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Decent builds for Bots/Traps?


Czerno Alpha

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See Title.  Trying to figure out where to put slots, what powers are necessary, which are needed and which are nice to have.  I am currently Mu Mastery, SJ, Hasten and Leadership for secondary power sets.  I'm also 44, so I still have two power selections left. 

 

I'm not interested in a min/maxed, proc heavy build, just one I could easily play solo or in a group and not have to think about what I'm doing too much.  I play this game as a way to mindlessly relax after a hard work day.

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Here is my level 50 build (sorry no MIDS) with three sets of henchmen. I have a "One Big Robot" build as well.

 

Spoiler

Primary Power Set: Robotics

Secondary Power Set: Traps

Power Pool: Flight

Power Pool: Leadership

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mace Mastery

 

------------

Level     1:            Battle Drones   

 (A) Superior Mark of Supremacy - Damage: Level 50

 (*) Superior Mark of Supremacy - Accuracy/Damage/Endurance: Level 50

 (*) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50

 (*) Call to Arms - Defense Bonus Aura for Pets: Level 30

 (*) Sovereign Right – Accuracy/Damage: Level 50

 (*)  Sovereign Right - Resistance Bonus: Level 50

 

Level     1:            Caltrops              

 (A) Annihilation - Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Ice Mistral’s Torment –Damage/Recharge: Level 50

 (*) Ice Mistral’s Torment –Accuracy/Damage/Endurance/Recharge: Level 50

 (*) Ice Mistral’s Torment - Chance for Damage(Cold): Level 50

 (*) Javelin Volley - Chance of Damage(Lethal): Level 50

 

Level 2:                 Pulse Rifle Bursst

 (A) Sudden Acceleration - Knockback to Knockdown: Level 50

 (*) Sudden Acceleration - Knockback/Accuracy/Damage: Level 50

 (*) Sudden Acceleration - Knockback/Accuracy: Level 50

 (*) Sudden Acceleration - Knockback/Damage/Endurance: Level 50

 (*) Sudden Acceleration - Knockback/Damage/Recharge: Level 50

 (*) Sudden Acceleration - Knockback/Recharge: Level 50

 

Level  4:                Fly         

 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

 

Level  6:                Equip Robot      

 (A) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - +7.5% MaxHP: Level 50

 

Level 8:                 Photon Grenade             

 (A) Annihilation - Accuracy/Damage: Level 50

 (*) Annihilation - Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Annihilation - Chance for Res Debuff: Level 50

 (*) Annihilation - Accuracy/Damage/RechargeTime: Level 50

 

Level 10:              Hover   

(A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 12:              Protector Bots  

 (A) Superior Mark of Supremacy - Damage/Endurance: Level 50

 (*) Superior Mark of Supremacy - Accuracy/Endurance: Level 50

 (*) Defense Buff IO: Level 50+5

 (*) Edict of the Master: Defense Bonus: Level 40

 (*) Call to Arms: Defense Aura for Pets: Level 30

 (*) Call to Arms: - Accuracy/Damage: Level 30

 

Level 14:              Acid Mortar       

 (A) Undermined Defenses - Defense Debuff: Level 50

 (*) Undermined Defenses - Defense Debuff/Recharge: Level 50

 (*) Undermined Defenses - Recharge/Endurance: Level 50

 (*) Undermined Defenses - Recharge: Level 50

 (*) Touch of Lady Grey - Chance for Negative Damage: Level 50

 (*) Achilles' Heel - Chance for Res Debuff: Level 20

 

Level 16:              Force Field Generator   

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Luck of the Gambler - Defense: Level 50

 (*) Defense Buff IO: Level 50+5

 

Level 18:              Maintenance Drone

 (A) Preventive Medicine - Heal: Level 50

 (*) Preventive Medicine - Heal/Endurance: Level 50

 (*) Preventive Medicine - Endurance/RechargeTime: Level 50

 (*) Preventive Medicine - Heal/RechargeTime: Level 50

 (*) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50

 (*) Preventive Medicine - Chance for +Absorb: Level 50

 

Level 20:              Poison Trap       

 (A) Gladiator's Net - Accuracy/Hold: Level 50+5

 (*) Gladiator's Net - Accuracy/Recharge: Level 50

 (*) Gladiator's Net - Chance of Damage(Lethal): Level 50

 (*) Unbreakable Constraint Chance for Damage (Smashing): Level 50

 (*) Entomb: Chance for +Absorb: Level 50

 

Level 22:              Assault Bot        

 

 (A) Superior Command of the Mastermind - Accuracy/Damage: Level 50

 (*) Superior Command of the Mastermind - Damage/Endurance: Level 50

 (*) Superior Command of the Mastermind - Damage/Endurance/Recharge: Level 50

 (*) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50

 (*) Superior Mark of Supremacy: Accuracy/Damage: Level 50

 (*) Superior Mark of Supremacy: Endurance, +Resist (All) +Regen(Pets): Level 50

 

Level 24:              Group Fly           

 (A) Winter's Gift - Slow Resistance (20%): Level 50

 

Level 26:              Upgrade Robot

 (A) Healing IO: Level 50+5

 

Level 28:              Maneuvers        

 (A) HamiO:Cytoskeleton (Endurance / ToHit / Defense Buff): Level 53

 (*) Luck of the Gambler - Recharge Speed: Level 50

 

Level 30:              Tactics  

 (A) HamiO:Cytoskeleton (Endurance / ToHit / Defense Buff): Level 53

 (*) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

 

Level 32:              Evasive Manuevers        

 (A) Shield Wall: Teleportation Protection, +Res (All): Level 50

 

Level 35:              Scorpion Shield

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 38:              Kick       

 (A) Force Feedback - Chance for +Recharge

 

Level 41:              Mace Beam Volley         

 (A) Sudden Acceleration - Knockback to Knockdown: Level 50

 (*) Annihilation - Accuracy/Damage: Level 50

 (*) Annihilation - Damage/RechargeTime: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance: Level 50

 (*) Annihilation - Accuracy/Damage/Endurance/RechargeTime: Level 50

 (*) Annihilation - Chance for Res Debuff: Level 50

 

Level 44:              Tough  

 

 (A) Steadfast Protection - Resistance/+Def 3%: Level 30

 (*) Aegis - Psionic/Status Resistance: Level 50

 (*) Unbreakable Guard - +Max HP: Level 50

 (*) Unbreakable Guard - Resistance: Level 50

 (*) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 

Level 47:              Weave 

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 49:              Grant Invisibility              

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

------------

 

Level 1: Brawl    

 (A) Empty

 

Level 1: Sprint   

 (A) Unbounded Leap - +Stealth: Level 50

 

Level 1: Supremacy        

 

Level 2: Rest      

 (A) Interrupt Reduction IO: Level 50+5

 

Level 4: Athletic Run      

 

Level 2: Swift     

 (A) Run Speed IO: Level 50+5

 

Level 2: Health  

 (A) Miracle - +Recovery: Level 40

 (*) Panacea - +Hit Points/Endurance: Level 50

 (*) Panacea - Heal: Level 50

 

Level 2: Hurdle 

 (A) Jumping IO: Level 50+5

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End: Level 50

 (*) Performance Shifter - EndMod: Level 50

 (*) EnduranceMod IO: Level50+5

 

------------

 

While leveling, I had different power choices and slottings (mostly to control Endurance costs).

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5 hours ago, Czerno Alpha said:

See Title.  Trying to figure out where to put slots, what powers are necessary, which are needed and which are nice to have.  I am currently Mu Mastery, SJ, Hasten and Leadership for secondary power sets.  I'm also 44, so I still have two power selections left. 

 

I'm not interested in a min/maxed, proc heavy build, just one I could easily play solo or in a group and not have to think about what I'm doing too much.  I play this game as a way to mindlessly relax after a hard work day.

 

I am well aware that Hasten can lead to having three Acid Mortars simultaneously, but honestly I consider it to be a bad power pick for Robotics/Traps (particularly) and for MMs in general. MMs have a high Endurance cost for using their powers, so using them more frequently isn't exactly a good thing, even considering the eventual Endurance cost of Hasten.

 

The move of the -Regen into the MM attacks does mean that for some fights the MM will need to use its attacks, so those attacks should have Accuracy and Endurance slotting.

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Due to the way the forums work its getting hard to find stuff by searching, so many good builds get pushed down to page 20+ as everyone logs on and asks for necro/x build etc. i end up copying builds and saving them in mids then forget who posted the so i can't give credit where its due (theres are not mine) Its possible it was @Arbegla and @Bionic_Flea, i do remember Flea posted one of the first i saw but that was probably over 3 years ago so it won't be updated for page 5 but either way they are both good starting points and have great def/resists

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BOTS TRAPS FLY PAGE 5: Level 49 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Call to Arms - Defense Bonus Aura for Pets
 (3) Call to Arms - Damage/Endurance
 (3) Edict of the Master - Defense Bonus
 (5) Sovereign Right - Resistance Bonus
 (5) Superior Mark of Supremacy - Damage
 (7) Superior Mark of Supremacy - Accuracy/Damage/Endurance


Level 1:    Web Grenade    
 (A) Trap of the Hunter - Chance of Damage(Lethal)
 (7) Trap of the Hunter - Immobilize/Accuracy
 (9) Trap of the Hunter - Accuracy/Endurance
 (9) Trap of the Hunter - Endurance/Immobilize
 (11) Trap of the Hunter - Accuracy/Recharge
 (11) Trap of the Hunter - Accuracy/Immobilize/Recharge


Level 2:    Caltrops    
 (A) Artillery - Endurance/Recharge/Range
 (15) Artillery - Accuracy/Recharge/Range
 (17) Artillery - Accuracy/Damage/Recharge
 (17) Artillery - Damage/Recharge
 (19) Artillery - Damage/Endurance
 (19) Artillery - Accuracy/Damage


Level 4:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 6:    Equip Robot    
 (A) Unbreakable Guard - Resistance
 (21) Unbreakable Guard - Resistance/Endurance


Level 8:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (21) Kismet - Accuracy +6%


Level 10:    Acid Mortar    
 (A) Achilles' Heel - Chance for Res Debuff
 (23) Shield Breaker - Chance for Lethal Damage
 (23) Shield Breaker - Defense Debuff/Endurance/Recharge
 (25) Annihilation - Chance for Res Debuff
 (25) Annihilation - Accuracy/Damage/RechargeTime


Level 12:    Protector Bots    
 (A) Superior Mark of Supremacy - Accuracy/Endurance
 (27) Superior Mark of Supremacy - Damage/Endurance
 (27) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (29) Superior Mark of Supremacy - Accuracy/Damage
 (29) Expedient Reinforcement - Resist Bonus Aura for Pets
 (31) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Assault    
 (A) Endurance Reduction IO


Level 16:    Force Field Generator    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Endurance


Level 18:    Maintenance Drone    
 (A) Preventive Medicine - Chance for +Absorb
 (33) Preventive Medicine - Heal/RechargeTime/Endurance
 (33) Preventive Medicine - Heal/RechargeTime
 (33) Preventive Medicine - Endurance/RechargeTime
 (34) Preventive Medicine - Heal/Endurance
 (34) Preventive Medicine - Heal


Level 20:    Poison Trap    
 (A) Unbreakable Constraint - Chance for Smashing Damage
 (34) Unbreakable Constraint - Hold/Endurance
 (36) Unbreakable Constraint - Recharge/Accuracy
 (36) Unbreakable Constraint - Hold/Recharge/Accuracy
 (36) Unbreakable Constraint - Hold/Recharge
 (37) Ghost Widow's Embrace - Chance of Damage(Psionic)


Level 22:    Fly    
 (A) Freebird - +Stealth


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Reactive Defenses - Scaling Resist Damage
 (37) Reactive Defenses - Defense
 (39) Reactive Defenses - Defense/Endurance


Level 26:    Assault Bot    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (39) Superior Command of the Mastermind - Accuracy/Damage
 (39) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (40) Superior Command of the Mastermind - Damage/Endurance
 (40) Soulbound Allegiance - Damage/Endurance
 (40) Soulbound Allegiance - Chance for Build Up


Level 28:    Seeker Drones    
 (A) Superior Frozen Blast - Accuracy/Damage
 (42) Superior Frozen Blast - Damage/Endurance
 (42) Superior Frozen Blast - Accuracy/Damage/Endurance
 (42) Superior Frozen Blast - Accuracy/Damage/Recharge
 (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (43) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 30:    Group Fly    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
 (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (46) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 32:    Upgrade Robot    
 (A) Healing IO


Level 35:    Charged Armor    
 (A) Unbreakable Guard - Resistance
 (45) Unbreakable Guard - Resistance/Endurance
 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (45) Unbreakable Guard - RechargeTime/Resistance
 (46) Steadfast Protection - Resistance/+Def 3%


Level 38:    Evasive Maneuvers    
 (A) Winter's Gift - Slow Resistance (20%)


Level 41:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 44:    Kick    
 (A) Empty


Level 47:    Tough    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (47) Unbreakable Guard - Resistance
 (47) Unbreakable Guard - Resistance/Endurance
 (47) Unbreakable Guard - RechargeTime/Resistance
 (48) Gladiator's Armor - TP Protection +3% Def (All)


Level 49:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (49) Shield Wall - +Res (Teleportation), +5% Res (All)
 (49) Shield Wall - Defense
 (49) Shield Wall - Defense/Endurance


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Miracle - +Recovery
 (13) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod


Level 22:    Afterburner    
Level 1:    Battle Drone    
Level 26:    Assault Bot    
Level 12:    Protector Bot    
------------

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|-------------------------------------------------------------------|

 

 

 

 

 

 

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

BOTS TRAPS : Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
------------
Level 1:    Battle Drones    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (3) Superior Command of the Mastermind - Accuracy/Damage
 (3) Superior Command of the Mastermind - Damage/Endurance
 (5) Superior Command of the Mastermind - Accuracy/Damage/Recharge
 (5) Superior Command of the Mastermind - Damage/Endurance/Recharge
 (7) Edict of the Master - Defense Bonus


Level 1:    Web Grenade    
 (A) Trap of the Hunter - Immobilize/Accuracy
 (7) Trap of the Hunter - Accuracy/Endurance
 (9) Trap of the Hunter - Endurance/Immobilize
 (9) Trap of the Hunter - Accuracy/Recharge
 (11) Trap of the Hunter - Accuracy/Immobilize/Recharge
 (11) Trap of the Hunter - Chance of Damage(Lethal)


Level 2:    Caltrops    
 (A) Ragnarok - Chance for Knockdown
 (15) Positron's Blast - Chance of Damage(Energy)
 (15) Bombardment - Chance for Fire Damage
 (17) Javelin Volley - Damage/Endurance/Recharge
 (17) Javelin Volley - Accuracy/Damage/End/Rech


Level 4:    Boxing    
 (A) Empty


Level 6:    Equip Robot    
 (A) Endurance Reduction IO


Level 8:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 10:    Acid Mortar    
 (A) Shield Breaker - Chance for Lethal Damage
 (19) Shield Breaker - Accuracy/Endurance/Recharge
 (19) Annihilation - Chance for Res Debuff
 (21) Achilles' Heel - Chance for Res Debuff
 (21) Touch of Lady Grey - Chance for Negative Damage
 (23) Positron's Blast - Chance of Damage(Energy)


Level 12:    Protector Bots    
 (A) Expedient Reinforcement - Accuracy/Damage
 (23) Expedient Reinforcement - Damage/Endurance
 (25) Expedient Reinforcement - Accuracy/Damage/Recharge
 (25) Expedient Reinforcement - Endurance/Damage/Recharge
 (27) Expedient Reinforcement - Resist Bonus Aura for Pets
 (27) Sovereign Right - Resistance Bonus


Level 14:    Tough    
 (A) Unbreakable Guard - +Max HP
 (29) Unbreakable Guard - Resistance
 (29) Unbreakable Guard - Resistance/Endurance
 (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (31) Gladiator's Armor - TP Protection +3% Def (All)
 (31) Steadfast Protection - Resistance/+Def 3%


Level 16:    Force Field Generator    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Defense/Endurance


Level 18:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense
 (34) Luck of the Gambler - Defense/Endurance


Level 20:    Poison Trap    
 (A) Unbreakable Constraint - Hold/Recharge
 (34) Unbreakable Constraint - Chance for Smashing Damage
 (34) Gladiator's Net - Chance of Damage(Lethal)
 (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (36) Neuronic Shutdown - Chance of Damage(Psionic)
 (36) Lockdown - Chance for +2 Mag Hold


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 24:    Assault    
 (A) Endurance Reduction IO


Level 26:    Assault Bot    
 (A) Superior Mark of Supremacy - Damage/Endurance
 (37) Superior Mark of Supremacy - Accuracy/Damage
 (37) Superior Mark of Supremacy - Accuracy/Endurance
 (37) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (39) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (39) Call to Arms - Defense Bonus Aura for Pets


Level 28:    Seeker Drones    
 (A) Superior Frozen Blast - Recharge/Chance for Immobilize
 (39) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (40) Superior Frozen Blast - Accuracy/Damage/Recharge
 (40) Superior Frozen Blast - Accuracy/Damage/Endurance
 (40) Superior Frozen Blast - Damage/Endurance
 (42) Superior Frozen Blast - Accuracy/Damage


Level 30:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 32:    Upgrade Robot    
 (A) Endurance Reduction IO


Level 35:    Trip Mine    
 (A) Armageddon - Chance for Fire Damage
 (42) Armageddon - Damage/Endurance
 (42) Armageddon - Recharge/Accuracy
 (43) Armageddon - Damage/Recharge/Accuracy
 (43) Armageddon - Damage/Recharge
 (43) Obliteration - Chance for Smashing Damage


Level 38:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)
 (45) Shield Wall - Defense
 (45) Shield Wall - Defense/Endurance


Level 41:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (46) Reactive Defenses - Scaling Resist Damage
 (46) Reactive Defenses - Defense
 (46) Reactive Defenses - Defense/Endurance


Level 44:    Tactics    
 (A) Endurance Reduction IO


Level 47:    Triage Beacon    
 (A) Preventive Medicine - Heal/RechargeTime
 (47) Preventive Medicine - Endurance/RechargeTime
 (47) Preventive Medicine - Heal/Endurance
 (47) Preventive Medicine - Heal
 (48) Preventive Medicine - Heal/RechargeTime/Endurance
 (48) Preventive Medicine - Chance for +Absorb


Level 49:    Power Boost    
 (A) Recharge Reduction IO


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Numina's Convalesence - +Regeneration/+Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (13) Performance Shifter - EndMod


Level 8:    Speed Phase    
Level 50:    Agility Core Paragon    
Level 1:    Battle Drone    
Level 26:    Assault Bot    
Level 12:    Protector Bot    
------------

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I would probably build something like this. It should be softcap to everything with the Protector Bot's shields. Or possibly go with less damage resistance to take Bonfire and Fire Ball. Is Team TP and Group Fly still frowned upon? I wouldn't mind using TTP if it can drag Mortars/Beacons around or use the death-from-above, Group Fly tactic.

 

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6 hours ago, Meknomancer said:

@StrikerFoxwhy did you skip the poison trap, its the main source of -regen for av/gm/pylon killing, i don't think there's anything else comes close to it in any other powerset and its great mob control?

 

More or less my own playstyle. I usually team and rarely ever enter melee. Luring targets to the Poison Trap just seems like a waste of time for me, especially when the team is moving quickly. I did put Trip Mine in there, more because I like the immediate damage it would produce when detonated. 

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10 hours ago, StrikerFox said:

 

More or less my own playstyle. I usually team and rarely ever enter melee. Luring targets to the Poison Trap just seems like a waste of time for me, especially when the team is moving quickly. I did put Trip Mine in there, more because I like the immediate damage it would produce when detonated. 

 

 

Fair enough, just seemed odd leaving it out, its the first traps build i've ever seen that skipped it, i always considered PT and AM to be the top 2 picks in traps. But you have to melee for mortar don't you? If your in the mob, poison trap buys you the time to drop the mortars.

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35 minutes ago, Meknomancer said:

Fair enough, just seemed odd leaving it out, its the first traps build i've ever seen that skipped it, i always considered PT and AM to be the top 2 picks in traps. But you have to melee for mortar don't you? If your in the mob, poison trap buys you the time to drop the mortars.

 

AM is dropped at your feet and it launches TAoE acid grenades. It works in melee but it's not melee. Can tell by the IO sets that can be slot be slotted in it. I consider PT a nice to have but not really essential. FFG is way more important. Triage Beacon with Panacea proc to pump out more heals/end for everyone in range. Seeker Drones isn't great but I like that it follows the MM.

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2 hours ago, StrikerFox said:

 

AM is dropped at your feet and it launches TAoE acid grenades. It works in melee but it's not melee. Can tell by the IO sets that can be slot be slotted in it. I consider PT a nice to have but not really essential. FFG is way more important. Triage Beacon with Panacea proc to pump out more heals/end for everyone in range. Seeker Drones isn't great but I like that it follows the MM.

 

 

 

How close to they need to be? , i know it says ranged and mm's get different sets to slot but mids doesn't show anything to indicate how close. been running traps mm's for as long as they've been out and i have 5 on HC but i never even looked at stuff like that, always just ran into the mobs centre, hit poison trap-acid mortar.

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I second the above - I tried an alt build at some point with Fold Space + Trip Mines and it's really fun to mess around with, but it's another alley

 

Personally mostly play Bots/Traps because i'm a boring nerd. Still using pre-rework build ingame but here's an updated version i'll respec into someday when not lazy

 

- This is not a primary damage dealer - but meant robust for shenanigans and when things go wrong

- Probably boring by most people standards and useless for speed/clear ;-(  (arguably like all MM builds)

 

Pros:

 - Group Fly

 - 2 set attacks for -400% Regen, nearing standard AV cap with daggers

 - High T1/T2 pet Accuracy/EndRed

 - High T2 Bubble Defense and utility

 - Good HP pool (for MM standards)

 - High Trap Rech (but no Hasten)

 - Some baseline personal resist

 

Cons:

 - No fun quirks. I take P2W bat and swing it at enemies instead

 - No funny attacks and proc cones, it's all boring standard ones

 - No Maintenance Drone

 - No Musculature or heavy damage means

 - Low uptime Force Feedback, no Hasten

 - T3 relies on Soulbound proc for ToHit, and has low accuracy without Nerve (This needs proper testing)

 - Endurance unbalanced if spamming eg. Photon Grenade

 - Less procs due to heavy inverstment in power stats, HP bonuses, and Defense

 

Can interchange Panacea/Numina between Triage Beacon & Health

 

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Edited by Fira
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8 hours ago, Meknomancer said:

How close to they need to be? , i know it says ranged and mm's get different sets to slot but mids doesn't show anything to indicate how close. been running traps mm's for as long as they've been out and i have 5 on HC but i never even looked at stuff like that, always just ran into the mobs centre, hit poison trap-acid mortar.

 

AM range is about a 50' radius. Tested in RWZ VS dummies. Just by comparing the max distance AM will launch grenades at dummies VS Supremacy range. Supremacy has a 60' radius, AM's range is slightly less than that. If I stand right behind the counter/barricade, Supremacy shuts off for my bot (Bot is positioned right beside the Rikti dummy). If I drop AM further back than where it is in the screenshot, it won't fire.

 

image.thumb.png.fe3ea1502dde537a6522c8a9cbe2bcf6.png

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I would definitely not skip poison trap. Its the best -regen power in the game, hands down, (-1000%), yes its melee range, but you can run in, drop poison trap, and run out and go back to ranged without any issue. Its literally the sole reason to be a /traps. The next best -regen power in the game is only -500%, so you're literally doing twice the debuff power, and it can be made perma, as the cloud lasts for quite some time, and ticks every 10 seconds.

 

Yes, MMs have an endurance problem, but its only an extra 25% endurance compared to the other support ATs, and you can compensate for it with enough +recovery, +end, and endurance discount set bonuses.

 

Here is my build, though I just put tempered readiness in web grenade for the additional recovery, max end, and recharge.

 

https://www.midsreborn.com/builds/download.php?uc=1744&c=731&a=1462&f=HEX&dc=78DA7D94C94F535114C6BF371464A80CA50C8532141104A95445B7CAB491268C826E48298FDA0468D342228E2B978E7F8EC101C5A889EE8CBA3031312AA232A8B870554FDE79275E9AE04BDAFB7BDF39F7BBE7DE9EDEF0F99EC2972FFA4F402BEE9E89A4D313E1487ADE4ACDC6E7A65CE1482C1E3500B84FA626ADD84CA47E2012B33A7349F1FD4B9B185E989D4DCC0587129389F97834ED55425D0BD3D3C19154249946E1402231131C4EA4A2566A319F5F929635C57ABF1549C6E76245F23265A5D2E7E2495F6F321E0D2A86E105A7C0C54AAAA2853E775DF4A5419E0CBD8E9840C8443EC605DEEB80DF44213E08FC861DDA8B358266138B26D42743AF197A28C11E8A770CA53C5CA0244D59DAD47044B76D4B7194A10C9D02C718CA719CE14E1360A8851BB84E63C084891B02371972708B610F6E0B5C639B25DAB04BB1D15CD836EC480EFE305CA43A73D53A73516338C5F8192A512B50C7E04303C3259A9DA7CECE836ED8A7E883C9500397C03255E531518B559E7D9FCA2B5077598051FE556A715A608CA11E6704B67507BC9A0D8DD4746EC5066EBCE394CB34A5485DA0081BBC74033605B6047E3034E2A7C02F86075467896A53822F92B2C6B00F5F05BE097C67D88F75862B548D476923C38365D349591178C4D08C270C0F696DAFBAB6172B86A4083C633880E7025DBA03DD0C57C9AD42B1312AF091DBBD159F043E0BAC322CD3DA55EAC156D1AEB837E8C8ABD548B5FC182514F12B11DD2F9183E8331C38C5E0A1DC3AD5A50E9D3452E32C5142402D3780904C3ECCD08E72CDAEB2DDDE184180EC9A54BB26B471B9F7684A8BDAA62D18D41D97218643181618111875FEB0E4DBA6FAB651B37003936F502D3388577C7421BC167823F096A18CEC3A54BB0E39A170D63D93A9C912E05C3CFDBBE803A67ADD91AEB1BE9EBFF31E94FC8D5DF4CD2C5D73749D87ADFF879FB6D2E5A56EE331096E5518238390629019CF16CE660B83D9424F6BD661F591E055855E120A54E12FC2E10A40

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I wouldn't kite on a MM anyways, its too hard to get the pets to cooperate with the mob AI. I do occasionally do corner pulls, abusing bodyguard mode, but its not really kiting, so much as smacking a mob, or waiting for a group of ambushes around a corner.

 

on a bot/traps MM, you should be near the softcap, if not even near the incarnate softcap just from FFG and the protector bot bubble. Once you add in 6 Seeker Drones all doing -tohit, (4 from the protector bot, two from the MM) you can really hit some insane levels of mitigation.

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