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Posted

I worry I may be building this wrong. He is level 30 at the moment and is dying over and over in content that my Dark/ and Willpower/ tanks would handle with ease. I know with Ice being a pure defense set it'll be more of a late bloomer but it is so much squishier than I would've expected. I have no experience with either set so it may be a "me" problem!

 

I would like to keep Wall of Force in the build; it's not the best power in the game but it has surprisingly good range/coverage and I like the KD as an extra layer of mitigation in crowds. With Stone's emphasis on ST damage I also feel like Weaken Resolve with the -resist proc is not a terrible one-slot wonder. With the empty power slots I was planning on taking the /Ice hold and Ice Storm but if there are better options to increase my survivability I'd definitely consider them. 

 

Some questions:

- Is Icicles overslotted? I copied that off other Ice builds I found on the forums but I feel like the slots would be better elsewhere.

- Similarly, is Energy Absorption underslotted? It feels like it's meant to be a keystone power of the set but it's doing just fine with 1 slot.

- Is Weave necessary? I've seen it on some other builds that have 55%+ defense but I've been shooting for more resists instead just because a full-def build feels very squishy and risky to me.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Glasshammer: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Force of Will

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(3), RedFrt-EndRdx/Rchg(5), RedFrt-Def/EndRdx/Rchg(5), RedFrt-Def(7)
Level 1: Stone Mallet -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Permafrost -- GldArm-3defTpProc(A)
Level 10: Heavy Mallet -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25), TchofDth-Dam%(27)
Level 12: Icicles -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(31)
Level 14: Kick -- Empty(A)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), StdPrt-ResDam/Def+(42)
Level 18: Glacial Armor -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34)
Level 20: Fault -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(36), JvlVll-Dam%(36), JvlVll-Acc/Dmg(36)
Level 22: Energy Absorption -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(37)
Level 24: Tremor -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39), Arm-Dam%(39), FrcFdb-Rechg%(39)
Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40), ShlWal-ResDam/Re TP(40)
Level 28: [Empty] -- Empty(A)
Level 30: Seismic Smash -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(42), CrsImp-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(43), Hct-Dam%(43), GhsWdwEmb-Dam%(43)
Level 32: Mighty Leap -- Jump-I(A)
Level 35: [Empty] -- Empty(A)
Level 38: Weaken Resolve -- AchHee-ResDeb%(A)
Level 41: [Empty] -- Empty(A)
Level 44: Wall of Force -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), Bmbdmt-+FireDmg(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50), Bmbdmt-Acc/Dam/Rech(50)
Level 47: [Empty] 
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 1: Stamina -- PrfShf-End%(A), SynSck-EndMod(15), SynSck-EndMod/+RunSpeed(15), PwrTrns-+Heal(17)
Level 41: Takeoff 
------------

Posted

Here is another option that looks sturdier with higher resists, though it is about 2% under defense caps and the recharge is abysmal. 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Glasshammer 2: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-Def(3), Rct-Def/EndRdx(3), Rct-ResDam%(5), ShlWal-ResDam/Re TP(5), Ksm-ToHit+(7)
Level 1: Stone Mallet -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
Level 2: Chilling Embrace -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Acc/Slow(15)
Level 4: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(21)
Level 6: Mighty Leap -- Lnch-Jump(A), Lnch-+Special(25)
Level 8: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), Prv-EndRdx/Rchg(23), ImpArm-ResPsi(23), Ags-Psi/Status(25)
Level 10: Weaken Resolve -- AchHee-ResDeb%(A)
Level 12: Icicles -- Mlt-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg/EndRdx(27)
Level 14: Wall of Force -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Acc/Dam/Rech(29), PstBls-Dam%(29), PstBls-Acc/Dmg/EndRdx(31), Bmbdmt-+FireDmg(31)
Level 16: Wet Ice -- EndRdx-I(A)
Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33)
Level 20: Fault -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Dam%(34), Bmbdmt-+FireDmg(34), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-Acc/Dam/Rech(36), JvlVll-Dam%(36)
Level 22: Energy Absorption -- SynSck-EndMod(A), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(39), SynSck-Dam/Acc/End(39), SynSck-EndMod/+RunSpeed(40)
Level 24: Tremor -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(40), FrcFdb-Rechg%(40), ScrDrv-Dam%(42), ScrDrv-Acc/Dmg(42), ScrDrv-Dmg/EndRdx(42)
Level 26: Kick -- Empty(A)
Level 28: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(36), UnbGrd-Max HP%(37), ImpArm-ResPsi(37)
Level 30: Seismic Smash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg(43), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Acc/EndRdx/Rchg(45), Hct-Dam%(45)
Level 32: Permafrost -- GldArm-3defTpProc(A), ImpArm-ResPsi(45)
Level 35: Hibernate -- Heal-I(A)
Level 38: Taunt -- PrfZng-Dam%(A)
Level 41: Block of Ice -- Apc-Dam%(A), UnbCns-Dam%(46), GhsWdwEmb-Dam%(46), GhsWdwEmb-Acc/EndRdx(46), GhsWdwEmb-Acc/Hold/Rchg(48), Dcm-Build%(50)
Level 44: Shiver -- IceMisTrmt-+ColdDmg(A)
Level 47: Ice Storm -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50), Bmbdmt-Acc/Dam/Rech/End(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 16: Takeoff 
------------

Posted

Howdy. I'll start by answering your questions.

7 hours ago, Sovereigne said:

- Is Icicles overslotted? I copied that off other Ice builds I found on the forums but I feel like the slots would be better elsewhere.

You are correct that those slots are better elsewhere! Slotting Icicles with MotT isn't a bad idea, but I would personally slot an attack if applicable. Icicles isn't really there to deal damage as much as it's there to make sure your Ice Tank has unlimited taunt.

7 hours ago, Sovereigne said:

- Similarly, is Energy Absorption underslotted? It feels like it's meant to be a keystone power of the set but it's doing just fine with 1 slot.

Ice Armor before you get Energy Absorption and after are 2 completely different games. I'm sure that's something you noticed. If I could 7-slot it, I would, but I have to settle for 6. YMMV if you aren't playing an end heavy Melee

7 hours ago, Sovereigne said:

- Is Weave necessary? I've seen it on some other builds that have 55%+ defense but I've been shooting for more resists instead just because a full-def build feels very squishy and risky to me.

Weave means you don't have to chase that extra 5-7% DEF somewhere else. While you technically could run without it and still be at the soft cap, every point will help since Ice Armor has average DDR.

 

Ok, so now I present you with my take. I'll elaborate some more below.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

i freeze my reeses pieces: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Frozen Armor

  • (A) Shield Wall - Defense
  • (3) Shield Wall - Defense/Endurance
  • (3) Shield Wall - Defense/Recharge
  • (5) Shield Wall - Defense/Endurance/Recharge

Level 1: Stone Mallet

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (5) Superior Might of the Tanker - Damage/Recharge
  • (7) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Chilling Embrace

  • (A) Impeded Swiftness - Accuracy/Slow
  • (13) Impeded Swiftness - Accuracy/Endurance
  • (13) Impeded Swiftness - Range/Slow
  • (15) Impeded Swiftness - Endurance/Recharge/Slow

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Kismet - Accuracy +6%

Level 6: Wet Ice

  • (A) Endurance Reduction IO

Level 8: Heavy Mallet

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (17) Superior Blistering Cold - Damage/Endurance
  • (17) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (21) Force Feedback - Chance for +Recharge

Level 10: Taunt

  • (A) Empty

Level 12: Icicles

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (21) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (23) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (23) Fury of the Gladiator - Chance for Res Debuff

Level 14: Mystic Flight

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (25) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Hoarfrost

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Heal

Level 18: Glacial Armor

  • (A) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Endurance/RechargeTime
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Defense

Level 20: Fault

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (33) Superior Gauntleted Fist - Accuracy/Damage
  • (34) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (34) Force Feedback - Chance for +Recharge
  • (34) Annihilation - Chance for Res Debuff

Level 22: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (36) Adjusted Targeting - Recharge
  • (36) Adjusted Targeting - Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Recharge

Level 24: Boxing

  • (A) Empty

Level 26: Energy Absorption

  • (A) Reactive Defenses - Defense
  • (37) Reactive Defenses - Defense/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance/RechargeTime
  • (37) Reactive Defenses - Defense/Endurance
  • (39) Synapse's Shock - EndMod/Recharge
  • (39) Synapse's Shock - EndMod

Level 28: Tremor

  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage/Endurance
  • (40) Armageddon - Recharge/Accuracy
  • (40) Armageddon - Damage/Recharge/Accuracy
  • (40) Armageddon - Damage/Recharge
  • (42) Force Feedback - Chance for +Recharge

Level 30: Seismic Smash

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge
  • (43) Superior Entomb - Recharge/Chance for +Absorb

Level 32: Permafrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Steadfast Protection - Resistance/+Def 3%

Level 35: Tough

  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (46) Titanium Coating - Resistance/Endurance/Recharge

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge
  • (48) Shield Wall - Defense

Level 41: Spirit Ward

  • (A) Empty

Level 44: Rune of Protection

  • (A) Unbreakable Guard - Resistance
  • (48) Unbreakable Guard - Resistance/Endurance
  • (50) Unbreakable Guard - RechargeTime/Resistance

Level 47: Hibernate

  • (A) Recharge Reduction IO

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

 

Sorry I couldn't keep Weaken Resolve for you, but I think I was able to hit every other point you asked for.

 

The defenses shown are with 1 target hit by Energy Absorption. I think your end recovery should be fine as long as you're able to hop into some mobs whenever you need to click EA. Personally, I try to keep some trash mobs around when fighting AVs, and with Stone Melee's less than average AoE, shouldn't have to worry about killing them on accident.

One cool thing about Stone Melee is that we can prop up the recharge with liberal usage of Force Feedback procs, so that's what I did here. It should be consistent enough to make a considerable difference.

For better survivability options, I worked in Rune of Protection. Click it whenever you don't feel like taking damage for 60 seconds. 60 seconds not enough to do the job? Good thing we get Hibernate, right? Fun fact: Between RoP and Hibernate, you only have 90 seconds of non-invincibleness! How about a nice Melee Core toggle to fill that spot?

I left the Alpha slot open so you can look at a few options. My recommendations are: Agility Core (Mo' End, Mo' Def, Mo' Recharge), Spiritual Radial (Just a lot of really nice bonuses here, go check it out), or Musculature Radial (I like this over Core because you trade a minimal amount of Dmg boost for a bit of End recovery boost).

 

Hope this helps!

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted (edited)

That's a pretty nice build. I know why Rune of Protection was chosen (great additional Resist, but only every three minutes), I'm not sure it's a power choice I'd make (I'll have to run it on the test server). I ran my Ice/Icer last night and got all his Incarnates unlocked, and I definitely need to improve his Resists. Thanks for posting the build, I'll have to try it out. I think there have been other Ice Armor builds posted that do not use RoProct. it might be worth looking at those as well and deciding which way to go.

Edited by Warboss

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted (edited)
13 minutes ago, Warboss said:

That's a pretty nice build. I noticed there wasn't the scaling damage resist from Reactive Defense and that the Shield Wall's +5% resist was missing as well. I know why Rune of Protection was chosen (great additional Resist, but only every three minutes), I'm not sure it's a choice make (I'll have to run it on the test server). I ran my Ice/Icer last night and got all his Incarnates unlocked. I think there have been other Ice Armor builds posted that do not use RoProct.

I'm assuming you're talking about mine. If so, they are here (If not you can disregard this)

7 hours ago, Spaghetti Betty said:

Level 18: Glacial Armor

  • (A) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Endurance/RechargeTime
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Defense

And here

7 hours ago, Spaghetti Betty said:

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Shield Wall - Defense/Endurance
  • (48) Shield Wall - Defense/Recharge
  • (48) Shield Wall - Defense

As for RoP, I use it on my Ice/ Tank. It's not absolutely necessary for 90% of content, but I have it there for the other 10%.

Edited by Spaghetti Betty

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

Makes sense. I saw the IOs in question right after the post. Thought I edited it in time.

 

  • Thumbs Up 1

Nothing warms your opponent like Fiery Melee.

Tanker Tuesday and Tanker Tuesday Tour Info:

1st Tuesday-Excelsior

2nd Tuesday-Torchbearer

3rd Tuesday- Everlasting

4th Tuesday- Indomitable

Special weekend run for Reunion/Europe

Posted

We had a pretty lengthy discussion, here:

 

 

After all the discussion, here's how my final build came out.  Other than lacking DDR, he's pretty much unkillable, in 98% of non-HM content.

 

https://www.midsreborn.com/builds/download.php?uc=1730&c=758&a=1516&f=HEX&dc=78DA6594C94F535114C6BFD7BE32B4652CA5404126A18CB508EA560218851649346C9B069FB4525B6C6BA27B71D829226E1C3724FE07C695032E545057CEFF800BC0E8CA85A9C777DEC14B79C97BF9DDFB9DFBEE77CE1D221746DDEB6BE1C3D0DC23C958361B3D194BCD199992C8F95C2C9748A7408F6B787A383C3972343A140C1553BB8E63A2A3C66923953582C7668CE870E66C3A2342C4481A46F0442E9D3298E19E4AA793C1B0119B4FA466CBCCC691C46C3C47AD0A914E19996C3C31EF6235F94FAE1E9B4FCC04C762995C3C1A89657346E6621D19E8A4F755297D34C893B701BFECC0800E1B2604BC9A09ED4EA84FDE015CD34D45C755812B0C45B82CB0C050824B0C6F684A4DDB9E334FD3AF50AB4947074D60FFEF26EFB0E3960C5E6270E2A6C022831B3704AE33ACD1040E252738D00A53794D4AB1A2E8C518E0DCCA31281062A841374140472D020C9D64AF54B1A797226E3363F7604E20C9D082330209061FADB94BA99EE6C237561AE0E74AAF93BD32C59E56061F57A605FB39E42D855428218E0A7C65A5125F043E3354E393C047BB95D3078677F49B2AB51055B2C80DA861688447A052B392FB03D34D2DA5E2510BEC8193436CA478D5B5F5628193B493E25367F4E1377B69C501CD8241016B0DDA31C4F09EFCD66BDBB5CF3BEAC566BB99870996DFBDE2B74772EA43B5D5432BE85737981F0F756BD00381FB0C9DB8277057E08EB5CB299726F5D034E127E712C096C0264315C536ABB56A965A05C84C9BBADA6D58B159831F31F4524887EAB7032FD9423756055E083CD7ADB49F093C6558222B5DCAD6A3462F1F882E9AA0573DD2BD386EB36A36291061E847586042609CE1BB1B08AA2723887287A9EC4399805BC0C5300027C332D90BA9E50CE1A0CD0A191238C4D0ADEFBCAFF28D051DF44EF02E0DEB3BAF2B7A8BF82753BA3AC4BC81FC5C8F0DE7AEBFF5B3B2B95BE96265CB5434F50ADDE0B5AFC5342F751DC6F90AF951104B74DB66852C32ACF6ECBC27F24FDA60DE52DB1D7DDE828E654F414789AFA0E35C61C7E3C2217F0143EEC8BE

 

I use MoT in icicles.  Doesn't get three stacks of the +res, but doesn't need it.  I also stuck with the hold set in Seismic, but you can alternatively proc it out for a damage monster.  I mostly build for survivability, so the Entomb bonuses and +absorb are more important to me.  Even with that philosophy, I don't use Rune on tanks.  Just my preference.  YMMV.

 

Here are his numbers, with one stack of MoT.

 

image.png.8103c62db7317267dcc3ba9eb0c38b2b.png

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

I am going to post my build.  Its not finished and any feedback would be great.  This build focuses on taunting and survivability.  I am not worried about offense and would be willing to trade damage for more def/res.  

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

AVALNCH_4.0: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Reactive Defenses - Scaling Resist Damage
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Endurance/RechargeTime
  • (42) Reactive Defenses - Defense

Level 1: Defensive Sweep

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (5) Superior Might of the Tanker - Damage/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Chilling Embrace

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (13) Pacing of the Turtle - Damage/Slow
  • (13) Pacing of the Turtle - Accuracy/Endurance
  • (15) Pacing of the Turtle - Range/Slow
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
  • (17) Pacing of the Turtle - Chance of -Recharge

Level 4: Titan Sweep

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (17) Superior Gauntleted Fist - Damage/RechargeTime
  • (19) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (21) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Hoarfrost

  • (A) Numina's Convalesence - Heal/Endurance
  • (23) Numina's Convalesence - Endurance/Recharge
  • (23) Numina's Convalesence - Heal/Recharge
  • (25) Numina's Convalesence - Heal/Endurance/Recharge
  • (39) Numina's Convalesence - Heal
  • (39) Numina's Convalesence - +Regeneration/+Recovery

Level 8: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Wet Ice

  • (A) Endurance Reduction IO

Level 12: Permafrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Impervium Armor - Psionic Resistance
  • (40) Aegis - Psionic/Status Resistance
  • (43) Gladiator's Armor - Resistance
  • (46) Unbreakable Guard - +Max HP

Level 14: Icicles

  • (A) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Avalanche - Recharge/Chance for Knockdown

Level 16: Taunt

  • (A) Mocking Beratement - Recharge
  • (34) Mocking Beratement - Threat/Placate/Recharge
  • (36) Mocking Beratement - Threat/Placate/Recharge/Range

Level 18: Glacial Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (27) Luck of the Gambler - Defense

Level 20: Combat Jumping

  • (A) Red Fortune - Defense
  • (34) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge

Level 22: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 24: Tough

  • (A) Impervium Armor - Resistance/Endurance
  • (37) Impervium Armor - Psionic Resistance
  • (37) Impervium Armor - Resistance/Recharge
  • (40) Impervium Armor - Resistance/Endurance/Recharge

Level 26: Energy Absorption

  • (A) Gift of the Ancients - Defense/Endurance
  • (27) Gift of the Ancients - Defense/Recharge
  • (29) Gift of the Ancients - Endurance/Recharge
  • (29) Gift of the Ancients - Defense/Endurance/Recharge
  • (33) Gift of the Ancients - Defense
  • (36) Gift of the Ancients - Defense/Increased Run Speed

Level 28: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance

Level 30: Rend Armor

  • (A) Shield Breaker - Defense Debuff
  • (42) Shield Breaker - Accuracy/Defense Debuff
  • (43) Shield Breaker - Accuracy/Recharge
  • (45) Shield Breaker - Defense Debuff/Endurance/Recharge

Level 32: Hibernate

  • (A) Preventive Medicine - Endurance/RechargeTime
  • (36) Preemptive Optimization - EndMod/Recharge

Level 35: Whirling Smash

  • (A) Multi-Strike - Accuracy/Damage
  • (47) Multi-Strike - Damage/Endurance
  • (47) Multi-Strike - Damage/Recharge
  • (48) Multi-Strike - Accuracy/Endurance
  • (48) Multi-Strike - Accuracy/Damage/Endurance
  • (49) Multi-Strike - Damage/Endurance/Recharge

Level 38: Arc of Destruction

  • (A) Multi-Strike - Accuracy/Damage
  • (45) Multi-Strike - Damage/Endurance
  • (45) Multi-Strike - Damage/Recharge
  • (46) Multi-Strike - Accuracy/Endurance
  • (46) Multi-Strike - Accuracy/Damage/Endurance
  • (48) Multi-Strike - Damage/Endurance/Recharge

Level 41: Maneuvers

  • (A) Red Fortune - Defense
  • (42) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge

Level 44: Focused Accuracy

  • (A) Endurance Reduction IO

Level 47: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (49) Recharge Reduction IO

Level 1: Gauntlet 


Level 1: Brawl

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