KaizenSoze Posted January 31 Share Posted January 31 Just a fun topic and a little knowledge sharing. Here are two: Carnies are very very weak to lethal damage. They take +20% extra lethal damage. Romans have no slow resistance, if your toon has slow powers that can make them very easy to kite. Even the tougher mobs in Sister Valeria's arc. Only reason I was able to solo the arc with elec/ice blaster. 1 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Snarky Posted January 31 Share Posted January 31 Recluse has a secret weakness to furries. Go talk to him about it 2 Link to comment Share on other sites More sharing options...
Sir Myshkin Posted January 31 Share Posted January 31 Fear is the least resisted form of control in the game and one of the most oppressive in 50+ content in particular. If an enemy can go BOOM and hurt you, Confusing it means, yes, it can go boom and hurt its friends too. 1 1 Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Xiddo Posted January 31 Share Posted January 31 Clockwork are psi aren't they? And I remember reading in a Freak's info that because their tech is bad they're weak to energy? @Xiddo on Excel. Alts: Agent Betel - Athosin - Nisotha - Anapos - Atomic Chilli - Bainbridge - Link to comment Share on other sites More sharing options...
KaizenSoze Posted January 31 Author Share Posted January 31 20 minutes ago, Xiddo said: Clockwork are psi aren't they? And I remember reading in a Freak's info that because their tech is bad they're weak to energy? Clockwork are weak to smash and psi. There are lore reason for this, which I won't spoil. Caveat, high level Psychic Clockwork are not psi weak. Freakshow are weak to energy damage, the tanks are strong to smash damage. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Glacier Peak Posted January 31 Share Posted January 31 AVs are weak to Immobilize and Taunt effects. Great way to lock down runners! 1 Check out my zone tour of Pocket D! / A chronology of "the talks" between HC and NC / Buckets of Lore! / Winter Event Badges! Link to comment Share on other sites More sharing options...
InvaderStych Posted January 31 Share Posted January 31 28 minutes ago, Glacier Peak said: AVs are weak to Immobilize and Taunt effects. Great way to lock down runners! Someone should send this memo to Diabolique. 1 1 "... And I'd kill to get away; I'd die to make my own way. And I'd lose to celebrate; I'd win to see the good days. And I'll never stop the fighting, so bring to me your worst. I'll never stop believing that I could rule the world one day ..." Link to comment Share on other sites More sharing options...
KC4800 Posted January 31 Share Posted January 31 Carnies are confusion resistant, but Malta isn't. 1 1 Indom: Schtick Reunion: Ghost Legacy, 7s7e7v7e7n7 Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Thug Therapist, Tzapt Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl Link to comment Share on other sites More sharing options...
biostem Posted January 31 Share Posted January 31 18 hours ago, Snarky said: Recluse has a secret weakness to furries. Go talk to him about it He's actually really afraid of spiders... the whole Arachnos thing is just him compensating... 4 Link to comment Share on other sites More sharing options...
Captain Fabulous Posted February 1 Share Posted February 1 Leafy Devouring Earth are resistant to smashing damage while crystalline DE take extra damage from smashing. Ghosts are also resistant to smashing damage. Link to comment Share on other sites More sharing options...
Greycat Posted February 1 Share Posted February 1 Nemesis *really* likes Cherry Cordials. 2 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
biostem Posted February 1 Share Posted February 1 4 minutes ago, Greycat said: Nemesis *really* likes Cherry Cordials. You're just propping up "Big Cherry Cordial", you shill! 1 1 Link to comment Share on other sites More sharing options...
Supertanker Posted February 1 Share Posted February 1 On 1/30/2023 at 9:22 PM, Sir Myshkin said: If an enemy can go BOOM and hurt you, Confusing it means, yes, it can go boom and hurt its friends too. Also- if an enemy buffs its allies, confusing them means they will buff you, which I find even more fun. 1 2 Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 1 Share Posted February 1 I miss the days when we could confuse Vazhilok bombers and they'd blow their own teams up. Warwolves are weak to holds but a bitch to immobilize I've looked all over the Periodic Table and I still can't find the element of Surprise! Link to comment Share on other sites More sharing options...
srmalloy Posted February 1 Share Posted February 1 5 hours ago, Supertanker said: Also- if an enemy buffs its allies, confusing them means they will buff you, which I find even more fun. Endlessly amusing, in missions against the Sky Raiders, to confuse the Engineers before they start summoning their FFGs. Link to comment Share on other sites More sharing options...
Greycat Posted February 1 Share Posted February 1 10 hours ago, Scarlet Shocker said: I miss the days when we could confuse Vazhilok bombers and they'd blow their own teams up. They still do. They take a bit and are easily interruptable, but they will still blow up their allies. Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Supertanker Posted February 2 Share Posted February 2 10 hours ago, Greycat said: They still do. They take a bit and are easily interruptable, but they will still blow up their allies. I love making them blow themselves up then the hostage they were guarding comes running away unscathed. Now that's super magic! Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted February 2 Share Posted February 2 AVs have no sleep resist. Sleep no longer has a hit check. If you throw Elec Control's sleep patch (Static Field) under the Patron AVs during MLTF you can effectively CC the ones you're not actively fighting. All (true) robots are weak to Energy but Strong to Psi Clockwork have negative KB resist or something, so anything short of a boss will go flying even with KD effects. Link to comment Share on other sites More sharing options...
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