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Dual Pistols / Cold / Soul - A Page 5 rebuild


tidge

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I was never dissatisfied with this character prior to page 5, I finally did the respec only to move the marquee powers earlier in the build. The new build offers more offense across lower levels, with the sacrifice essentially that team buffs I once had available for low level content have been (long delayed)... I guess this is essentially a nostalgic sentiment, but even if my PUGs rarely needed them my choice to delay certain powers is a melancholic compromise.

 

Sacrificing/Delaying the team buffs (and Snow Storm) left me with one major choice (or a series of moderate choices that sum to a major choice): do I take Rune of Protection at level 20 or not? The build previously had it at level 30, so ultimately I kept it there. Even nerfed, RoP is a very useful power for a squishy with no inherent Mez protection... but I didn't want to delay personal (toggled) Defenses (from Weave, Arctic Fog) and I felt that the Dual Pistols primary (T8, T9) and Cold Domination secondary (T7, T8) were too important to delay.

 

This build does not include Hasten, I don't think it needs it. If I was only focused on level 50-ish content, it ought to be possible to make a smooth (but more limited) attack chain with perma-Hasten (without Force Feedback %recharge) via some alternate power choices and set bonuses.

 

This build may look like it is skimping on some Accuracy, but I slipped a Kismet +ToHit into Weave, now taken at level 16.

 

Spoiler

Primary Power Set: Dual Pistols

Secondary Power Set: Cold Domination

Power Pool: Sorcery

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

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Level 1:                 Dual Wield         

 (A) Superior Malice of the Corruptor - Accuracy/Damage: Level 50

 (*) Superior Malice of the Corruptor - Damage/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50

 (*) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50

 

Level 1:                 Infrigidate          

 (A) HamiO:Lysosome Exposure Accuracy/ ToHit Debuff/ Defense Debuff: Level 53

(*) Achilles' Heel - Chance for Res Debuff: Level 20

 (*) Shield Breaker - Chance for Lethal Damage: Level 30

 (*) Impeded Swiftness - Chance of Damage(Smashing): Level 30

 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50

 (*) Ice Mistral’s Torment - Chance of Damage (Cold): Level 50

 

Level2:                  Empty Clips        

 (A) D-Sync Guidance Accuracy/Range: Level 53

 (*) HamiO Centriole Exposure Damage/Range: Level 53

 (*) D-Sync Efficiency Damage/Endurance: Level 53

 (*) Achilles' Heel - Chance for Res Debuff: Level 20

 (*) Positron's Blast - Chance of Damage (Energy): Level 50

 (*) Javelin Volley - Chance of Damage (Lethal): Level 50

 

Level 4: Mystic Flight      

 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

 

Level 6:                 Swap Ammo     

 

Level 8:                 Bullet Rain          

 (A) Ragnarok - Damage: Level 50+5

 (*) Ragnarok - Damage/Recharge: Level 50

 (*) Ragnarok - Accuracy/Damage/Recharge: Level 50

 (*) Ragnarok - Accuracy/Recharge: Level 50

 (*) Ragnarok - Damage/Endurance: Level 50+5

 (*) Force Feedback - Chance for +Recharge: Level 50

 

Level 10:              Spirit Ward         

 (A) Preventive Medicine - Chance for +Absorb: Level 50

 

Level 12:              Boxing 

 (A) Superior Blistering Cold - Recharge/Chance for Hold: Level 50

 

Level 14:              Tough  

 (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 (*) Gladiator's Armor - End/Resist: Level 50+5

 (*) Steadfast Protection - Resistance/+Def 3%: Level 30

 

Level 16:              Weave 

 (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

 (*) Shield Wall - Defense/Endurance: Level 50+5

 (*) Shield Wall - Defense: Level 50+5

 (*) Luck of the Gambler - Recharge Speed: Level 50

 (*) Kismet - Accuracy +6%: Level 30

 

Level 18:              Executioner's Shot         

 (A) Superior Winter's Bite - Accuracy/Damage: Level 50

 (*) Superior Winter's Bite - Damage/RechargeTime: Level 50

 (*) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50

 (*) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50

 (*) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50

 (*) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge: Level 50

 

Level 20:              Arctic Fog           

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 22:              Piercing Rounds               

 (A) Superior Scourging Blast - Accuracy/Damage: Level 50

 (*) Superior Scourging Blast - Damage/RechargeTime: Level 50

 (*) Superior Scourging Blast - Accuracy/Damage/RechargeTime: Level 50

 (*) Superior Scourging Blast - Damage/Endurance/RechargeTime: Level 50

 (*) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Superior Scourging Blast - RechargeTime/PBAoE +End: Level 50

 

Level 24:              Benumb              

 (A) Recharge Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

 

 

 

 

Level 26:              Hail of Bullets    

 (A) Armageddon - Damage/Endurance: Level 50+5

 (*) Armageddon - Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50

 (*) Armageddon - Accuracy/Recharge: Level 50

 (*) Armageddon - Chance for Fire Damage: Level 50

 (*) Force Feedback - Chance for +Recharge: Level 50

 

Level 28:              Sleet     

 (A) Annihilation - Accuracy/Damage: Level 50

 (*) Annihilation - Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Annihilation - Chance for Res Debuff: Level 50

 

Level 30:              Rune of Protection         

 (A) Resist Damage IO: Level 50

 

Level 32:              Heat Loss            

 (A) Recharge Reduction IO: Level 50

 (*) Recharge Reduction IO: Level 50

 

Level 35:              Soul Drain           

 (A) Recharge Reduction IO: Level 50

 (*) Recharge Reduction IO: Level 50

 (*) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

 (*) Eradication - Chance for Energy Damage: Level 30

 (*) Obliteration - Chance for Smashing Damage: Level 50

 (*) Fury of the Gladiator - Chance for Res Debuff: Level 50

 

Level 38:              Dark Embrace   

 (A) Unbreakable Guard - +Max HP: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 

Level 41:              Soul Storm         

 (A) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50+5

 (*)Unbreakable Constraint - Chance for Smashing Damage: Level 50

 (*) Apocalypse - Chance of Damage(Negative): Level 50

 (*) Gladiator's Javelin - Chance of Damage (Toxic): Level 50

 (*) Gladiator's Net - Chance of Damage (Lethal): Level 50

 (*) Ghost Widow's Embrace - Chance of Damage (Psionic): Level 30

 

Level  44:             Snow Storm      

 (A) Endurance Reduction IO: Level 50

 

Level 47:              Maneuvers        

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 49:              Glacial Shield     

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 1: Brawl    

 (A) Empty

 

Level 1: Prestige Power Slide     

 (A) Endurance Reduction IO: Level 50

 

Level 1: Scourge               

 

Level 1: Sprint   

 (A) Celerity - +Stealth: Level 50

 

Level 2: Rest      

 (A) Interrupt Reduction IO: Level 50

 

Level 4: Athletic Run      

 

Level 2: Swift     

 (A) Run Speed IO: Level 50

 

Level 2: Health  

 (A) Panacea - +Hit Points/Endurance: Level 50

 (*) Miracle - +Recovery: Level 40

 

Level 2: Hurdle 

 (A) Jumping IO: Level 50

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End: Level 50

 (*) Performance Shifter - EndMod: Level 50

 (*) Power Transfer %Heal: Level 50

 

Level 6: Chemical Ammunition  

Level 6: Cryo Ammunition           

Level 6: Incendiary Ammunition               

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