Prototelis Posted June 11, 2019 Posted June 11, 2019 So I've been working on building up a couple of crabbermind builds. I have three goals I'm trying to meet on these; 1. Permaspiders 2. Capped positionals/decent resistance/tankyness 3. Trying to keep some of the more fun attacks I'm also on trying to pump out good damage on my own, so I've included Aim on them. I don't have incarnates on this character yet, so I haven't included them in these builds. Build 1. Leadership crab: This one has a plethora of leadership powers. I kind of went nuts on them, but I didn't quite end up where I wanted to be on res/def. Using provoke over Omega because Omega takes too long, and the whole idea here was to pull things into a ball in conjunction with a brute/tank to really leverage the AOE Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (40) Decimation - Accuracy/Endurance/Recharge (40) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (5) Steadfast Protection - Knockback Protection (5) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Reactive Defenses - Scaling Resist Damage (3) Luck of the Gambler - Recharge Speed Level 4: Super Speed (A) EmptyLevel 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 8: Suppression (A) Superior Spider's Bite - Accuracy/Damage (9) Superior Spider's Bite - Damage/RechargeTime (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime (17) Superior Spider's Bite - Damage/Endurance/RechargeTime (21) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (23) Superior Spider's Bite - RechargeTime/Global Toxic Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (23) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Dominion of Arachnos - Accuracy/Damage (13) Superior Dominion of Arachnos - Damage/Recharge (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (17) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 14: Assault (A) Endurance Reduction IOLevel 16: Tactical Training: Assault (A) Endurance Reduction IOLevel 18: Maneuvers (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Recharge Speed Level 20: Tactical Training: Leadership (A) Endurance Reduction IOLevel 22: Mental Training (A) Run Speed IOLevel 24: Fortification (A) Aegis - Resistance (25) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (27) Aegis - Resistance/Endurance/Recharge Level 26: Provoke (A) Mocking Beratement - Taunt (27) Mocking Beratement - Taunt/Recharge (33) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Accuracy/Recharge (33) Mocking Beratement - Taunt/Range (34) Mocking Beratement - Recharge Level 28: Serum (A) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 30: Frenzy (A) Armageddon - Damage (34) Armageddon - Damage/Recharge (34) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage Level 32: Tactics (A) Endurance Reduction IOLevel 35: Summon Spiderlings (A) Call to Arms - Accuracy/Recharge (36) Call to Arms - Accuracy/Damage/Recharge (36) Call to Arms - Endurance/Damage/Recharge (36) Call to Arms - Defense Bonus Aura for Pets Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Expedient Reinforcement - Resist Bonus Aura for Pets (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Disruptor Blast (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Summon Blaster (A) Call to Arms - Accuracy/Recharge (48) Call to Arms - Accuracy/Damage/Recharge (48) Call to Arms - Endurance/Damage/Recharge (48) Call to Arms - Accuracy/Damage (50) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Conditioning Level 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Panacea - +Hit Points/Endurance (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - EndMod (43) Performance Shifter - Chance for +End ------------ ------------
Prototelis Posted June 11, 2019 Author Posted June 11, 2019 Build 2. Attempt at tanky crabbermind: UPDATED BELOW This one takes the fighting pool, which I am not the biggest fan of because you're stuck with a pointless attack power. Definitely a lot cheaper to build, went with shatter armor because it should stack with venom grenade. I have more resistance and I'm capped or almost capped on range/melee positionals. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (34) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (37) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Luck of the Gambler - Recharge Speed (5) Reactive Defenses - Scaling Resist Damage Level 4: Super Speed (A) Run Speed IOLevel 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 8: Suppression (A) Superior Dominion of Arachnos - Accuracy/Damage (9) Superior Dominion of Arachnos - Damage/Recharge (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Recharge (11) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Spider's Bite - Accuracy/Damage (13) Superior Spider's Bite - Damage/RechargeTime (13) Superior Spider's Bite - Accuracy/Damage/RechargeTime (15) Superior Spider's Bite - Damage/Endurance/RechargeTime (15) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (17) Superior Spider's Bite - RechargeTime/Global Toxic Level 14: Assault (A) Endurance Reduction IOLevel 16: Tactical Training: Assault (A) Endurance Reduction IOLevel 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (19) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Endurance Level 20: Tactical Training: Leadership (A) Endurance Reduction IOLevel 22: Mental Training (A) Run Speed IOLevel 24: Fortification (A) Titanium Coating - Resistance/Endurance (25) Titanium Coating - Resistance/Recharge (25) Titanium Coating - Endurance/Recharge (27) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance (46) Titanium Coating - Endurance Level 26: Kick (A) EmptyLevel 28: Serum (A) Panacea - Heal (29) Panacea - Heal/Endurance (29) Panacea - Hea/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Endurance/Recharge Level 30: Tough (A) Titanium Coating - Resistance (31) Titanium Coating - Resistance/Endurance (31) Titanium Coating - Resistance/Recharge (31) Titanium Coating - Endurance/Recharge (43) Titanium Coating - Resistance/Endurance/Recharge (43) Titanium Coating - Endurance Level 32: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Recharge Speed Level 35: Summon Spiderlings (A) Call to Arms - Accuracy/Recharge (36) Call to Arms - Accuracy/Damage/Recharge (36) Call to Arms - Endurance/Damage/Recharge (36) Call to Arms - Defense Bonus Aura for Pets Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Resist Bonus Aura for Pets (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Damage/Endurance (42) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Shatter Armor (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 47: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO (50) Edict of the Master - Defense Bonus Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Conditioning Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +Recovery (7) Panacea - +Hit Points/Endurance (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod (27) Performance Shifter - Chance for +End ------------ ------------ I'm still working on builds for this, but would love to be critiqued on what I have.
Prototelis Posted June 12, 2019 Author Posted June 12, 2019 Changed up the second build a little bit with advice from the friendly people in #builds Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (34) Decimation - Damage/Endurance (37) Decimation - Damage/Recharge (37) Decimation - Accuracy/Endurance/Recharge (37) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (3) Steadfast Protection - Resistance/+Def 3% (3) Steadfast Protection - Knockback Protection Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Luck of the Gambler - Recharge Speed (5) Reactive Defenses - Scaling Resist Damage Level 4: Super Speed (A) Run Speed IOLevel 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 8: Suppression (A) Superior Dominion of Arachnos - Accuracy/Damage (9) Superior Dominion of Arachnos - Damage/Recharge (9) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (23) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Recharge (11) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Spider's Bite - Accuracy/Damage (13) Superior Spider's Bite - Damage/RechargeTime (13) Superior Spider's Bite - Accuracy/Damage/RechargeTime (15) Superior Spider's Bite - Damage/Endurance/RechargeTime (15) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (17) Superior Spider's Bite - RechargeTime/Global Toxic Level 14: Assault (A) Endurance Reduction IOLevel 16: Tactical Training: Assault (A) Endurance Reduction IOLevel 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (19) Red Fortune - Defense (19) Red Fortune - Defense/Endurance (21) Red Fortune - Defense/Recharge (40) Red Fortune - Defense/Endurance/Recharge (40) Red Fortune - Endurance Level 20: Tactical Training: Leadership (A) Endurance Reduction IOLevel 22: Mental Training (A) Run Speed IOLevel 24: Fortification (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - RechargeTime/Resistance Level 26: Kick (A) EmptyLevel 28: Serum (A) Panacea - Heal (29) Panacea - Heal/Endurance (29) Panacea - Hea/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Endurance/Recharge Level 30: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - Endurance/RechargeTime (31) Unbreakable Guard - RechargeTime/Resistance Level 32: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Recharge (33) Luck of the Gambler - Defense (33) Luck of the Gambler - Recharge Speed Level 35: Summon Spiderlings (A) Expedient Reinforcement - Accuracy/Recharge (36) Expedient Reinforcement - Accuracy/Damage (36) Expedient Reinforcement - Damage/Endurance (36) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (43) Expedient Reinforcement - Resist Bonus Aura for Pets Level 38: Call Reinforcements (A) Call to Arms - Accuracy/Recharge (39) Call to Arms - Accuracy/Damage (39) Call to Arms - Endurance/Damage/Recharge (39) Call to Arms - Accuracy/Damage/Recharge (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Damage/Endurance (42) Apocalypse - Accuracy/Damage/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Shatter Armor (A) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (45) Crushing Impact - Damage/Recharge (45) Crushing Impact - Accuracy/Damage/Recharge (46) Crushing Impact - Accuracy/Damage/Endurance Level 47: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO (50) Edict of the Master - Defense Bonus Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Conditioning Level 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Miracle - +Recovery (7) Panacea - +Hit Points/Endurance (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - EndMod (27) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod/Recharge (46) Performance Shifter - EndMod/Accuracy ------------ ------------ ------------ Set Bonus Totals: 53.54 Toxic Damage (12% chance, CancelOnMiss) 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 17.25% Defense(Melee) 5% Defense 11.63% Defense(Smashing) 11.63% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 7.56% Defense(Energy) 7.56% Defense(Negative) 6% Defense(Psionic) 9.13% Defense(Ranged) 6% Defense(AoE) 5.85% Max End 40% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 92.5% Enhancement(RechargeTime) 7.5% SpeedFlying 196.8 HP (18.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 32.5% MezResist(Held) 32.5% MezResist(Immobilized) 32.5% MezResist(Sleep) 32.5% MezResist(Stunned) 32.5% MezResist(Terrorized) 32.5% 9% (0.16 End/sec) Recovery 72% (3.86 HP/sec) Regeneration 18% Resistance(Smashing) 16.5% Resistance(Fire) 16.5% Resistance(Cold) 24% Resistance(Energy) 24% Resistance(Negative) 21% Resistance(Toxic) 21% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 18% Resistance(Lethal) 7.5% SpeedRunning
Prototelis Posted June 12, 2019 Author Posted June 12, 2019 Attack rotation is usually Venom, Suppression, channelgun for groups of mobs. On the tankier build I like running in and clubbing things with the mace, and its handy if you're summoning the blaster and already have the mace out.
Liphistius Posted June 20, 2019 Posted June 20, 2019 Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off. I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets. Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabstermind: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Channelgun (A) Superior Spider's Bite - RechargeTime/Global Toxic (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (3) Superior Spider's Bite - Accuracy/Damage (5) Superior Spider's Bite - Damage/Endurance/RechargeTime Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection Level 2: Longfang (A) Apocalypse - Damage (5) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Recharge (7) Apocalypse - Accuracy/Damage/Recharge (9) Apocalypse - Damage/Endurance (31) Apocalypse - Accuracy/Recharge Level 4: Combat Training: Defensive (A) Luck of the Gambler - Recharge SpeedLevel 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Suppression (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage (21) Superior Dominion of Arachnos - Damage/Recharge (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense (15) Luck of the Gambler - Recharge Speed (23) Red Fortune - Endurance/Recharge (23) Red Fortune - Endurance (25) Red Fortune - Defense/Endurance/Recharge Level 12: Venom Grenade (A) Ragnarok - Chance for Knockdown (13) Ragnarok - Damage/Endurance (15) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge Level 14: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, RangeLevel 16: Maneuvers (A) Gift of the Ancients - Defense/Endurance (25) Gift of the Ancients - Run Speed +7.5% (29) Gift of the Ancients - Defense/Endurance/Recharge (29) Gift of the Ancients - Defense (39) Luck of the Gambler - Recharge Speed Level 18: Boxing (A) Accuracy IOLevel 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Impervium Armor - Psionic Resistance Level 22: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Fortification (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge (34) Aegis - Resistance (34) Aegis - Psionic/Status Resistance (43) Aegis - Endurance/Recharge Level 26: Mental Training (A) Run Speed IOLevel 28: Tactical Training: Assault (A) Endurance Reduction IOLevel 30: Weave (A) Gift of the Ancients - Defense/Endurance (31) Luck of the Gambler - Recharge Speed (33) Gift of the Ancients - Defense/Endurance/Recharge (37) Gift of the Ancients - Run Speed +7.5% (37) Gift of the Ancients - Defense Level 32: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Summon Spiderlings (A) Soulbound Allegiance - Accuracy/Recharge (39) Soulbound Allegiance - Chance for Build Up (40) Soulbound Allegiance - Damage/Recharge (40) Soulbound Allegiance - Accuracy/Damage/Recharge (48) Soulbound Allegiance - Damage/Endurance (50) Soulbound Allegiance - Damage Level 38: Call Reinforcements (A) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Call to Arms - Defense Bonus Aura for Pets (40) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Recharge Reduction IO Level 41: School of Sharks (A) Gravitational Anchor - Chance for HoldLevel 44: Arctic Breath (A) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Range (46) Positron's Blast - Damage/Recharge Level 47: Summon Guardian (A) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO Level 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) Endurance Modification IOLevel 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Hurdle (A) Jumping IOLevel 2: Health (A) Miracle - +Recovery (27) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Endurance Modification IO (11) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End ------------ ------------
Rebel230 Posted June 27, 2019 Posted June 27, 2019 What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers?
Blackwood Posted July 3, 2019 Posted July 3, 2019 How hard is it to keep all the pets alive as a Crabbermind?
FlammeFatale Posted July 4, 2019 Posted July 4, 2019 Well, keeping pets alive is very difficult soloing 4*8 with bosses. They die all the time. But on any lower solo difficulty or in a team they are more survivable. Below is my build. I am very happy with it. It is quite similar to Liphistius' build, except I am not using purples because I am cheap. I got: - Permapets - Hasten 0.5s off perma (frankly, in game I cannot tell the difference between 0.5s off perma and perma) - Capped positionnals (melee/ranged/AoE) - Decent resistances (S/L low 60s, energy/negative/toxic high 50s, fire/cold low 50s). This build is very tanky and an AoE monster. Typically, one rotation is enough to kill all minions and LTs. But I would say it has two weaknesses: - low damage against bosses. It can take a long time killing bosses. As a result, all my incarnates expect Destiny are geared toward dealing more damage, but even this does not completely solve the issue. - Psy hole. I have only 31.5% psionic resistance. Being target focused by 3 or 4 bosses dealing psy damage can hurt. This really bothers me. My build was originally cheaper, but then I worked hard on improving the psy resistance. I had to add the ATO and shuffle other stuff around. This increased my psy resistance, but it is still only 31.5%. Edit: I just figured out that I could improve my psionic resistance by a further 4.5%. I would need to remove the defense enhancement in maneuvers, to add a sixth Aegis in fortification. This is a trade-off between 4.5% psionic and 1.5% S/L. I will not respec just for this however. Villain Plan by Mids' Villain Designer 1.962 Meme: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Channelgun (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Chance of Build Up (5) Decimation - Accuracy/Damage/Recharge (33) Decimation - Accuracy/Endurance/Recharge Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Longfang (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Accuracy/Endurance/Recharge (9) Decimation - Damage/Recharge (9) Decimation - Accuracy/Damage/Recharge (17) Achilles' Heel - Chance for Res Debuff Level 4: Combat Training: Defensive (A) Luck of the Gambler - Recharge Speed Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 8: Suppression (A) Detonation - Accuracy/Damage (17) Detonation - Damage/Endurance (19) Detonation - Damage/Recharge (19) Detonation - Accuracy/Damage/Endurance (21) Detonation - Damage/Endurance/Range Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense (15) Luck of the Gambler - Recharge Speed (23) Red Fortune - Endurance (23) Red Fortune - Defense/Recharge (25) Red Fortune - Defense/Endurance/Recharge Level 12: Venom Grenade (A) Superior Dominion of Arachnos - Accuracy/Damage (13) Superior Dominion of Arachnos - Damage/Recharge (15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (27) Superior Dominion of Arachnos - Damage/Endurance/Recharge (27) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (29) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 14: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 16: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (21) Luck of the Gambler - Recharge Speed (25) Reactive Defenses - Defense Level 18: Boxing (A) Accuracy IO Level 20: Tough (A) Impervium Armor - Psionic Resistance (31) Steadfast Protection - Resistance/+Def 3% (33) Steadfast Protection - Knockback Protection Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge (34) Aegis - Resistance (34) Aegis - Psionic/Status Resistance Level 26: Weave (A) Reactive Defenses - Defense/Endurance (29) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Luck of the Gambler - Recharge Speed (37) Reactive Defenses - Defense Level 28: Serum (A) Recharge Reduction IO Level 30: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (37) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Tactical Training: Assault (A) Endurance Reduction IO Level 35: Summon Spiderlings (A) Sovereign Right - Accuracy/Damage (37) Sovereign Right - Damage/Endurance (39) Sovereign Right - Accuracy/Endurance (39) Sovereign Right - Accuracy/Damage/Endurance (40) Sovereign Right - Accuracy (40) Sovereign Right - Resistance Bonus Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (40) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge (45) Recharge Reduction IO Level 41: School of Sharks (A) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Accuracy/Endurance (42) Enfeebled Operation - Immobilize/Range (43) Enfeebled Operation - Accuracy/Immobilize/Recharge (46) Enfeebled Operation - Accuracy/Immobilize Level 44: Bile Spray (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Damage/Endurance (46) Positron's Blast - Damage/Recharge (46) Positron's Blast - Accuracy/Damage/Endurance Level 47: Arctic Breath (A) Positron's Blast - Accuracy/Damage (48) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (50) Positron's Blast - Accuracy/Damage/Endurance (50) Positron's Blast - Chance of Damage(Energy) (50) Achilles' Heel - Chance for Res Debuff Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Recharge Reduction IO Level 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery Level 2: Stamina (A) Endurance Modification IO (11) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Prestige Power Rush (A) Empty Level 0: Born In Battle Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;755;1510;HEX;| |78DA65935B53525114C7F78143C84D4445F19680A0288290F6DC38664EA98D8D8E3| |5BD30273923678680016AEAB16F50A6A9D963D787ACBC8C5D1FFA40296A3DDBE2FC| |174A7106E6B7F67FAFCB3E6B9D3DFDE0B27D73E2D12521B58CA5954221319A57165| |2996C21319B4D2735356FBEAE14EFE595B45108214FAB77553319C1FFBD0AD1B1BC| |7227319BD3926ABE2206E7F28A96D1328B890925B9A816FF75AA6CBAAE66526A5EC| |D14A315C33E93CDA6A353AA92A36DABBE98CDA96AD259D129BC90D2720E7D7D455B| |4C15C9B1633CA72D44E7C747E71253EA7D4D29A6944C625A2914D5FC430F9DB99FF| |E8DA2F29C98C42AA1571686356280B88EB5FC82D845DC80EE7D4EEC93C5968D28E9| |B1425CA07634C9A2B922513EA99CCF2F8B73E57C4122C7D5AD635DB78175C34F831| |EBB47F98C9CCFE826C3238B166AAE893553591B248D5666D490CDEF0971CAB10936| |7E607E029BB7C02F94DB823C268B958C1E59D8EB25BD7EBD1B6C71727E1BB15B161| |E07314CA4281BBF936DD9A8E7B3AF80F5CFC0F655E61AD8B90EFAE9A00ED4951CE1| |F2592CA297E9A23D27F60CCE63F83797CF42F4EC632D918F0BB585AB1DFD3292D6C| |4714DFD38FBF956499F91D7037EA703BBB96FEE08E6B74D5A2B34B93546463BC5C5| |11EF1D46BF7D23D07D17A1CB54AB0D31C6B603A3AE754EE26CE7B96F817DE83B94B| |F836B7684D1F76FA47571DFBB5E1A743FDF2BB0E735F30DF32D1878077EA5D86ECE| |D7EDC3BBEF92E6E759F84BD00287A8D57BC43C06FB7E33FF803F2836C8DF4DF0003| |5FA4AE0C01131443C36E8BE833CA312BD5A88EB859E6036FD8F994BCCA7E0C03218| |59010F2936CCF5C2DB38C3E067E60E18D965EE811F1D4244B95E946386D877887DE| |3EC1BE75C71BE3F8D34AB18F72BE6C35EA77C7ABFE9478F98AA5622F09A914F6FAD| |90787293F2E9ED3EB134D0CDC4FEC92F2BC95C45E2F8FD6A2D04EDE04C93A479746| |4E81ABE98D2D99E41F2628AD6254CC2BA0AC66A4E3E50A3C46B94911A65B846B961| |D56DFD6D6E57D9B7AAEC9B55F65FBA58FEBB| |-------------------------------------------------------------------| 1
Adeon Hawkwood Posted July 8, 2019 Posted July 8, 2019 What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers? It's a mix. You need 275% recharge which is, conveniently, the same as perma-Hasten. So with that in mind you're looking at 95% from enhancements in the powers, 70% from Hasten and 20% form superior Conditioning. That leaves 90% you need from IOs. Getting 90% from IOs is easy if you've got the Inf. Five 10% bonuses and 4 LotG Globals gets you to 80% easily (if expensively). The last 10% can be picked up easily enough with a couple of Positron's Blast sets. Doing it without Purple sets is a lot harder since you have to pick up a lot more 7.5%, 6.25% and 5% bonuses. How hard is it to keep all the pets alive as a Crabbermind? It varies a lot depending on the enemy groups. In general the Disruptors and Patron Pet are tough enough to manage against regular enemies. The Spiderlings have a lower survival rate but they also recharge a lot faster so assuming you've got perma-pets on the other two you can afford to re-summong the Spiderlings early if necessary. It can also be worth slotting the Pet Defense auras to stack with your defense to help keep them alive. Additionally once you Incarnate your destiny power is good for keeping them alive with either Barrier or Rebirth. Defender Smash!
Rebel230 Posted July 21, 2019 Posted July 21, 2019 Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off. I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets. Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabstermind: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Channelgun (A) Superior Spider's Bite - RechargeTime/Global Toxic (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (3) Superior Spider's Bite - Accuracy/Damage (5) Superior Spider's Bite - Damage/Endurance/RechargeTime Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection Level 2: Longfang (A) Apocalypse - Damage (5) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Recharge (7) Apocalypse - Accuracy/Damage/Recharge (9) Apocalypse - Damage/Endurance (31) Apocalypse - Accuracy/Recharge Level 4: Combat Training: Defensive (A) Luck of the Gambler - Recharge SpeedLevel 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Suppression (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage (21) Superior Dominion of Arachnos - Damage/Recharge (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense (15) Luck of the Gambler - Recharge Speed (23) Red Fortune - Endurance/Recharge (23) Red Fortune - Endurance (25) Red Fortune - Defense/Endurance/Recharge Level 12: Venom Grenade (A) Ragnarok - Chance for Knockdown (13) Ragnarok - Damage/Endurance (15) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge Level 14: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, RangeLevel 16: Maneuvers (A) Gift of the Ancients - Defense/Endurance (25) Gift of the Ancients - Run Speed +7.5% (29) Gift of the Ancients - Defense/Endurance/Recharge (29) Gift of the Ancients - Defense (39) Luck of the Gambler - Recharge Speed Level 18: Boxing (A) Accuracy IOLevel 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Impervium Armor - Psionic Resistance Level 22: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Fortification (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge (34) Aegis - Resistance (34) Aegis - Psionic/Status Resistance (43) Aegis - Endurance/Recharge Level 26: Mental Training (A) Run Speed IOLevel 28: Tactical Training: Assault (A) Endurance Reduction IOLevel 30: Weave (A) Gift of the Ancients - Defense/Endurance (31) Luck of the Gambler - Recharge Speed (33) Gift of the Ancients - Defense/Endurance/Recharge (37) Gift of the Ancients - Run Speed +7.5% (37) Gift of the Ancients - Defense Level 32: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Summon Spiderlings (A) Soulbound Allegiance - Accuracy/Recharge (39) Soulbound Allegiance - Chance for Build Up (40) Soulbound Allegiance - Damage/Recharge (40) Soulbound Allegiance - Accuracy/Damage/Recharge (48) Soulbound Allegiance - Damage/Endurance (50) Soulbound Allegiance - Damage Level 38: Call Reinforcements (A) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Call to Arms - Defense Bonus Aura for Pets (40) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Recharge Reduction IO Level 41: School of Sharks (A) Gravitational Anchor - Chance for HoldLevel 44: Arctic Breath (A) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Range (46) Positron's Blast - Damage/Recharge Level 47: Summon Guardian (A) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO Level 49: Assault (A) Endurance Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) Endurance Modification IOLevel 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Hurdle (A) Jumping IOLevel 2: Health (A) Miracle - +Recovery (27) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Endurance Modification IO (11) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End ------------ ------------ Why leviathan mastery over mace? Pre purples, what sets would you slot in place of the purple sets as a starter? They could take a while.
Rebel230 Posted July 21, 2019 Posted July 21, 2019 What is the key to being a crabbermind? Call reinforcements is the issue I guess due to the long CD. For people who cant afford some of the crazy expensive builds how do we go about achieving this? I assume 3 slot hasten, and then expedient reinforcement in call reinforcements maybe 4 pc with 2 recharge? Or is it all about global recharge through IO sets in all your powers? It's a mix. You need 275% recharge which is, conveniently, the same as perma-Hasten. So with that in mind you're looking at 95% from enhancements in the powers, 70% from Hasten and 20% form superior Conditioning. That leaves 90% you need from IOs. Getting 90% from IOs is easy if you've got the Inf. Five 10% bonuses and 4 LotG Globals gets you to 80% easily (if expensively). The last 10% can be picked up easily enough with a couple of Positron's Blast sets. Doing it without Purple sets is a lot harder since you have to pick up a lot more 7.5%, 6.25% and 5% bonuses. How hard is it to keep all the pets alive as a Crabbermind? It varies a lot depending on the enemy groups. In general the Disruptors and Patron Pet are tough enough to manage against regular enemies. The Spiderlings have a lower survival rate but they also recharge a lot faster so assuming you've got perma-pets on the other two you can afford to re-summong the Spiderlings early if necessary. It can also be worth slotting the Pet Defense auras to stack with your defense to help keep them alive. Additionally once you Incarnate your destiny power is good for keeping them alive with either Barrier or Rebirth. For a crabbermind what incarnets do you suggest I take for each of the slots?
plainguy Posted July 25, 2019 Posted July 25, 2019 I have a few builds from the old forums I will pull up. Had monkey type toon called spider monkey. Similar concept perma pets with defense cap Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Demon Shell Posted July 25, 2019 Posted July 25, 2019 On 7/21/2019 at 1:00 PM, Rebel230 said: Why leviathan mastery over mace? Venom Grenade/Arctic Breath/Bile Spray is extraordinarily powerful. If you want Mace for thematic reasons (Summon Blaster), by all means. 1
Rebel230 Posted July 25, 2019 Posted July 25, 2019 2 hours ago, plainguy said: I have a few builds from the old forums I will pull up. Had monkey type toon called spider monkey. Similar concept perma pets with defense cap Lets see them PG!
Rebel230 Posted July 25, 2019 Posted July 25, 2019 2 hours ago, Demon Shell said: Venom Grenade/Arctic Breath/Bile Spray is extraordinarily powerful. If you want Mace for thematic reasons (Summon Blaster), by all means. It was for thematic reasons but if the other set is that much more powerful I can switch.
Auroxis Posted July 29, 2019 Posted July 29, 2019 (edited) Here's my take on it. Hardcapped S/L resists, softcapped defenses, perma pets, and taunt. It's less of a stand back and cone crab and more of an in-your-face and tank crab. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Edited July 29, 2019 by Auroxis
Voldine Posted July 30, 2019 Posted July 30, 2019 On 6/11/2019 at 2:10 PM, Prototelis said: So I've been working on building up a couple of crabbermind builds. I have three goals I'm trying to meet on these; 1. Permaspiders 2. Capped positionals/decent resistance/tankyness 3. Trying to keep some of the more fun attacks I'm also on trying to pump out good damage on my own, so I've included Aim on them. I don't have incarnates on this character yet, so I haven't included them in these builds. Build 1. Leadership crab: This one has a plethora of leadership powers. I kind of went nuts on them, but I didn't quite end up where I wanted to be on res/def. Using provoke over Omega because Omega takes too long, and the whole idea here was to pull things into a ball in conjunction with a brute/tank to really leverage the AOE Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Mace Mastery Villain Profile: Level 1: Channelgun (A) Decimation - Accuracy/Damage (7) Decimation - Damage/Endurance (7) Decimation - Damage/Recharge (40) Decimation - Accuracy/Endurance/Recharge (40) Decimation - Chance of Build Up Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (5) Steadfast Protection - Knockback Protection (5) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All) (3) Reactive Defenses - Scaling Resist Damage (3) Luck of the Gambler - Recharge Speed Level 4: Super Speed (A) Empty Level 6: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 8: Suppression (A) Superior Spider's Bite - Accuracy/Damage (9) Superior Spider's Bite - Damage/RechargeTime (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime (17) Superior Spider's Bite - Damage/Endurance/RechargeTime (21) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (23) Superior Spider's Bite - RechargeTime/Global Toxic Level 10: Tactical Training: Maneuvers (A) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (11) Luck of the Gambler - Defense/Recharge (23) Luck of the Gambler - Recharge Speed Level 12: Venom Grenade (A) Superior Dominion of Arachnos - Accuracy/Damage (13) Superior Dominion of Arachnos - Damage/Recharge (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (17) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize Level 14: Assault (A) Endurance Reduction IO Level 16: Tactical Training: Assault (A) Endurance Reduction IO Level 18: Maneuvers (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Recharge (21) Luck of the Gambler - Recharge Speed Level 20: Tactical Training: Leadership (A) Endurance Reduction IO Level 22: Mental Training (A) Run Speed IO Level 24: Fortification (A) Aegis - Resistance (25) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (27) Aegis - Resistance/Endurance/Recharge Level 26: Provoke (A) Mocking Beratement - Taunt (27) Mocking Beratement - Taunt/Recharge (33) Mocking Beratement - Taunt/Recharge/Range (33) Mocking Beratement - Accuracy/Recharge (33) Mocking Beratement - Taunt/Range (34) Mocking Beratement - Recharge Level 28: Serum (A) Preventive Medicine - Heal (29) Preventive Medicine - Heal/Endurance (29) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 30: Frenzy (A) Armageddon - Damage (34) Armageddon - Damage/Recharge (34) Armageddon - Accuracy/Damage/Recharge (37) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage Level 32: Tactics (A) Endurance Reduction IO Level 35: Summon Spiderlings (A) Call to Arms - Accuracy/Recharge (36) Call to Arms - Accuracy/Damage/Recharge (36) Call to Arms - Endurance/Damage/Recharge (36) Call to Arms - Defense Bonus Aura for Pets Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge (39) Expedient Reinforcement - Resist Bonus Aura for Pets (40) Recharge Reduction IO Level 41: Mace Blast (A) Apocalypse - Damage (42) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Chance of Damage(Negative) Level 44: Disruptor Blast (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Damage/Endurance (46) Ragnarok - Chance for Knockdown Level 47: Summon Blaster (A) Call to Arms - Accuracy/Recharge (48) Call to Arms - Accuracy/Damage/Recharge (48) Call to Arms - Endurance/Damage/Recharge (48) Call to Arms - Accuracy/Damage (50) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (43) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (43) Performance Shifter - Chance for +End ------------ ------------ Honestly, I feel you should have the gaussian's proc in one of your two +tohit toggles for maximum potential... but that could just be me stuck in the old %chance mentality versus the guaranteed PPM situation.
kendo339 Posted July 31, 2019 Posted July 31, 2019 On 6/20/2019 at 10:01 AM, Liphistius said: Softcapped Defenses including Psionic. All Resistances around or over 50%, including Psionic at 45%. Perma-Pets, Perma-Hasten. I couldn't figure out to reflect it in the designer but you'll need to +5 the Recharge IOs in Hasten and on the pets to achieve Perma status. You will have Endurance issues with the second Assault. You can either drop it or pick up the +End Accolades and slot in Musculature Alpha and/or Support Hybrid. I run with both of them and never have issues (though Support Core lies to you about it doubling bonuses for pets; it doesn't, at least not for Crab pets). I'd also recommend +5 on the Endurance Modification IO and the Endurance Reduction IOs, because every bit helps. You can squeeze in an extra 1% for Psionic Resistance by replacing an Aegis IO with an Impervium Armor, but I felt the extra mez resistance was worth the trade-off. I toyed around with this for ages, making a bunch of gimmick builds and try to squeeze things in; for a while the Spiderlings had knockdown powers via Overwhelming Force, and I'd six-slotted School of Sharks with a purple Immobilization set. Ultimately this gets you the most defense and power for yourself and your pets. Leviathan Mastery is the best Patron set, Arctic Breath's power and -Res being delightful, but the basic slotting works on all the Patron Power Pools so choose whichever one you like the most. I'm currently using Mu Mastery, for example, with the same benefits because I like when I pop my Lore power I have a fortunata, crab, mu mystic, and a ton of arachnobots around. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Crabstermind: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Channelgun (A) Superior Spider's Bite - RechargeTime/Global Toxic (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (3) Superior Spider's Bite - Accuracy/Damage (5) Superior Spider's Bite - Damage/Endurance/RechargeTime Level 1: Crab Spider Armor Upgrade (A) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection Level 2: Longfang (A) Apocalypse - Damage (5) Apocalypse - Chance of Damage(Negative) (7) Apocalypse - Damage/Recharge (7) Apocalypse - Accuracy/Damage/Recharge (9) Apocalypse - Damage/Endurance (31) Apocalypse - Accuracy/Recharge Level 4: Combat Training: Defensive (A) Luck of the Gambler - Recharge Speed Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Suppression (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage (21) Superior Dominion of Arachnos - Damage/Recharge (46) Superior Dominion of Arachnos - Accuracy/Damage/Recharge Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (13) Red Fortune - Defense (15) Luck of the Gambler - Recharge Speed (23) Red Fortune - Endurance/Recharge (23) Red Fortune - Endurance (25) Red Fortune - Defense/Endurance/Recharge Level 12: Venom Grenade (A) Ragnarok - Chance for Knockdown (13) Ragnarok - Damage/Endurance (15) Ragnarok - Damage (17) Ragnarok - Damage/Recharge (43) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge Level 14: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Maneuvers (A) Gift of the Ancients - Defense/Endurance (25) Gift of the Ancients - Run Speed +7.5% (29) Gift of the Ancients - Defense/Endurance/Recharge (29) Gift of the Ancients - Defense (39) Luck of the Gambler - Recharge Speed Level 18: Boxing (A) Accuracy IO Level 20: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Impervium Armor - Psionic Resistance Level 22: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - To Hit Buff (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance (36) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 24: Fortification (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (33) Aegis - Resistance/Endurance/Recharge (34) Aegis - Resistance (34) Aegis - Psionic/Status Resistance (43) Aegis - Endurance/Recharge Level 26: Mental Training (A) Run Speed IO Level 28: Tactical Training: Assault (A) Endurance Reduction IO Level 30: Weave (A) Gift of the Ancients - Defense/Endurance (31) Luck of the Gambler - Recharge Speed (33) Gift of the Ancients - Defense/Endurance/Recharge (37) Gift of the Ancients - Run Speed +7.5% (37) Gift of the Ancients - Defense Level 32: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Summon Spiderlings (A) Soulbound Allegiance - Accuracy/Recharge (39) Soulbound Allegiance - Chance for Build Up (40) Soulbound Allegiance - Damage/Recharge (40) Soulbound Allegiance - Accuracy/Damage/Recharge (48) Soulbound Allegiance - Damage/Endurance (50) Soulbound Allegiance - Damage Level 38: Call Reinforcements (A) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Call to Arms - Defense Bonus Aura for Pets (40) Expedient Reinforcement - Accuracy/Damage (42) Expedient Reinforcement - Accuracy/Damage/Recharge (42) Expedient Reinforcement - Endurance/Damage/Recharge (42) Recharge Reduction IO Level 41: School of Sharks (A) Gravitational Anchor - Chance for Hold Level 44: Arctic Breath (A) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Accuracy/Damage/Endurance (45) Positron's Blast - Accuracy/Damage (46) Positron's Blast - Damage/Range (46) Positron's Blast - Damage/Recharge Level 47: Summon Guardian (A) Expedient Reinforcement - Endurance/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Damage/Recharge (48) Expedient Reinforcement - Accuracy/Recharge (50) Expedient Reinforcement - Accuracy/Damage (50) Recharge Reduction IO Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Endurance Modification IO Level 1: Conditioning Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (27) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Endurance Modification IO (11) Performance Shifter - EndMod (11) Performance Shifter - Chance for +End ------------ ------------ one of the few crab builds I have seen that doesn't take serum. are you just using greens for healing and really don't take that much damage? I know the panacea proc will provide some ongoing healing but is that enough at higher difficulty settings?
Justisaur Posted July 31, 2019 Posted July 31, 2019 On 7/30/2019 at 9:57 AM, Voldine said: Honestly, I feel you should have the gaussian's proc in one of your two +tohit toggles for maximum potential... but that could just be me stuck in the old %chance mentality versus the guaranteed PPM situation. It works much better in aim/buildup now, you'll get it more often, and you're expecting to hit your big powers after hitting aim anyway so you get the benefit of both. You also don't want to add recharge to aim so that the proc has a higher chance of going off (think it's 90% with no rech added.) Global recharge doesn't affect the proc chance. 9 minutes ago, kendo339 said: one of the few crab builds I have seen that doesn't take serum. are you just using greens for healing and really don't take that much damage? I know the panacea proc will provide some ongoing healing but is that enough at higher difficulty settings? At least on my bane, which is a bit less tough than this crab the only time I've found I feel like I could use more healing is doing DA missions solo at +3 or higher. Teaming I never feel like I even need the panacea proc, let alone anything else.
Voldine Posted August 1, 2019 Posted August 1, 2019 21 hours ago, Justisaur said: It works much better in aim/buildup now, you'll get it more often, and you're expecting to hit your big powers after hitting aim anyway so you get the benefit of both. You also don't want to add recharge to aim so that the proc has a higher chance of going off (think it's 90% with no rech added.) Global recharge doesn't affect the proc chance. I see. I may need to revisit my thinking on my own crab build in that case, but at the same time she does already run all the leadership toggles twice over, with maneuvers and tactics/tt:l fully slotted for maximum team benefit. Why do options have to lead to hard choices? *pout*
plainguy Posted August 2, 2019 Posted August 2, 2019 Here is my old build. I didn't look at any other builds here but its defense capped, perma pets and AOE based attacks. Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Channelgun AchHee-ResDeb%:20(A), Dvs-Acc/Dmg:50(7), Dvs-Acc/Dmg/Rchg:50(11), Dvs-Dmg/EndRdx:50(25), Dvs-Dmg/Rchg:50(27) Level 1: Crab Spider Armor Upgrade StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:30(5), StdPrt-ResKB:30(34) Level 2: Combat Training: Defensive LucoftheG-Rchg+:50(A) Level 4: Wolf Spider Armor ResDam-I:50(A) Level 6: Combat Jumping LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7) Level 8: Suppression PstBls-Dmg/EndRdx:50(A), AchHee-ResDeb%:20(9), PstBls-Dmg/Rchg:50(9), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(17), PstBls-Acc/Dmg:50(17) Level 10: Tactical Training: Maneuvers LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11) Level 12: Venom Grenade PstBls-Acc/Dmg:50(A), PstBls-Acc/Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(13), PstBls-Dmg/Rng:50(15), PstBls-Dmg/EndRdx:50(19) Level 14: Super Speed Clr-Stlth:45(A) Level 16: Boxing Acc-I:50(A) Level 18: Tough RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(34) Level 20: Tactical Training: Leadership GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 22: Mental Training Run-I:50(A) Level 24: Fortification Ags-ResDam/EndRdx:40(A), Ags-ResDam/Rchg:40(25), Ags-EndRdx/Rchg:40(34), Ags-ResDam/EndRdx/Rchg:40(37), Ags-ResDam:50(40) Level 26: Weave LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(27) Level 28: Frag Grenade DmnofArc-Acc/Dmg:50(A), DmnofArc-Dmg/Rchg:50(29), DmnofArc-Acc/Dmg/Rchg:50(29), DmnofArc-Dmg/EndRdx/Rchg:50(33), DmnofArc-Acc/Dmg/EndRdx/Rchg:50(33), DmnofArc-Rchg/-DmgFear:50(43) Level 30: Serum NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(31), DctWnd-Heal/Rchg:40(31), DctWnd-Heal/EndRdx/Rchg:40(31) Level 32: Hasten RechRdx-I:50(A) Level 35: Summon Spiderlings CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg:30(36), CaltoArm-Dmg/EndRdx:30(36), SlbAll-Dmg/EndRdx:50(36), SlbAll-Build%:50(37), CaltoArm-+Def(Pets):30(37) Level 38: Call Reinforcements ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), SlbAll-Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(40), SlbAll-Acc/Dmg/Rchg:50(40) Level 41: Web Envelope EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(42), EnfOpr-Acc/EndRdx:50(42), EnfOpr-Immob/Rng:50(42), EnfOpr-Acc/Immob/Rchg:50(43), EnfOpr-Acc/Immob:50(43) Level 44: Disruptor Blast PstBls-Acc/Dmg:45(A), PstBls-Dmg/EndRdx:45(45), PstBls-Dmg/Rchg:45(45), PstBls-Dmg/Rng:45(45), PstBls-Acc/Dmg/EndRdx:45(46) Level 47: Summon Blaster SvrRgh-PetResDam:50(A), EdcoftheM-PetDef:40(48), SlbAll-Acc/Rchg:50(48), SlbAll-Dmg:50(48), ExpRnf-Acc/Rchg:40(50), ExpRnf-Acc/Dmg/Rchg:50(50) Level 49: Maneuvers LucoftheG-Rchg+:25(A), LucoftheG-Def/EndRdx:50(50) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Conditioning Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), NmnCnv-Heal:50(33) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%:50(A), EndMod-I:50(3), EndMod-I:50(5) Level 50: Agility Radial Paragon Level 50: Arachnos Core Superior Ally Level 50: Reactive Radial Flawless Interface Level 50: Support Core Embodiment Level 50: Rebirth Radial Epiphany ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;724;1448;HEX;| 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|6E80DB544B376295EE04F2F52C33E3A8A167110C510DBDBC96DE11AC6587E2433C7| |7E8B36CEFA9812FCCAFCC8BE8C5E02CF31BF4F7141BE6D8F03E6C670F98BF98D3E0| |D021F3027848E50F73ECF07DD47BEE01F321F3111879CC7C021E51EC08EFAB91F2B| |EA23D32BACDDC61EE82637BE06F8A89F27CD123AC7DFCBBB0FB323E839AC6CF835A| |792DA46BBC061FF52DC6DF2E56FE7641B2F1B7EB528FFFD7F4A34B441C4ACCA1680| |E65D2A14C39946BEAF179505A7058975436964F025B293F4A3FDC270E085BDEAF2A| |B274155B435EC172FA6E823F1D510727A39EA231721F1AA932FFD249A271817F5AA| |AE34FFEEAF823ED360D6596B6FCD5F13FC93E0A5B| |-------------------------------------------------------------------| 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
plainguy Posted August 2, 2019 Posted August 2, 2019 yet another build Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Channelgun Rui-Acc/Dmg:40(A), Rui-Dmg/EndRdx:40(7), Rui-Dmg/Rchg:40(11), Rui-Acc/EndRdx/Rchg:40(25), Rui-Acc/Dmg/Rchg:40(27) Level 1: Crab Spider Armor Upgrade StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(5) Level 2: Combat Training: Defensive LucoftheG-Rchg+:50(A) Level 4: Wolf Spider Armor ResDam-I:50(A) Level 6: Combat Jumping LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7) Level 8: Suppression Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(9), Ann-Acc/Dmg/Rchg:50(9), Ann-Acc/Dmg/EndRdx:50(15), Ann-Acc/Dmg/EndRdx/Rchg:50(17), Ann-ResDeb%:50(17) Level 10: Tactical Training: Maneuvers LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11) Level 12: Venom Grenade SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(13), SprSpdBit-Acc/Dmg/Rchg:50(13), SprSpdBit-Dmg/EndRdx/Rchg:50(15), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(19), SprSpdBit-Rchg/Global Toxic:50(34) Level 14: Super Speed Clr-Stlth:50(A) Level 16: Boxing Acc-I:50(A) Level 18: Tough RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(19), RctArm-ResDam/Rchg:40(23), RctArm-ResDam/EndRdx/Rchg:40(34) Level 20: Tactical Training: Leadership GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 22: Mental Training Run-I:50(A) Level 24: Fortification Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(25), Ags-EndRdx/Rchg:50(34), Ags-ResDam/EndRdx/Rchg:50(37), Ags-ResDam:50(40) Level 26: Weave LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(27) Level 28: Frag Grenade SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(29), SprDmnofA-Acc/Dmg/Rchg:50(29), SprDmnofA-Dmg/EndRdx/Rchg:50(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(33), SprDmnofA-Rchg/DmgFear%:50(43) Level 30: Serum NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal/EndRdx/Rchg:50(31), DctWnd-Heal/Rchg:50(31), DctWnd-Heal/EndRdx/Rchg:50(31) Level 32: Hasten RechRdx-I:50(A) Level 35: Summon Spiderlings CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg:30(36), CaltoArm-Dmg/EndRdx:30(36), SlbAll-Dmg/EndRdx:50(36), SlbAll-Build%:50(37), CaltoArm-Acc/Dmg/Rchg:30(37) Level 38: Call Reinforcements ExpRnf-Acc/Rchg:50(A), ExpRnf-EndRdx/Dmg/Rchg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), SlbAll-Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(40), SlbAll-Acc/Dmg/Rchg:50(40) Level 41: Web Envelope EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(42), EnfOpr-Acc/EndRdx:50(42), EnfOpr-Immob/Rng:50(42), EnfOpr-Acc/Immob/Rchg:50(43), EnfOpr-Acc/Immob:50(43) Level 44: Disruptor Blast PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(45), PstBls-Dmg/Rchg:50(45), PstBls-Dmg/Rng:50(45), PstBls-Acc/Dmg/EndRdx:50(46) Level 47: Summon Blaster CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg/Rchg:30(48), SlbAll-Acc/Rchg:50(48), SlbAll-Dmg:50(48), ExpRnf-Acc/Rchg:50(50), ExpRnf-Acc/Dmg/Rchg:50(50) Level 49: Maneuvers LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Conditioning Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Empty(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), NmnCnv-Heal:50(33) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%:50(A), EndMod-I:50(3), EndMod-I:50(5) Level 50: Agility Radial Paragon Level 50: Arachnos Core Superior Ally Level 50: Reactive Radial Flawless Interface Level 50: Support Core Embodiment Level 50: Rebirth Radial Epiphany ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;708;1416;HEX;| |78DA65944B4F135114C767DA294879B6859696670BB558A0ED006B1111890A84A49| |56D33B6937692DAD6694D74E937509EBAF7B97121AF1875E59770A3189F2BC528EA| |C2453DCCFF14D09974E677FB3FF79C7BCEB93377F6DA9986C7D337C605D13D99534| |AA5E484AEA4B2F94229192FE4D29AAAD7CE29E5ABBA92B30A74D5D21DFC7F462932| |A92B9792F1A29656F5AA184CE88A96D7F299E4B492CEA8E57F27558D8E73F9ACAAA| |BF972A43A68982F14729119552992D96EFC89175535DD680CCF6A996C990CCDD559| |14AC94D58AEEA9A2968A2C4C4D2492B34A4AA547A9ACEAD7DB29DD30DD4EA17A552| |461911092849A25D0BE0CB6AF80BE55F0493D51347C44C143832E499046A80BB224| |6C934D844D10DB4443DB22CDCA9A7548303437F5CBC6316C3CAFA60574733BC966A| |B7D87B8C7DE333F804D1FC1964FCCCFE0535AAB8EE3D6715C3BC7DDAFB99EE3D6E7| |24436BB8CCCC834D05D05904FD57C03E4AA811BE42639DC5D044D29A596BF6A12E2| |B690EAC6F750444A35FCE6ED0DD03FAFDE0334AC685B936D75DC46CBDC7BC0FBA1F| |80C30F998FC0E7E4DBC63D6D1BC6DAEBA479A0499E18D72C83FE11B07F140C8D811| |2E5EBE57E79B95F3EEE9797D40EEE57C732FADBB9C25C057BD798B7C1F01D708372| |E982AFB52B8E78DD09E62C730E0C500E3D5C4BCF206AD924FF00AF1D786D31DEB1B| |E37CC1DE669F4A27F92F916FA0BF20DB26F7017B6E33F98DF99E360688F790ADCA3| |F407D877E026F23B718BB9C85C02C3CBCC15F027F90EF2B734B88E3A8636989BCC2| |D70781BFC453E115E2FC27546B98EE804728A9E0465AE45E61A1CD4B718EF5D8CF7| |4EE6BDEB940EBE6BFAD125844D4ACCA4C82665D4A48C99940BD2C17950993159E72| |536EE9F0886B2FFA87CB11F39280C79F750B188E7F1895816504EEF45F0ABC9EBDB| |51AF3534C6D28BE64ACC3F74A2C848A1F2BB95C69CEC2BD7A1FE3270385E3FA2FF0| |57DD90C3B| |-------------------------------------------------------------------| Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
plainguy Posted August 2, 2019 Posted August 2, 2019 And finally another build someone modified based on my build Villain Plan by Mids' Villain Designer 1.962http://www.cohplanner.com/ New ArachniBlast Crab: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: ------------ Level 1: Channelgun Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(7), GldJvl-Acc/Dmg:50(9), GldJvl-Acc/Dmg/End/Rech:50(11) Level 1: Crab Spider Armor Upgrade StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(5), StdPrt-ResKB:30(29) Level 2: Combat Training: Defensive LucoftheG-Rchg+:50(A) Level 4: Hasten RechRdx-I:50(A), RechRdx-I:50(25) Level 6: Combat Jumping LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(7) Level 8: Suppression SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(9), SprDmnofA-Acc/Dmg/Rchg:50(15), SprDmnofA-Dmg/EndRdx/Rchg:50(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(17) Level 10: Tactical Training: Maneuvers LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(11) Level 12: Venom Grenade PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(13), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(19) Level 14: Super Jump Jump-I:50(A) Level 16: Boxing AbsAmz-Stun:50(A), AbsAmz-ToHitDeb%:50(29) Level 18: Tough RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(19), RctArm-ResDam/EndRdx/Rchg:40(23), RctArm-ResDam:40(27), RctArm-EndRdx:40(34) Level 20: Tactical Training: Leadership GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(21), GssSynFr--ToHit/Rchg/EndRdx:50(21), GssSynFr--Rchg/EndRdx:50(23), GssSynFr--ToHit/EndRdx:50(46), GssSynFr--Build%:50(46) Level 22: Mental Training Run-I:50(A) Level 24: Fortification Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(25), Ags-ResDam/EndRdx/Rchg:50(34), Ags-ResDam:50(37), Ags-Psi/Status:50(40) Level 26: Weave LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(27) Level 28: Tactical Training: Assault EndRdx-I:50(A) Level 30: Serum HrmHln-Heal:40(A), HrmHln-Heal/EndRdx:40(31), Mrc-Heal:40(31), Mrc-Heal/EndRdx:40(31) Level 32: Omega Maneuver Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Acc/Rchg:50(34), Rgn-Dmg/EndRdx:50(43) Level 35: Summon Spiderlings CaltoArm-Acc/Rchg:30(A), CaltoArm-Acc/Dmg:30(36), CaltoArm-Dmg/EndRdx:30(36), BldMnd-Acc/Dmg/EndRdx:50(36), BldMnd-Acc/Dmg:50(37), CaltoArm-+Def(Pets):30(37) Level 38: Call Reinforcements ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), SlbAll-Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(40), SlbAll-Acc/Dmg/Rchg:50(40) Level 41: Web Envelope EnfOpr-Acc/Rchg:50(A), EnfOpr-EndRdx/Immob:50(42), EnfOpr-Acc/EndRdx:50(42), EnfOpr-Immob/Rng:50(42), EnfOpr-Acc/Immob/Rchg:50(43), EnfOpr-Acc/Immob:50(43) Level 44: Shatter Armor KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(45), KntCmb-Dmg/Rchg:35(45), KntCmb-Dmg/EndRdx/Rchg:35(45), Acc-I:50(46) Level 47: Summon Blaster SvrRgh-PetResDam:50(A), EdcoftheM-PetDef:40(48), SlbAll-Acc/Rchg:50(48), SlbAll-Dmg:50(48), ExpRnf-Acc/Rchg:50(50), ExpRnf-Acc/Dmg/Rchg:50(50) Level 49: Maneuvers LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50) Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Conditioning Level 1: Sprint Run-I:50(A) Level 2: Rest Heal-I:50(A) Level 2: Swift Run-I:50(A) Level 2: Health Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(33) Level 2: Hurdle Jump-I:50(A) Level 2: Stamina EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(3), EffAdp-EndMod/EndRdx:50(5) Level 50: Arachnos Core Superior Ally Level 50: Support Core Embodiment Level 50: Rebirth Radial Epiphany Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Agility Core Paragon Level 50: Ion Radial Final Judgement Level 50: Diamagnetic Radial Flawless Interface ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1631;771;1542;HEX;| |78DA65944B4F13511480EF4CA7949667299D42A1D0166A814A6979B814119180806| |0091A37CD48277492A66DA635EAD2BD26A2A06E5C98F8DC982820F1C1CADFA126EE| |344188414DDCD4D37B4EE9689BB6DFB9E77DCFBD33B3574FD5BE98BC3ECA04793CA| |5E472F1315D594EA633B9782C934A68AA6E9953F297752565628C39E7D42B5E74D0| |4E8277DE3BAE2B972C6009FC1F960B174DF158564BA87A491958D4152DADA557E29| |34A6245CDFFEB5432DAA7D2495557D3F97049B0CD6732A9702CABAA895A2ECEA84A| |163CEBF8E2B4B692CCC3AAA1648264B9A4969527B2DA727869626C313EAB2CABF09| |7CBABFAB5166877007E4DACF42998D80340D4CAAA1E22AB7B4D9CB610F2550DE805| |EE2B3217081E2B93068B3689B5B714D712DB061F017D98E014789C1F6663429D600| |A61EE16A20C3633D9CCE45FD58894416BC1DE24CB1AD6A95E47D6DF4536DE23DE47| |BE81FA56CA67A57C36CA57DC730DE5ABD9C0FAB59BC42D64FD6B64D336D2050DD46| |10CABEB419D00BA06D4090DD322D7B59F15797D13D8EC585FB2778010845C9D48D9| |8774FB91BE2EE43B68CA813166C723CCD7FC98F804293F45F63F233EC77AEF21D64| |9F376F6637F1BA073510FAE08ED3D8AF40D21BB8791C11181E791A0EF569A5B2BCD| |CD4D737B0BF9DAA8469B8F71FF4DD079E8DE78C6711F1DA3C429E204B20DBC3A69E| |E9D83D8BF7788388CF48D20FB8E21B720BF1F63CCFE8F22BF6B5D9F889F89BBB8DF| |EE6FC42F22BF833B101BA0D8C01EE63BB24FFC411C45060F708EC113B83E806BD44| |3B13DB770FFBDABC4DBC43BC8BE35E23AF2255C9410ED33340FF05BD9D105E23962| |0CD9EFC69E7F41BD30D50BFFC4D90E7C05068163D8D3C0716494F612A53DD8E1CC2| |27466113AB3289D59BB74F85CC3173EACAF4213A9D0442B3443159AE10ACD19E9F0| |BD5098315AE93ECE4B642EBE13BA51570C2CECDA0C2F0B72DE2BEB44615AE083109| |7F0927A7DF8907F37C6D143B96F8CBB8103126F22A555E4EF660035FA016E57149B| |2A6C38CAF2828DB7CEE5F306F98241BE6890FFC8E59C6E43FE1D4759FE0BEB20118| |7| |-------------------------------------------------------------------| Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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