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Did Theft of the Essence +End get "fixed?"


ninja surprise

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I popped the proc in Dark Regeneration and it triggers once per activation, giving barely enough endurance to cover the casting of Dark Regen 😞

 

 

Spoiler

You activated the Dark Regeneration power.
HIT Earth Thorn Caster! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 53.31.
HIT Behemoth Master! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 23.65.
HIT Nerva Spectral Daemon Lord! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 93.45.
Your Theft of Essence: Chance for +Endurance grants you 10.68 points of endurance.
You hit Behemoth Master with your Dark Regeneration for 10.87 points of Negative Energy damage.
You hit Nerva Spectral Daemon Lord with your Dark Regeneration for 7.61 points of Negative Energy damage.
You hit Earth Thorn Caster with your Dark Regeneration for 10.87 points of Negative Energy damage.
You are healed by your Dark Regeneration for 467.85 health points.
You are healed by your Dark Regeneration for 467.85 health points.
You are healed by your Dark Regeneration for 467.85 health points.


HIT Behemoth Master! Your Dark Regeneration power had a 92.79% chance to hit, you rolled a 17.34.
HIT Nerva Spectral Daemon Lord! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 46.28.
Your Theft of Essence: Chance for +Endurance grants you 10.68 points of endurance.
You hit Behemoth Master with your Dark Regeneration for 10.87 points of Negative Energy damage.
You hit Nerva Spectral Daemon Lord with your Dark Regeneration for 7.61 points of Negative Energy damage.
You hit Earth Thorn Caster with your Dark Regeneration for 10.87 points of Negative Energy damage.
You are healed by your Dark Regeneration for 467.85 health points.
You are healed by your Dark Regeneration for 467.85 health points.
You are healed by your Dark Regeneration for 467.85 health points.


 

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It looks like you're testing against only three enemies.   Dark Regen has a wide area which drops proc chance considerably.   A 3.5ppm proc would fire 55% of the time if you put no recharge in the power.  With 100% recharge enhancement, that drops to 30%.  It's possible you're just being unlucky here.  Try it a few more times or try it against ten targets and you might see multiple procs.

 

City of Data, at least, still shows the ToE proc as "Stacks with Existing Effect".

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In DNA Siphon on Bio it still pulls multiple hits... Hope this is working as intended

 

HIT Subaltern! Your DNA Siphon power is autohit.
HIT Subaltern! Your DNA Siphon power is autohit.
HIT Mob Specialist! Your DNA Siphon power is autohit.
HIT Mob Specialist! Your DNA Siphon power had a 95.00% chance to hit, you rolled a 34.69.
HIT Crey Juggernaut! Your DNA Siphon power had a 95.00% chance to hit, you rolled a 25.89.
Your Theft of Essence: Chance for +Endurance grants you 10.54 points of endurance.
Your Theft of Essence: Chance for +Endurance grants you 10.54 points of endurance.
Your Theft of Essence: Chance for +Endurance grants you 10.54 points of endurance.
Your Theft of Essence: Chance for +Endurance grants you 10.54 points of endurance.

 

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I use it on my Rad Armor tankers but RT does some +end of its own.  Can't say I've ever checked the log.  I just know it fills the bar more reliably with ToE in there than just by itself.   

 

I also hope that's working as intended... because it's so good it FEELS like cheating. 😈

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1 hour ago, ZemX said:

It looks like you're testing against only three enemies.   Dark Regen has a wide area which drops proc chance considerably.   A 3.5ppm proc would fire 55% of the time if you put no recharge in the power.  With 100% recharge enhancement, that drops to 30%.  It's possible you're just being unlucky here.  Try it a few more times or try it against ten targets and you might see multiple procs.

 

City of Data, at least, still shows the ToE proc as "Stacks with Existing Effect".

 

Yep looks like it can still hit multiple times in Dark Regen if the spawn is big enough. I was keeping the spawns small because my new Ice/Dark Scrapper is still really wimpy, but looks like I need the big spawns to keep the proc triggering.

 

You activated the Dark Regeneration power.
HIT Fire Thorn Caster! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 28.16.
HIT Behemoth Master! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 69.30.
HIT Veratzu! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 0.46.
HIT Behemoth Master! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 39.12.
HIT Fire Thorn Caster! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 54.53.
HIT Nerva Spectral Daemon! Your Dark Regeneration power had a 95.00% chance to hit, you rolled a 90.68.
Your Theft of Essence: Chance for +Endurance grants you 10 points of endurance.
Your Theft of Essence: Chance for +Endurance grants you 10 points of endurance.
Your Theft of Essence: Chance for +Endurance grants you 10 points of endurance.


 

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