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Posted

I've recently started a Plant/Savage dominator, got her up to 25, and actually enjoying it more than I expected to like a squishy (obligatory disclaimer: I'm most at home playing tanks & brutes). So with that, I figured now would be a good time to check in and pick up some advice for further leveling.

 

In terms of priorities, recharge is expected, and beyond that I'm thinking M/S/L def? (so far she seems to play in melee quite a bit). It seems like the lowered levels for taking powers in the 20s is causing a huge slot shortage. And given that this is a new AT to me, the drive to take all those shiny powers as soon as possible is only making things worse. With that in mind, the main quandaries I'm running into are (1) what do I take when it unlocks & what can be pushed back, (2) what gets those precious extra slots, and (3) what do I put in them?

 

Spoilered is (more or less) where I am slotted at 25, with a build/empty slot plan up to L30. She has a mishmash of stuff I've been able to buy on the cheap plus random things I had lying around the base. (I'm actually still running the starter prestige dam/rech enhancements in the assault powers, but Mids doesn't have those.)

 

Up to this point I'm only kinda sorta mostly lost; beyond that I'm totally out of my element. I'm working on buying up the rest of my Ascendancy ATOs, and of course the generally-recommended uniques. I don't know what else should go in the powers I've got and planned for, never mind what else to take later on. And more importantly, as mentioned above, I don't know if I've got the pick order and slot priority right at all. I'm not used to so many powers running 3-4 slots!

 

Please help a newbie dom out and let me know what I can do to get back on the track I've no doubt veered off from?

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dominator Barbie: Level 49 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Savage Assault
Power Pool: Speed
Power Pool: Flight

Villain Profile:
Level 1: Strangler -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), GldJvl-Dam%(3), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5)
Level 1: Maiming Slash -- Acc-I(A), Dmg-I(5), Dmg-I(7)
Level 2: Roots -- DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), DmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), DmnGrs-EndRdx/Rchg(9), Acc-I(9)
Level 4: Vicious Slash -- Acc-I(A), Dmg-I(11), Dmg-I(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Seeds of Confusion -- DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), DmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), DmnGrs-Rchg/Fiery Orb(15)
Level 10: Unkindness -- FrzBls-Acc/Dmg/EndRdx(A), FrzBls-Rchg/ImmobProc(15), Acc-I(17), Dmg-I(17)
Level 12: Super Speed -- Empty(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A)
Level 16: Spot Prey -- RechRdx-I(A)
Level 18: Vines -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Rending Flurry -- Erd-%Dam(A), ScrDrv-Acc/Dmg(21), Acc-I(21)
Level 22: Carrion Creepers -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Blood Craze -- RechRdx-I(A)
Level 26: Fly Trap -- Empty(A), Empty(27), Empty(27)
Level 28: Call Hawk -- Empty(A), Empty(29), Empty(29)
Level 30: Feral Charge -- Empty(A), Empty(31), Empty(31), Empty(31)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A), Empty(25)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- EndMod-I(A), EndMod-I(25)
Level 12: Speed Phase
------------

 

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		|-------------------------------------------------------------------|

 

  • Thumbs Up 1

@Cutter

 

So many alts, so little time...

Posted

Thank you so much for posting this! I just made a plant/sav dom myself since so many people in my thread about a secondary for dark kept saying how awesome it is, and was looking for build advice.

 

I'm not an expert by any means, but I'll post what I came up with for mine. I'm only at level 28, so it's more of a wish list with the enhancements. The only real difference between what my guy currently has and you do is that I put 2 pieces of Ascendancy into three powers rather than 3 into two. I didn't think the 40 hit points was worth losing mez enhancement for an extra power. Also, Kinetic combat is a nice melee set that's fairly cheap and has nice set bonuses at only four slots. It's what I'm currently slotting in maiming and vicious slash (they're the alternate slotting in Mids).

 

Spoiler

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

  • Thanks 1
Posted
57 minutes ago, Random Axis said:

Thank you so much for posting this! I just made a plant/sav dom myself since so many people in my thread about a secondary for dark kept saying how awesome it is, and was looking for build advice.

 

I'm not an expert by any means, but I'll post what I came up with for mine. I'm only at level 28, so it's more of a wish list with the enhancements. The only real difference between what my guy currently has and you do is that I put 2 pieces of Ascendancy into three powers rather than 3 into two. I didn't think the 40 hit points was worth losing mez enhancement for an extra power. Also, Kinetic combat is a nice melee set that's fairly cheap and has nice set bonuses at only four slots. It's what I'm currently slotting in maiming and vicious slash (they're the alternate slotting in Mids).

 

Thanks for commenting! I do like your ATO split thoughts. And yeah KCombat does seem like it would work to fit some of my secondary build goals.

 

Don't spose you would mind posting a build export instead of just the data chunk? For whatever reason Mid's doesn't want to update for me, and your chunk came from a newer version than I can open.

@Cutter

 

So many alts, so little time...

Posted
24 minutes ago, Cutter said:

Don't spose you would mind posting a build export instead of just the data chunk? 

Can do! Here you go.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

El Árbol Furioso: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Savage Assault
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Strangler    
 (A) Dominating Grasp - Accuracy/Control Duration
 (3) Dominating Grasp - Accuracy/Control Duration/Endurance
 (3) Neuronic Shutdown - Accuracy/Endurance
 (5) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (5) Neuronic Shutdown - Chance of Damage(Psionic)


Level 1:    Call Swarm    
 (A) Ice Mistral's Torment - Chance for Cold Damage
 (7) Ice Mistral's Torment - Accuracy/Damage/Endurance
 (7) Ice Mistral's Torment - Endurance/Slow


Level 2:    Roots    
 (A) Ascendency of the Dominator - Accuracy/Control Duration
 (9) Ascendency of the Dominator - Control Duration/Recharge
 (9) Ascendency of the Dominator - Endurance/Recharge
 (11) Ascendency of the Dominator - Accuracy/Control Duration/Endurance
 (11) Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
 (13) Ascendency of the Dominator - Recharge/Chance for +Damage


Level 4:    Vicious Slash    
 (A) Touch of Death - Accuracy/Damage
 (17) Touch of Death - Damage/Endurance
 (17) Touch of Death - Damage/Recharge
 (19) Touch of Death - Accuracy/Damage/Endurance
 (19) Touch of Death - Damage/Endurance/Recharge
 (21) Touch of Death - Chance of Damage(Negative)


Level 6:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Shield Wall - +Res (Teleportation), +5% Res (All)
 (23) Reactive Defenses - Scaling Resist Damage


Level 8:    Infiltration    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 10:    Unkindness    
 (A) Achilles' Heel - Chance for Res Debuff
 (23) Shield Breaker - Chance for Lethal Damage
 (25) Touch of Lady Grey - Chance for Negative Damage
 (25) Ice Mistral's Torment - Chance for Cold Damage


Level 12:    Seeds of Confusion    
 (A) Malaise's Illusions - Accuracy/Endurance
 (27) Cacophany - Chance of Damage(Energy)
 (27) Malaise's Illusions - Chance of Damage(Psionic)
 (29) Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime
 (29) Dominating Grasp - Endurance/RechargeTime


Level 14:    Kick    
 (A) Force Feedback - Chance for +Recharge


Level 16:    Maiming Slash    
 (A) Mako's Bite - Accuracy/Damage
 (31) Mako's Bite - Damage/Endurance
 (31) Mako's Bite - Damage/Recharge
 (33) Mako's Bite - Accuracy/Endurance/Recharge
 (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (33) Mako's Bite - Chance of Damage(Lethal)


Level 18:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (31) Gladiator's Armor - TP Protection +3% Def (All)


Level 20:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 22:    Rending Flurry    
 (A) Obliteration - Damage
 (40) Obliteration - Accuracy/Recharge
 (40) Obliteration - Damage/Recharge
 (50) Obliteration - Accuracy/Damage/Recharge
 (50) Obliteration - Accuracy/Damage/Endurance/Recharge
 (50) Obliteration - Chance for Smashing Damage


Level 24:    Carrion Creepers    
 (A) Positron's Blast - Chance of Damage(Energy)
 (34) Bombardment - Chance for Fire Damage
 (34) Ice Mistral's Torment - Chance for Cold Damage
 (36) Dominating Grasp - Control Duration/RechargeTime
 (36) Dominating Grasp - RechargeTime/Fiery Orb


Level 26:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Luck of the Gambler - Defense


Level 28:    Blood Craze    
 (A) Preventive Medicine - Heal
 (37) Preventive Medicine - Heal/Endurance
 (37) Preventive Medicine - Endurance/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime
 (39) Preventive Medicine - Heal/RechargeTime/Endurance
 (39) Preventive Medicine - Chance for +Absorb


Level 30:    Spirit Tree    
 (A) Doctored Wounds - Heal
 (36) Doctored Wounds - Heal/Endurance
 (37) Doctored Wounds - Heal/Endurance/Recharge


Level 32:    Fly Trap    
 (A) Expedient Reinforcement - Accuracy/Damage/Recharge
 (40) Expedient Reinforcement - Endurance/Damage/Recharge
 (42) Expedient Reinforcement - Accuracy/Damage
 (42) Expedient Reinforcement - Damage/Endurance
 (42) Expedient Reinforcement - Accuracy/Recharge
 (43) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 35:    Power Sink    
 (A) Power Transfer - Chance to Heal Self
 (43) Power Transfer - EndMod


Level 38:    Feral Charge    
 (A) Mako's Bite - Accuracy/Damage
 (43) Mako's Bite - Damage/Endurance
 (45) Mako's Bite - Damage/Recharge
 (45) Mako's Bite - Accuracy/Endurance/Recharge
 (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (46) Mako's Bite - Chance of Damage(Lethal)


Level 41:    Charged Armor    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (46) Unbreakable Guard - Resistance
 (46) Unbreakable Guard - Resistance/Endurance
 (48) Unbreakable Guard - RechargeTime/Resistance


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Luck of the Gambler - Defense/Endurance


Level 47:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance


Level 49:    Stealth    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Domination    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Miracle - +Recovery
 (15) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod


Level 1:    Blood Frenzy    
Level 12:    Double Jump    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 4:    Ninja Run    
------------

 

  • Thanks 1
Posted

With a plant/savage, I'd ensure perma Dom, try to get as much uptime on creepers as well, and heavily leverage roots, seeds, and a procedure unkindness to contain clumps of enemies while mitigating incoming damage and start reducing defense/res so you can leap in  with feral charge and start shredding things. I'd play it jumping between range and melee to maximize your cones. I'd also look at ice mastery for sleet.

  • Thanks 1
Posted
3 hours ago, SeraphimKensai said:

With a plant/savage, I'd ensure perma Dom, try to get as much uptime on creepers as well, and heavily leverage roots, seeds, and a procedure unkindness to contain clumps of enemies while mitigating incoming damage and start reducing defense/res so you can leap in  with feral charge and start shredding things. I'd play it jumping between range and melee to maximize your cones. I'd also look at ice mastery for sleet.

Thanks, those sound like some solid strategic tips. I had just assumed +rech everywhere would be the default - makes sense to crank it up for those long recharge powers too (I don't think I realized how slow base Creepers is!). I haven't even started looking at epics yet, but I'll make sure Ice is on the list when I get there.

@Cutter

 

So many alts, so little time...

Posted

Ice is good, you are trading energy defense softcap from Scorpion shield for -Res from Sleet. 

 

I went Scorpion shield (as you can see in build I posted) but it is preference.

  • Like 1

@Black Assassin - Torchbearer

Posted
1 hour ago, Black_Assassin said:

Ice is good, you are trading energy defense softcap from Scorpion shield for -Res from Sleet. 

 

I went Scorpion shield (as you can see in build I posted) but it is preference.

With Frozen Armor, you also get 25.5% cold resistance and 8.5% fire resistance as a base to compensate for not getting the 8% energy defense that scorpion shield gets.

 

Both armors have the exact same smashing/lethal defense at 12.75%

 

I find that I'm usually not chasing an energy defense softcap on a dominator as I might likely have S/L and a positional softcapped, but playing into the mitigation in the control aspect of the AT typically gives more survivability IMO. The utility of sleet, hoarfrost, and arguably even hibernate are usually a better overall pick than what mace mastery has to offer.

  • Like 1

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