Redletter Posted February 19, 2023 Posted February 19, 2023 (edited) I've never played Regen myself, all the people I know who *do* play regen do so on brutes, I'm assuming because Brutes have higher HP values which makes the %based buffs to regen more potent. But my experience with TW is that it's better on scrappers because having lots of AoEs means lots of crits. So I guess I'm trying to figure which I should go with. Both classes fit the idea of the character (Circle of Thorns swordsmaster). But I'm conflicted on which sees a more fun time leveling and I'm looking for some advice. of course if Tankers had Regen this wouldnt be a problem but whatever i guess im not mad shut up ur mad Edited February 19, 2023 by Redletter Resident certified baby
Captain Fabulous Posted February 19, 2023 Posted February 19, 2023 If you're insistent upon punishing yourself by playing Regen, I'd say go with Brute. The only advantage of Regen is that (if you actually survive a battle) is that you have very little downtime, which lets you get the most out of Fury. But honestly, either one is fine, as long as you're prepared for the suckage that is Regen.
Brutal Justice Posted February 20, 2023 Posted February 20, 2023 Mostly you should decide if you want a taunt aura or not. Integration for brutes has taunt. It does not for scrappers. Brutes are more durable but also draw and keep more attention so it’s honestly probably a wash. Runners actually help as a form of damage mitigation. They will not run from the brute. Guardian survivor
aethereal Posted February 20, 2023 Posted February 20, 2023 18 hours ago, Captain Fabulous said: If you're insistent upon punishing yourself by playing Regen, I'd say go with Brute. The only advantage of Regen is that (if you actually survive a battle) is that you have very little downtime, which lets you get the most out of Fury. But honestly, either one is fine, as long as you're prepared for the suckage that is Regen. This isn't true -- Regen has lots of downtime. It's a poor mitigation set, so you're more likely to need to rest after a battle, a lot of its mitigation is in long-cooldown panic buttons, so you're more likely to need to wait out some of those cooldowns, and its endurance tool, which was impressive back in Issue 0, is not impressive now. To the extent that anyone needs to care about endurance issues (ie, mostly before level 40), you'll have a rougher ride with Regen than with many other armor sets. In modern CoH, sets with low downtime are like Ninjutsu or Bio, which give you refill-your-end-on-demand and layered mitigation such that resting is rarely necessary. To a great extent, in high level modern CoH, nobody has downtime. 1
Sir Myshkin Posted February 21, 2023 Posted February 21, 2023 Scrapper, Criticals. That about sums it up. A close friend of mine tried repeatedly to roll my Regen builds on Brutes that were born on Scrappers and despite how good it looks on paper, it just doesn't work the same for them unless you tailor a specific way, but you have to understand Regen before you can get there, and you can't understand Regen until you learn how to play it, and the only way to do that is on a Scrapper. Titan Weapons is going to bring something to the table that is incredibly important: Soft Control. The knock effects in the various attacks are going to be crucial in helping to mitigate enemy turn time and their ability to bounce bullets off your skull, use them judiciously. I highly encourage you to invest in some of the core basic needs of the set early on so you can level and ride with them. Get your AT-O's (Split Scrapper's Strike in 3's), get a 5-piece of Doctored Wounds in Reconstruction and Dull Pain until you can swap them at 50 for Panacea's, Get Tough and Weave to layer mitigation and pick up the 3% IO's--you don't need a staggering amount of excess Defense just get close to 32.5% free-floating and toss Defensive Sweep up while you level and you'll have a brick wall to shove into anything that tried to take you on. Don't forget to keep Dull Pain up all the time, it's not there to heal you it's there to boost your max HP, that in turn boosts your Regen, and that is what heals you. A lot of players will tell you to keep purples if you expect to live, this is wrong, take oranges (t2 or better), they're not used to the idea of a character healing itself passively in 60/s so reduce the damage intake to as small a number as possible and your regen will overtake it 9/10 times. Titan/Regen moves fast and hard. It rolls in, lays the KD, crits out the spawn and breaks free, it doesn't give a lot of chance or time for the enemies to swing back, and with Criticals it doesn't spend a lot of time in combat. When you don't get that return fervor from the enemy groups, building fury becomes a tad bit harder, and this really doesn't want to sit in melee punching KD all day long. Better off picking up Foot Stomp for that. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!)
Zect Posted February 22, 2023 Posted February 22, 2023 For this specific combo, I recommend scrappers even though regen performs better on brutes (the performance ceiling, at least as regards survivability, is definitely much higher on brutes). Scrappers have access to shadow meld from soul epic, while brutes do not. Shadow meld has high uptime and low rech for such a strong defensive clicky: 90s base, 15s duration; easily within every-spawn availability. It really does neuter alpha strikes. Brutes do not have shadow meld, so their build requirements are stricter right out of the gate. They can utilize their higher resist cap and take rune of protection instead, however rune costs 3 power picks to shadow meld's 2, which complicates a set such as TW that wants a lot of its powers. Since rune has a long downtime, brutes need to cycle multiple long-recharge defensive clickies including incarnate powers, which means their power ceiling is attained very late and they are more vulnerable to mistakes. Building for resist is also much harder than building for def, especially if you need a ton of rech on the side.
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