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Cold Domination / Electric Build for comments?


Hobbes

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First Defender since live, not sure if I'm missing any tips or tricks.  Not going to solo with this one often, if ever.  Any recommendations?

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

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Auger: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Electrical Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Ice Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Steadfast Protection - Knockback Protection
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Unbreakable Guard - +Max HP

Level 1: Lightning Bolt

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (7) Superior Defender's Bastion - Damage/Recharge
  • (9) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Infrigidate

  • (A) Defense Debuff IO

Level 4: Ball Lightning

  • (A) Ragnarok - Chance for Knockdown
  • (15) Ragnarok - Damage/Endurance
  • (15) Ragnarok - Damage/Recharge
  • (17) Ragnarok - Damage/Recharge/Accuracy
  • (17) Ragnarok - Recharge/Accuracy
  • (19) Bombardment - Chance for Fire Damage

Level 6: Glacial Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Reactive Defenses - Scaling Resist Damage
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Reactive Defenses - Defense
  • (50) Luck of the Gambler - Defense

Level 8: Frostwork

  • (A) Miracle - Heal/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (48) Preventive Medicine - Heal/RechargeTime

Level 10: Short Circuit

  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Avalanche - Recharge/Chance for Knockdown
  • (23) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Accuracy/Damage/Endurance
  • (25) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Recharge

Level 12: Arctic Fog

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance
  • (31) Aegis - Resistance/Recharge

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 16: Charge Up

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 18: Benumb

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (34) Accuracy IO

Level 20: Tactics

  • (A) Endurance Reduction IO

Level 22: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Accuracy/Interrupt/Range
  • (34) Sting of the Manticore - Damage/Endurance
  • (36) Apocalypse - Chance of Damage(Negative)
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Sting of the Manticore - Chance of Damage(Toxic)

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Sleet

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (37) Touch of Lady Grey - Defense Debuff/Recharge
  • (37) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 30: Kick

  • (A) Empty

Level 32: Heat Loss

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Synapse's Shock - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Recharge
  • (40) Preemptive Optimization - EndMod/Accuracy/Endurance

Level 35: Power Sink

  • (A) Preemptive Optimization - EndMod/Recharge
  • (40) Synapse's Shock - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Endurance Reduction IO
  • (50) Power Transfer - Chance to Heal Self

Level 38: Thunderous Blast

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (43) Superior Frozen Blast - Damage/Endurance
  • (43) Bombardment - Chance for Fire Damage
  • (43) Annihilation - Chance for Res Debuff
  • (45) Javelin Volley - Chance of Damage(Lethal)

Level 41: Charged Armor

  • (A) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Psionic/Status Resistance

Level 44: Tough

  • (A) Aegis - Resistance
  • (46) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Endurance/Recharge

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance


Level 2: Rest

 

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hey, great combo to choose, a real powerhouse. some thoughts below if helpful:

 

- if you’re going for a team build, don’t waste your slots and power picks on tough/weave, it just isn’t needed on a team oriented defender/alt

- add an extra slot into charge up and have the gaussian chance for build up, it procs near enough every time

- add more slots into infrigidate, it’ll need a high level of accuracy for tough targets before you get sleet 

- swap out one of the leadership powers for veng and take it as low as possible, it’s great on low lvl TFs

- lvl 26 and lvl 32 powers can now be taken at lvl 22 and 26 respectively, see if you can incorporate this into your power level selection

- in sleet put the chance for -res defence debuff proc

- slot short circuit for end mod, power transfer is a good one as it has end mod and damage

- pick up power boost in your mastery, it boosts near enough every power in your primary and secondary

- i’d also get rid of combat jumping for teleport target, bring corpses to you and veng from them

- if there are powers available after scrapping the fighting pool, pick up spirit ward and slot it for 2 absorb. it’s a nice one to toughen up the lead tank slightly

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  • Re-shuffle the enhancements between Ice Shield and Glacial Shield. You're underslotted for +def in Ice and overslotted in Glacial.
  • Add another Sting of the Manticore slot in Zapp for the 7.5% recharge bonus.
  • You only slotted the Vigilant Assault proc (and Sleet isn't a great place to put it since it's a 5 PPM proc). Not sure where you should slot them, but 3-slotting this set in 2 powers will give you 2x 10% recharge bonuses.
  • Power Sink doesn't need more than 2-3 slots. Also, the Power Transfer +heal proc needs to be slotted in an active power, so move to Stamina.

 

6 hours ago, MoonSheep said:

pick up power boost in your mastery, it boosts near enough every power in your primary and secondary

Power Boost doesn't boost Ice Shield, Glacial Shield, Arctic Fog, Benumb, or any -res, -dmg or -rchg in any other power. About the only things it boosts for Cold is Frostwork's +hp, Infrigidate and Sleet's -def, and Heat Loss's +/- end. 

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Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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7 minutes ago, Uun said:

 

Power Boost doesn't boost Ice Shield, Glacial Shield, Arctic Fog, Benumb, or any -res, -dmg or -rchg in any other power. About the only things it boosts for Cold is Frostwork's +hp, Infrigidate and Sleet's -def, and Heat Loss's +/- end. 

 

power boost is amazing for short circuit / ball lightning combo and does wonders for vengeance, worth it just for that alone!

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Thanks all!  Lifelong scrapper player so skipping the fighting pool feels very wrong but I'll give it a whirl. This character will have a consistent team to play with and through 15 levels we've only had a couple of faceplants (mostly mine when I play too aggressive) so I'm going to skip on the Vengeance.  But Victory Rush could be dropped to add it for a more PUGtastic build.

 

And agreed on the Power Boost/Electric Blast combo, I have a friend that plays that regularly.  Would swap out Electric Mastery pics if this were a PUGging build, but the other Defender in the regular team is also /Electric.  Two Short Circuits should pretty well clear out most mobs blue bars.

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Auger: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Electrical Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Leaping
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Ice Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Steadfast Protection - Knockback Protection
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (5) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Luck of the Gambler - Defense/Endurance

Level 1: Lightning Bolt

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (7) Superior Defender's Bastion - Damage/Recharge
  • (9) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Infrigidate

  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (48) Achilles' Heel - Chance for Res Debuff
  • (48) Shield Breaker - Accuracy/Defense Debuff

Level 4: Ball Lightning

  • (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (15) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (15) Superior Vigilant Assault - Damage/RechargeTime
  • (17) Overwhelming Force - Accuracy/Damage/Endurance
  • (17) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (19) Bombardment - Chance for Fire Damage

Level 6: Glacial Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Reactive Defenses - Scaling Resist Damage
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (21) Reactive Defenses - Defense
  • (50) Unbreakable Guard - +Max HP
  • (50) Luck of the Gambler - Defense

Level 8: Frostwork

  • (A) Miracle - Heal/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (48) Preventive Medicine - Heal/RechargeTime

Level 10: Short Circuit

  • (A) Power Transfer - EndMod
  • (23) Power Transfer - Damage/Recharge
  • (23) Power Transfer - Damage/EndMod
  • (25) Power Transfer - Damage/Accuracy/Endurance
  • (25) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (27) Power Transfer - Chance to Heal Self

Level 12: Arctic Fog

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance
  • (31) Aegis - Resistance/Recharge

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 16: Charge Up

  • (A) Recharge Reduction IO
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Benumb

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (34) Accuracy IO

Level 20: Tactics

  • (A) Endurance Reduction IO

Level 22: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Accuracy/Interrupt/Range
  • (34) Sting of the Manticore - Damage/Endurance
  • (36) Apocalypse - Chance of Damage(Negative)
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Sting of the Manticore - Chance of Damage(Toxic)

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Sleet

  • (A) Annihilation - Chance for Res Debuff
  • (37) Touch of Lady Grey - Defense Debuff/Recharge
  • (37) Touch of Lady Grey - Defense Debuff/Recharge/Endurance

Level 28: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 30: Victory Rush

  • (A) Endurance Modification IO

Level 32: Heat Loss

  • (A) Preemptive Optimization - EndMod/Endurance/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Synapse's Shock - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Recharge
  • (40) Preemptive Optimization - EndMod/Accuracy/Endurance

Level 35: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (40) Superior Avalanche - Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Sudden Acceleration - Knockback to Knockdown

Level 38: Thunderous Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (42) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (43) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (43) Bombardment - Chance for Fire Damage
  • (43) Annihilation - Chance for Res Debuff
  • (45) Javelin Volley - Chance of Damage(Lethal)

Level 41: Charged Armor

  • (A) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge

Level 44: Power Sink

  • (A) Preemptive Optimization - EndMod/Recharge
  • (46) Preemptive Optimization - EndMod/Endurance/Recharge
  • (46) Performance Shifter - EndMod/Recharge

Level 47: Experimental Injection

  • (A) Recharge Reduction IO

Level 49: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance


Level 1: Brawl

 

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looking good

 

sleet can also take the achilles heel -res buff for even more -res

 

vengeance is a good LOTG +rech mule, giving you an extra +7.5 rech. with heat loss your teams won’t be wanting for end. also bear in mind you can ‘accidentally’ cast a blind eye if someone is dying and then.. oh no, a death.. time for veng 😇 thoughts and prayers. 

 

you may want to drop tactics or you’ll have quite a lot of toggles running

 

have you got the ‘standard’ +end and absorb procs in health/stamina?

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Heat Loss, Victory Rush, and Power Sink for End Management tools, but mid levels will probably be a lot of selective toggle running until those get slotted right.  2 Slotted Stamina and Health with the standard health and endurance procs.  At this point slot shuffling is just moving bonuses from column A to column B, I'll play a bit and see what works best.  At 5 LoTGs, Hasten is 14 seconds away from Perma, which is close enough for government work. 

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Re: fighting pool, the forumites telling you to skip it are wrong. As a cold fender, you are going to be less-protected than the members of your team who benefit from your shields. Right now, you can protect your team, but your team cannot effectively protect you in return. Poor defenses also reduces the effectiveness of your team support powers, because you must wait for armored AT's to engage before deploying debuffs, so your -res powers are only deployed after all the strongest attacks have gone out. A well-built fender can initiate before other AT's, ensuring that their debuffs amplify the entire alpha strike, resulting in superior team support capacity.

 

Tough and weave are highly beneficial on a team-oriented build, so your scrapper instincts are correct.

 

41 minutes ago, Hobbes said:

Heat Loss, Victory Rush, and Power Sink for End Management tools

 

You're going to change your mind once you use heatloss for the first time at level 26. (Yes, I said 26. See the most recent patch notes.) It provides so much end that all else is unecessary.

 

Rather than fiddling with slots in power sink, you are better served attaining perma-heatloss and perma-hasten (they both require approximately the same amount of rech) to further increase your team support powers. Remember that power sink does not affect teammates, but heat loss does.

 

46 minutes ago, Hobbes said:

At 5 LoTGs, Hasten is 14 seconds away from Perma, which is close enough for government work. 

 

Lol. Remember that hasten shortens its own recharge. The recharge time displayed in mids is accurate only if hasten is active for the entire duration. If it is not, then its recharge time will be much longer than displayed, which has a multiplicative effect on your downtime of heatloss and other critical powers.

 

However, there is an easy fix for this. I see there is no alpha slot in your build. Agility alpha and boosting both IO's in hasten to +5 would shorten its rech to 123s. That's still not permanent, but it will be a significant improvement from what you have now. It will also boost the rech of your sleet which is currently very lacking (sleet should have a recharge as close to 15s as possible to doublestack it).

 

The def bonus from agility will also allow you to trim some slots from your defense powers and reassign them to gaining rech set bonuses.

 

13 hours ago, Hobbes said:

Level 2: Infrigidate

  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (48) Achilles' Heel - Chance for Res Debuff
  • (48) Shield Breaker - Accuracy/Defense Debuff

 

You do not need more -def from infrigidate, since you should already be doublestacking sleet which provides a large amount of -def.

 

However, there is a use for this power. Right now, you don't have a complete ST attack chain. Proccing out infrigidate with 5x damage procs 1x achilles heel will provide a respectable attack that does -def and -res as a bonus. That would be exactly the kind of support your team needs when a hostless nictus pops up on a HM ITF.

 

12 hours ago, Hobbes said:

Level 47: Experimental Injection

  • (A) Recharge Reduction IO

 

Speaking as someone who does actually have this power, and has attempted to use it, this power is not practical. The buff itself could be fine (though the recovery is redundant with your heatloss). However, it has a very short range of only 10ft. Even aid other has a 25ft range. It is annoying to use this power on allies, especially since player characters move unpredictably even when out of combat, unlike NPC's.

 

I know what you're thinking. You're thinking, "I'm a team support defender. I need to take every power that provides a benefit to the team." That's the same mistake that, say, tankers make when they think "I'm a tanker, I tank. I need to sacrifice everything to turtle up as hard as possible!" Or "I'm a blaster, I blast. I should abandon all defense and get as much damage as possible!" Or "I'm an empath. I heal! I need all the heals! (takes field medic)"

 

You should take a more holistic view and recognize that in CoH, 80% of 2 things is far more powerful than 100% of one and 0% of the other. Increasing your recharge, damage, and defenses will indirectly make you a better defender than one that blindly goes all-out on the support aspect. You're better off dropping this for fighting, or taking a movement power in its place that will allow you to easily keep pace with the team and maintain a high team support capacity.

 

10 hours ago, MoonSheep said:

have you got the ‘standard’ +end and absorb procs in health/stamina?

 

I know mids' forum output doesn't display inherent powers. However, there is a datachunk provided. I'm sure you could have at least taken the effort to load the build and see for yourself.

 

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