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TW/Ele - How do you like it?


Hakarne

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I'm torn between TW/Ele and Fire/Shield but I'm strongly leaning towards TW. Does anyone have feedback on how they play at 50? I got a SS/Bio to 50 and hated the Rage crash so he got sidelined - I'm hoping to avoid that again!

 

Specifically I'd like to know how you find them for solo in difficult content (+4/x8, AVS, etc). I have a controller for grouping so this would be more of a solo character. Also, is Power Surge worth taking/slotting? I dislike those "super strong then you die" powers but maybe I'm being too harsh on it because of Rage. :)

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I haven't had great experiences soloing /FA or /ElA in difficult content.  Both rely heavily on their click heal to make up for the weak up-front mitigation; /ElA is a bit better thanks to its heal also having a lasting +regen, but still ends up being a bit more unstable than I'd like.  That being said, my own TW/ElA on live was a blast to play in teams, and put out some incredible damage.

 

If you're set on solo, Fire/Shield is probably going to feel more comfortable.  I haven't played that specific combination but I've had StJ/SD and Dark/SD, both quite solid.

No-Set Builds: Tanker Scrapper Brute Stalker

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Thanks for the feedback. To clarify, was that IO'D out? I'm a bit surprised to hear that Ele has weak up front mitigation, as I found it pretty easy to get great resists to s/l/e and decent to everything except toxic, with soft-capped range and melee defense. But I know Mids numbers are one thing and play experience is another so I'll keep that in mind.

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Yes, it was IO'd reasonably well; softcap to melee with Defensive Sweep and IIRC ~80% S/L resist (which is good, but not great for a Brute) and capped energy.  It didn't have permahasten, so generally what killed it was some combination of fire aoes (or rarely, cold/negative/psionic), defense debuffs, and/or -rech.  I could do a build on i25 without the -rech vulnerability and permahasten, but I don't know if that would be enough.  I'd be curious to see your build, though.

No-Set Builds: Tanker Scrapper Brute Stalker

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Sure, here's the build I came up with. Softcapped Melee (with Defensive Sweep) and Ranged defense, 74% S/L resist, 90%Energy resist, and at least 40% resists for everything else except Toxic. But iirc there's no non-positional toxic damage so your defenses should help fill that hole pretty well. Let me know what you think. No purples either so it's relatively cheap.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Malkarne: Level 50 Science Brute

Primary Power Set: Titan Weapons

Secondary Power Set: Electric Armor

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Defensive Sweep -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(3), Erd-Acc/Dmg/EndRdx/Rchg(7), Erd-%Dam(13), LucoftheG-Rchg+(25), LucoftheG-Def(40)

Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(46)

Level 2: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(36)

Level 4: Titan Sweep -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg/Rchg(5), Erd-Acc/Dmg/EndRdx/Rchg(7), ExpStr-Dmg/KB(13), ExpStr-Acc/KB(17), ExpStr-Dam%(36)

Level 6: Lightning Field -- Erd-Dmg(A), Erd-Acc/Rchg(37), Erd-Dmg/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40), Erd-%Dam(43)

Level 8: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(34)

Level 10: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)

Level 12: Conductive Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(43)

Level 14: Build Momentum -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)

Level 16: Grounded -- GldArm-3defTpProc(A)

Level 18: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(36)

Level 20: Lightning Reflexes -- Run-I(A)

Level 22: Combat Jumping -- LucoftheG-Rchg+(A)

Level 24: Super Jump -- BlsoftheZ-ResKB(A)

Level 26: Whirling Smash -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(27), Erd-Acc/Dmg/EndRdx/Rchg(27), ExpStr-Dmg/KB(29), ExpStr-Acc/KB(31), ExpStr-Dam%(37)

Level 28: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(48), NmnCnv-Regen/Rcvry+(48)

Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 32: Arc of Destruction -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33), ExpStr-Dmg/KB(33), ExpStr-Acc/KB(34), ExpStr-Dam%(34)

Level 35: Power Sink -- EffAdp-EndMod/Acc/Rchg(A)

Level 38: Boxing -- Acc-I(A)

Level 41: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46)

Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45)

Level 47: Superior Conditioning -- EndMod-I(A)

Level 49: Physical Perfection -- Pnc-Heal/+End(A)

Level 1: Brawl -- Acc-I(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Clr-Stlth(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- IntRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21)

Level 1: Momentum

Level 50: Agility Partial Core Revamp

Level 50: Ageless Radial Epiphany

------------

------------

Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 21% Defense(Melee)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 33.19% Defense(Energy)
  • 33.19% Defense(Negative)
  • 6% Defense(Psionic)
  • 36.94% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 9% Max End
  • 6% Enhancement(Heal)
  • 10% Enhancement(Max EnduranceDiscount)
  • 22.5% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 331.7 HP (22.13%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 47.5%
  • MezResist(Held) 47.5%
  • MezResist(Immobilized) 47.5%
  • MezResist(Sleep) 47.5%
  • MezResist(Stunned) 47.5%
  • MezResist(Terrorized) 47.5%
  • 2.5% (0.04 End/sec) Recovery
  • 44% (2.75 HP/sec) Regeneration
  • 15% Resistance(Smashing)
  • 15% Resistance(Lethal)
  • 9% Resistance(Energy)
  • 9% Resistance(Negative)
  • 4.5% Resistance(Toxic)
  • 4.5% Resistance(Psionic)
  • 15% SpeedRunning

------------

Set Bonuses:

Eradication

(Defensive Sweep)

  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  •   33.73 HP (2.25%) HitPoints

Luck of the Gambler

(Defensive Sweep)

  •   10% (0.62 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)

Steadfast Protection

(Charged Armor)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Unbreakable Guard

(Charged Armor)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  •   112.4 HP (7.5%) HitPoints

Mako's Bite

(Crushing Blow)

  •   1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   3% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Eradication

(Titan Sweep)

  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)

Explosive Strike

(Titan Sweep)

  •   1.5% DamageBuff(All)
  •   1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

Eradication

(Lightning Field)

  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  •   33.73 HP (2.25%) HitPoints
  •   12% (0.75 HP/sec) Regeneration
  •   3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Mako's Bite

(Follow Through)

  •   1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   3% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Unbreakable Guard

(Static Shield)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)

Unbreakable Guard

(Conductive Shield)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)

Gaussian's Synchronized Fire-Control

(Build Momentum)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   28.11 HP (1.88%) HitPoints
  •   2.5% (0.04 End/sec) Recovery
  •   2.5% DamageBuff(All)
  •   2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Gladiator's Armor

(Grounded)

  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Mako's Bite

(Rend Armor)

  •   1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   22.49 HP (1.5%) HitPoints
  •   3% DamageBuff(All)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Luck of the Gambler

(Combat Jumping)

  •   7.5% Enhancement(RechargeTime)

Blessing of the Zephyr

(Super Jump)

  •   Knockback (Mag -4), Knockup (Mag -4)

Eradication

(Whirling Smash)

  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)

Explosive Strike

(Whirling Smash)

  •   1.5% DamageBuff(All)
  •   1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

Numina's Convalesence

(Energize)

  •   12% (0.75 HP/sec) Regeneration
  •   28.11 HP (1.88%) HitPoints
  •   6% Enhancement(Heal)
  •   3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  •   3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Eradication

(Arc of Destruction)

  •   1.8% Max End
  •   3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)

Explosive Strike

(Arc of Destruction)

  •   1.5% DamageBuff(All)
  •   1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)

Unbreakable Guard

(Tough)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)

Luck of the Gambler

(Weave)

  •   10% (0.62 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)

Performance Shifter

(Stamina)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   28.11 HP (1.88%) HitPoints

 

 

 

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It's at the theory craft stage but I've never been a huge cooldown junkie. I imagine to get it less janky I'm going to need a bunch of purple sets (read $$$). Is there a way to see the actual recharge for a power in Pines? I'm guessing it's only calculating the largest cooldown spike so I'm not getting an accurate picture.

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It's at the theory craft stage but I've never been a huge cooldown junkie. I imagine to get it less janky I'm going to need a bunch of purple sets (read $$$). Is there a way to see the actual recharge for a power in Pines? I'm guessing it's only calculating the largest cooldown spike so I'm not getting an accurate picture.

 

You mean, like a slider that tracks what the cooldown would be at any given point on the Ageless wave?  No, although it could probably be added to the Ageless power itself.  Here's a page that lists the breakpoints.  It averages out to a "net" ~15% recharge increase (which is obviously a lot less than the listed 70%). 

No-Set Builds: Tanker Scrapper Brute Stalker

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Thanks, that's exactly what I was wondering. I just realized I had ageless set to debuff resistance instead of recovery which was just a theory I was kicking around for fortifying the defenses. TBH I was planning on seeing how my end issues were before deciding on which Ageless to grab so that's not really set in stone.

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I run my TW/Elec with perma Hasten/Energize and capped S/L/E/F/C resistances. It's great against anything that isn't predominantly negative energy, toxic or psionic damage, and in a team environment toxic is the only thing that's actually dangerous because you usually have buffs/debuffs/heals/firepower available to shore up the relative weakness against NE and psi. The build does have some incidental S/L Def (~32%) but building up Defense was never a goal of the build due to the lack of -Def resistance.

Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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I run my TW/Elec with perma Hasten/Energize and capped S/L/E/F/C resistances. It's great against anything that isn't predominantly negative energy, toxic or psionic damage, and in a team environment toxic is the only thing that's actually dangerous because you usually have buffs/debuffs/heals/firepower available to shore up the relative weakness against NE and psi. The build does have some incidental S/L Def (~32%) but building up Defense was never a goal of the build due to the lack of -Def resistance.

 

Could you post your build please?

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