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Posted (edited)

Here, some ideas for you. I have some notes below as well.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Bouncy ball fired from a Man O War: Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Speed

Hero Profile:
Level 1: Focused Fighting

  • (A) Shield Wall - Defense/Endurance
  • (11) Shield Wall - Defense
  • (11) Shield Wall - Defense/Recharge
  • (19) Shield Wall - Defense/Endurance/Recharge

Level 1: Energy Punch

  • (A) Superior Gauntleted Fist - Damage/RechargeTime
  • (29) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (33) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 2: Focused Senses

  • (A) Shield Wall - Defense
  • (13) Shield Wall - Defense/Endurance
  • (13) Shield Wall - Defense/Recharge
  • (15) Shield Wall - Defense/Endurance/Recharge

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 6: Practiced Brawler

  • (A) Endurance Reduction IO

Level 8: Bone Smasher

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (21) Superior Might of the Tanker - Damage/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (23) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (23) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 10: Taunt

  • (A) Empty

Level 12: Evasion

  • (A) Shield Wall - Defense
  • (15) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Recharge
  • (17) Shield Wall - Defense/Endurance/Recharge

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 16: Whirling Hands

  • (A) Armageddon - Chance for Fire Damage
  • (34) Armageddon - Damage/Endurance
  • (37) Armageddon - Recharge/Accuracy
  • (40) Armageddon - Damage/Recharge/Accuracy
  • (42) Armageddon - Damage/Recharge

Level 18: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Defense/RechargeTime

Level 20: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Quickness

  • (A) Run Speed IO

Level 24: Total Focus

  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (25) Superior Gauntleted Fist - Accuracy/Damage
  • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Superior Blistering Cold - Accuracy/Damage
  • (27) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 26: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge

Level 28: Lucky

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense

Level 30: Energy Transfer

  • (A) Hecatomb - Chance of Damage(Negative)
  • (31) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Recharge/Accuracy
  • (31) Hecatomb - Damage/Recharge/Accuracy
  • (33) Hecatomb - Damage/Recharge
  • (33) Mako's Bite - Chance of Damage(Lethal)

Level 32: Boxing

  • (A) Empty

Level 35: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Unbreakable Guard - +Max HP
  • (36) Unbreakable Guard - Resistance
  • (37) Unbreakable Guard - Resistance/Endurance
  • (37) Unbreakable Guard - RechargeTime/Resistance

Level 38: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (40) Reactive Defenses - Endurance/RechargeTime
  • (40) Reactive Defenses - Defense/RechargeTime

Level 41: Provoke

  • (A) Empty

Level 44: Intimidate

  • (A) Empty

Level 47: Unrelenting

  • (A) Preventive Medicine - Chance for +Absorb
  • (48) Preventive Medicine - Heal/RechargeTime/Endurance
  • (48) Preventive Medicine - Heal/RechargeTime
  • (48) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Heal/Endurance
  • (50) Preventive Medicine - Heal

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

 

-One of my main directions when building SR on a tank is to have my damage resistance spread be as even as possible. The reason being that the scaling damage resistance buff from the passives will boost ALL resistances (excluding toxic and psi), and will cap well before your HP reaches critical.

-Unrelenting is a boon for SR. It is completely worth the 2 empty power picks. 97% fights will be covered by building a modest amount of regeneration. On the off chance you take a big chunk of damage at once, you can rest assured knowing soft capped defense and hard capped damage resistance will have you covered. Unrelenting is there for the 3% it doesn't.

-Don't you hate it when mobs can decide when your powers come back? Yeah, me too. Here's 100% slow resistance for your troubles.

-I wholeheartedly recommend going Musculature Radial for your Alpha. Why? Well, you can give up a little bit of damage boost compared to Core to run really fast with just by turning on Sprint. As an alternative, you could go Agility Radial. Doing so would net you perma-Hasten and the same run speed bonus, but you trade off added damage for some extra defense (which could be useful for stuff like Hard Mode Aeon or ITF).

-Some other recommendations for Incarnate powers:

  -Assault Core or Melee Core Hybrid. Damage vs Survivability

  -Barrier Core Destiny

 

 

 

Hope this helps!

Edited by Spaghetti Betty
  • Like 2

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

  • 2 weeks later
Posted

Here's mine.

 

Went with Barrage over energy punch for the debuffs from Energy Focus.  

My ET and WH damage are spicy and tend to raise eyebrows.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Yab-current: Level 49 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (3) Reactive Defenses - Endurance/RechargeTime
  • (5) Reactive Defenses - Defense/Endurance/RechargeTime
  • (5) Reactive Defenses - Defense/RechargeTime
  • (7) Reactive Defenses - Scaling Resist Damage

Level 1: Barrage

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Damage/RechargeTime
  • (9) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense/Recharge
  • (13) Luck of the Gambler - Endurance/Recharge
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Bone Smasher

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (17) Superior Might of the Tanker - Damage/Recharge
  • (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (19) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 6: Practiced Brawler

  • (A) Recharge Reduction IO

Level 8: Agile

  • (A) Shield Wall - Defense/Endurance
  • (43) Shield Wall - Defense/Recharge
  • (43) Shield Wall - Defense/Endurance/Recharge
  • (45) Shield Wall - Defense
  • (45) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Dodge

  • (A) Shield Wall - Defense/Endurance
  • (46) Shield Wall - Defense
  • (46) Shield Wall - Defense/Recharge
  • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (47) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Evasion

  • (A) Luck of the Gambler - Defense/Endurance
  • (47) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
  • (49) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Taunt

  • (A) Range IO

Level 16: Whirling Hands

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (40) Fury of the Gladiator - Chance for Res Debuff
  • (40) Eradication - Chance for Energy Damage
  • (43) Perfect Zinger - Chance for Psi Damage

Level 18: Lucky

  • (A) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Recharge
  • (37) Shield Wall - Defense/Endurance/Recharge
  • (37) Shield Wall - Defense
  • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Total Focus

  • (A) Hecatomb - Damage
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Damage/Recharge/Accuracy
  • (36) Hecatomb - Recharge/Accuracy
  • (36) Hecatomb - Damage/Endurance

Level 22: Quickness

  • (A) Run Speed IO

Level 24: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 26: Teleport

  • (A) Warp - Range
  • (27) Warp - Endurance/Range

Level 28: Combat Teleport

  • (A) Winter's Gift - Slow Resistance (20%)

Level 30: Energy Transfer

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (31) Superior Blistering Cold - Damage/Endurance
  • (31) Hecatomb - Chance of Damage(Negative)
  • (31) Gladiator's Strike - Chance for Smashing Damage
  • (33) Touch of Death - Chance of Damage(Negative)
  • (33) Perfect Zinger - Chance for Psi Damage

Level 32: Fold Space

  • (A) Accuracy IO
  • (33) Recharge Reduction IO

Level 35: Boxing

  • (A) Empty

Level 38: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%

Level 41: Weave

  • (A) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Recharge
  • (42) Shield Wall - Defense/Endurance/Recharge

Level 44: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 47: Conserve Power

  • (A) Recharge Reduction IO

Level 49: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint
  • 3 weeks later

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