Jump to content

Recommended Posts

Posted

I'm torn. On one hand I think these commands should go in the "Working Commands" section, and on the other hand I think the should go in the "Non-functional Commands" section on the list of slash commands page at the wiki. https://homecoming.wiki/wiki/List_of_Slash_Commands

 

There are several commands that appear to only be partially functional. I figure they were either unfinished or they're internal commands used by the game system.

 

One command is /coalition_decline and it's a good example. https://homecoming.wiki/wiki/Coalition_decline_(Slash_Command)

 

I currently have it in the "Non-functional Commands" section, but I'm troubled by the fact that this command (and the others) actually do work. They just don't work well. 

 

Also, notice that it requires 3 arguments or variables to work, which makes it very unwieldy and inconvenient to use. The other commands also need between 3-5 arguments in order to work. That's right, FIVE arguments.

 

So what do you think? Keep it in the "Non-functional" section, or move it to the "Working Commands" section?

 

 

Posted

I would probably put them in the working commands section, but I can see why it's not an easy decision to make.

Posted (edited)

OK. Thanks, ATC.

 

I've moved these commands into the "Working Commands" section, and have rewritten their pages.

 

trade_accept https://homecoming.wiki/wiki/Trade_accept_(Slash_Command)

coalition_decline https://homecoming.wiki/wiki/Coalition_decline_(Slash_Command)

team_decline https://homecoming.wiki/wiki/Team_decline_(Slash_Command)
trade_decline https://homecoming.wiki/wiki/Trade_decline_(Slash_Command)

 

The last 3 commands are actually non-functional, but they trigger errors that in effect cancel the invitations. So they kind of work... sort of.

 

********************************

UPDATE: On further reflection, I've decided to place the decline commands into the non-functional section. They really are non-functional commands. They only appear to work because of the game attempting to correct a request from a bad command.

 

Trade_accept will stay in the Working Commands section because it actually does something and doesn't just generate errors. However, it's still only partially functional. 

Edited by BlackSpectre

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...