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Posted

So I've been working on building up a couple of crabbermind builds.

 

I have three goals I'm trying to meet on these;

 

1. Permaspiders

2. Capped positionals/decent resistance/tankyness

3. Trying to keep some of the more fun attacks

 

I'm also on trying to pump out good damage on my own, so I've included Aim on them. I don't have incarnates on this character yet, so I haven't included them in these builds.

 

 

Build 1. Leadership crab:

 

This one has a plethora of leadership powers. I kind of went nuts on them, but I didn't quite end up where I wanted to be on res/def. Using provoke over Omega because Omega takes too long, and the whole idea here was to pull things into a ball in conjunction with a brute/tank to really leverage the AOE

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Speed

Power Pool: Leadership

Power Pool: Presence

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Chance of Build Up

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Steadfast Protection - Knockback Protection
  • (5) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Combat Training: Defensive

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Reactive Defenses - Scaling Resist Damage
  • (3) Luck of the Gambler - Recharge Speed

Level 4: Super Speed

  • (A) Empty

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Suppression

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (9) Superior Spider's Bite - Damage/RechargeTime
  • (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (17) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (21) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Spider's Bite - RechargeTime/Global Toxic

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Recharge Speed

Level 12: Venom Grenade

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (13) Superior Dominion of Arachnos - Damage/Recharge
  • (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Recharge Speed

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Fortification

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (27) Aegis - Resistance/Endurance/Recharge

Level 26: Provoke

  • (A) Mocking Beratement - Taunt
  • (27) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
  • (33) Mocking Beratement - Taunt/Range
  • (34) Mocking Beratement - Recharge

Level 28: Serum

  • (A) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 30: Frenzy

  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 32: Tactics

  • (A) Endurance Reduction IO

Level 35: Summon Spiderlings

  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (36) Call to Arms - Endurance/Damage/Recharge
  • (36) Call to Arms - Defense Bonus Aura for Pets

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (40) Recharge Reduction IO

Level 41: Mace Blast

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Disruptor Blast

  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown

Level 47: Summon Blaster

  • (A) Call to Arms - Accuracy/Recharge
  • (48) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge
  • (48) Call to Arms - Accuracy/Damage
  • (50) Recharge Reduction IO

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (43) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End

------------

------------

 

 

 

 

 

Posted

Build 2. Attempt at tanky crabbermind: UPDATED BELOW

 

This one takes the fighting pool, which I am not the biggest fan of because you're stuck with a pointless attack power.

 

Definitely a lot cheaper to build, went with shatter armor because it should stack with venom grenade. I have more resistance and I'm capped or almost capped on range/melee positionals.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (34) Decimation - Damage/Endurance
  • (37) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Chance of Build Up

Level 1: Crab Spider Armor Upgrade

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection

Level 2: Combat Training: Defensive

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Luck of the Gambler - Recharge Speed
  • (5) Reactive Defenses - Scaling Resist Damage

Level 4: Super Speed

  • (A) Run Speed IO

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (9) Superior Dominion of Arachnos - Damage/Recharge
  • (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Recharge
  • (11) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Recharge Speed

Level 12: Venom Grenade

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (13) Superior Spider's Bite - Damage/RechargeTime
  • (13) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (15) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (15) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Spider's Bite - RechargeTime/Global Toxic

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Endurance

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Fortification

  • (A) Titanium Coating - Resistance/Endurance
  • (25) Titanium Coating - Resistance/Recharge
  • (25) Titanium Coating - Endurance/Recharge
  • (27) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Resistance
  • (46) Titanium Coating - Endurance

Level 26: Kick

  • (A) Empty

Level 28: Serum

  • (A) Panacea - Heal
  • (29) Panacea - Heal/Endurance
  • (29) Panacea - Hea/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Endurance/Recharge

Level 30: Tough

  • (A) Titanium Coating - Resistance
  • (31) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Recharge
  • (31) Titanium Coating - Endurance/Recharge
  • (43) Titanium Coating - Resistance/Endurance/Recharge
  • (43) Titanium Coating - Endurance

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 35: Summon Spiderlings

  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (36) Call to Arms - Endurance/Damage/Recharge
  • (36) Call to Arms - Defense Bonus Aura for Pets

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (40) Recharge Reduction IO

Level 41: Mace Blast

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Shatter Armor

  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (50) Recharge Reduction IO
  • (50) Edict of the Master - Defense Bonus

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (7) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - Chance for +End

------------

------------

 

 

 

 

 

I'm still working on builds for this, but would love to be critiqued on what I have.

 

 

Posted

Changed up the second build a little bit with advice from the friendly people in #builds

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (34) Decimation - Damage/Endurance
  • (37) Decimation - Damage/Recharge
  • (37) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Chance of Build Up

Level 1: Crab Spider Armor Upgrade

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection

Level 2: Combat Training: Defensive

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Luck of the Gambler - Recharge Speed
  • (5) Reactive Defenses - Scaling Resist Damage

Level 4: Super Speed

  • (A) Run Speed IO

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (9) Superior Dominion of Arachnos - Damage/Recharge
  • (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Recharge
  • (11) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Recharge Speed

Level 12: Venom Grenade

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (13) Superior Spider's Bite - Damage/RechargeTime
  • (13) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (15) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (15) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Spider's Bite - RechargeTime/Global Toxic

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Red Fortune - Defense
  • (19) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (40) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Endurance

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Fortification

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - RechargeTime/Resistance

Level 26: Kick

  • (A) Empty

Level 28: Serum

  • (A) Panacea - Heal
  • (29) Panacea - Heal/Endurance
  • (29) Panacea - Hea/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Endurance/Recharge

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 32: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Damage/Endurance
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 38: Call Reinforcements

  • (A) Call to Arms - Accuracy/Recharge
  • (39) Call to Arms - Accuracy/Damage
  • (39) Call to Arms - Endurance/Damage/Recharge
  • (39) Call to Arms - Accuracy/Damage/Recharge
  • (40) Recharge Reduction IO

Level 41: Mace Blast

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Shatter Armor

  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (50) Recharge Reduction IO
  • (50) Edict of the Master - Defense Bonus

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (7) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy

------------

------------

------------

Set Bonus Totals:

  • 53.54 Toxic Damage (12% chance, CancelOnMiss)
  • 20% DamageBuff(Smashing)
  • 20% DamageBuff(Lethal)
  • 20% DamageBuff(Fire)
  • 20% DamageBuff(Cold)
  • 20% DamageBuff(Energy)
  • 20% DamageBuff(Negative)
  • 20% DamageBuff(Toxic)
  • 20% DamageBuff(Psionic)
  • 17.25% Defense(Melee)
  • 5% Defense
  • 11.63% Defense(Smashing)
  • 11.63% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.56% Defense(Energy)
  • 7.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Ranged)
  • 6% Defense(AoE)
  • 5.85% Max End
  • 40% Enhancement(Accuracy)
  • 5% Enhancement(Max EnduranceDiscount)
  • 92.5% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 196.8 HP (18.37%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 32.5%
  • MezResist(Held) 32.5%
  • MezResist(Immobilized) 32.5%
  • MezResist(Sleep) 32.5%
  • MezResist(Stunned) 32.5%
  • MezResist(Terrorized) 32.5%
  • 9% (0.16 End/sec) Recovery
  • 72% (3.86 HP/sec) Regeneration
  • 18% Resistance(Smashing)
  • 16.5% Resistance(Fire)
  • 16.5% Resistance(Cold)
  • 24% Resistance(Energy)
  • 24% Resistance(Negative)
  • 21% Resistance(Toxic)
  • 21% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 18% Resistance(Lethal)
  • 7.5% SpeedRunning

 

 

 

 

Posted

Attack rotation is usually Venom, Suppression, channelgun for groups of mobs.

 

On the tankier build I like running in and clubbing things with the mace, and its handy if you're summoning the blaster and already have the mace out.

Posted

Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off.

 

I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets.

 

Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Crabstermind: Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Spider's Bite - Accuracy/Damage
  • (5) Superior Spider's Bite - Damage/Endurance/RechargeTime

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection

Level 2: Longfang

  • (A) Apocalypse - Damage
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Accuracy/Recharge

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (21) Superior Dominion of Arachnos - Damage/Recharge
  • (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge

Level 10: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense
  • (15) Luck of the Gambler - Recharge Speed
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Endurance
  • (25) Red Fortune - Defense/Endurance/Recharge

Level 12: Venom Grenade

  • (A) Ragnarok - Chance for Knockdown
  • (13) Ragnarok - Damage/Endurance
  • (15) Ragnarok - Damage
  • (17) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance
  • (25) Gift of the Ancients - Run Speed +7.5%
  • (29) Gift of the Ancients - Defense/Endurance/Recharge
  • (29) Gift of the Ancients - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 18: Boxing

  • (A) Accuracy IO

Level 20: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Impervium Armor - Psionic Resistance

Level 22: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 24: Fortification

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance
  • (34) Aegis - Psionic/Status Resistance
  • (43) Aegis - Endurance/Recharge

Level 26: Mental Training

  • (A) Run Speed IO

Level 28: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 30: Weave

  • (A) Gift of the Ancients - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Gift of the Ancients - Run Speed +7.5%
  • (37) Gift of the Ancients - Defense

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 35: Summon Spiderlings

  • (A) Soulbound Allegiance - Accuracy/Recharge
  • (39) Soulbound Allegiance - Chance for Build Up
  • (40) Soulbound Allegiance - Damage/Recharge
  • (40) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (48) Soulbound Allegiance - Damage/Endurance
  • (50) Soulbound Allegiance - Damage

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Call to Arms - Defense Bonus Aura for Pets
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Recharge Reduction IO

Level 41: School of Sharks

  • (A) Gravitational Anchor - Chance for Hold

Level 44: Arctic Breath

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Damage/Recharge

Level 47: Summon Guardian

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
  • (50) Recharge Reduction IO

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Endurance Modification IO

Level 1: Conditioning

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (27) Panacea - +Hit Points/Endurance

Level 2: Stamina

  • (A) Endurance Modification IO
  • (11) Performance Shifter - EndMod
  • (11) Performance Shifter - Chance for +End

------------

------------

 

 

 

 

Posted

What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers?

Posted

Well, keeping pets alive is very difficult soloing 4*8 with bosses. They die all the time. But on any lower solo difficulty or in a team they are more survivable.

 

Below is my build. I am very happy with it. It is quite similar to Liphistius' build, except I am not using purples because I am cheap. I got:

 

- Permapets

- Hasten 0.5s off perma (frankly, in game I cannot tell the difference between 0.5s off perma and perma)

- Capped positionnals (melee/ranged/AoE)

- Decent resistances (S/L low 60s, energy/negative/toxic high 50s, fire/cold low 50s).

 

This build is very tanky and an AoE monster. Typically, one rotation is enough to kill all minions and LTs. But I would say it has two weaknesses:

 

- low damage against bosses. It can take a long time killing bosses.  As a result, all my incarnates expect Destiny are geared toward dealing more damage, but even this does not completely solve the issue.

- Psy hole. I have only 31.5% psionic resistance. Being target focused by 3 or 4 bosses dealing psy damage can hurt. This really bothers me. My build was originally cheaper, but then I worked hard on improving the psy resistance. I had to add the ATO and shuffle other stuff around. This increased my psy resistance, but it is still only 31.5%.

 

Edit: I just figured out that I could improve my psionic resistance by a further 4.5%. I would need to remove the defense enhancement in maneuvers, to add a sixth Aegis in fortification. This is a trade-off between 4.5% psionic and 1.5% S/L. I will not respec just for this however.

 

Villain Plan by Mids' Villain Designer 1.962

 

Meme: Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

------------

Level 1: Channelgun

(A) Decimation - Accuracy/Damage

(3) Decimation - Damage/Endurance

(3) Decimation - Damage/Recharge

(5) Decimation - Chance of Build Up

(5) Decimation - Accuracy/Damage/Recharge

(33) Decimation - Accuracy/Endurance/Recharge

 

 

Level 1: Crab Spider Armor Upgrade

(A) Gladiator's Armor - TP Protection +3% Def (All)

 

 

Level 2: Longfang

(A) Decimation - Accuracy/Damage

(7) Decimation - Damage/Endurance

(7) Decimation - Accuracy/Endurance/Recharge

(9) Decimation - Damage/Recharge

(9) Decimation - Accuracy/Damage/Recharge

(17) Achilles' Heel - Chance for Res Debuff

 

 

Level 4: Combat Training: Defensive

(A) Luck of the Gambler - Recharge Speed

 

 

Level 6: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

 

 

Level 8: Suppression

(A) Detonation - Accuracy/Damage

(17) Detonation - Damage/Endurance

(19) Detonation - Damage/Recharge

(19) Detonation - Accuracy/Damage/Endurance

(21) Detonation - Damage/Endurance/Range

 

 

Level 10: Tactical Training: Maneuvers

(A) Red Fortune - Defense/Endurance

(13) Red Fortune - Defense

(15) Luck of the Gambler - Recharge Speed

(23) Red Fortune - Endurance

(23) Red Fortune - Defense/Recharge

(25) Red Fortune - Defense/Endurance/Recharge

 

 

Level 12: Venom Grenade

(A) Superior Dominion of Arachnos - Accuracy/Damage

(13) Superior Dominion of Arachnos - Damage/Recharge

(15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge

(27) Superior Dominion of Arachnos - Damage/Endurance/Recharge

(27) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge

(29) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

 

 

Level 14: Hasten

(A) Recharge Reduction IO

(39) Recharge Reduction IO

 

 

Level 16: Maneuvers

(A) Reactive Defenses - Scaling Resist Damage

(21) Luck of the Gambler - Recharge Speed

(25) Reactive Defenses - Defense

 

 

Level 18: Boxing

(A) Accuracy IO

 

 

Level 20: Tough

(A) Impervium Armor - Psionic Resistance

(31) Steadfast Protection - Resistance/+Def 3%

(33) Steadfast Protection - Knockback Protection

 

 

Level 22: Mental Training

(A) Run Speed IO

 

 

Level 24: Fortification

(A) Aegis - Resistance/Endurance

(31) Aegis - Resistance/Recharge

(33) Aegis - Resistance/Endurance/Recharge

(34) Aegis - Resistance

(34) Aegis - Psionic/Status Resistance

 

 

Level 26: Weave

(A) Reactive Defenses - Defense/Endurance

(29) Shield Wall - +Res (Teleportation), +5% Res (All)

(31) Luck of the Gambler - Recharge Speed

(37) Reactive Defenses - Defense

 

 

Level 28: Serum

(A) Recharge Reduction IO

 

 

Level 30: Tactical Training: Leadership

(A) Gaussian's Synchronized Fire-Control - To Hit Buff

(34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

(36) Gaussian's Synchronized Fire-Control - Recharge/Endurance

(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

(37) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

 

Level 32: Tactical Training: Assault

(A) Endurance Reduction IO

 

 

Level 35: Summon Spiderlings

(A) Sovereign Right - Accuracy/Damage

(37) Sovereign Right - Damage/Endurance

(39) Sovereign Right - Accuracy/Endurance

(39) Sovereign Right - Accuracy/Damage/Endurance

(40) Sovereign Right - Accuracy

(40) Sovereign Right - Resistance Bonus

 

 

Level 38: Call Reinforcements

(A) Expedient Reinforcement - Accuracy/Recharge

(40) Expedient Reinforcement - Accuracy/Damage

(43) Expedient Reinforcement - Accuracy/Damage/Recharge

(43) Expedient Reinforcement - Endurance/Damage/Recharge

(45) Recharge Reduction IO

 

 

Level 41: School of Sharks

(A) Enfeebled Operation - Endurance/Immobilize

(42) Enfeebled Operation - Accuracy/Recharge

(42) Enfeebled Operation - Accuracy/Endurance

(42) Enfeebled Operation - Immobilize/Range

(43) Enfeebled Operation - Accuracy/Immobilize/Recharge

(46) Enfeebled Operation - Accuracy/Immobilize

 

 

Level 44: Bile Spray

(A) Positron's Blast - Accuracy/Damage

(45) Positron's Blast - Chance of Damage(Energy)

(45) Positron's Blast - Damage/Endurance

(46) Positron's Blast - Damage/Recharge

(46) Positron's Blast - Accuracy/Damage/Endurance

 

 

Level 47: Arctic Breath

(A) Positron's Blast - Accuracy/Damage

(48) Positron's Blast - Damage/Endurance

(48) Positron's Blast - Damage/Recharge

(50) Positron's Blast - Accuracy/Damage/Endurance

(50) Positron's Blast - Chance of Damage(Energy)

(50) Achilles' Heel - Chance for Res Debuff

 

 

Level 49: Assault

(A) Endurance Reduction IO

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Sprint

(A) Run Speed IO

 

 

Level 2: Rest

(A) Recharge Reduction IO

 

 

Level 1: Conditioning

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Health

(A) Numina's Convalesence - +Regeneration/+Recovery

(48) Miracle - +Recovery

 

 

Level 2: Stamina

(A) Endurance Modification IO

(11) Performance Shifter - EndMod

(11) Performance Shifter - Chance for +End

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 0: Born In Battle

Level 0: Marshal

Level 0: Invader

Level 0: High Pain Threshold

 

------------

 

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  • Like 1
Posted

What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers?

It's a mix. You need 275% recharge which is, conveniently, the same as perma-Hasten. So with that in mind you're looking at 95% from enhancements in the powers, 70% from Hasten and 20% form superior Conditioning. That leaves 90% you need from IOs.

 

Getting 90% from IOs is easy if you've got the Inf. Five 10% bonuses and 4 LotG Globals gets you to 80% easily (if expensively). The last 10% can be picked up easily enough with a couple of Positron's Blast sets. Doing it without Purple sets is a lot harder since you have to pick up a lot more 7.5%, 6.25% and 5% bonuses.

 

How hard is it to keep all the pets alive as a Crabbermind?

It varies a lot depending on the enemy groups. In general the Disruptors and Patron Pet are tough enough to manage against regular enemies. The Spiderlings have a lower survival rate but they also recharge a lot faster so assuming you've got perma-pets on the other two you can afford to re-summong the Spiderlings early if necessary.

 

It can also be worth slotting the Pet Defense auras to stack with your defense to help keep them alive. Additionally once you Incarnate your destiny power is good for keeping them alive with either Barrier or Rebirth.

Defender Smash!

  • 2 weeks later
Posted

Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off.

 

I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets.

 

Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Crabstermind: Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Spider's Bite - Accuracy/Damage
  • (5) Superior Spider's Bite - Damage/Endurance/RechargeTime

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection

Level 2: Longfang

  • (A) Apocalypse - Damage
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Accuracy/Recharge

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (21) Superior Dominion of Arachnos - Damage/Recharge
  • (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge

Level 10: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense
  • (15) Luck of the Gambler - Recharge Speed
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Endurance
  • (25) Red Fortune - Defense/Endurance/Recharge

Level 12: Venom Grenade

  • (A) Ragnarok - Chance for Knockdown
  • (13) Ragnarok - Damage/Endurance
  • (15) Ragnarok - Damage
  • (17) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance
  • (25) Gift of the Ancients - Run Speed +7.5%
  • (29) Gift of the Ancients - Defense/Endurance/Recharge
  • (29) Gift of the Ancients - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 18: Boxing

  • (A) Accuracy IO

Level 20: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Impervium Armor - Psionic Resistance

Level 22: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 24: Fortification

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance
  • (34) Aegis - Psionic/Status Resistance
  • (43) Aegis - Endurance/Recharge

Level 26: Mental Training

  • (A) Run Speed IO

Level 28: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 30: Weave

  • (A) Gift of the Ancients - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Gift of the Ancients - Run Speed +7.5%
  • (37) Gift of the Ancients - Defense

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 35: Summon Spiderlings

  • (A) Soulbound Allegiance - Accuracy/Recharge
  • (39) Soulbound Allegiance - Chance for Build Up
  • (40) Soulbound Allegiance - Damage/Recharge
  • (40) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (48) Soulbound Allegiance - Damage/Endurance
  • (50) Soulbound Allegiance - Damage

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Call to Arms - Defense Bonus Aura for Pets
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Recharge Reduction IO

Level 41: School of Sharks

  • (A) Gravitational Anchor - Chance for Hold

Level 44: Arctic Breath

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Damage/Recharge

Level 47: Summon Guardian

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
  • (50) Recharge Reduction IO

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Endurance Modification IO

Level 1: Conditioning

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (27) Panacea - +Hit Points/Endurance

Level 2: Stamina

  • (A) Endurance Modification IO
  • (11) Performance Shifter - EndMod
  • (11) Performance Shifter - Chance for +End

------------

------------

 

Why leviathan mastery over mace?

 

Pre purples, what sets would you slot in place of the purple sets as a starter? They could take a while.

Posted

What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers?

It's a mix. You need 275% recharge which is, conveniently, the same as perma-Hasten. So with that in mind you're looking at 95% from enhancements in the powers, 70% from Hasten and 20% form superior Conditioning. That leaves 90% you need from IOs.

 

Getting 90% from IOs is easy if you've got the Inf. Five 10% bonuses and 4 LotG Globals gets you to 80% easily (if expensively). The last 10% can be picked up easily enough with a couple of Positron's Blast sets. Doing it without Purple sets is a lot harder since you have to pick up a lot more 7.5%, 6.25% and 5% bonuses.

 

How hard is it to keep all the pets alive as a Crabbermind?

It varies a lot depending on the enemy groups. In general the Disruptors and Patron Pet are tough enough to manage against regular enemies. The Spiderlings have a lower survival rate but they also recharge a lot faster so assuming you've got perma-pets on the other two you can afford to re-summong the Spiderlings early if necessary.

 

It can also be worth slotting the Pet Defense auras to stack with your defense to help keep them alive. Additionally once you Incarnate your destiny power is good for keeping them alive with either Barrier or Rebirth.

 

For a crabbermind what incarnets do you suggest I take for each of the slots?

Posted

I have a few builds from the old forums I will pull up. Had monkey type toon called spider monkey. 

 

Similar concept perma pets with defense cap 

Posted
On 7/21/2019 at 1:00 PM, Rebel230 said:

Why leviathan mastery over mace?

Venom Grenade/Arctic Breath/Bile Spray is extraordinarily powerful.

 

If you want Mace for thematic reasons (Summon Blaster), by all means.

  • Like 1
Posted
2 hours ago, plainguy said:

I have a few builds from the old forums I will pull up. Had monkey type toon called spider monkey. 

 

Similar concept perma pets with defense cap 

Lets see them PG!

Posted
2 hours ago, Demon Shell said:

Venom Grenade/Arctic Breath/Bile Spray is extraordinarily powerful.

 

If you want Mace for thematic reasons (Summon Blaster), by all means.

It was for thematic reasons but if the other set is that much more powerful I can switch.

Posted (edited)

Here's my take on it. Hardcapped S/L resists, softcapped defenses, perma pets, and taunt.

 

It's less of a stand back and cone crab and more of an in-your-face and tank crab.

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

 

 

 

Edited by Auroxis
Posted
On 6/11/2019 at 2:10 PM, Prototelis said:

So I've been working on building up a couple of crabbermind builds.

 

I have three goals I'm trying to meet on these;

 

1. Permaspiders

2. Capped positionals/decent resistance/tankyness

3. Trying to keep some of the more fun attacks

 

I'm also on trying to pump out good damage on my own, so I've included Aim on them. I don't have incarnates on this character yet, so I haven't included them in these builds.

 

 

Build 1. Leadership crab:

 

This one has a plethora of leadership powers. I kind of went nuts on them, but I didn't quite end up where I wanted to be on res/def. Using provoke over Omega because Omega takes too long, and the whole idea here was to pull things into a ball in conjunction with a brute/tank to really leverage the AOE

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Speed

Power Pool: Leadership

Power Pool: Presence

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (40) Decimation - Accuracy/Endurance/Recharge
  • (40) Decimation - Chance of Build Up

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (5) Steadfast Protection - Knockback Protection
  • (5) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Combat Training: Defensive

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (3) Reactive Defenses - Scaling Resist Damage
  • (3) Luck of the Gambler - Recharge Speed

Level 4: Super Speed

  • (A) Empty

Level 6: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Suppression

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (9) Superior Spider's Bite - Damage/RechargeTime
  • (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (17) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (21) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Spider's Bite - RechargeTime/Global Toxic

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Recharge Speed

Level 12: Venom Grenade

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (13) Superior Dominion of Arachnos - Damage/Recharge
  • (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 14: Assault

  • (A) Endurance Reduction IO

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Recharge
  • (21) Luck of the Gambler - Recharge Speed

Level 20: Tactical Training: Leadership

  • (A) Endurance Reduction IO

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Fortification

  • (A) Aegis - Resistance
  • (25) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (27) Aegis - Resistance/Endurance/Recharge

Level 26: Provoke

  • (A) Mocking Beratement - Taunt
  • (27) Mocking Beratement - Taunt/Recharge
  • (33) Mocking Beratement - Taunt/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
  • (33) Mocking Beratement - Taunt/Range
  • (34) Mocking Beratement - Recharge

Level 28: Serum

  • (A) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 30: Frenzy

  • (A) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 32: Tactics

  • (A) Endurance Reduction IO

Level 35: Summon Spiderlings

  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (36) Call to Arms - Endurance/Damage/Recharge
  • (36) Call to Arms - Defense Bonus Aura for Pets

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (40) Recharge Reduction IO

Level 41: Mace Blast

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Disruptor Blast

  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown

Level 47: Summon Blaster

  • (A) Call to Arms - Accuracy/Recharge
  • (48) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge
  • (48) Call to Arms - Accuracy/Damage
  • (50) Recharge Reduction IO

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Conditioning

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (43) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End

------------

------------

 

 

 

 

 

Honestly, I feel you should have the gaussian's proc in one of your two +tohit toggles for maximum potential... but that could just be me stuck in the old %chance mentality versus the guaranteed PPM situation.

Posted
On 6/20/2019 at 10:01 AM, Liphistius said:

Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off.

 

I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets.

 

Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Crabstermind: Level 50 Natural Arachnos Soldier

Primary Power Set: Crab Spider Soldier

Secondary Power Set: Crab Spider Training

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Leviathan Mastery

 

Villain Profile:

Level 1: Channelgun

  • (A) Superior Spider's Bite - RechargeTime/Global Toxic
  • (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (3) Superior Spider's Bite - Accuracy/Damage
  • (5) Superior Spider's Bite - Damage/Endurance/RechargeTime

Level 1: Crab Spider Armor Upgrade

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (9) Steadfast Protection - Knockback Protection

Level 2: Longfang

  • (A) Apocalypse - Damage
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (31) Apocalypse - Accuracy/Recharge

Level 4: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Suppression

  • (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (19) Superior Dominion of Arachnos - Accuracy/Damage
  • (21) Superior Dominion of Arachnos - Damage/Recharge
  • (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge

Level 10: Tactical Training: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense
  • (15) Luck of the Gambler - Recharge Speed
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Endurance
  • (25) Red Fortune - Defense/Endurance/Recharge

Level 12: Venom Grenade

  • (A) Ragnarok - Chance for Knockdown
  • (13) Ragnarok - Damage/Endurance
  • (15) Ragnarok - Damage
  • (17) Ragnarok - Damage/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (43) Ragnarok - Accuracy/Recharge

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance
  • (25) Gift of the Ancients - Run Speed +7.5%
  • (29) Gift of the Ancients - Defense/Endurance/Recharge
  • (29) Gift of the Ancients - Defense
  • (39) Luck of the Gambler - Recharge Speed

Level 18: Boxing

  • (A) Accuracy IO

Level 20: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Impervium Armor - Psionic Resistance

Level 22: Tactical Training: Leadership

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 24: Fortification

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance
  • (34) Aegis - Psionic/Status Resistance
  • (43) Aegis - Endurance/Recharge

Level 26: Mental Training

  • (A) Run Speed IO

Level 28: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 30: Weave

  • (A) Gift of the Ancients - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
  • (33) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Gift of the Ancients - Run Speed +7.5%
  • (37) Gift of the Ancients - Defense

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 35: Summon Spiderlings

  • (A) Soulbound Allegiance - Accuracy/Recharge
  • (39) Soulbound Allegiance - Chance for Build Up
  • (40) Soulbound Allegiance - Damage/Recharge
  • (40) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (48) Soulbound Allegiance - Damage/Endurance
  • (50) Soulbound Allegiance - Damage

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Call to Arms - Defense Bonus Aura for Pets
  • (40) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Recharge Reduction IO

Level 41: School of Sharks

  • (A) Gravitational Anchor - Chance for Hold

Level 44: Arctic Breath

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Damage/Recharge

Level 47: Summon Guardian

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage
  • (50) Recharge Reduction IO

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Endurance Modification IO

Level 1: Conditioning

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Health

  • (A) Miracle - +Recovery
  • (27) Panacea - +Hit Points/Endurance

Level 2: Stamina

  • (A) Endurance Modification IO
  • (11) Performance Shifter - EndMod
  • (11) Performance Shifter - Chance for +End

------------

------------

one of the few crab builds I have seen that doesn't take serum.  are you just using greens for healing and really don't take that much damage?  I know the panacea proc will provide some ongoing healing but is that enough at higher difficulty settings?

 

 

 

 

Posted
On 7/30/2019 at 9:57 AM, Voldine said:

Honestly, I feel you should have the gaussian's proc in one of your two +tohit toggles for maximum potential... but that could just be me stuck in the old %chance mentality versus the guaranteed PPM situation.

It works much better in aim/buildup now, you'll get it more often, and you're expecting to hit your big powers after hitting aim anyway so you get the benefit of both.  You also don't want to add recharge to aim so that the proc has a higher chance of going off (think it's 90% with no rech added.) Global recharge doesn't affect the proc chance.

 

9 minutes ago, kendo339 said:

one of the few crab builds I have seen that doesn't take serum.  are you just using greens for healing and really don't take that much damage?  I know the panacea proc will provide some ongoing healing but is that enough at higher difficulty settings?

 

At least on my bane, which is a bit less tough than this crab the only time I've found I feel like I could use more healing is doing DA missions solo at +3 or higher.  Teaming I never feel like I even need the panacea proc, let alone anything else. 

 

Posted
21 hours ago, Justisaur said:

It works much better in aim/buildup now, you'll get it more often, and you're expecting to hit your big powers after hitting aim anyway so you get the benefit of both.  You also don't want to add recharge to aim so that the proc has a higher chance of going off (think it's 90% with no rech added.) Global recharge doesn't affect the proc chance.

I see. I may need to revisit my thinking on my own crab build in that case, but at the same time she does already run all the leadership toggles twice over, with maneuvers and tactics/tt:l fully slotted for maximum team benefit.

 

Why do options have to lead to hard choices? *pout*

Posted

Here is my old build. 

I didn't look at any other builds here but its defense capped, perma pets and AOE based attacks. 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Channelgun            AchHee-ResDeb%:20(A), Dvs-Acc/Dmg:50(7), Dvs-Acc/Dmg/Rchg:50(11), Dvs-Dmg/EndRdx:50(25), Dvs-Dmg/Rchg:50(27)
Level 1:    Crab Spider Armor Upgrade        StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:30(5), StdPrt-ResKB:30(34)
Level 2:    Combat Training: Defensive        LucoftheG-Rchg+:50(A)
Level 4:    Wolf Spider Armor        ResDam-I:50(A)
Level 6:    Combat Jumping            LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7)
Level 8:    Suppression            PstBls-Dmg/EndRdx:50(A), AchHee-ResDeb%:20(9), PstBls-Dmg/Rchg:50(9), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(17), PstBls-Acc/Dmg:50(17)
Level 10:    Tactical Training: Maneuvers        LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11)
Level 12:    Venom Grenade            PstBls-Acc/Dmg:50(A), PstBls-Acc/Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(13), PstBls-Dmg/Rng:50(15), PstBls-Dmg/EndRdx:50(19)
Level 14:    Super Speed            Clr-Stlth:45(A)
Level 16:    Boxing                Acc-I:50(A)
Level 18:    Tough                RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(34)
Level 20:    Tactical Training: Leadership        GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46)
Level 22:    Mental Training            Run-I:50(A)
Level 24:    Fortification            Ags-ResDam/EndRdx:40(A), Ags-ResDam/Rchg:40(25), Ags-EndRdx/Rchg:40(34), Ags-ResDam/EndRdx/Rchg:40(37), Ags-ResDam:50(40)
Level 26:    Weave                LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(27)
Level 28:    Frag Grenade            DmnofArc-Acc/Dmg:50(A), DmnofArc-Dmg/Rchg:50(29), DmnofArc-Acc/Dmg/Rchg:50(29), DmnofArc-Dmg/EndRdx/Rchg:50(33), DmnofArc-Acc/Dmg/EndRdx/Rchg:50(33), DmnofArc-Rchg/-DmgFear:50(43)
Level 30:    Serum                NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(31), DctWnd-Heal/Rchg:40(31), DctWnd-Heal/EndRdx/Rchg:40(31)
Level 32:    Hasten                RechRdx-I:50(A)
Level 35:    Summon Spiderlings        CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg:30(36), CaltoArm-Dmg/EndRdx:30(36), SlbAll-Dmg/EndRdx:50(36), SlbAll-Build%:50(37), CaltoArm-+Def(Pets):30(37)
Level 38:    Call Reinforcements        ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), SlbAll-Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(40), SlbAll-Acc/Dmg/Rchg:50(40)
Level 41:    Web Envelope            EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(42), EnfOpr-Acc/EndRdx:50(42), EnfOpr-Immob/Rng:50(42), EnfOpr-Acc/Immob/Rchg:50(43), EnfOpr-Acc/Immob:50(43)
Level 44:    Disruptor Blast            PstBls-Acc/Dmg:45(A), PstBls-Dmg/EndRdx:45(45), PstBls-Dmg/Rchg:45(45), PstBls-Dmg/Rng:45(45), PstBls-Acc/Dmg/EndRdx:45(46)
Level 47:    Summon Blaster            SvrRgh-PetResDam:50(A), EdcoftheM-PetDef:40(48), SlbAll-Acc/Rchg:50(48), SlbAll-Dmg:50(48), ExpRnf-Acc/Rchg:40(50), ExpRnf-Acc/Dmg/Rchg:50(50)
Level 49:    Maneuvers            LucoftheG-Rchg+:25(A), LucoftheG-Def/EndRdx:50(50)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Conditioning    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), NmnCnv-Heal:50(33)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%:50(A), EndMod-I:50(3), EndMod-I:50(5)
Level 50:    Agility Radial Paragon    
Level 50:    Arachnos Core Superior Ally    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Support Core Embodiment    
Level 50:    Rebirth Radial Epiphany    
------------
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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  • Thanks 1
Posted

yet another build 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Channelgun            Rui-Acc/Dmg:40(A), Rui-Dmg/EndRdx:40(7), Rui-Dmg/Rchg:40(11), Rui-Acc/EndRdx/Rchg:40(25), Rui-Acc/Dmg/Rchg:40(27)
Level 1:    Crab Spider Armor Upgrade        StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(5)
Level 2:    Combat Training: Defensive        LucoftheG-Rchg+:50(A)
Level 4:    Wolf Spider Armor        ResDam-I:50(A)
Level 6:    Combat Jumping            LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7)
Level 8:    Suppression            Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(9), Ann-Acc/Dmg/Rchg:50(9), Ann-Acc/Dmg/EndRdx:50(15), Ann-Acc/Dmg/EndRdx/Rchg:50(17), Ann-ResDeb%:50(17)
Level 10:    Tactical Training: Maneuvers        LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11)
Level 12:    Venom Grenade            SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(13), SprSpdBit-Acc/Dmg/Rchg:50(13), SprSpdBit-Dmg/EndRdx/Rchg:50(15), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(19), SprSpdBit-Rchg/Global Toxic:50(34)
Level 14:    Super Speed            Clr-Stlth:50(A)
Level 16:    Boxing                Acc-I:50(A)
Level 18:    Tough                RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(34)
Level 20:    Tactical Training: Leadership        GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46)
Level 22:    Mental Training            Run-I:50(A)
Level 24:    Fortification            Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(25), Ags-EndRdx/Rchg:50(34), Ags-ResDam/EndRdx/Rchg:50(37), Ags-ResDam:50(40)
Level 26:    Weave                LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(27)
Level 28:    Frag Grenade            SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(29), SprDmnofA-Acc/Dmg/Rchg:50(29), SprDmnofA-Dmg/EndRdx/Rchg:50(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(33), SprDmnofA-Rchg/DmgFear%:50(43)
Level 30:    Serum                NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(31), DctWnd-Heal/Rchg:50(31), DctWnd-Heal/EndRdx/Rchg:50(31)
Level 32:    Hasten                RechRdx-I:50(A)
Level 35:    Summon Spiderlings        CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg:30(36), CaltoArm-Dmg/EndRdx:30(36), SlbAll-Dmg/EndRdx:50(36), SlbAll-Build%:50(37), CaltoArm-Acc/Dmg/Rchg:30(37)
Level 38:    Call Reinforcements        ExpRnf-Acc/Rchg:50(A), ExpRnf-EndRdx/Dmg/Rchg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), SlbAll-Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(40), SlbAll-Acc/Dmg/Rchg:50(40)
Level 41:    Web Envelope            EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(42), EnfOpr-Acc/EndRdx:50(42), EnfOpr-Immob/Rng:50(42), EnfOpr-Acc/Immob/Rchg:50(43), EnfOpr-Acc/Immob:50(43)
Level 44:    Disruptor Blast            PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(45), PstBls-Dmg/Rchg:50(45), PstBls-Dmg/Rng:50(45), PstBls-Acc/Dmg/EndRdx:50(46)
Level 47:    Summon Blaster            CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg/Rchg:30(48), SlbAll-Acc/Rchg:50(48), SlbAll-Dmg:50(48), ExpRnf-Acc/Rchg:50(50), ExpRnf-Acc/Dmg/Rchg:50(50)
Level 49:    Maneuvers            LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Conditioning    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), NmnCnv-Heal:50(33)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%:50(A), EndMod-I:50(3), EndMod-I:50(5)
Level 50:    Agility Radial Paragon    
Level 50:    Arachnos Core Superior Ally    
Level 50:    Reactive Radial Flawless Interface    
Level 50:    Support Core Embodiment    
Level 50:    Rebirth Radial Epiphany    
------------
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

Posted

And finally another build someone modified based on my build

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

New ArachniBlast Crab: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Channelgun            Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(7), GldJvl-Acc/Dmg:50(9), GldJvl-Acc/Dmg/End/Rech:50(11)
Level 1:    Crab Spider Armor Upgrade        StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(5), StdPrt-ResKB:30(29)
Level 2:    Combat Training: Defensive        LucoftheG-Rchg+:50(A)
Level 4:    Hasten                RechRdx-I:50(A), RechRdx-I:50(25)
Level 6:    Combat Jumping            LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7)
Level 8:    Suppression            SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(9), SprDmnofA-Acc/Dmg/Rchg:50(15), SprDmnofA-Dmg/EndRdx/Rchg:50(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(17)
Level 10:    Tactical Training: Maneuvers        LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11)
Level 12:    Venom Grenade            PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(13), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(19)
Level 14:    Super Jump            Jump-I:50(A)
Level 16:    Boxing                AbsAmz-Stun:50(A), AbsAmz-ToHitDeb%:50(29)
Level 18:    Tough                RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(19), RctArm-ResDam/EndRdx/Rchg:40(23), RctArm-ResDam:40(27), RctArm-EndRdx:40(34)
Level 20:    Tactical Training: Leadership        GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46)
Level 22:    Mental Training            Run-I:50(A)
Level 24:    Fortification            Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(25), Ags-ResDam/EndRdx/Rchg:50(34), Ags-ResDam:50(37), Ags-Psi/Status:50(40)
Level 26:    Weave                LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(27)
Level 28:    Tactical Training: Assault        EndRdx-I:50(A)
Level 30:    Serum                HrmHln-Heal:40(A), HrmHln-Heal/EndRdx:40(31), Mrc-Heal:40(31), Mrc-Heal/EndRdx:40(31)
Level 32:    Omega Maneuver            Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(43)
Level 35:    Summon Spiderlings        CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg:30(36), CaltoArm-Dmg/EndRdx:30(36), BldMnd-Acc/Dmg/EndRdx:50(36), BldMnd-Acc/Dmg:50(37), CaltoArm-+Def(Pets):30(37)
Level 38:    Call Reinforcements        ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), SlbAll-Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(40), SlbAll-Acc/Dmg/Rchg:50(40)
Level 41:    Web Envelope            EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(42), EnfOpr-Acc/EndRdx:50(42), EnfOpr-Immob/Rng:50(42), EnfOpr-Acc/Immob/Rchg:50(43), EnfOpr-Acc/Immob:50(43)
Level 44:    Shatter Armor            KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(45), KntCmb-Dmg/Rchg:35(45), KntCmb-Dmg/EndRdx/Rchg:35(45), Acc-I:50(46)
Level 47:    Summon Blaster            SvrRgh-PetResDam:50(A), EdcoftheM-PetDef:40(48), SlbAll-Acc/Rchg:50(48), SlbAll-Dmg:50(48), ExpRnf-Acc/Rchg:50(50), ExpRnf-Acc/Dmg/Rchg:50(50)
Level 49:    Maneuvers            LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Conditioning    
Level 1:    Sprint                Run-I:50(A)
Level 2:    Rest                Heal-I:50(A)
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(33)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(3), EffAdp-EndMod/EndRdx:50(5)
Level 50:    Arachnos Core Superior Ally    
Level 50:    Support Core Embodiment    
Level 50:    Rebirth Radial Epiphany    
Level 0:    Born In Battle    
Level 0:    High Pain Threshold    
Level 0:    Invader    
Level 0:    Marshal    
Level 50:    Agility Core Paragon    
Level 50:    Ion Radial Final Judgement    
Level 50:    Diamagnetic Radial Flawless Interface    
------------
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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