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Are there any new Bots/FF builds out there yet?


RoboKnight

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Its difficult to know what to toss without knowing what powers you take/what your playstyle is. Do you hang around at the back and send the pets in? Do you use the mm attacks for the - regen and - resist? Do your run with stealth and stay as far away as possible and just command the pet? Do you hop directly into the centre of the mobs and drop the damping bubble and throw out photon nade and force bomb on mobs while firing repulsion and a rifle  debuffing hard targets? Do you need the fighting pool or do you prefer sorcery? Or do you just want something to look at. I have a build but i cannot imagine any other player wanting to run it, i like group fly for many reasons the main 1 being it keeps pets out of melee but also because it speeds them up between mobs. On teams there will always be that 1 player that didn't talk to null the gull and turn off group fly and will them complain that your griefing the team despite everyone else carrying on as usual without even noticing its on. I like power boost for the bubbles. I like it for when i hop into mobs and the brief moments of extra defence.

 

Posting builds leaves you open to criticism. Sometimes its helpful. Often its just a load of advice from someone who's never posted their own, good advice but without a build to look at you have to wonder if they ever played the combo.

 

Something to look at. Post a build and then maybe you'll get the help you want.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BOTS BUBS MACE: Level 49 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Superior Mark of Supremacy - Damage/Endurance
 (3) Superior Mark of Supremacy - Accuracy/Damage
 (3) Soulbound Allegiance - Chance for Build Up
 (5) Blood Mandate - Accuracy/Damage/Endurance
 (5) Call to Arms - Defense Bonus Aura for Pets
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Repulsion Bolt    
 (A) Sudden Acceleration - Knockback to Knockdown
 (33) Thunderstrike - Accuracy/Damage
 (47) Thunderstrike - Damage/Endurance
 (47) Thunderstrike - Accuracy/Damage/Endurance


Level 2:    Deflection Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (13) Luck of the Gambler - Defense
 (13) Luck of the Gambler - Defense/Endurance


Level 4:    Insulation Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (15) Luck of the Gambler - Defense
 (15) Luck of the Gambler - Defense/Endurance


Level 6:    Equip Robot    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (17) Steadfast Protection - Resistance/+Def 3%
 (39) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance


Level 8:    Pulse Rifle Blast    
 (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
 (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (42) Superior Winter's Bite - Accuracy/Damage
 (48) Superior Winter's Bite - Accuracy/Damage/Endurance
 (48) Superior Winter's Bite - Damage/RechargeTime


Level 10:    Assault    
 (A) Endurance Reduction IO


Level 12:    Protector Bots    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (17) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (19) Superior Mark of Supremacy - Accuracy/Endurance
 (19) Superior Mark of Supremacy - Damage
 (21) Edict of the Master - Defense Bonus
 (21) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 16:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (23) Red Fortune - Defense
 (23) Red Fortune - Defense/Recharge
 (25) Red Fortune - Endurance
 (25) Red Fortune - Endurance/Recharge
 (27) Red Fortune - Defense/Endurance/Recharge


Level 18:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Kismet - Accuracy +6%


Level 20:    Dispersion Bubble    
 (A) Red Fortune - Defense
 (29) Red Fortune - Endurance
 (29) Red Fortune - Defense/Endurance
 (31) Red Fortune - Defense/Recharge
 (31) Red Fortune - Endurance/Recharge
 (31) Red Fortune - Defense/Endurance/Recharge


Level 22:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (33) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 24:    Group Fly    
 (A) Soaring - Endurance/FlySpeed
 (33) Soaring - Endurance
 (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 26:    Assault Bot    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (34) Superior Command of the Mastermind - Damage/Endurance
 (34) Superior Command of the Mastermind - Accuracy/Damage
 (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (36) Sovereign Right - Resistance Bonus
 (36) Sovereign Right - Damage/Endurance


Level 28:    Photon Grenade    
 (A) Bombardment - Chance for Fire Damage
 (36) Bombardment - Accuracy/Damage/Recharge/Endurance
 (37) Bombardment - Damage
 (37) Bombardment - Accuracy/Recharge/Endurance
 (37) Bombardment - Accuracy/Damage/Recharge


Level 30:    Repulsion Field    
 (A) Endurance Reduction IO


Level 32:    Upgrade Robot    
 (A) Healing IO


Level 35:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (39) Red Fortune - Defense/Recharge
 (39) Red Fortune - Endurance
 (40) Red Fortune - Endurance/Recharge
 (40) Red Fortune - Defense/Endurance/Recharge
 (46) Red Fortune - Defense


Level 38:    Maintenance Drone    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (42) Numina's Convalesence - Heal
 (42) Numina's Convalesence - Heal/Endurance/Recharge
 (43) Numina's Convalesence - Heal/Recharge
 (43) Numina's Convalesence - Endurance/Recharge
 (43) Numina's Convalesence - Heal/Endurance


Level 41:    Power Boost    
 (A) Recharge Reduction IO


Level 44:    Damping Bubble    
 (A) Reactive Defenses - Scaling Resist Damage
 (46) Reactive Defenses - Defense/Endurance
 (46) Reactive Defenses - Defense/Endurance/RechargeTime


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (49) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Miracle - +Recovery
 (9) Preventive Medicine - Chance for +Absorb


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod
 (11) Power Transfer - Chance to Heal Self
 (11) Power Transfer - EndMod


Level 22:    Afterburner    
Level 1:    Battle Drone    
Level 12:    Protector Bot    
Level 26:    Assault Bot    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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1 hour ago, Meknomancer said:

Its difficult to know what to toss without knowing what powers you take/what your playstyle is. Do you hang around at the back and send the pets in? Do you use the mm attacks for the - regen and - resist? Do your run with stealth and stay as far away as possible and just command the pet? Do you hop directly into the centre of the mobs and drop the damping bubble and throw out photon nade and force bomb on mobs while firing repulsion and a rifle  debuffing hard targets? Do you need the fighting pool or do you prefer sorcery? Or do you just want something to look at. I have a build but i cannot imagine any other player wanting to run it, i like group fly for many reasons the main 1 being it keeps pets out of melee but also because it speeds them up between mobs. On teams there will always be that 1 player that didn't talk to null the gull and turn off group fly and will them complain that your griefing the team despite everyone else carrying on as usual without even noticing its on. I like power boost for the bubbles. I like it for when i hop into mobs and the brief moments of extra defence.

 

Posting builds leaves you open to criticism. Sometimes its helpful. Often its just a load of advice from someone who's never posted their own, good advice but without a build to look at you have to wonder if they ever played the combo.

 

Something to look at. Post a build and then maybe you'll get the help you want.

 

  Hide contents

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BOTS BUBS MACE: Level 49 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Superior Mark of Supremacy - Damage/Endurance
 (3) Superior Mark of Supremacy - Accuracy/Damage
 (3) Soulbound Allegiance - Chance for Build Up
 (5) Blood Mandate - Accuracy/Damage/Endurance
 (5) Call to Arms - Defense Bonus Aura for Pets
 (7) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 1:    Repulsion Bolt    
 (A) Sudden Acceleration - Knockback to Knockdown
 (33) Thunderstrike - Accuracy/Damage
 (47) Thunderstrike - Damage/Endurance
 (47) Thunderstrike - Accuracy/Damage/Endurance


Level 2:    Deflection Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (13) Luck of the Gambler - Defense
 (13) Luck of the Gambler - Defense/Endurance


Level 4:    Insulation Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (15) Luck of the Gambler - Defense
 (15) Luck of the Gambler - Defense/Endurance


Level 6:    Equip Robot    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (17) Steadfast Protection - Resistance/+Def 3%
 (39) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance


Level 8:    Pulse Rifle Blast    
 (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
 (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (42) Superior Winter's Bite - Accuracy/Damage
 (48) Superior Winter's Bite - Accuracy/Damage/Endurance
 (48) Superior Winter's Bite - Damage/RechargeTime


Level 10:    Assault    
 (A) Endurance Reduction IO


Level 12:    Protector Bots    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (17) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (19) Superior Mark of Supremacy - Accuracy/Endurance
 (19) Superior Mark of Supremacy - Damage
 (21) Edict of the Master - Defense Bonus
 (21) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 16:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (23) Red Fortune - Defense
 (23) Red Fortune - Defense/Recharge
 (25) Red Fortune - Endurance
 (25) Red Fortune - Endurance/Recharge
 (27) Red Fortune - Defense/Endurance/Recharge


Level 18:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Kismet - Accuracy +6%


Level 20:    Dispersion Bubble    
 (A) Red Fortune - Defense
 (29) Red Fortune - Endurance
 (29) Red Fortune - Defense/Endurance
 (31) Red Fortune - Defense/Recharge
 (31) Red Fortune - Endurance/Recharge
 (31) Red Fortune - Defense/Endurance/Recharge


Level 22:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (33) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 24:    Group Fly    
 (A) Soaring - Endurance/FlySpeed
 (33) Soaring - Endurance
 (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 26:    Assault Bot    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (34) Superior Command of the Mastermind - Damage/Endurance
 (34) Superior Command of the Mastermind - Accuracy/Damage
 (34) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (36) Sovereign Right - Resistance Bonus
 (36) Sovereign Right - Damage/Endurance


Level 28:    Photon Grenade    
 (A) Bombardment - Chance for Fire Damage
 (36) Bombardment - Accuracy/Damage/Recharge/Endurance
 (37) Bombardment - Damage
 (37) Bombardment - Accuracy/Recharge/Endurance
 (37) Bombardment - Accuracy/Damage/Recharge


Level 30:    Repulsion Field    
 (A) Endurance Reduction IO


Level 32:    Upgrade Robot    
 (A) Healing IO


Level 35:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (39) Red Fortune - Defense/Recharge
 (39) Red Fortune - Endurance
 (40) Red Fortune - Endurance/Recharge
 (40) Red Fortune - Defense/Endurance/Recharge
 (46) Red Fortune - Defense


Level 38:    Maintenance Drone    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (42) Numina's Convalesence - Heal
 (42) Numina's Convalesence - Heal/Endurance/Recharge
 (43) Numina's Convalesence - Heal/Recharge
 (43) Numina's Convalesence - Endurance/Recharge
 (43) Numina's Convalesence - Heal/Endurance


Level 41:    Power Boost    
 (A) Recharge Reduction IO


Level 44:    Damping Bubble    
 (A) Reactive Defenses - Scaling Resist Damage
 (46) Reactive Defenses - Defense/Endurance
 (46) Reactive Defenses - Defense/Endurance/RechargeTime


Level 47:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (49) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (7) Miracle - +Recovery
 (9) Preventive Medicine - Chance for +Absorb


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod
 (11) Power Transfer - Chance to Heal Self
 (11) Power Transfer - EndMod


Level 22:    Afterburner    
Level 1:    Battle Drone    
Level 12:    Protector Bot    
Level 26:    Assault Bot    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Well actually, I just want something that's good for the whole game & not just Incarnate Trials. One big problem is that my bots didn't get healed fast enough, IE, they could take a hit about as well as a wet paper napkin That & didn't seem to do enough damage at least in my eye's anyway.

 

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Maintenance drone will keep bots healed short of them getting 1 shotted. Power boost before applying bubble will bump the bots defence to silly high levels although i'm not sure how long that lasts for now as i've noticed power boosted farsight on /time only lasts til power boost fades so you may not have the full 4 minutes with the bubbles. Either way the t2 pet applys def bubbles on top and with that and manouvres and dispersion they should have more than enough. Helps if you can keep them and the mob inside the damping bubble at the same time. Bots are the squishiest pets with the least resistance so if something gets through the defence it will hurt them but the new page 5 changes allow you to bump bot pet resists with the t1 upgrade. Damage wise i'm not sure how i feel about the changes, i play a lot of mercs mm's both before and after page 5 they were my favourites and now i feel like they are the no. 1 dps pet although the necro players will argue otherwise due to the new soul extraction, mercs being pure ranged means they feel faster and so much tougher with serum. Bots feel like they dropped a tier or 2. But that could just be my imagination after playing them for so many years and relying on the t3 for all damage as the t1 and t2 are both putting out more than they were. I suspect its the removal of the - regen to the mm's personal attacks that makes the difference. If you skipped those you will notice it more. 

 

On the other hand bubbles now apply some - res so it should even things out assuming you have those.

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Still don't even know what travel pool you like so its still got fly. Damage is even lower, traded attacks for defence.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (3) Superior Command of the Mastermind - Accuracy/Damage
 (3) Superior Command of the Mastermind - Damage/Endurance
 (5) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (5) Call to Arms - Defense Bonus Aura for Pets
 (7) Soulbound Allegiance - Chance for Build Up


Level 1:    Deflection Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Luck of the Gambler - Defense
 (34) Luck of the Gambler - Defense/Endurance


Level 2:    Pulse Rifle Blast    
 (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
 (13) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (15) Superior Winter's Bite - Accuracy/Damage/Recharge
 (15) Superior Winter's Bite - Accuracy/Damage/Endurance
 (17) Superior Winter's Bite - Damage/RechargeTime
 (17) Superior Winter's Bite - Accuracy/Damage


Level 4:    Hasten    
 (A) Recharge Reduction IO
 (19) Recharge Reduction IO


Level 6:    Equip Robot    
 (A) Unbreakable Guard - +Max HP
 (9) Unbreakable Guard - Resistance


Level 8:    Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (21) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Insulation Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Luck of the Gambler - Defense
 (27) Luck of the Gambler - Defense/Endurance


Level 12:    Protector Bots    
 (A) Superior Mark of Supremacy - Damage
 (27) Superior Mark of Supremacy - Accuracy/Endurance
 (29) Blood Mandate - Accuracy/Damage/Endurance
 (29) Edict of the Master - Defense Bonus
 (31) Sovereign Right - Resistance Bonus
 (31) Luck of the Gambler - Defense/Endurance


Level 14:    Maneuvers    
 (A) Red Fortune - Defense/Endurance
 (31) Red Fortune - Defense/Recharge
 (33) Red Fortune - Endurance/Recharge
 (33) Red Fortune - Defense/Endurance/Recharge
 (33) Red Fortune - Defense
 (34) Red Fortune - Endurance


Level 16:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 18:    Assault    
 (A) Endurance Reduction IO


Level 20:    Dispersion Bubble    
 (A) Red Fortune - Defense/Endurance
 (36) Red Fortune - Defense/Recharge
 (36) Red Fortune - Endurance/Recharge
 (36) Red Fortune - Defense/Endurance/Recharge
 (37) Red Fortune - Defense
 (37) Red Fortune - Endurance


Level 22:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (23) Kismet - Accuracy +6%


Level 24:    Repulsion Field    
 (A) Endurance Reduction IO
 (39) Sudden Acceleration - Knockback to Knockdown


Level 26:    Assault Bot    
 (A) Explosive Strike - Chance for Smashing Damage
 (39) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (40) Superior Mark of Supremacy - Damage/Endurance
 (40) Superior Mark of Supremacy - Accuracy/Damage
 (40) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (42) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 28:    Kick    
 (A) Empty


Level 30:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (42) Steadfast Protection - Resistance/+Def 3%
 (42) Aegis - Psionic/Status Resistance
 (43) Aegis - Resistance
 (43) Aegis - Resistance/Endurance
 (48) Aegis - Resistance/Endurance/Recharge


Level 32:    Upgrade Robot    
 (A) Preventive Medicine - Heal
 (34) Preventive Medicine - Chance for +Absorb
 (37) Preventive Medicine - Heal/Endurance


Level 35:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (43) Red Fortune - Defense/Recharge
 (45) Red Fortune - Endurance/Recharge
 (45) Red Fortune - Defense/Endurance/Recharge
 (45) Red Fortune - Defense
 (46) Red Fortune - Endurance


Level 38:    Damping Bubble    
 (A) Reactive Defenses - Defense
 (39) Reactive Defenses - Defense/Endurance
 (46) Reactive Defenses - Scaling Resist Damage


Level 41:    Maintenance Drone    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (48) Numina's Convalesence - Heal
 (49) Numina's Convalesence - Heal/Endurance/Recharge
 (49) Numina's Convalesence - Heal/Recharge
 (50) Numina's Convalesence - Endurance/Recharge
 (50) Numina's Convalesence - Heal/Endurance


Level 44:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Shield Wall - +Res (Teleportation), +5% Res (All)
 (47) Shield Wall - Defense
 (47) Shield Wall - Defense/Endurance


Level 47:    Group Fly    
 (A) Soaring - FlySpeed
 (47) Soaring - Endurance
 (48) Soaring - Endurance/FlySpeed


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (9) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod
 (11) Power Transfer - Chance to Heal Self
 (13) Power Transfer - EndMod


Level 1:    Battle Drone    
Level 26:    Assault Bot    
Level 12:    Protector Bot    
Level 8:    Afterburner    
------------

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|-------------------------------------------------------------------|

 

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On 12/10/2022 at 3:00 AM, Meknomancer said:

Power boost before applying bubble will bump the bots defence to silly high levels although i'm not sure how long that lasts for now as i've noticed power boosted farsight on /time only lasts til power boost fades so you may not have the full 4 minutes with the bubbles.

 

Just tested FS + PB on my Thugs/Time MM, and the boost still lasts 2 minutes, the duration of FS. 

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I must be half asleep i make so many mistakes on here, it was controller version of power boost from primal forces and the defence numbers did drop off with farsight once PB dropped.

No reason for troller version to be different from mm/fender/corr i'll have to check those too. It would mean PB is only good for about 15 seconds extra defence when farsight is used for some reason.

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