Snarky Posted December 5, 2022 Posted December 5, 2022 Single Target This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: ConcealmentPower Pool: LeadershipAncillary Pool: Munitions Mastery Hero Profile:Level 1: Charged Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Gravitational Anchor - Chance for HoldLevel 2: Cutting Beam (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (11) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (13) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/Range Level 4: Single Shot (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 6: Disintegrate (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/Recharge Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (29) Recharge Reduction IO Level 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (33) Thunderstrike - Damage/Endurance/Recharge Level 14: Fly (A) Winter's Gift - Slow Resistance (20%)Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Penetrating Ray (A) Superior Defiant Barrage - Accuracy/Damage (34) Superior Defiant Barrage - Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 20: Temporal Healing (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (37) Endurance Modification IO (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal (39) Healing IO Level 22: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 24: Time Stop (A) Superior Entomb - Accuracy/Hold (39) Superior Entomb - Hold/Recharge (39) Superior Entomb - Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Recharge/Chance for +Absorb Level 26: Piercing Beam (A) Artillery - Accuracy/Damage (42) Artillery - Damage/Endurance (42) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 28: Maneuvers (A) Kismet - Accuracy +6%Level 30: Tactics (A) Rectified Reticle - Increased PerceptionLevel 32: Overcharge (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All)Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3%Level 41: Surveillance (A) Achilles' Heel - Chance for Res DebuffLevel 44: Cryo Freeze Ray (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag Hold Level 47: Time Shift (A) Absolute Amazement - Stun (50) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit Debuff Level 49: Assault (A) Endurance ReductionLevel 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1677;721;1442;HEX;| |78DA65945B4F135110C767BB6769E905E8859BE552AA150A52C14FA08044A044C2C| |5D7BAB44BD9B8B44D2FC67E0D5F4CD4821A15FD1622F8A61FC5DB83D7C4D4E9CE4E| |3CB59BEC9EDFEE9CF39FFF9CCC9EF57B4BFE0FEFD35741092C5A7AA59259C067D52| |87BB78DEC7EA16815F375C0CBBD58D6B3772CC38D3CEC4CC96CEA85BC914B2D18FA| |4166D3DCB38C0447B66AA552B15C4D6D1B0738EA56665D2F98A59AA557CD62017C1| |BC5A2955AB6CCFC7ED56BF356C93072411B570A77CD8AB96B5A66B5DE6B7F491B7A| |CE2857F6CDD2C0F592994DADD70A664BA782AAAD6CF5213415C7FB7604E4ABA9013| |4709C17E08243862302014F189E1274C133826B491C957F3278EFB8EC881E910398| |400155B3231E10045ED018BA08FCE066F010645046956554F6D9C33E7BD8671FFBE| |C639F21F6B98B329A2CA3B14C8865222C13619901961960992CCAB8A57235373CA7| |7287E005C34B827370CCF08A60045E132CE1AE754B6E946E9801678A0339CCE4930| |DFBD8F0181B1E63C3636C38C686636CD8874D189064F025AADA9138467AA552945E| |4E1D6330D04350AE3608D802ADC804280C2E0695E03C08068D6019AB0DCB326178E| |072A6DC27B880491DB8A538B0437011D186001AEE974BE9877E9AB2880906E50483| |F046388B4F18DE124CC229C319C33B823D2C7758DEF261EED824776C923B36C91D3| |BCD1D3BCD1D1B449F51F99788C21F1C47058431322A4746A181F58705E431F5B85C| |C1383C541DD9470497E0314383E19060168E084E7188CB09E27085222BB84509399| |2B0770C4D7DF5034CC9912938215367B87446363503DF5C4EC2EF0C3F082EC34F86| |5F0CBF096E60EA9424A3A6609522F3B0C69066B84910C2AD9A935DCD41EB38152A4| |C88F613A73922DA4F32FB63B30969D171347593F886683F9AF0C55EF1D1DBB16296| |7AEF5367648A229FFF8B204EA8CE19B98A2F9302BE744E71FADFC3FD7F3CDD5E431| |38F9CB6FFB6B98633E6E40F7F01E95ECEEC| |-------------------------------------------------------------------| 1
Snarky Posted December 5, 2022 Posted December 5, 2022 AoE This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Temporal ManipulationPower Pool: ConcealmentPower Pool: FlightPower Pool: FightingPower Pool: SpeedAncillary Pool: Force Mastery Hero Profile:Level 1: Lightning Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Immobilize/Accuracy Level 2: Ball Lightning (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/Range Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Charged Bolts (A) Superior Defiant Barrage - Accuracy/Damage (21) Superior Defiant Barrage - Damage/RechargeTime (21) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/Endurance (23) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (25) Superior Defiant Barrage - RechargeTime/+Status Level 8: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (31) Recharge Reduction IO Level 12: Zapp (A) Executioner's Contract - Accuracy/Damage (31) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (33) Executioner's Contract - Disorient Bonus Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Grant Invisibility (A) Reactive Defenses - Scaling Resist DamageLevel 18: Phase Shift (A) Recharge Reduction IOLevel 20: Temporal Healing (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (36) Endurance Modification IO Level 22: Time Stop (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (37) Lockdown - Recharge/Hold (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold Level 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Tough (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (40) Reactive Armor - Resistance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6% Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Thunderous Blast (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3%Level 41: Repulsion Bomb (A) Bombardment - Damage (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage (48) Sudden Acceleration - Knockback to Knockdown Level 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Resistance/Recharge (50) Reactive Armor - Resistance Level 47: Time Shift (A) Impeded Swiftness - Accuracy/Slow (50) Impeded Swiftness - Chance of Damage(Smashing) Level 49: Force of Nature (A) Gladiator's Armor - TP Protection +3% Def (All)Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1668;724;1448;HEX;| |78DA75945B4F1351108067BB5B0A2D450AAD14B9172B97CAD262E2B30A342234216| |27C25B56CEAC6B56DDA62E407F8077C100501318A1A837FC2EB83FE01E39B2FBEA0| |26C66B42D6E9991D3C0BB1C976BF333367CECCEC9CC95C9F687CF776E61428C1712| |B5BA9CC9FC1FFAA51F666B2793307F8F3A1A470C528FB907B1CEDFCF96C216F2CE8| |939691AB96CD5CD6A27D71D6CF2D964AC57255BF605CC537AA33D982595AB4B255B| |35880D06CB168E953856B66C5BC645A667529202469CBCC5FAE06896B6816F27EB1| |9A2B19C642CB64C9CCE9E9623967A0BFDA394B510C2A86CF28B87EB617600DDF290| |D3CB0CEB041A0C13D864D823AB84F707AE8809B5B8A63B24C500FB7195608FCB0CA| |708720897B15D98D02AA57681A412368022F431D4133F818EA09825872F59F1FDBA| |342840E688130C3B42A404703AF645BF3AE094D1814060FC16150193482287809C6| |6A1F5C8EDC070F3C8EC9438223B0C5F088A0131E333C2198C03A36486E940648508| |5BB194EE02B20071C80E76CF282E125412FBC6278CDF0862080D106E59382F08162| |E883F7044D68724832C1C5372A5A336A42B226C4D1A5318156293AAD157654C7ED2| |78665F2DF0F37197A69F738EE8EC8B945E03B9BFC20380A3F197E31FC2638067F08| |3C185E9BE406DAE0066954D4B4CB9DD10EDDB8ECAA6DEE4118D0600062041ADA76C| |8C17470170D403343886048242D20CCB00BC2710CDD74C985EEE25A0D339CAC4D08| |F9A41E58511D935586BB04C7618D619D6183E0A94A777A2FED18073C85758DCB058| |98BFA6074DBD8038372DF0EC22E75F4087E3C0780AED528280C1E868F64B38D4727| |E4BA26445DB18A29AE6B8AEB7A1683D1255B45874D0A26055B04CFD05D52CE24096| |34EF368AE1161DB9D9A7BF208A16DC3CC7FE4B39A7BC4E042C877FC6EC7F8F4D3D7| |F97C5023767CD927C70EEB539D617551713AF21CE5FC759F2DA2730946F8124C0FB| |B73B671CAB86EA81D4D8851B5B027F80B3814D0A0| |-------------------------------------------------------------------| 1 1
Zect Posted December 5, 2022 Posted December 5, 2022 (edited) 5 hours ago, smnolimits43 said: I think the Title says it all. Hardly. Define "best": best ST, best AOE, best defense, easiest to play, etc.? What are your metrics and reference data for each? If you want the very best ST dps, for example, that basically limits you to Munitions mastery - nothing competes with surveillance slotted with an achilles proc. But if survivability is your metric of choice, then you need to go with a high res APP shield instead such as Force mastery - /force blasters can hardcap SL res with difficulty. Edited December 5, 2022 by Zect
Snarky Posted December 5, 2022 Posted December 5, 2022 (edited) 3 hours ago, Zect said: Hardly. Define "best": best ST, best AOE, best defense, easiest to play, etc.? What are your metrics and reference data for each? If you want the very best ST dps, for example, that basically limits you to Munitions mastery - nothing competes with surveillance slotted with an achilles proc. But if survivability is your metric of choice, then you need to go with a high res APP shield instead such as Force mastery - /force blasters can hardcap SL res with difficulty. Yes, i used the above Beam/Temp/Munitions as fire support on Incarnate badge runs including Really Hard Way Magisterium…which I designed it for. Ran it non stop for about 6 months on them. The AoE Elec/Temp I posted is my answer to Sentinels. That Elec can run in a Farm if there is a Tank and it is outdoors or you can stand at range. Outdoors is easier. If you get agro just use Phase Shift or Bubble and run until you are safe. Then start fire support again when clear. Easy and fun Edited December 5, 2022 by Snarky
smnolimits43 Posted December 6, 2022 Author Posted December 6, 2022 First off, i wanted to thank you guys for getting back to me. What do i want in a blaster ?? I love energy blast, especially for ST. As for AoE i usually pick Fire. So what do i consider best, whatever i find fun. So, what am i looking for in the next blaster, something i can solo with, preferably ST only. I was thinking of sonic/time, a doctor who. Nah, too much of a rip off. Perhaps Energy/Time. Will the two sets compliment each other ?? As for survivability, its a Blaster not a Sentinel :). The faster they die, the more safe i will be 🙂
Yomo Kimyata Posted December 6, 2022 Posted December 6, 2022 Try a new Axe scrapper. You should be able to hover 7 feet above the crowd and smear them with Cleave and Pendulum at little personal risk. Easy enough to softcap ranged defense on a number of builds. 1 1 1 Who run Bartertown?
Gwyrddu Posted December 6, 2022 Posted December 6, 2022 Dark blast/Devices has been an excellent hover blaster for me. From the dark blast side you have a sniper set that gets a mass immobilize, mass knockback, and a couple of other useful tools like a life drain and hold. From devices you get caltrops, trip mines, gun drones and abilities that decrease your chance to be hit that stack with the -tohit of your dark powers. Devices only has one melee power (but one with a bigger range) in taser which can be used to incapacitate anyone who gets past everything else.
Zect Posted December 7, 2022 Posted December 7, 2022 5 hours ago, Gwyrddu said: Dark blast/Devices has been an excellent hover blaster for me. From the dark blast side you have a sniper set that gets a mass immobilize, mass knockback, and a couple of other useful tools like a life drain and hold. From devices you get caltrops, trip mines, gun drones and abilities that decrease your chance to be hit that stack with the -tohit of your dark powers. Devices only has one melee power (but one with a bigger range) in taser which can be used to incapacitate anyone who gets past everything else. It’s odd that you say this, because devices really shines in melee: tripmine bombing baby. It even has stealth to help you get close. And taser is a stellar melee attack. You are certainly not the first person to neglect most of the power of their secondary and play half a blaster though.
Nemu Posted December 7, 2022 Posted December 7, 2022 (edited) Taser has a 20 ft range and pure range enthusiasts still categorize it as "melee." How many enemy melee attacks have a 20ft range? let alone 10 ft? When I see blasters die oftentimes it's not because they are in melee, but because they positioned themselves incorrectly, or didn't move when they should have. Not even hover blasters are immune from this. I'd much rather see the wisdom of "learn where to plant yourself and when to move" propagated to help newbie blasters than "melee is bad, avoid melee." I've learned to go with the flow though, Melee phobia will never go away. Fortunately blaster primaries are strong enough to carry those builds that neglect their entire secondary. Although with the Sentinel revamp it really begs the question "why aren't you just playing that AT instead?" But, to answer the original question. /Tactical Arrow is top of the heap for pure ranged blasting because the powers all support that strategy. Your primary should be one without any PBAoEs if you are even remotely shy of getting within 20 feet of mobs. Ice/Tactical works very well, the slows compliment the "keep away from me" strategy and you also have access to good damage holds to further lock down problem targets Edited December 7, 2022 by Nemu 2 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
SeraphimKensai Posted December 9, 2022 Posted December 9, 2022 Psi/energy blaster with hover will have longest range in the game as their blast powers have a 100' range instead of 80' and you can use boost range from your secondary. Basically you can kill things as soon as they render on the screen from max range.
Snarky Posted December 10, 2022 Posted December 10, 2022 18 hours ago, SeraphimKensai said: Psi/energy blaster with hover will have longest range in the game as their blast powers have a 100' range instead of 80' and you can use boost range from your secondary. Basically you can kill things as soon as they render on the screen from max range. Every time someone says this I have a renewed desire to run that AR Blaster until I get LRM from Munitions Mastery.....
SeraphimKensai Posted December 10, 2022 Posted December 10, 2022 54 minutes ago, Snarky said: Every time someone says this I have a renewed desire to run that AR Blaster until I get LRM from Munitions Mastery..... LRM has sadly been a disappointment of a power for a long time.
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