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Posted

I was running the last mission of the Revenant Hero Project arc on my Demons/Ice MM, and I had outrun my pets and gone up the first elevator when I decided to stealth through to the end room, and dismissed my pets; the pets window went empty, as I expected, but when I had gone about halfway through the next-to-last floor, my demons showed up:

NoDismiss.png.d7910e0f32fa8afbbc70a67ce23c108c.png

Note that the pet window is showing "No active pets". I verified that issuing petcomall and petsayall commands would control them, which told me that there was a disconnect between what my client thought was going on and what the server thought was going on.

 

My best guess is that, if you issue a '/petcomall dismiss' command in an instanced mission when your pets are not on the same floor as you, the client assumes that your pets are dismissed and empties the pet window, but on the server side, the pets don't get the command and aren't dismissed. Giving the dismiss command again after taking the screenshot above properly dismissed them, so it's not a sufficiently game-shattering bug as to warrant fixing while there are more serious bugs out there (at least until your pets aggro half a map and pull them to you). And it's a particularly specific issue that I don't think it will occur with any real frequency.

Posted

it can be troublesome when they get stuck on a previous floor and you want to just dismiss and resummon.  I had a time when summoning all my henchmen only gave me 1 zombie.  I backtracked and found a few of them but in the end i only had 2 zombies, 1 grave knight and the lich.  I couldnt find the others.  Hitting the shield during a MSR had my pets teleported away and i couldnt find or resummon them at all.  i tried the slash commands and got nothing.  I just killed myself for that one because i wasnt going petless for a MSR.

 

Posted

That's been a bug since Homecoming went live.  I don't recall it back on live.  Henchmen tend to get stuck at Crey lab elevators, and in the Praetorian underground in the last mission of the Tin Mage TF.  "/petcomall dismiss" needs to be done *twice* as you discovered.  You're better off using "/release_pets" instead, which is pretty much guaranteed to work the first time.

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