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Thug/Traps beefy build


Dahkness
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This thread will be my journey to an evil Traps build. 
First draft... This is a fun build for me. 

Please throw out some MM tips for I have not played one really. 

Went for it on the HP and recharge ūüėɬ†




 

Mastermind - Thugs - Traps.mxd

Edited by Dahkness

Kill Most ITFs! Defender Tank! dahkness11 - Twitch

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You'll have end issues with enforcers and bruiser unless your running ageless. No idea about how the bu proc will work in gang war i'd assume it has a chance to fire off on you when you pop them but i'd want it elsewhere. I don't know how i feel about spiritual on an mm especially a non healer. Traps i'd probably go agility if i cant fit musc. and chasing recharge. 1 slotted hasten is usually a bad idea unless the plan is to never play it below incarnate levels.

 

Defence is very low for having ffg+weave+man+cj but not hitting ranged/e/ne/aoe/f/c. You went after recharge at the expense of a lot of your defense.

 

You have 0 kb protection.

 

The mark of supremacy set is the best way to get 3 bonuses of 10% recharge on an mm but you only used 2 of them in your t1. Brusier slotting needs work. 6 bits of level 30 set call to arms for 6.25% when 2 pieces of supremacy would get you 10% has me confused when it looks like you built for pure incarnate play. 4 pieces of supremacy gets you more defense too.

 

Not a lot of traps builds on the forums and all my play has been with bots and mercs trappers buts its not hard to build a perma hasten trapper running with agility that will hit incarnate level s/l/e defence and at least 45% f/c just with scorp shield before you even hit power boost and close to 40% s/l resist.

 

The build looks fun but it really needs some tweaking. You shouldn't need any other procs in the pets other than the soulbound chance for build up in t1 or t3 and the gaussian in t2 and i don't think you even need those. Traps puts out massive debuffs and ffg puts out massive buffs. I feel like its better to just build for acc+dmg+end red in a traps mm especially since page 5 when pets seem to be very end hungry and just proc out the traps instead of the pets. 

 

Example with stuff pretty much tossed in at random in all 3 pets/caltrops/acid mortar/poison trap all of which you can shuffle about any way you like but it does mean swapping ice out for mace just to show you def+res numbers+recharge:

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

THUGS TRAPS MACE: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Call Thugs    
 (A) Soulbound Allegiance - Chance for Build Up
 (3) Sovereign Right - Resistance Bonus
 (39) Sovereign Right - Accuracy/Damage
 (39) Sovereign Right - Damage/Endurance
 (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (40) Blood Mandate - Accuracy/Damage


Level 1:    Caltrops    
 (A) Javelin Volley - Damage/Endurance/Recharge
 (3) Javelin Volley - Chance of Damage(Lethal)
 (9) Ice Mistral's Torment - Chance for Cold Damage
 (11) Ice Mistral's Torment - Endurance/Slow
 (36) Ragnarok - Chance for Knockdown


Level 2:    Web Grenade    
 (A) Trap of the Hunter - Immobilize/Accuracy
 (40) Trap of the Hunter - Accuracy/Endurance
 (40) Trap of the Hunter - Endurance/Immobilize
 (42) Trap of the Hunter - Accuracy/Recharge
 (43) Trap of the Hunter - Accuracy/Immobilize/Recharge
 (43) Trap of the Hunter - Chance of Damage(Lethal)


Level 4:    Triage Beacon    
 (A) Preventive Medicine - Chance for +Absorb
 (5) Preventive Medicine - Heal/RechargeTime/Endurance
 (5) Preventive Medicine - Heal/RechargeTime
 (7) Preventive Medicine - Endurance/RechargeTime
 (7) Preventive Medicine - Heal/Endurance
 (47) Preventive Medicine - Heal


Level 6:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 8:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Acid Mortar    
 (A) Shield Breaker - Chance for Lethal Damage
 (11) Shield Breaker - Accuracy/Endurance/Recharge
 (23) Positron's Blast - Chance of Damage(Energy)
 (46) Achilles' Heel - Chance for Res Debuff
 (46) Touch of Lady Grey - Chance for Negative Damage
 (50) Annihilation - Chance for Res Debuff


Level 12:    Call Enforcer    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (13) Superior Command of the Mastermind - Damage/Endurance
 (13) Superior Command of the Mastermind - Accuracy/Damage
 (15) Blood Mandate - Accuracy/Damage/Endurance
 (15) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen


Level 14:    Kick    
 (A) Empty


Level 16:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (17) Steadfast Protection - Resistance/+Def 3%
 (43) Unbreakable Guard - +Max HP
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (45) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance


Level 18:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Shield Wall - Defense/Endurance
 (19) Shield Wall - Defense
 (23) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 20:    Force Field Generator    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Luck of the Gambler - Defense/Endurance
 (21) Luck of the Gambler - Defense


Level 22:    Poison Trap    
 (A) Lockdown - Chance for +2 Mag Hold
 (31) Gladiator's Net - Chance of Damage(Lethal)
 (34) Neuronic Shutdown - Chance of Damage(Psionic)
 (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (34) Unbreakable Constraint - Hold/Recharge
 (48) Unbreakable Constraint - Chance for Smashing Damage


Level 24:    Gang War    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (25) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (25) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (31) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (33) Edict of the Master - Defense Bonus
 (33) Call to Arms - Defense Bonus Aura for Pets


Level 26:    Call Bruiser    
 (A) Superior Mark of Supremacy - Damage
 (27) Superior Mark of Supremacy - Accuracy/Endurance
 (27) Superior Mark of Supremacy - Damage/Endurance
 (37) Superior Mark of Supremacy - Accuracy/Damage
 (37) Expedient Reinforcement - Resist Bonus Aura for Pets
 (37) Soulbound Allegiance - Damage/Endurance


Level 28:    Seeker Drones    
 (A) Superior Frozen Blast - Recharge/Chance for Immobilize
 (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (29) Superior Frozen Blast - Accuracy/Damage/Recharge
 (31) Superior Frozen Blast - Accuracy/Damage/Endurance
 (33) Superior Frozen Blast - Damage/Endurance
 (36) Superior Frozen Blast - Accuracy/Damage


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (46) Recharge Reduction IO


Level 32:    Burnout    
 (A) Recharge Reduction IO


Level 35:    Upgrade Equipment    
 (A) Endurance Reduction IO


Level 38:    Equip Thugs    
 (A) Endurance Reduction IO


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Luck of the Gambler - Defense
 (42) Luck of the Gambler - Defense/Endurance


Level 44:    Power Boost    
 (A) Empty


Level 47:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Scaling Resist Damage
 (48) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance


Level 49:    Tactics    
 (A) Endurance Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (17) Panacea - +Hit Points/Endurance


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (9) Performance Shifter - EndMod


Level 8:    Speed Phase    
Level 50:    Born In Battle    
Level 50:    Marshal    
Level 50:    Invader    
Level 50:    High Pain Threshold    
Level 12:    Enforcer    
Level 26:    Bruiser    
Level 26:    Bruiser's Fury    
Level 50:    Agility Core Paragon    
Level 1:    Punk    
Level 1:    Arsonist    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Meknomancer
To add mids build
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20 hours ago, Meknomancer said:

No idea about how the bu proc will work in gang war i'd assume it has a chance to fire off on you when you pop them but i'd want it elsewhere.

 

You're right about placing it elsewhere. Did some BU testing slotted in GW a couple years ago. It was disappointing. The Posse doesn't attack fast/frequently enough to put it to use. One will attack, activate BU, 5+ seconds pass by, BU deactivates, posse member attacks again with no BU buff. It had an average of 2 buffed attacks total per GW cast. Soulbound proc is much better in any of the other pets.

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