of the Gladiator - Chance for Res Debuff

Level 26: Combat Jumping

  • (A) Shield Wall - Defense/Endurance
  • (46) Launch - Jumping / Increased Jump Height
  • (46) Launch - Endurance
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 28: Hemorrhage

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (36) Superior Might of the Tanker - Damage/Recharge
  • (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (36) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 30: Savage Leap

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (37) Superior Gauntleted Fist - Damage/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 35: Teleport Target

  • (A) Winter's Gift - Slow Resistance (20%)

Level 38: Boxing

  • (A) Empty

Level 41: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - End/Resist

Level 44: Conserve Power

  • (A) Recharge Reduction IO

Level 47: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (50) Power Transfer - Chance to Heal Self

Level 49: Combat Teleport

  • (A) To Hit Buff IO

Level 1: Gauntlet 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - Endurance
  • (48) Celerity - RunSpeed
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
  • (46) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (13) Miracle - +Recovery
  • (17) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Preventive Medicine - Chance for +Absorb
  • (48) Preventive Medicine - Heal
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (17) Synapse's Shock - EndMod/Increased Run Speed
  • (19) Power Transfer - Chance to Heal Self
Level 4: Beast Run 

Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
------------

 

Posted
9 hours ago, twozerofoxtrot said:

 

Intrigued with this.  What to-hits does it buff?

 

image.png.d304cc45e8bd3704ec63d7358ac3b351.png

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Posted (edited)
On 11/11/2022 at 8:42 AM, Psyonico said:

Combat Teleport provides a 5 second to-hit buff when activated.  For tankers the base is a 10% buff

Note that the buff is cancelled when used, so it's like, "your first attack within five seconds of using CT," not "all attacks within five seconds of using CT."

Edited by aethereal
Typo
Posted

You can take combat teleport, but you get savage leap eventually, so you might want to then respec out of combat teleport and just take focused acc.

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Posted (edited)
46 minutes ago, KC4800 said:

You can take combat teleport, but you get savage leap eventually, so you might want to then respec out of combat teleport and just take focused acc.

 

Savage Leap and Combat Teleport go together like an analogy of two things that belong together.

 

Leap's bonuses are tied to its firing distance from target.  To get the full 3 stack bonus you want to fire it from some distance away.  Using a CT macro like

LSHIFT+S powexec_location back:40 combat teleport

will *BAMF!* the toon backwards just over the correct distance to max out Leap's stack building.  This can be done with all of the cardinal directions. 

 

It's also the beginning of the path to Fold Space, which pairs nicely with Rending Flurry.

Edited by InvaderStych
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Posted

I fire off the incarnate ice cone power first from well back then set savage leap to fire on the same target which fires as soon as I am in range. That maximizes the distance and the bonus stack just as well, albeit not as stylish.

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  • Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto
  • Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe
  • Torchbearer: Phrendon Largo, Kenny Letter,  Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon
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Posted
10 hours ago, InvaderStych said:

 

LSHIFT+S powexec_location back:40 combat teleport

will *BAMF!* the toon backwards just over the correct distance to max out Leap's stack building.

 

While 40' is, as you say, the distance to max out Leap's stack building, note that the damage continues to scale until you get to 65'.

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Posted
7 hours ago, KC4800 said:

That maximizes the distance and the bonus stack just as well, albeit not as stylish.

 

In fairness, there's an cost that comes with the style.  I learned on my Fire/Martial blaster that jump-jousting is safer for dropping Inferno than trying to drop Inferno then using CT to get out.  The latter looks cooler, but you're stuck in melee for the full activation times. 🤷‍♂️ I still do it though. 🤣

 

49 minutes ago, aethereal said:

While 40' is, as you say, the distance to max out Leap's stack building, note that the damage continues to scale until you get to 65'.

 

Good note.

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