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Changes/Buffs for the other Mastermind Primaries


Lancek

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On 1/5/2023 at 7:35 PM, Lancek said:

What changes would you like to see for Beast/Demons/Thugs?

For beasts. Pet buffs only in combat. Other than that, its a misunderstood primary imo. 1 minute buff  w/ 200% recharge cycles with nature and raven spam are key to this build. Much like demons, one has to get involved with their pets with aggressive play.

 

I have all three that you mention. Thug aoe is underwhelming compared to popular belief and as for demons...demons cone aoes are great with Time but Beast/Nature you are in control as by position regarding cone aoes. Is why I give beast/nature the advantage. I am not a proc  builder due to being a big recharge and balance fan.

Edited by josewales
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Thugs and Demons are still top tier primaries. I don't think a lot needs to be done. I would like to see one of their upgrades include pet +movement speed. The second Thugs upgrade to be able to slot +def and +tohit IOs. Second Demon upgrade to be able to slot +damage res and heal IOs. Also a unique volume reducing IO to shut them up. Ha!

 

I would like Hell on Earth to be able to spit out all Hellfire at the same time. I don't even really notice them until they poop out 6 or more after a minute of time has passed.

 

Beasts upgrades to be able to slot +def IOs; second to be able to slot +heal IOs. I would like the Beast pets to get a pounce power similar to Savage Leap, to help make up for little/no range attacks. Get rid of Fortify Pack and create a new T7. Maybe like a Wolf Pack power where more wolves appear. But that's probably too similar to Gang War, HoE or Soul Extraction. 

 

Maybe the Beast T7 should apply a buff to all Beast pets, that max stacks Pack Mentality, and apply several mez and debuffs to all their attacks. Fear, immobilize, slow, stun, confuse, KD, -def, -tohit, -dam, and -dam res. It would make them the epitome of control-type pets. Which might be a bad thing. I don't know, I haven't put much thought into it.

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Demons can get their slottable Resist moved to the first upgrade, slottable healing to second upgrade

Add another attack to the demonlings, perf ranged

 

Beasts really need AoE damage somehow.  [Thrash about] or something to the wolves

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Fear and/or KD make the most sense to me for control effects for Beasts, since being attacked by wolves and lions is scary and they're big enough to tackle a person.  Slow could work, too, as the aftermath of a leg injury, and maybe Stun like if they surprised-pounced on you and smacked you in the head or something.  Not sure about debuffs, but -tohit seems to go with Fear most of the time.  -Def would work for similar reasons to Slow; after being injured, you can't dodge as well.  Also, possibly, because most enemies aren't used to fighting animals so they're not sure how to anticipate their attacks, making them harder to dodge.

 

Just my 2 inf.

Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! 

 

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Like I said. Beasts are misunderstood. Spamming ravens w/ 105 avg. damage with high recharge is key. Expecting the pets to do all the work is the wrong mindset. Macro your two attacks with pet focus  to nearest target (preferably boss or lieutenant for hawk) with cone positioning and along with nature's three buffs...this build is a pure beast! Entanglement with mag+2 proc keeps mobs in a nice package with a little two stepping to get optimal arc.. Basically fight as a unit, where your pets are always in front of you for supremacy and entanglement that also acts as a defense for them. I went through alot of tweaks to optimize my build. 4/8 54's I can comfortably mow down now with the odd rebuff in fight depending on more than one mobs getting aggro'd. There are other keys to the beast/nature build also. ie. Having S/L resist close to capped at 75% in case you are in need another round of 1 minute buffs while solo farming. There is a reason why the 20% damage pack mentality is brief....to encourage this playstyle. Mine is almost always at 10 once brawl breaks out.

 

Again, my only complaint is the pets spam their buffs out of combat.  But hey if MM min/max junkies want to keep beast/nature as a little secret, for got it.

Edited by josewales
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2 hours ago, josewales said:

Like I said. Beasts are misunderstood. Spamming ravens w/ 105 avg. damage with high recharge is key. Expecting the pets to do all the work is the wrong mindset. Macro your two attacks with pet focus  to nearest target (preferably boss or lieutenant for hawk) with cone positioning and along with nature's three buffs...this build is a pure beast! Entanglement with mag+2 proc keeps mobs in a nice package with a little two stepping to get optimal arc.. Basically fight as a unit, where your pets are always in front of you for supremacy and entanglement that also acts as a defense for them. I went through alot of tweaks to optimize my build. 4/8 54's I can comfortably mow down now with the odd rebuff in fight depending on more than one mobs getting aggro'd. There are other keys to the beast/nature build also. ie. Having S/L resist close to capped at 75% in case you are in need another round of 1 minute buffs while solo farming. There is a reason why the 20% damage pack mentality is brief....to encourage this playstyle. Mine is almost always at 10 once brawl breaks out.

 

Again, my only complaint is the pets spam their buffs out of combat.  But hey if MM min/max junkies want to keep beast/nature as a little secret, for got it.

mind posting your build?

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Another option if you play aggressively/stupidly (as i do) and just want to be first into the mob so the pets dont take the hits. Old build but it still works, i usually run call hawk on auto to build stacks for fortify pack and to proc the ff+rech for hasten and overgrowth. Power boost before i jump in. 11 points kb is just scraping the barrel but seems to be enough. Looking at it now it could use some work but its been 2 years since i played it:

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BEASTS NATURE CAPPED: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Summon Wolves    
 (A) Superior Mark of Supremacy - Damage
 (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (7) Superior Mark of Supremacy - Accuracy/Damage
 (7) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (9) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (9) Edict of the Master - Defense Bonus


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Call Hawk    
 (A) Force Feedback - Chance for +Recharge
 (40) Superior Winter's Bite - Accuracy/Damage
 (45) Superior Winter's Bite - Damage/RechargeTime
 (46) Superior Winter's Bite - Accuracy/Damage/Endurance
 (46) Superior Winter's Bite - Accuracy/Damage/Recharge
 (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 4:    Regrowth    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (11) Numina's Convalesence - Heal
 (11) Numina's Convalesence - Endurance/Recharge
 (37) Numina's Convalesence - Heal/Recharge
 (39) Numina's Convalesence - Heal/Endurance/Recharge
 (39) Numina's Convalesence - Heal/Endurance


Level 6:    Train Beasts    
 (A) Endurance Reduction IO


Level 8:    Wild Growth    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (40) Unbreakable Guard - +Max HP
 (40) Unbreakable Guard - Endurance/RechargeTime
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 10:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (45) Dampened Spirits - To Hit Debuff/Endurance


Level 12:    Summon Lions    
 (A) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (13) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (13) Superior Mark of Supremacy - Damage/Endurance
 (15) Superior Mark of Supremacy - Accuracy/Endurance
 (34) Call to Arms - Defense Bonus Aura for Pets
 (37) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 16:    Lifegiving Spores    
 (A) Performance Shifter - Chance for +End
 (17) Panacea - +Hit Points/Endurance
 (17) Panacea - Heal


Level 18:    Fortify Pack    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Luck of the Gambler - Defense/Recharge
 (19) Luck of the Gambler - Defense
 (21) Luck of the Gambler - Defense/Endurance/Recharge
 (21) Miracle - Heal/Recharge
 (23) Miracle - Heal/Endurance/Recharge


Level 20:    Wild Bastion    
 (A) Doctored Wounds - Heal/Endurance
 (33) Doctored Wounds - Heal
 (33) Doctored Wounds - Heal/Endurance/Recharge
 (34) Doctored Wounds - Heal/Recharge
 (34) Doctored Wounds - Recharge


Level 22:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (23) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 24:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Kismet - Accuracy +6%
 (25) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Karma - Knockback Protection


Level 26:    Summon Dire Wolf    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (27) Superior Command of the Mastermind - Damage/Endurance
 (27) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (29) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (29) Touch of Lady Grey - Chance for Negative Damage
 (33) Sovereign Right - Resistance Bonus


Level 28:    Kick    
 (A) Empty


Level 30:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (31) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Gladiator's Armor - End/Resist
 (31) Gladiator's Armor - Resistance/Rech/End


Level 32:    Tame Beasts    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Superior Entomb - Recharge/Chance for +Absorb
 (36) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (36) Superior Entomb - Accuracy/Hold
 (36) Superior Entomb - Endurance/Recharge
 (37) Superior Entomb - Accuracy/Hold/Endurance


Level 38:    Overgrowth    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (42) Red Fortune - Defense/Recharge
 (42) Red Fortune - Endurance/Recharge
 (42) Red Fortune - Defense
 (43) Red Fortune - Defense/Endurance/Recharge
 (43) Red Fortune - Endurance


Level 44:    Power Boost    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Defense/Endurance
 (47) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance/RechargeTime


Level 49:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Reactive Defenses - Scaling Resist Damage
 (49) Reactive Defenses - Defense/Endurance
 (50) Reactive Defenses - Defense/Endurance/RechargeTime


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (3) Synapse's Shock - EndMod/Increased Run Speed
 (5) Synapse's Shock - EndMod


Level 1:    Alpha Howler Wolf    
Level 1:    Howler Wolf    
Level 26:    Dire Wolf    
Level 12:    Lioness    
Level 1:    Pack Mentality    
Level 22:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

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14 minutes ago, Meknomancer said:

Another option if you play aggressively/stupidly (as i do) and just want to be first into the mob so the pets dont take the hits. Old build but it still works, i usually run call hawk on auto to build stacks for fortify pack and to proc the ff+rech for hasten and overgrowth. Power boost before i jump in. 11 points kb is just scraping the barrel but seems to be enough. Looking at it now it could use some work but its been 2 years since i played it:

 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BEASTS NATURE CAPPED: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Summon Wolves    
 (A) Superior Mark of Supremacy - Damage
 (5) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (7) Superior Mark of Supremacy - Accuracy/Damage
 (7) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (9) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (9) Edict of the Master - Defense Bonus


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Call Hawk    
 (A) Force Feedback - Chance for +Recharge
 (40) Superior Winter's Bite - Accuracy/Damage
 (45) Superior Winter's Bite - Damage/RechargeTime
 (46) Superior Winter's Bite - Accuracy/Damage/Endurance
 (46) Superior Winter's Bite - Accuracy/Damage/Recharge
 (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 4:    Regrowth    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (11) Numina's Convalesence - Heal
 (11) Numina's Convalesence - Endurance/Recharge
 (37) Numina's Convalesence - Heal/Recharge
 (39) Numina's Convalesence - Heal/Endurance/Recharge
 (39) Numina's Convalesence - Heal/Endurance


Level 6:    Train Beasts    
 (A) Endurance Reduction IO


Level 8:    Wild Growth    
 (A) Unbreakable Guard - RechargeTime/Resistance
 (40) Unbreakable Guard - +Max HP
 (40) Unbreakable Guard - Endurance/RechargeTime
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 10:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (45) Dampened Spirits - To Hit Debuff/Endurance


Level 12:    Summon Lions    
 (A) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (13) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (13) Superior Mark of Supremacy - Damage/Endurance
 (15) Superior Mark of Supremacy - Accuracy/Endurance
 (34) Call to Arms - Defense Bonus Aura for Pets
 (37) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 14:    Hasten    
 (A) Recharge Reduction IO
 (15) Recharge Reduction IO


Level 16:    Lifegiving Spores    
 (A) Performance Shifter - Chance for +End
 (17) Panacea - +Hit Points/Endurance
 (17) Panacea - Heal


Level 18:    Fortify Pack    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Luck of the Gambler - Defense/Recharge
 (19) Luck of the Gambler - Defense
 (21) Luck of the Gambler - Defense/Endurance/Recharge
 (21) Miracle - Heal/Recharge
 (23) Miracle - Heal/Endurance/Recharge


Level 20:    Wild Bastion    
 (A) Doctored Wounds - Heal/Endurance
 (33) Doctored Wounds - Heal
 (33) Doctored Wounds - Heal/Endurance/Recharge
 (34) Doctored Wounds - Heal/Recharge
 (34) Doctored Wounds - Recharge


Level 22:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (23) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 24:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Kismet - Accuracy +6%
 (25) Shield Wall - +Res (Teleportation), +5% Res (All)
 (48) Karma - Knockback Protection


Level 26:    Summon Dire Wolf    
 (A) Superior Command of the Mastermind - Accuracy/Damage
 (27) Superior Command of the Mastermind - Damage/Endurance
 (27) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (29) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (29) Touch of Lady Grey - Chance for Negative Damage
 (33) Sovereign Right - Resistance Bonus


Level 28:    Kick    
 (A) Empty


Level 30:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (31) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Gladiator's Armor - End/Resist
 (31) Gladiator's Armor - Resistance/Rech/End


Level 32:    Tame Beasts    
 (A) Endurance Reduction IO


Level 35:    Entangling Aura    
 (A) Superior Entomb - Recharge/Chance for +Absorb
 (36) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (36) Superior Entomb - Accuracy/Hold
 (36) Superior Entomb - Endurance/Recharge
 (37) Superior Entomb - Accuracy/Hold/Endurance


Level 38:    Overgrowth    
 (A) Recharge Reduction IO
 (39) Recharge Reduction IO


Level 41:    Scorpion Shield    
 (A) Red Fortune - Defense/Endurance
 (42) Red Fortune - Defense/Recharge
 (42) Red Fortune - Endurance/Recharge
 (42) Red Fortune - Defense
 (43) Red Fortune - Defense/Endurance/Recharge
 (43) Red Fortune - Endurance


Level 44:    Power Boost    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 47:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Reactive Defenses - Defense/Endurance
 (47) Reactive Defenses - Defense
 (48) Reactive Defenses - Defense/Endurance/RechargeTime


Level 49:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Reactive Defenses - Scaling Resist Damage
 (49) Reactive Defenses - Defense/Endurance
 (50) Reactive Defenses - Defense/Endurance/RechargeTime


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (3) Synapse's Shock - EndMod/Increased Run Speed
 (5) Synapse's Shock - EndMod


Level 1:    Alpha Howler Wolf    
Level 1:    Howler Wolf    
Level 26:    Dire Wolf    
Level 12:    Lioness    
Level 1:    Pack Mentality    
Level 22:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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No entanglement? I tried without it to get patron pbaoe in build. Ya its rough without it.

Edited by josewales
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entangling aura? its in there. I am curious why you put the glad unique in build and put it in wild growth. It gives you 3% defence. So does the steadfast but if that was in wild growth you'd have both the 3% def and the res buff for pets while the glad unique only affects you. Seems a bit strange if your not chasing any def.

Edited by Meknomancer
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Oh I missed the entanglement while skimming. I also missed knowing about the yellow steadfast def all along. TY! Yup I just swamped it. AS for chasing def...I did at the start realizing 1 minute buff recharges was a priority and focused on set recharge bonuses while able to get 75% S/L resist and stat balance.  I don't mind eating purples to bump my M/R def from around 25% when needed.

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On 1/5/2023 at 9:35 PM, Lancek said:

What changes would you like to see for Beast/Demons/Thugs?

For Beasts, maybe remove the lockout on pack mentality when using Fortify Pack.

 

For Thugs, maybe allow the MM themselves to benefit from the Enforcers' leadership abilities.

 

For Demons, maybe tweak the shorter range whip attacks to be more effective or useful, (more or other debuffs, perhaps).

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