smnolimits43 Posted January 7 Share Posted January 7 Ok i now have 2 lvl 50 MMs. The first was Lady Grams: a Ninja/Empathy MM. The second was Kryz Kringle: a Bots/Time MM. For my next MM, i was thinking Bots, but what secondary would fit a Autobot concept ??? Link to comment Share on other sites More sharing options...
Meknomancer Posted January 7 Share Posted January 7 Force Fields/Elec/Time/Traps seem like they'd fit most. Link to comment Share on other sites More sharing options...
Neiska Posted January 8 Share Posted January 8 I think the more important question is - Autobot or Decepticon? For Autobot - Forcefields, Time, Electric, Empathy, Thermal, Kinetics all fit thematically. For Decepticon - Dark, Time, Electric, Cold, Pain, Traps, Radiation. Even Sonic can work if you count Soundwave. I can't visualize Storm, Nature, Poison, or Trick Arrow really fitting the "Transformers" theme. But that's just my opinion. 1 Link to comment Share on other sites More sharing options...
smnolimits42 Posted January 11 Share Posted January 11 Autobot of course 🙂 I was thinking sound blaster. Link to comment Share on other sites More sharing options...
Arbegla Posted January 11 Share Posted January 11 I put my vote in for /traps, as all the gadgets can get personalized named, even the Seeker Drones. 1 Link to comment Share on other sites More sharing options...
smnolimits43 Posted January 14 Author Share Posted January 14 which powers of Traps are keepers ?? Link to comment Share on other sites More sharing options...
StrikerFox Posted January 14 Share Posted January 14 8 hours ago, smnolimits43 said: which powers of Traps are keepers ?? Imo, the must have Trap powers are Mortar, Beacon and FFG. Nice to haves are Poison, Caltrops, Seeker and Trip Mine. Web Grenade and Time Bomb aren't worth the power pick. Link to comment Share on other sites More sharing options...
smnolimits43 Posted January 15 Author Share Posted January 15 thanks for getting back to me Link to comment Share on other sites More sharing options...
Tacheyon Posted January 15 Share Posted January 15 On 1/14/2023 at 8:31 AM, StrikerFox said: Imo, the must have Trap powers are Mortar, Beacon and FFG. Nice to haves are Poison, Caltrops, Seeker and Trip Mine. Web Grenade and Time Bomb aren't worth the power pick. Seekers are a keeper for me as they are great opening at taking an Alpha. Poison Trap (Traps version) is the strongest -regen debuff in the game so that is also a must (to me). Now that you can take the 2nd power in your Secondary at lv 1 Web is skippable. And never take Time Bomb...at least with Ranged pets. Sometimes I take it on the Thugs to use on my Brusier but that's a case by case situation. Link to comment Share on other sites More sharing options...
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