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Tankers and -ToHit


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11 hours ago, twozerofoxtrot said:

 

 

Unless you're pvping that Acc in Taunt is unnecessary. It's autohit in pve.

 

You'd be better served with a Taunt Duration IO or a Range IO.

 

LOL, I have had taunt wrong all along, I wondered why it seems never to miss despite having accuracy in mids. I guess I might as well make it a proc, taunt duration or range. Thanks

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  • 2 weeks later
On 2/2/2023 at 1:56 AM, twozerofoxtrot said:

Unless you're pvping that Acc in Taunt is unnecessary. It's autohit in pve.

 

You'd be better served with a Taunt Duration IO or a Range IO.

 

On 2/2/2023 at 11:30 AM, PLVRIZR said:

 

I *always* one-slot taunt with the Perfect Zinger psi-damage proc 😆

 

IIRC, the %damage/%effect procs do rely on a To-Hit check, in addition to the %proc check. I cannot recall if the lost-to-time poster of that tidbit qualified if it was slotted ToHit rolls from the power itself, or using global ToHit/Accuracy. If the latter, Enhacement set bonuses and other power toggles would mitigate the need for slotting Accuracy.

 

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3 hours ago, tidge said:

IIRC, the %damage/%effect procs do rely on a To-Hit check, in addition to the %proc check. I cannot recall if the lost-to-time poster of that tidbit qualified if it was slotted ToHit rolls from the power itself, or using global ToHit/Accuracy. If the latter, Enhacement set bonuses and other power toggles would mitigate the need for slotting Accuracy.

 

Between the hit check and the low proc chance, it doesn't seem worth it.  But it's free damage, I suppose.  I like having Taunt available whenever I need it, so I fill the default slot with a +5 common recharge usually.

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