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Posted

Just a fun topic and a little knowledge sharing.

 

Here are two:

Carnies are very very weak to lethal damage. They take +20% extra lethal damage.

Romans have no slow resistance, if your toon has slow powers that can make them very easy to kite. Even the tougher mobs in Sister Valeria's arc. Only reason I was able to solo the arc with elec/ice blaster.

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Posted

Fear is the least resisted form of control in the game and one of the most oppressive in 50+ content in particular.

 

If an enemy can go BOOM and hurt you, Confusing it means, yes, it can go boom and hurt its friends too.

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Posted

Clockwork are psi aren't they? 
And I remember reading in a Freak's info that because their tech is bad they're weak to energy?

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

Posted
20 minutes ago, Xiddo said:

Clockwork are psi aren't they? 
And I remember reading in a Freak's info that because their tech is bad they're weak to energy?

Clockwork are weak to smash and psi. There are lore reason for this, which I won't spoil. Caveat, high level Psychic Clockwork are not psi weak.

 

Freakshow are weak to energy damage, the tanks are strong to smash damage.

Posted
28 minutes ago, Glacier Peak said:

AVs are weak to Immobilize and Taunt effects. Great way to lock down runners!

 

Someone should send this memo to Diabolique.

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted

Carnies are confusion resistant, but Malta isn't.

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Posted
18 hours ago, Snarky said:

Recluse has a secret weakness to furries.  Go talk to him about it

He's actually really afraid of spiders... the whole Arachnos thing is just him compensating...

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Posted
On 1/30/2023 at 9:22 PM, Sir Myshkin said:

If an enemy can go BOOM and hurt you, Confusing it means, yes, it can go boom and hurt its friends too.

 

Also- if an enemy buffs its allies, confusing them means they will buff you, which I find even more fun.

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Posted

I miss the days when we could confuse Vazhilok bombers and they'd blow their own teams up.

 

 

Warwolves are weak to holds but a bitch to immobilize

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted
5 hours ago, Supertanker said:

Also- if an enemy buffs its allies, confusing them means they will buff you, which I find even more fun.

Endlessly amusing, in missions against the Sky Raiders, to confuse the Engineers before they start summoning their FFGs.

Posted
10 hours ago, Scarlet Shocker said:

I miss the days when we could confuse Vazhilok bombers and they'd blow their own teams up.

 

 

They still do. They take a bit and are easily interruptable, but they will still blow up their allies.

Posted
10 hours ago, Greycat said:

They still do. They take a bit and are easily interruptable, but they will still blow up their allies.

 

I love making them blow themselves up then the hostage they were guarding comes running away unscathed. Now that's super magic!

Posted

AVs have no sleep resist.

 

Sleep no longer has a hit check.

 

If you throw Elec Control's sleep patch (Static Field) under the Patron AVs during MLTF you can effectively CC the ones you're not actively fighting. 

 

All (true) robots are weak to Energy but Strong to Psi

 

Clockwork have negative KB resist or something, so anything short of a boss will go flying even with KD effects. 

 

 

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