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High-End PvP Mind/Rad Dominator Build


M3z

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Hey guys,

 

Sharing my mind/rad pvp dominator build I use for 8v8 arena and zone pvp. Devastating blow and radiation siphon hit like a truck and your ranged attack of dominate->proton volley->xray beam is fast and does decent enough damage. Hibernate allows you to stay alive evade coordinated spikes. 1500+ HP (with accolades) allows you to survive in general as well as increasing the effectiveness of green insps. TK can set up slow snipes for more initial damage. This build also provides some basic KB protection (41) against most attacks (force bolt from bubblers is probably still gonna KB you). Overall this is a fun pvp build with a lot of versatility and one of the better dom pvp builds you can roll with.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Mind Control

Secondary Power Set: Radioactive Assault

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Concealment

Ancillary Pool: Leviathan Mastery

 

Hero Profile:

Level 1: Levitate

  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (13) Apocalypse - Accuracy/Recharge
  • (15) Apocalypse - Chance of Damage(Negative)
  • (15) Apocalypse - Damage/Recharge
  • (27) Apocalypse - Damage/Endurance
  • (27) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Neutrino Bolt

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (31) Gladiator's Javelin - Damage/Recharge
  • (34) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
  • (46) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (48) Gladiator's Javelin - Damage/Endurance/Recharge

Level 2: Dominate

  • (A) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (3) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (3) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (5) Apocalypse - Damage
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (7) Gladiator's Net - Chance of Damage(Lethal)

Level 4: X-Ray Beam

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (9) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (9) HamiO:Nucleolus Exposure
  • (11) Touch of Lady Grey - Chance for Negative Damage
  • (11) Shield Breaker - Chance for Lethal Damage

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 8: Super Speed

  • (A) HamiO:Microfilament Exposure
  • (31) HamiO:Microfilament Exposure
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Confuse

  • (A) Superior Dominating Grasp - RechargeTime/Fiery Orb
  • (29) Superior Dominating Grasp - Endurance/RechargeTime
  • (29) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized

Level 12: Telekinesis

  • (A) Endurance Reduction IO

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Karma - Knockback Protection
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Fusion

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (17) Adjusted Targeting - Recharge
  • (17) Adjusted Targeting - To Hit Buff
  • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (19) Adjusted Targeting - Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Recharge

Level 18: Super Jump

  • (A) HamiO:Microfilament Exposure
  • (37) HamiO:Microfilament Exposure
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 20: Radiation Siphon

  • (A) HamiO:Nucleolus Exposure
  • (21) Gladiator's Strike - Accuracy/Damage
  • (23) Gladiator's Strike - Chance for Smashing Damage
  • (23) Touch of the Nictus - Accuracy/Healing
  • (25) Touch of the Nictus - Chance for Negative Energy Damage
  • (25) Touch of Death - Chance of Damage(Negative)

Level 22: Acrobatics

  • (A) Knockback Distance IO

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 28: Assault

  • (A) Endurance Reduction IO

Level 30: Vengeance

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Karma - Knockback Protection

Level 32: Stealth

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Kismet - Accuracy +6%
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense/Endurance/Recharge

Level 35: Proton Volley

  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Gladiator's Javelin - Accuracy/Damage
  • (36) HamiO:Nucleolus Exposure
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (37) Shield Breaker - Chance for Lethal Damage
  • (37) Sting of the Manticore - Chance of Damage(Toxic)

Level 38: Devastating Blow

  • (A) HamiO:Nucleolus Exposure
  • (39) Gladiator's Strike - Accuracy/Damage
  • (39) Gladiator's Strike - Chance for Smashing Damage
  • (39) Hecatomb - Chance of Damage(Negative)
  • (40) Touch of Death - Chance of Damage(Negative)
  • (40) Mako's Bite - Chance of Damage(Lethal)

Level 41: Water Spout

  • (A) Touch of Lady Grey - Recharge/Endurance
  • (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

Level 44: Shark Skin

  • (A) Unbreakable Guard - +Max HP
  • (45) Gladiator's Armor - Resistance
  • (45) Gladiator's Armor - Resistance/Rech/End
  • (45) Gladiator's Armor - End/Resist
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Gladiator's Armor - Recharge/Endurance

Level 47: Summon Coralax

  • (A) Soulbound Allegiance - Damage/Recharge
  • (48) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (48) Soulbound Allegiance - Accuracy/Recharge

Level 49: Hibernate

  • (A) Doctored Wounds - Heal/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb
  • (40) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (42) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Accuracy

Level 50: Intuition Radial Paragon

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 0: Freedom Phalanx Reserve

Level 50: Assault Radial Embodiment

------------

 

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I recently posted on the PvP forums about build philosophy. 

 

What I see when looking at this build is an inclination towards boosting your HP, and slotting procs.

 

Are there other things you considered when building this?  My intent is to understand the thought process behind a PvP build, and what I should be prioritizing. 

Judgement Day - Soldier - Excelsior

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The general philosophy will depend upon build you have and what your primary use of it will be (8v8/1v1/zones etc).

 

But in general the idea is to 2acc/dam (just use a dam/acc IO from a random set and +5 it using enhancement boosters) and 4 damage proc slot your heavy hitting attacks. All other attacks you generally slot them to achieve set bonuses over proccing them out. Reason begin the current proc system favors slow animating attacks with longer recharges. Basically the slower animating/longer recharge an attack is, the higher chance it has of procs going off. So proccing out a tier 1 blast like flares is not going to as effective as proccing out blaze.

 

As far as set bonuses go you want to aim for capped hp(squishies its 1606, MMs dont get anywhere near this because their base is 808 though), accuracy (often times you slot attacks 2 acc/dam and 4 procs and that leaves you with 60% accuracy, this helps fill that gap and allows you to get closer to ED cap), +rech (good for many reasons, not as strong as it was pre-i13 though because of DR) and depending on the build +dam (this DRs in pvp so it's not good to sacrifice HP/rech/acc for dam). Once you get your main attack chain slotted for damage, everything else is just up for set bonuses.

 

AT IOs generally have the strongest set bonuses because you can catalyze them which increases their set bonuses pretty dramatically so they are often times optimal (scrapper/stalker AT IOs for instance are crazy good).

 

super jump/super speed/hasten/acrobatics (on squishy character with no mez protect toggle) are required for pvp. 3 slotted stamina with perf shifter +end proc is pretty standard as well.

 

Hope this helps.

 

edit: just saw Dan Petro's reply, yeah honestly just go with his advice lol he's the guy that helped me with a lot of my builds when I first came back.

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  • 2 months later

Thank you for posting this build!

 

I used it as a template to build a Mind/Martial, and I'm loving it. 

Only used it PvE so far, but it leveled really up to level 27 today. 

I'm also happy that it could be used for PvP when I eventually get around to it.

 

So much fun, could very well become my main. I'm thinking of trying with Energy Blast as well.

 

http://www.cohplanner.com/mids/download.php?uc=1549&c=720&a=1440&f=HEX&dc=78DA6594C94F137114C77FB394D20296B215646D0B856ED356BC892C021A224D9A703664A0139DA4B44DA718397A373168849B4B30062E269EDCFF0B8FC4C48B1A13D4A31E4C7D9DEFEB927402F9FCDE3AEFBDDF9BA6EFAC74BEBC767741489EE59C6E599B2B851D33AF970B25E7C6B669E4B70D414F7BC6DADB20DD8E9384B1BACBE672215F2E15725ADACC676B82BF615EB22C7D3757D6D27AA96CEAB99A2CDC9902056D140D23DB691FD70DBD68E66F7A6A42D62859B7CCA2D796D7F2B74DCBDC327366796F68B5686E6B8D37A47737D3BA55364A7B83545994FEE715C14FC521345988944B7426C07329661C3C9F64C628A8D725EE4F36C58615DB361601FD51301E63C6C184062E10248E9516555B272F302F836A4C6622A66D15DCA7F72A1CABD8EF55455B146C8F31E7C8AC2AC21D81ECD6C0005D8903B192A33A806ABFCC20D99C765115D97989E054C418D37F8A5A16298D0BF1B26B09758ECC33E7C02BE4D3011FD1E147EE01CADDC5B9BBFA25CCEA0F89A32E91E2DC0FA92F0FF7E53991ED7ABB1F339F803D4F99CFC0BE23D047F9BD5C97976B9E64464EE1B35CBD36D4E0E87D8379F4BD0507DE31DF83831F981F9994BF1FB1A23F8C9EBCA4F3B1CEC73DF5926E88FB1C7A8EBE22C7CC17600FF90C73DC30CFA78F74A37C2FA39C2B6ECF47155D641B87BF3ACEB6897F98DDC475ECC4C455DEBB35F0806619E05906784782BC1B41DE8DE0B1B0E5C97D6280F809F221C54E71EC14FB868E600B714CE814B9A6BF303F83D5159D41AC32F355B2EB0F7F0313DF993FC07BE41BE5FB88FE457C2CC14C325360EA0273165C2268BC63DA6BE47B44752759977C25D97E236AFD1BA53F7AAA8DF2A757A9445AACC9164DAA4533DBA2B9D8A2596FD628D8BF8C5AFFE68514C51C5DDDF56FB972E6263BEF8514C75EFC6AE824E90C773BED077F36FBCFC0FF7743274B87D8B7F003E601FF9EF8083C811B6EBB42FBAC379DB79ACE99A6F349A011FB1FC69FF024

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  • 2 months later

many interesting similarities, this was my take on a similar theme: Grav/Radiation

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Radioactive Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lift -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/EndRdx(13), Apc-Dam%(15), ExpStr-Acc/KB(21), ExpStr-Dam%(21)
Level 1: Neutrino Bolt -- TchofLadG-DefDeb(A), TchofLadG-%Dam(48)
Level 2: Gravity Distortion -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(3), GldJvl-Dam%(3), GldNet-Dam%(9), UnbCns-Dam%(11), GhsWdwEmb-Dam%(11)
Level 4: X-Ray Beam -- HO:Nucle(A), GldJvl-Acc/Dmg(5), GldJvl-Dam%(5), ShlBrk-%Dam(7), TchofLadG-%Dam(7), AchHee-ResDeb%(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Super Speed -- Clr-EndRdx(A), Clr-RunSpd(17), Clr-Stlth(19), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-ResKB(25)
Level 10: Stealth -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), ShlWal-ResDam/Re TP(29), Rct-ResDam%(29), Krm-ResKB(31), Rct-Def/EndRdx(31)
Level 12: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 14: Dimension Shift -- SprDmnGrs-EndRdx/Rchg(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprDmnGrs-Rchg/Fiery Orb(37)
Level 16: Fusion -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(46)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 20: Super Jump -- HO:Micro(A), HO:Micro(23), BlsoftheZ-ResKB(33)
Level 22: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--Rchg/EndRdx(50), RctRtc-Pcptn(50)
Level 24: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 26: Wormhole -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(33)
Level 30: Phase Shift -- RechRdx-I(A), RechRdx-I(31)
Level 32: Singularity -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(34), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(42), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42)
Level 35: Proton Volley -- HO:Nucle(A), GldJvl-Acc/Dmg(36), GldJvl-Dam%(36), ShlBrk-%Dam(36), TchofLadG-%Dam(37), StnoftheM-Dam%(37)
Level 38: Devastating Blow -- GldStr-Acc/Dmg/End/Rech(A), GldStr-Acc/Dmg(39), GldStr-%Dam(39), Hct-Dam%(39), TchofDth-Dam%(40), Mk'Bit-Dam%(40)
Level 41: Water Spout -- TchofLadG-%Dam(A), TchofLadG-Rchg/EndRdx(50)
Level 44: Shark Skin -- GldArm-End/Res(A), GldArm-Res/Rech/End(45), GldArm-ResDam(45), StdPrt-ResKB(45), UnbGrd-Max HP%(46)
Level 47: Summon Coralax -- SlbAll-Dmg(A), SlbAll-Dmg/EndRdx(48), SlbAll-Build%(48)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(43), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43), PrfShf-EndMod/Acc(46)
Level 50: Intuition Radial Paragon 
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
------------

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