luxlorica Posted November 21, 2022 Posted November 21, 2022 (edited) Mind control is one of my favorite sets, so you can imagine background noise of disappointment that follows each attempt to make it viable in the current damage-centric game. Its not that I fault the game play, I just hate that the set has been left in another age and forgotten. So here I have combined it with dark affinity to pile in some utility. Lots of good things here but one obvious thorn. Haste is about 4 seconds off perm. That hurts. I have chased haste as hard as I can here, even sacrificing dark servant to squeeze out another 5%. And that haste hiccup means all the other perms are not really there until incarnate levels. Ageless kicks it over into perm without any trouble and with that comes: Perm Fade Perm Mass Confuse Perm Indomitable Will Perm Tar Patch Perm Howling Twilight At Incarnate levels, Total Domination only has about a 28 second downtime with a chance for an absorb shield and a +2 mag. Defenses are pretty solid and there is a built in accuracy increase as well as a +stealth that should improve Shadow Fall for moving around. There are some triggered chances for self heal to make use of your defense you-no-hit-me time. Dark Servant is gutted, but Tar Patch does damage, so have fun with that. All in all its a little disappointing as controllers are wont to be. But ehh, whadaya gonna do. Spoiler This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mind Spider II: Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Mesmerize (A) Entropic Chaos - Chance of Heal Self (3) Gladiator's Javelin - Chance of Damage(Toxic) (15) Apocalypse - Chance of Damage(Negative) Level 1: Twilight Grasp (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Endurance/RechargeTime (34) Preventive Medicine - Heal/RechargeTime (50) Preventive Medicine - Heal/RechargeTime/Endurance (50) Preventive Medicine - Chance for +Absorb Level 2: Dominate (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Control Duration/Recharge (9) Superior Will of the Controller - Endurance/Recharge (11) Superior Will of the Controller - Accuracy/Control Duration/Endurance (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (43) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 4: Fly (A) Winter's Gift - Slow Resistance (20%) Level 6: Hover (A) Red Fortune - Defense/Endurance (7) Red Fortune - Defense (17) Red Fortune - Defense/Recharge (33) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Endurance Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Kismet - Accuracy +6% (39) Unbounded Leap - +Stealth Level 10: Confuse (A) Superior Overpowering Presence - Accuracy/Control Duration (11) Superior Overpowering Presence - Control Duration/RechargeTime (25) Superior Overpowering Presence - Endurance/RechargeTime (27) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (40) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (40) Superior Overpowering Presence - RechargeTime/Energy Font Level 12: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (13) Dark Watcher's Despair - To Hit Debuff/Recharge (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (31) Dark Watcher's Despair - To Hit Debuff/Endurance Level 14: Mass Hypnosis (A) Call of the Sandman - Chance of Heal Self (15) Fortunata Hypnosis - Chance for Placate Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Red Fortune - Defense/Endurance (19) Red Fortune - Defense Level 18: Total Domination (A) Basilisk's Gaze - Accuracy/Hold (19) Basilisk's Gaze - Accuracy/Recharge (21) Basilisk's Gaze - Recharge/Hold (33) Basilisk's Gaze - Endurance/Recharge/Hold (37) Superior Entomb - Recharge/Chance for +Absorb (34) Lockdown - Chance for +2 Mag Hold Level 20: Fade (A) Recharge Reduction IO (21) Recharge Reduction IO (23) Recharge Reduction IO Level 22: Terrify (A) Ragnarok - Damage (23) Ragnarok - Damage/Recharge (46) Ragnarok - Damage/Recharge/Accuracy (46) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 24: Soul Absorption (A) Recharge Reduction IO (25) Recharge Reduction IO (45) Recharge Reduction IO Level 26: Mass Confusion (A) Coercive Persuasion - Confused (27) Coercive Persuasion - Confused/Recharge (40) Coercive Persuasion - Confused/Recharge/Accuracy (42) Coercive Persuasion - Recharge/Accuracy (43) Coercive Persuasion - Confused/Endurance (43) Coercive Persuasion - Contagious Confusion Level 28: Tar Patch (A) Ice Mistral's Torment - Chance for Cold Damage (29) Impeded Swiftness - Chance of Damage(Smashing) Level 30: Dark Servant (A) Dark Watcher's Despair - To Hit Debuff (31) Dark Watcher's Despair - To Hit Debuff/Endurance (34) Dark Watcher's Despair - To Hit Debuff/Recharge (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (36) Lockdown - Chance for +2 Mag Hold (36) Unbreakable Constraint - Chance for Smashing Damage Level 32: Howling Twilight (A) Recharge Reduction IO (33) Recharge Reduction IO (37) Recharge Reduction IO Level 35: Kick (A) Force Feedback - Chance for +Recharge Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) (39) Unbreakable Guard - +Max HP Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Reactive Defenses - Scaling Resist Damage Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO (45) Recharge Reduction IO Level 47: Indomitable Will (A) Recharge Reduction IO (48) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (5) Miracle - +Recovery (29) Panacea - +Hit Points/Endurance Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (7) Power Transfer - Chance to Heal Self Level 4: Afterburner Level 50: Nerve Radial Paragon Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment Level 50: Diamagnetic Radial Flawless Interface ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1723;751;1502;HEX;| |78DA7594596B534114C7FF7789B54993746FDA343649F7C574717B555B0BD5060A0| |55F5C6A686FEAC590842482FD007E009FFA0D6A6DC5E54545F045F04150F0C1E5D5| |9DBA54054150907872CF4C3B4DEDC0BDF777E7FCE79C997366267E69ACEAE993C9C| |3D0AA4753897C7E6634932EE432A9949573C513F3F62CA8F9E2767A2E3C9DB5E7AC| |5C7862A282BADA36757248ACA4923F11C57EF46232191B4BE42EA42D0A702499B4D| |37661019EA90C0D1A4FD9F3E70B550E4F5A89AC9D9EF7B2A1D44F7F6EE76F3A6B59| |73F5C7B2F66C6C2A6F67D2F6EC4C3C912F58B98500CDA6879E658D5EA5875B5107A| |ED0376A42C780010C9BF0615877E075D356AD0B586389894F0C55F8CC10C1178661| |7C95B0CEB0422E34D58D8625B6E8B8CAB01BCB0C6E5C63E8C00A431F56193C94504| |371030341B65492C5A5584C17DC9A63D9051F43353C0C617819F6C2CFD048A32BD4| |8C54A04113B3FA4B1D21135D303823AB64A854975289802926DECC10400B430B820| |CDD68951062784B89F5286E0C0FEEE8229F7719F6E09E84FB0CD769805719A479F1| |5813053BC592F7E4D7AF2EC52F97522D33522B3372833E35EA526AF05C77565B8B1| |70CF578C910C62B860E3C3245B9FF70C80F14B24E0D59877E38967A098D126E92AE| |410DD980115D48F6E9A22AFB251C6018C4415DECA7430C1F296493B6B1318B7A930| |C10903020E116A99AD590CD38AD8BF29CD14555CE32F46246175BEE9C8404C31B0A| |1954731F84CFE5585AB1A439A9592349488D149235DDA8604416B75D16B75DA6B11| |D130CEFC84D9B9ACF36B994B0840E09B45311DD3C5945447199BD1864E954BD7496| |32C65B79840F4D177E8BB34CDA1E55DB23374D2F4E18027E324449DBAF6AFBB7657| |C039ED19098AA8D49CBE03678D8070CA9677B48CEA1747494562C3DD49C93A4F617| |2777104E99EA1D46FD1AF7AFBBB75E6E52FFDDBDED823CA9894BEF384177A9E6114| |EC7B71D7CFC28EB275CD4C585F48B0F106D79BAC094F93B6DBC8E8C5A79AFD316CB| |4DB7A3FFD33E2897FD034355F2D9| |-------------------------------------------------------------------| Edited November 23, 2022 by luxlorica
Zect Posted November 22, 2022 Posted November 22, 2022 (edited) Quote Perm Tar Patch Not good enough. It should be close to permanent double-stacked (try to get it down to 22.5-25.0s recharge). Doublestacking it will inflict far more dps than 2 procs. Quote Perm Howling Twilight This would be extremely impressive if true, because to make the -regen permanent you need +500% recharge, well over the hardcap. Quote Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery No leadership pool. Massive oversight for a character wanting to bring utility and who also has the eps (from soul absorption) to sustain it. No leadership means no tactics to counter /darkaff's weakness of not having -def, fewer lotgs for that recharge you want so badly and less defense. Quote Level 1: Mesmerize (A) Entropic Chaos - Chance of Heal Self (3) Gladiator's Javelin - Chance of Damage(Toxic) (15) Apocalypse - Chance of Damage(Negative) If you actually want this to do damage, consider slotting a real damage set such as 5x apoc, decimation or thunderstrike (for ranged def, since you seem to be going for that). Quote Level 2: Dominate (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Control Duration/Recharge (9) Superior Will of the Controller - Endurance/Recharge (11) Superior Will of the Controller - Accuracy/Control Duration/Endurance (37) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (43) Superior Will of the Controller - Recharge/Chance for Psionic Damage Dominate should be 6x damage procced. Neuronic shutdown, GW embrace, Gladiator's net, Unbreakable constraint, apoc, and Gladiator's javelin. This is your best ST attack; it does good DPA even by the standards of dps AT's. ATIO can go in total dom, confuse or another control that does not need damage procs. Quote Level 6: Hover (A) Red Fortune - Defense/Endurance (7) Red Fortune - Defense (17) Red Fortune - Defense/Recharge (33) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Endurance Level 20: Fade (A) Recharge Reduction IO (21) Recharge Reduction IO (23) Recharge Reduction IO Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Reactive Defenses - Scaling Resist Damage Why is hover slotted for defense but not fade, weave or maneuvers which all give more defense? 1x lotg and 2x 53 D-sync shifting maxes out both def and rech on fade. Slots in hover should be reallocated to more impactful powers. You have both +res uniques but your Tough is not slotted for res and you have no APP res shield. Do you want resistance or not? Make up your mind. Quote Level 14: Mass Hypnosis (A) Call of the Sandman - Chance of Heal Self (15) Fortunata Hypnosis - Chance for Placate Both these procs are wastes of slots. 1) You can already heal with twilight grasp. 2) IIRC the placate proc is only mag 2. You will placate the enemies more by logging out. Quote Level 10: Confuse (A) Superior Overpowering Presence - Accuracy/Control Duration (11) Superior Overpowering Presence - Control Duration/RechargeTime (25) Superior Overpowering Presence - Endurance/RechargeTime (27) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (40) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (40) Superior Overpowering Presence - RechargeTime/Energy Font This set is useless for you because you are not pursuing a typed defense build. Sell the Superior Underwhelming Prattle and buy something more useful. Will of the controller may be put here too. Quote Level 24: Soul Absorption (A) Recharge Reduction IO (25) Recharge Reduction IO (45) Recharge Reduction IO Why is there so much rech in it? This power is permanent with ~256% rech (enhancement +global). Permahaste is already 175ish so you should not need more than 2 +5 common rech's. Drop a slot and +5 the remaining commons with enhancement boosters, or consider adding 2-3 slots to pick up rech bonuses from synapse's shock or power transfer. To add boosted enhancements in mids, right click on the slot, hover over the IO and press + on the numpad. Quote Level 28: Tar Patch (A) Ice Mistral's Torment - Chance for Cold Damage (29) Impeded Swiftness - Chance of Damage(Smashing) It's so important that I am saying it again: emphasising recharge with 2 +5 rech common's and double stacking tar patches will do more dps than 2 random procs. Procs have a low proc rate in aoe powers. Quote Level 32: Howling Twilight (A) Recharge Reduction IO (33) Recharge Reduction IO (37) Recharge Reduction IO You only have 4 +10% rech bonuses. If not putting apoc in Mezmerize, adding 2 slots here for 5x absolute amazement (+5 all the pieces with rech) will gain more global recharge while maintaining this power's recharge. Quote Level 30: Dark Servant (A) Dark Watcher's Despair - To Hit Debuff (31) Dark Watcher's Despair - To Hit Debuff/Endurance (34) Dark Watcher's Despair - To Hit Debuff/Recharge (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (36) Lockdown - Chance for +2 Mag Hold (36) Unbreakable Constraint - Chance for Smashing Damage Either 4x cloud senses (same slots, more rech) or 6x cloud senses (more rech and ranged defense). Powers that can accept cloud senses nearly always take it over DWD, it is just a superior set. That's what they get in exchange for needing to make tohit checks. The lockdown proc is useless here and the unbreakable constraint needs to go in dominate. Quote Level 44: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO (45) Recharge Reduction IO 3x common rech's are 99.08% rech. 2x +5 common rech's are 95.90% rech. You can save a slot and put another lotg somewhere which will both make up the missing rech and benefit all powers rather than just this one. I count only 3 lotg's and 4 10% rech bonuses. There is zero reason to not have 5 of both. Fade and Indomitable will can both slot lotg's. Quote Level 50: Diamagnetic Radial Flawless Interface Degenerative radial has the same effect of reducing AV regen (it gives -maxhp, which reduces how much each regen tick heals) while also being a damage proc. And you already have -regen from HT. Slot the superior incarnate power and put this in the trash where it belongs. Quote Mind control is one of my favorite sets, so you can imagine background noise of disappointment that follows each attempt to make it viable in the current damage-centric game. Controllers are indeed not favored in the current DPS meta, but that noise of disappointment should be directed at this awful build rather than the AT and powersets. You need more damage procs, and fewer random procs that do very little for you. You need more full set bonuses and strategic use of enhancement boosters to save slots. You need targeted build goals for def and res: whether to get them, how much to get them, and then actually get them. A controller with fade, tough and an APP shield easily hardcaps S/L res. That's an effective build goal that's worth pursuing, not wasting 2 slots on res uniques and then leaving the actual res powers unenhanced. Edited November 22, 2022 by Zect 1
luxlorica Posted November 22, 2022 Author Posted November 22, 2022 (edited) 1 hour ago, Zect said: This would be extremely impressive if true, because to make the -regen permanent you need +500% recharge, well over the hardcap. According to MIDS this has a duration of 90s and I have the recharge down to 49.95 seconds before incarnates. Does the -regen have a different duration than everything else? 1 hour ago, Zect said: Quote Level 30: Dark Servant (A) Dark Watcher's Despair - To Hit Debuff (31) Dark Watcher's Despair - To Hit Debuff/Endurance (34) Dark Watcher's Despair - To Hit Debuff/Recharge (36) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (36) Lockdown - Chance for +2 Mag Hold (36) Unbreakable Constraint - Chance for Smashing Damage Expand Either 4x cloud senses (same slots, more rech) or 6x cloud senses (more rech and ranged defense). Powers that can accept cloud senses nearly always take it over DWD, it is just a superior set. That's what they get in exchange for needing to make tohit checks. The lockdown proc is useless here and the unbreakable constraint needs to go in dominate. Hmm noted. Mainly I wanted the +recharge but CloudSenses carries that as well at a higher %.. If the extra slots do nothing then I can move them to bolster something else. 1 hour ago, Zect said: I count only 3 lotg's and 4 10% rech bonuses. There is zero reason to not have 5 of both. Fade and Indomitable will can both slot lotg's. There were 4 lotgs and I thought I had 5 but I did not, I can make room for a 5th though. So, well spotted. 1 hour ago, Zect said: Degenerative radial has the same effect of reducing AV regen (it gives -maxhp, which reduces how much each regen tick heals) while also being a damage proc. And you already have -regen from HT. Slot the superior incarnate power and put this in the trash where it belongs. So you are saying that this does not stack with Howling Twilight. Then I will probably go Reactive for a couple more points of damage. 1 hour ago, Zect said: Why is hover slotted for defense but not fade, weave or maneuvers which all give more defense? Fade priority is recharge to get it to perma status prior to incarnates. It doesn't matter how much defense it gives if its on cooldown. 1 hour ago, Zect said: Quote Level 24: Soul Absorption (A) Recharge Reduction IO (25) Recharge Reduction IO (45) Recharge Reduction IO Why is there so much rech in it? This power is permanent with ~256% rech (enhancement +global). Because the advantage of this power depends on other factors and you can never have too much of this power but you can find yourself wishing it was available a lot. 1 hour ago, Zect said: Quote Level 14: Mass Hypnosis (A) Call of the Sandman - Chance of Heal Self (15) Fortunata Hypnosis - Chance for Placate Both these procs are wastes of slots. 1) You can already heal with twilight grasp. 2) IIRC the placate proc is only mag 2. You will placate the enemies more by logging out. Every sleep power (in the game) is inherently useless in the current meta. Its only service is to mule something that can have even the slightest positive impact. The opportunity to add a bit of healing without the eons long animation of twilight grasp or get even a few mobs to throw spears at someone else is fin by me. Mez is the same way. The damage is largely inconsequential. Controllers will never compete for damage. A quick animation that could net a possible heal and drop a few points of damage is fine. 1 hour ago, Zect said: Quote Level 10: Confuse (A) Superior Overpowering Presence - Accuracy/Control Duration (11) Superior Overpowering Presence - Control Duration/RechargeTime (25) Superior Overpowering Presence - Endurance/RechargeTime (27) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (40) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (40) Superior Overpowering Presence - RechargeTime/Energy Font Expand This set is useless for you because you are not pursuing a typed defense build. Sell the Superior Underwhelming Prattle and buy something more useful. Will of the controller may be put here too. Sure do hate to lose those set bonuses. And isn't attaching a damage proc to confuse a bad thing? Maybe you can show me what you mean with a build of your own design. Edited November 22, 2022 by luxlorica
EmperorSteele Posted November 22, 2022 Posted November 22, 2022 Don't have much time to fully comment, but on that last point, yes, slotting confuse for damage will nullify the no-agro flag, preventing you from using it strategically. I suggest the purple confuse set (even though the proc is much better in Mass Comedy) or 5-slotting it with an ATO set. Also, the whole reason to pair Confuse with Dark is to actually give Mind a pet. I'll try to take a closer look at this later and see how we can squeeze that in. 1
Uun Posted November 22, 2022 Posted November 22, 2022 7 hours ago, luxlorica said: According to MIDS this has a duration of 90s and I have the recharge down to 49.95 seconds before incarnates. Does the -regen have a different duration than everything else? I don't have Mid's handy to see if it has errors, but the only thing in Howling Twilight with a 90 second duration is the debt protection. The -regen, -recharge and -speed have a 30-second duration and the stun and afraid have a 15-second duration. https://cod.uberguy.net/html/power.html?power=controller_buff.darkness_affinity.howling_twilight&at=controller 1 Uuniverse
luxlorica Posted November 23, 2022 Author Posted November 23, 2022 (edited) Well, I’m no fan of Zect’s attitude. But sometimes you can harvest decent ideas even from unlikable people so it pays to keep a level head and examine whats being said. So, slightly different plan. I don’t have a ton of slots to shift around but Dominate wants more damage, so I gave it a full spread of Apocalypse (for now). Its less damage than a set of procs but I do get the +10% recharge which helps a lot. Confuse gets the Coercive Persuasion set while Mass confusion gets the Superior Will of the Controller set (and is still perma). Tar patch gets two Recharge Reductions bringing it to 24 seconds pre-incarnate, it also keeps the damage procs because I am really quite stubborn that way. But it can double stack easy post-incarnate Total Domination gets the full Unbreakable Restraint set for another +10% Combat Jumping remains the Swiss army knife of helpful effects. Fade gets three defense slots making the defense a little ridiculous. According to Uun the portions of Howling Twilight do indeed have different durations. The only aspect I really care about is the -regen, which seems to be running on a 30 second clock. I have about 48 seconds pre-incarnate that goes down to 40 seconds after full incarnates. So around 10 – 18 seconds downtime for Howling Twilight for suppressing a foe’s regen. That just is what it is. I feel like it would be very hard to get faster than that. This build has more recharge, not quite as much damage as it could have, more defense, and Hasten is perma by 1 second pre-incarnate (which is great). 4 +10% sets and 5 Luck of the Gambler +recharge slots with a few misc +% slots as well. -------------------------- Could I get Apocalypse in Mesmerize and proc out Dominate for damage? Yes, by sacrificing Howling Twilight. I COULD take a slot off of Fade leaving it with barely enough recharge to be mostly Perma (if you pay attention and get quick on the button) and two slots off of Howling Twilight. Those three slots go in Mesmerize, stack a full set of Apocalypse there and drop the appropriate procs into Dominate. Everything else stays mostly the same recharge-wise except for Howling Twilight which goes to 55 seconds pre-incarnate and 46 post, that gives it from 16 – 25 seconds of downtime. That seems like a long time. Is it worth taking Howling Twilight largely out of the equation for regen suppression to get Apocalypse into Mesmerism and Proc out Dominate? What do you think? Spoiler This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Zect is a poohead: Level 50 Magic Controller Primary Power Set: Mind Control Secondary Power Set: Darkness Affinity Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Mesmerize (A) Entropic Chaos - Chance of Heal Self (3) Gladiator's Javelin - Chance of Damage(Toxic) (3) Decimation - Chance of Build Up Level 1: Twilight Grasp (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Endurance/RechargeTime (7) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Chance for +Absorb Level 2: Dominate (A) Apocalypse - Damage (13) Apocalypse - Damage/Recharge (13) Apocalypse - Damage/Recharge/Accuracy (15) Apocalypse - Recharge/Accuracy (15) Apocalypse - Damage/Endurance (17) Apocalypse - Chance of Damage(Negative) Level 4: Fly (A) Winter's Gift - Slow Resistance (20%) Level 6: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Reactive Defenses - Scaling Resist Damage (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Confuse (A) Coercive Persuasion - Confused (19) Coercive Persuasion - Confused/Recharge (21) Coercive Persuasion - Confused/Recharge/Accuracy (21) Coercive Persuasion - Recharge/Accuracy (23) Coercive Persuasion - Confused/Endurance (23) Coercive Persuasion - Contagious Confusion Level 10: Mass Hypnosis (A) Call of the Sandman - Chance of Heal Self (25) Fortunata Hypnosis - Chance for Placate Level 12: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (25) Dark Watcher's Despair - To Hit Debuff/Recharge (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (27) Dark Watcher's Despair - To Hit Debuff/Endurance Level 14: Tar Patch (A) Ice Mistral's Torment - Chance for Cold Damage (29) Impeded Swiftness - Chance of Damage(Smashing) (37) Recharge Reduction IO (50) Recharge Reduction IO Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Red Fortune - Defense/Endurance (31) Red Fortune - Defense Level 18: Total Domination (A) Unbreakable Constraint - Hold (31) Unbreakable Constraint - Hold/Recharge (31) Unbreakable Constraint - Hold/Recharge/Accuracy (33) Unbreakable Constraint - Recharge/Accuracy (33) Unbreakable Constraint - Hold/Endurance (33) Unbreakable Constraint - Chance for Smashing Damage Level 20: Fade (A) Recharge Reduction IO (34) Recharge Reduction IO (34) Recharge Reduction IO (48) Red Fortune - Defense/Endurance (50) Red Fortune - Defense (50) Red Fortune - Defense/Recharge Level 22: Terrify (A) Ragnarok - Damage (34) Ragnarok - Damage/Recharge (36) Ragnarok - Damage/Recharge/Accuracy (36) Ragnarok - Recharge/Accuracy (36) Ragnarok - Damage/Endurance (37) Ragnarok - Chance for Knockdown Level 24: Soul Absorption (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Mass Confusion (A) Superior Will of the Controller - Accuracy/Control Duration (39) Superior Will of the Controller - Control Duration/Recharge (39) Superior Will of the Controller - Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance (40) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Kismet - Accuracy +6% (42) Unbounded Leap - +Stealth Level 30: Dark Servant (A) Cloud Senses - ToHit Debuff (42) Cloud Senses - Accuracy/ToHitDebuff (42) Cloud Senses - ToHit Debuff/Endurance/Recharge (43) Cloud Senses - Accuracy/Endurance/Recharge Level 32: Howling Twilight (A) Recharge Reduction IO (43) Recharge Reduction IO (43) Recharge Reduction IO Level 35: Kick (A) Force Feedback - Chance for +Recharge Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (45) Gladiator's Armor - TP Protection +3% Def (All) (45) Unbreakable Guard - +Max HP Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Red Fortune - Defense/Endurance (46) Red Fortune - Defense Level 44: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO (46) Recharge Reduction IO Level 47: Indomitable Will (A) Recharge Reduction IO (48) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Miracle - +Recovery (11) Panacea - +Hit Points/Endurance Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (11) Power Transfer - Chance to Heal Self Level 4: Afterburner Level 50: Nerve Radial Paragon Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1731;732;1464;HEX;| |78DA75944B4F135114C7FF339D8AB43CE52D20A582BC4AA1F8DAAA3C7CD184C4C48| |52F9C94294C6CDAA6AD897C003F802B36AE11C1F8D8A871E9CE4413972E5510F181| |9A9898B830F574CE1CB8B4E12633F39B73FEE771EFDCB9D15B63156F5E4F9E80563| |39A30B3D9E9D154329749251256C61B3567ED1868D45EB262B9809D0D9881742A35| |6799336564EDD8964A54386A2767E4A553F19FBA198F87C7CCCC8DA445354EC6E37| |6D2CECDC33F95A2A089843D3B97AB7078D232D37672B6921D053BBDF99CB70B69CB| |9AA91F4FDBB1F054D64E25EDD874D4CCE6ACCC7C3375D347D79246B7C2C523AF037| |7E81934A023E4012205B84B961E03EF9B766ABDC0064B0C7C11F8CAB007DF04BE33| |ECC526C332A5D0D4341A42BAE3A9C0A04098A10A4302C30C358830F869413D4A1A7| |8D0CA05CAC9E355E7E44583E606FF66C93E9C6758214799DA4C19AEE8AEE42A433D| |AE094C3334E2BA80C9F08052942B69B472BCE292CDB8CC928FB47A7E45E2F1E3A9E| |E4A9E31ECC77381170C1F28A8124A5025AABC8EA70D8B94ACDD401706E05822026B| |1454ADCEBF5AE6DF061FC30154313CA447AD3AFF5A8CE9AE645C60822180D302670| |4CE327CA292756A9A3A69A6B30486A489883411711686E0113D1AD4340D18D1DDE8| |C30C077144E0A8C031862E1C6758A76E9AB4ADAD9AD79AA4F6D6623D26678B5AA90| |58BBC230EE19EC092C07D861E2C0BAC3034D2566B5597BA5596BA07FFE07C9F3E78| |B8AB0DEAAA5DDD00ED58D55DC99AC03A433F3E33AC5250875AA04366D05F023A351| |3DCFEB3F208E23697F690A75BCDD25D589F42FE1046782621FC757F61D2F6AADA5E| |9952483EDCA07CB820690754ED80F43258026F297D58D586B7374431BCEC0786D57| |F7B786B071B5047BE70D1284C65873D3FB98B70CA50CF30B26B6CDFF4ED3CDC44FF| |D35772405ED4DC03ED9CE69C8B3E74F2D2FDD825C7AF223BE1027F181FFE180ED05| |1420798D2BF3326EAC8596275C642B1EB497057EDBB62ED7F2260F646| |-------------------------------------------------------------------| Edited November 23, 2022 by luxlorica 1
Techno Posted November 23, 2022 Posted November 23, 2022 I would do something like this. 2 seconds off Perma Hasten. Perma Fade. Perma Soul Absorption. Soft capped to all positional Def Capped S/L res and good res to all others https://www.midsreborn.com/builds/download.php?uc=1617&c=699&a=1398&f=HEX&dc=78DA7594594F135114C7FFD3995ABAB108A52094962A82B416EAF2E683CAE2469326263EA9D8408B136BDBB43591CFE183DF401113F5C1B0BCFAAC89262EAFEEC10525717FAAA773E6E005C34D66E677EF59EE3967CEBDA9ABA3BE470F270E436B1EC9672A95C99162A15A2EE6F3D9B233959931A7501F2E7AC2FF24A2944899856999F42AF2A35772B9C468A67CA9902597477239B3605667E14D17C9683C6FCE5CACFA2C9EC8664A6661C6CF82FA3ACD3CD6EC74299B9D6E1B2B99538974C52C16CCA9C954A652CD96673B289A083D731ABD34C8A811CE1940D2C020E6195E0637AA388115DD9238F041E02383814F029F19B66195E115B9D11437E432064B324FABBABA818E43F4357432B6A1014987A5DB8038BBF3E0B266C30916BDA60D9C8A1BDD890596ECC5A2C0124312CB0CB7C9C0A5EEEDC25996F8704EE03C432326052E88BF0CC31BDADBAD96D12DC92505DCD4005E357F2F029C8197247E28123F6A34F0969C36A9B1358945339A05DA18B66358E000431BF633DCA14F8BE2C668C12847BD1B6302E30CFD3826709CE11D05D1AA5AB7C2231B78193AE06388C32FD0C8D04EA905D47F129014DAF14DB7E114C32EC94523A3A05A8F20D7E32E893BD5503A719F5B740796051618BAB128B0C4F09E5C7669EB8D5C7376A19B37EE4548A04720CCB01311816B5C0F9D820BA94184F09D557AF043E0B7C02F8608F6D9C782ACC38AB5232CF588E020B7FA3A444937AAF654945BC94DC1D8B04239F5A9E5EDC3530A3354FF7FCF1806F19C218E170CF7C86040CD60003738BA3DB8293027704B97DB80E1317D626A1BC72498272449A87E13529921A9CC10FE08D8954922A859513D180486D59F3E2C95E936A08E5AFDA9B74368D37A6D620BC5B4A1DE5FD6CD63ADAF7A365E6CA2FF75D33A95ED244DFBEB9D7E46B30F4C2FC7FF650B1F6BFFFBF869D86D7EDD61C31AAFD011D870FE6B7F01DA9ED988 1
Frosticus Posted November 23, 2022 Posted November 23, 2022 No real input other than to suggest that 2 +5 rech IOs is close enough to 3 rech IO's that it probably isn't worth the extra slot in most cases, freeing up quite a few slots in your original build. Also, with regard to dark servant it is (perhaps) important to understand how it works. When you slot a tohit debuff set IO it only impacts the powers that have tohit debuffs. Same for a hold set IO. It also has to hit things for most of its powers to do anything. I see nerve radial to help with acc, I went vigor radial on my ill/dark as it has an impact on more of your key powers, at least for me. 3 +5 def/rech IO's in fade is nice. 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
twozerofoxtrot Posted November 23, 2022 Posted November 23, 2022 23 hours ago, Zect said: You will placate the enemies more by logging out. I lol'd. This was the best part of the post.
EmperorSteele Posted November 23, 2022 Posted November 23, 2022 After looking at your build... yeah, you have great def and +haste, but a lot of your other powers are straight up neutered to get there. I would say, instead of just picking and choosing in mids, roll the character and just play with SOs/basic IOs. Find where the weaknesses lie, what powers you use, and more importantly, which powers you DON'T use (I always forget to hit Dark Consumption because I'm doing something else, so I tend to stop taking it), and then build around that. Like, what's your attack chain? Mesmerize is way under slotted, you skipped levitate, and dominate isn't slotted for damage. No wonder you're underwhelmed, you can't kill, er, arrest anything that way!
luxlorica Posted November 23, 2022 Author Posted November 23, 2022 (edited) So after staring at it for while I found a way to move some slots around and implement some suggested changes. Everyone seems to agree that the placate proc is useless to I tossed it, took a slot from fade (its still perma) and from total domination (keeping its +10% global recharge) and filled out Mesmerize with Apocalypse and that let me proc out Dominate. Howling Twilight is still as lean as I can get it, so I can still contribute to big big boy fights where the rest of my kit is inconsequential. In actuality I do play this. I am playing it right now and I will change up the order of the powers (in so much as I can) to respond to needs level by level. I have played many versions and incarnations of these sets though, so I have a good idea of what I will never use and what I will rely upon. Not everyone agrees with my assessments but they are mine all the same. I am not a fan of levitate for reasons that perhaps don’t make sense on a mechanical level. I am overly fond of flight and hover. There are quirks, no doubt. But I am not just choosing randomly. I am drawing on previous attempts and trying to bolster up those spots where it was weak before or where I was sure I could do better. I would say that I am underwhelmed because controllers are funneled into storm to pretend to compete for damage. And they feel the need to compete for damage because mob control becomes increasingly a fond memory toward the higher levels meaning that controllers become the fog machines at the party, pumping out debuffs that hard mobs barely even notice. Isn't there already a post on the controller’s liability status in hard mode? Mind Control in particular seems to be the unfixable grandsire left to pasture while Plant Control has become the best mind control around. That all seems like a separate conversation. I know that I am bringing a lame horse to the race but I do want to do as much with it as I can. So this the tightest version yet Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Zect is a poohead: Level 50 Magic ControllerPrimary Power Set: Mind ControlSecondary Power Set: Darkness AffinityPower Pool: FlightPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Psionic Mastery Hero Profile:Level 1: Mesmerize (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (13) Apocalypse - Damage/Recharge/Accuracy (34) Apocalypse - Recharge/Accuracy (37) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) Level 1: Twilight Grasp (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Endurance/RechargeTime (7) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Chance for +Absorb Level 2: Dominate (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (3) Neuronic Shutdown - Chance of Damage(Psionic) (15) Gladiator's Net - Chance of Damage(Lethal) (25) Gladiator's Javelin - Chance of Damage(Toxic) (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (40) Unbreakable Constraint - Chance for Smashing Damage Level 4: Fly (A) Winter's Gift - Slow Resistance (20%) Level 6: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Reactive Defenses - Scaling Resist Damage (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Confuse (A) Coercive Persuasion - Confused (9) Coercive Persuasion - Confused/Recharge (11) Coercive Persuasion - Confused/Recharge/Accuracy (34) Coercive Persuasion - Recharge/Accuracy (43) Coercive Persuasion - Confused/Endurance (48) Coercive Persuasion - Contagious Confusion Level 10: Hasten (A) Recharge Reduction IO (21) Recharge Reduction IO (46) Recharge Reduction IO Level 12: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (13) Dark Watcher's Despair - To Hit Debuff/Recharge (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - To Hit Debuff/Endurance Level 14: Tar Patch (A) Ice Mistral's Torment - Chance for Cold Damage (15) Impeded Swiftness - Chance of Damage(Smashing) (17) Recharge Reduction IO (50) Recharge Reduction IO Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Red Fortune - Defense/Endurance (31) Red Fortune - Defense Level 18: Total Domination (A) Unbreakable Constraint - Hold (19) Unbreakable Constraint - Hold/Recharge (33) Unbreakable Constraint - Hold/Recharge/Accuracy (33) Unbreakable Constraint - Recharge/Accuracy (45) Unbreakable Constraint - Hold/Endurance Level 20: Fade (A) Recharge Reduction IO (21) Recharge Reduction IO (23) Red Fortune - Defense/Endurance (50) Red Fortune - Defense (50) Red Fortune - Defense/Recharge Level 22: Terrify (A) Ragnarok - Damage (23) Ragnarok - Damage/Recharge (36) Ragnarok - Damage/Recharge/Accuracy (36) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Endurance (37) Ragnarok - Chance for Knockdown Level 24: Soul Absorption (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Mass Confusion (A) Superior Will of the Controller - Accuracy/Control Duration (27) Superior Will of the Controller - Control Duration/Recharge (39) Superior Will of the Controller - Endurance/Recharge (39) Superior Will of the Controller - Accuracy/Control Duration/Endurance (40) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (40) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% (42) Unbounded Leap - +Stealth Level 30: Dark Servant (A) Cloud Senses - ToHit Debuff (31) Cloud Senses - Accuracy/ToHitDebuff (42) Cloud Senses - ToHit Debuff/Endurance/Recharge (43) Cloud Senses - Accuracy/Endurance/Recharge Level 32: Howling Twilight (A) Recharge Reduction IO (33) Recharge Reduction IO (34) Recharge Reduction IO Level 35: Indomitable Will (A) Recharge Reduction IO (36) Recharge Reduction IO (48) Recharge Reduction IO Level 38: Kick (A) Force Feedback - Chance for +Recharge Level 41: Tough (A) Steadfast Protection - Resistance/+Def 3% (42) Gladiator's Armor - TP Protection +3% Def (All) (45) Unbreakable Guard - +Max HP Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Red Fortune - Defense/Endurance (46) Red Fortune - Defense Level 47: Mass Hypnosis (A) Call of the Sandman - Chance of Heal Self Level 49: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Containment Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1731;744;1488;HEX;| |78DA7594594F135114C7FFB354A465955DB6B6886CA550DC5E5516379A9098F8605| |49C941626D6B6696B221FC0CFC0374004E3F2A2C647DF4C34F1D14711445C501313| |131F4C3D9D33072E25DC64667E73CFB9E79CFB3F33377A77ACE2ED9BC9D3D06A469| |3562E373D9A4EE5B3E964329EF544AD593B061AB557E3B1BCDFCEF92D7F269D9E8B| |5B336534DBB9E32AABC2513B35232F01C57EF64E22111EB3B2B75271CA712691B05| |3767E1EBEA9342D9A48DAB373F90A8727E356C64ECD56B2A1384F6F5EE7ED72261E| |9FA91FCFD8B1F054CE4EA7ECD874D4CAE5E3D9F966AAA68FAE258D6EC58B47C1038| |474206242C7204305C20C010C311CC130433F220C1F9AF684D9341C8B892F025F19| |0EE01B4307BE1B6EBC2D86650AA1A96134DCD6DC6A2C827613551867DF668418DAB| |0CAD0830B5C8D8FB436943030D0CA2EE564F12816DD8306CDADEA37BB1CC2258615| |3294A9C594E11AC73F88EB0C5EDC1069A645919B0C43B0188294B25C4D598E01389| |67A8141818F24A34FF1357C78264D78CE70182F188EE225C32A2DAA84B2A812551E| |C752854516AD46124404D66951B55A55B5085103AFE6B6A78AE1113D6A9504662DC| |67457AB71063F2604CE3184709EE11365AA533299757BF6DF2829239232E2C840F0| |981E0D6A131A30A2BB8B8E3174E1B8C009D1FEA47CA8A71836A888266DFB0B2D684| |D92BB59E009195BD44C2D58345CC9EF1BAEE44B020FE4935B16586168A476B7AAC2| |B68AB06DF807A71B7D30B8AA4DAAAA5D6D773BD674C7A503EBBAEBBBC1D08FCF0C6| |BB4A8534DD0293BF00B0404DE514D41D53728962E8121019D0AEFDEF9F90AE8C63D| |2ED3204BAF1AA5B7A825573762B8DDFEEBFEE5E43BA0FA0EC8F643D2E44169F2437| |A84D5DF348CD76C79D50F0CAB96E16D114DA8A350BC68148BD9355F98DCC771CA54| |0F2A9AD7787ECBBBFB0413FF9F25F324C915CD3D052E12F4143714E0CDFFD827C6A| |F9279C2053940FE980ED0E74CA79452BF3326EAC8B867D6190BA5A6A7C17D7DDF97| |FAFE0773F3F691| |-------------------------------------------------------------------| (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Miracle - +Recovery (46) Panacea - +Hit Points/Endurance Level 1: Hurdle (A) Empty Level 1: Stamina (A) Performance Shifter - Chance for +End (11) Power Transfer - Chance to Heal Self Level 4: Afterburner Level 50: Nerve Radial ParagonLevel 50: Ageless Core EpiphanyLevel 50: Control Core EmbodimentLevel 50: Reactive Radial Flawless Interface------------ Edited November 23, 2022 by luxlorica 1
EmperorSteele Posted November 23, 2022 Posted November 23, 2022 I would swap out CJ for Maneuvers, and put a stealth proc in Sprint. Manuvers has higher +Def, which your pet and team also benefit from, plus you save a slot to put elsewhere. If you're gonna be hovering anyway, CJ is mostly superfluous. Though yeah, CJ gives immob resistance and is cheaper on the blue bar. But honestly, if you're def caped, immob powers won't be hitting you anyway. And Break Frees exist. 1
MTeague Posted November 24, 2022 Posted November 24, 2022 I feel your pain. During Live, my Mind/Kintroller never felt like a seventh wheel, or wanted *only* for his secondary. Admittedly, I never went deep on Incarnates / Trials in Live, and having totally tricked out builds felt like a very rare thing then. I can't say it's all bad for every one of my characters, but.... I do miss the bygone days of yore, sometimes. Roster: MTeague's characters: The Good, The Bad, and The Gold
Argentae Posted November 25, 2022 Posted November 25, 2022 I'll comment in more depth another time, juggling things at the moment, and almost buried in a new Fire/Dark alt that's a blast so far. BUT I'm taking today and all next week off, and I plan to be posting more. 🙂 I have played a LOT of Mind/ builds (Arg was Mind/Kin way back in I-2). | Also played a lot of /Dark including my Original Dark/Dark (Shadow Fallen) nearly final build of Symph/Dark (Killashandra Ree) and newborn Fire/Dark (Lord of the Ravens) so I very much understand a lot of Luxlorica's POV. Perma Mass Confusion is worthwhile all by itself. 🙂 Howling Twilight is an amazing power. I grok your point in optimizing for -Regen uptime, makes sense and just a great example of how much of a Swiss Army knife Howling Twilight is! I use it in a different role as a mininuke that fits in my opening attack chain on Killashandra Ree: Corner pull spawn into Tar Pit using a -ToHit focused Darkest Night. AOE Sleep cone once grouped up. Soul Absorption Soul Drain (from Soul Mastery) Howling Twilight full of damage Procs but no slotted recharge, so the procs go off VERY reliably. It's Autohit and does a surprising amount of damage: [/list]Level 44: Howling Twilight (A) Positron's Blast - Chance of Damage(Energy) (46) Javelin Volley - Chance of Damage(Lethal) (48) Bombardment - Chance for Fire Damage (48) Ice Mistral's Torment - Chance for Cold Damage (48) Bombardment - Accuracy/Damage/Recharge/Endurance 1
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