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Posted (edited)

I have heard that Fire/Fire is actually in a decent place for PvE and I've been considering trying out a tanker in PvE but don't have all that much pve experience. Especially with fire/fire, I've always used fire/fire brutes for farming but this is my first attempt at something PvE.

 

In my experimentation I couldn't see how to incarnate cap defenses, so decided to try resists instead which I think turned out moderately better, but they'll chew on purples still I am sure, if they don't have good def support from a defender, maybe even then.

 

Anyways, here's the build, for all but the nastiest stuff I think it's pretty good but I could be pretty wrong. Damage is of course wet noodle but this is a team based build as I see it.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

PvE Test Build: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Unbreakable Guard - +Max HP
  • (29) Unbreakable Guard - Resistance
  • (50) Unbreakable Guard - Resistance/Endurance

Level 1: Fire Sword

  • (A) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (5) Superior Might of the Tanker - Damage/Recharge
  • (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (46) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (48) Perfect Zinger - Chance for Psi Damage
  • (50) Perfect Zinger - Accuracy/Recharge

Level 2: Healing Flames

  • (A) Reactive Armor - Resistance
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (5) Reactive Armor - Resistance/Endurance/Recharge

Level 4: Kick

  • (A) Empty

Level 6: Temperature Protection

  • (A) Impervious Skin - Status Resistance/Regeneration
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Gladiator's Armor - Resistance
  • (11) Gladiator's Armor - End/Resist

Level 8: Consume

  • (A) Synapse's Shock - EndMod/Increased Run Speed
  • (9) Synapse's Shock - EndMod
  • (9) Synapse's Shock - EndMod/Recharge

Level 10: Taunt

  • (A) Perfect Zinger - Threat/Placate/Range

Level 12: Plasma Shield

  • (A) Steadfast Protection - Resistance/Endurance
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (13) Steadfast Protection - Knockback Protection

Level 14: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (15) Aegis - Psionic/Status Resistance
  • (15) Aegis - Resistance
  • (45) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge

Level 16: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Reactive Defenses - Scaling Resist Damage
  • (17) Reactive Defenses - Defense

Level 18: Burn

  • (A) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Recharge
  • (19) Scirocco's Dervish - Chance of Damage(Lethal)
  • (40) Scirocco's Dervish - Accuracy/Damage
  • (40) Scirocco's Dervish - Damage/Endurance
  • (43) Scirocco's Dervish - Damage/Recharge

Level 20: Build Up

  • (A) Adjusted Targeting - Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance
  • (21) Adjusted Targeting - To Hit Buff
  • (23) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (40) Adjusted Targeting - Endurance/Recharge

Level 22: Fiery Embrace

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Fire Sword Circle

  • (A) Superior Avalanche - Accuracy/Damage
  • (25) Superior Avalanche - Damage/Endurance
  • (25) Scirocco's Dervish - Chance of Damage(Lethal)
  • (37) Scirocco's Dervish - Accuracy/Damage
  • (37) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge

Level 26: Fly

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Winter's Gift - Slow Resistance (20%)

Level 28: Phoenix Rising

  • (A) Miracle - +Recovery

Level 30: Blazing Aura

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (31) Superior Might of the Tanker - Accuracy/Damage
  • (31) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (31) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime

Level 32: Greater Fire Sword

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (33) Superior Blistering Cold - Damage/Endurance
  • (33) Achilles' Heel - Chance for Res Debuff
  • (33) Touch of Death - Chance of Damage(Negative)
  • (34) Touch of Death - Accuracy/Damage
  • (34) Achilles' Heel - Defense Debuff/Recharge

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Kismet - Accuracy +6%
  • (36) Luck of the Gambler - Defense

Level 38: Focused Accuracy

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 41: Laser Beam Eyes

  • (A) Achilles' Heel - Chance for Res Debuff
  • (42) Decimation - Chance of Build Up
  • (42) Decimation - Accuracy/Damage
  • (42) Superior Winter's Bite - Accuracy/Damage
  • (43) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (43) Superior Winter's Bite - Accuracy/Damage/Endurance

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End
  • (45) Power Transfer - Chance to Heal Self
  • (45) Power Transfer - EndMod

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Shield Wall - Defense

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

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  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Health
  • (A) Preventive Medicine - Chance for +Absorb
  • (34) Panacea - +Hit Points/Endurance
  • (36) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Power Transfer - Chance to Heal Self
Level 26: Afterburner 

Level 50: Agility Radial Paragon 
Level 50: Melee Radial Embodiment 
Level 50: Diamagnetic Radial Flawless Interface 
Level 50: Barrier Radial Epiphany 
------------

 

Curious what y'all think and how I can improve it.

 

ETA: I realize some powers are in weird level positions, I literally forgot blazing aura until I was almost done in mids and was like, crap, fix, it's not representative of actual level acquired, more, level 50 totals. Thanks.

 

PvE Test Build - Tanker (Fiery Aura).mxd

Edited by HexxenBeast
Posted

Interesting, but, it's missing a few things I thought would be really useful like, recharge reduction and speed resists of 100% so what tools I had would always be available. The 90% E/N resist is nice, as is the melee def, but it's an interesting tradeoff.

 

It's also missing a travel power and I like the to hit buff defense and laser eyes, I'll give it some thought.

Posted

The original build I posted should have had fly but maybe I messed it up.

 

Here is another version that fills some of the gaps you mentioned. Two things to note though that this doesn't have taunt or phoenix rising.

 

If you want some more health at the cost of psi/toxic resist you could change out the Unbreakable Guards for more titanium coatings

 

 

Fire Aura - Fire Meleev2.mxd

Posted

I am not sold on needing taunt at all with having fireball or another ranged attack with punchvoke but I don't know if punch voke even works on  such but I know a lot of people expect taunt, I also don't know about phoenix rising at all, figured it was better safe than sorry but both of those could definitely be different power picks. 

 

I like the v2 version more, but I read somewhere that putting the knockdown into burn will make it spam into knockback cuz it ticks so fast? Has that been changed? It is definitely interesting! I think it's a little over invested in chasing that toxic hole but it helps a lot.

Posted
24 minutes ago, HexxenBeast said:

 

 

I like the v2 version more, but I read somewhere that putting the knockdown into burn will make it spam into knockback cuz it ticks so fast? Has that been changed? It is definitely interesting! I think it's a little over invested in chasing that toxic hole but it helps a lot.

The slotting in fire sword circle and burn is relatively interchangeable so the knockdown may make more sense in the fire sword AOE. The psi and toxic resist are definitely a luxury and you can free up a few slots by removing the Impervium Armor 6% psi resists as well as replacing the unbreakable guards.

 

I personally hate having deep holes in my defense/resists as a tanker so my builds usually try to fill those first. Season to flavor!

Posted

Hah I feel that, I don't like having major holes either but the difference between 45% resist and 48% resist is not worth 3 overslots imho, but that might just be me.

Posted

Commenting on the OP's build:

  • Slot Healing Flames with a heal set, not a damage resistance set. The power only provides toxic resistance, but you want to maximize the healing.
  • Although it's a good mule, I wouldn't bother slotting Temperature Protection for damage resistance. You're already capped to fire damage so it only improves cold resistance.
  • Consume now provides a hit point buff, so it's worth enhancing for heal as well.
  • Phoenix Rising is a bad place to put Miracle: +recovery. It needs to be in an active power.

I'll post my build when I get home.

  • Thumbs Up 1
Posted
2 hours ago, HexxenBeast said:

The toxic resist was the whole point of slotting healing flames for damage resist, to try and close that hole a bit.

Healing Flames provides 20% toxic resistance. Slotting for resist gives you 11.2% additional toxic resist at ED max. Assuming an attack does 200 points of toxic damage (and I could only find one Super Arachnoid attack that does that much), the added resistance would mitigate 22 hit points of damage. Slotting for heal at ED max would heal you for 445 additional hit points (913 total hit points) every 20 seconds. If you can do it, slotting for both is great, but I would prioritize the heal. 

  • Thumbs Up 1
Posted

Here's my current build. It caps E/N resist with 1 stack of MotT. The empty slot in FSC is the Achille's Heel proc.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunferno: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(15)
Level 1: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39)
Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(25)
Level 4: Combustion -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Absorb%(11), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(40)
Level 8: Temperature Protection -- ImpSki-Status(A), Ags-Psi/Status(15), GldArm-3defTpProc(48), ImpArm-ResPsi(48)
Level 10: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(47)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13)
Level 14: Boxing -- Empty(A)
Level 16: Breath of Fire -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech(17), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(19), Bmbdmt-Dam(37), Bmbdmt-Dam/Rech(37)
Level 18: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(43)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(23), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(43)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(25), ShlWal-Def/EndRdx/Rchg(27), ShlWal-ResDam/Re TP(43)
Level 24: Fire Sword Circle -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42), Empty(45)
Level 26: Consume -- SynSck-EndMod/Rech(A), NmnCnv-Heal/Rchg(33), SynSck-EndMod(46), NmnCnv-Heal(46), SynSck-Dam/Rech(49)
Level 28: Incinerate -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)
Level 30: Greater Fire Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(33), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dmg/EndRdx(36)
Level 32: Taunt -- PrfZng-Dam%(A)
Level 35: Phoenix Rising -- DctWnd-Heal/Rchg(A)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 41: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(46), BlsoftheZ-ResKB(47)
Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(48)
Level 47: Physical Perfection -- Pnc-Heal/+End(A)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- RgnTss-Regen+(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 10: Double Jump 
Level 50: Musculature Total Radial Revamp 
Level 50: Pyronic Partial Radial Judgement 
Level 50: Reactive Total Radial Conversion 
Level 50: Knives of Vengeance Total Radial Improved Ally 
Level 50: Ageless Partial Radial Invocation 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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Posted
2 hours ago, Uun said:

Here's my current build. It caps E/N resist with 1 stack of MotT. The empty slot in FSC is the Achille's Heel proc.

 

  Hide contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunferno: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-Max HP%(15)
Level 1: Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39)
Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(7), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(25)
Level 4: Combustion -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Absorb%(11), Prv-Heal/EndRdx(40), Prv-Heal/Rchg/EndRdx(40)
Level 8: Temperature Protection -- ImpSki-Status(A), Ags-Psi/Status(15), GldArm-3defTpProc(48), ImpArm-ResPsi(48)
Level 10: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(47)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13)
Level 14: Boxing -- Empty(A)
Level 16: Breath of Fire -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Acc/Dam/Rech(17), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(19), Bmbdmt-Dam(37), Bmbdmt-Dam/Rech(37)
Level 18: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(43)
Level 20: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(23), StdPrt-ResDam/Def+(23), ImpArm-ResPsi(43)
Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(25), ShlWal-Def/EndRdx/Rchg(27), ShlWal-ResDam/Re TP(43)
Level 24: Fire Sword Circle -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42), Empty(45)
Level 26: Consume -- SynSck-EndMod/Rech(A), NmnCnv-Heal/Rchg(33), SynSck-EndMod(46), NmnCnv-Heal(46), SynSck-Dam/Rech(49)
Level 28: Incinerate -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37)
Level 30: Greater Fire Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dam%(33), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dmg/EndRdx(36)
Level 32: Taunt -- PrfZng-Dam%(A)
Level 35: Phoenix Rising -- DctWnd-Heal/Rchg(A)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 41: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(46), BlsoftheZ-ResKB(47)
Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(48)
Level 47: Physical Perfection -- Pnc-Heal/+End(A)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- RgnTss-Regen+(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36)
Level 10: Double Jump 
Level 50: Musculature Total Radial Revamp 
Level 50: Pyronic Partial Radial Judgement 
Level 50: Reactive Total Radial Conversion 
Level 50: Knives of Vengeance Total Radial Improved Ally 
Level 50: Ageless Partial Radial Invocation 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

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I dig the build. In your opinion, how is Fire Armor after it’s changes a while back? Better, or more of a net neutral gain? 
 

I know it’s always been the more “offensive” tanker primary that isn’t quite as sturdy as others, but I’m wondering if that has changed at all. I hear that it is one of the premier Tanker sets on the new HM content, with a team backing it.

Posted

The Page 5 changes to Fire Armor were a big improvement. They added enhanceable 15% +hp to Consume and unenhanceable 100% +regen to Temperature Protection. The +hp isn't Dull Pain level but still pretty significant and can easily be made perma. Fire Armor still has a number of holes (knockback, -recharge, C/Tx/Psi damage) and you have to decide how much you want to patch each and how much defense and/or global recharge you're willing to give up to do it. I tend to tweak the balance as I go, but it feels pretty good right now. I just hit 50 with this character a week or two ago and haven't run any HM content yet. It does hold up well in standard +4 content.

  • Thanks 1
Posted (edited)

Most of the above builds are low-rech builds, which kill more slowly and heal less frequently. Here is an example of how to gain permahasten with a spiritual core alpha build. (Note that in combat we will gain another ~2-3% res to all from the reactive defenses proc as we expect to take and heal damage; this caps SLENF with C at about 88%. You can properly cap if you wish, but be wary of wasting large amounts of slots for the sakes of nice round numbers in mids.)

 

firefireres.thumb.png.42d74c95ec70b3c3a8763253c37a1814.png

 

Assigning the remaining 13 slots and 2 powers is left as an exercise for the reader. The epic aoe can be any aoe you like. FS/GFS are 5-slotted to give the option of an achiles' proc in either.

  • An alternative is to go resilient core instead, worth ~9% SLEN res - nothing to scoff at considering how precious EN res is - or cardiac core, and trading in some of the res bonuses above for rech bonuses. This can potentially produce higher offense and defense on certain power layouts, however in my experience spiritual is generally superior.
  • An option is to take barrier core for your destiny, and barrier is exceedingly powerful on a res/heal tanker such as fire/, in addition to being an incredibly strong destiny in actually challenging content such as hard mode (some builds eg. /SS can benefit more from ageless, however). Barrier core provides essentially perma-5% res and def to all which further eases build requirements and allows investment in rech or dps. If you are serious about building for defense on your fire/, then barrier core becomes the most optimal choice because 5% def to all that doesn't cost slots is simply too powerful.

So this shows the kinds of build goals that are within reach of a res-capped, permahasten, 90-100% slow res build, which I consider the fundamentals of fiery aura.

  • You can get to ~67% psi res fairly trivially: add 4x imparmor and 1x aegis unique to the above build. Barrier brings you to 72%, double-stacked ATIO proc brings you to ~79%, and that is the max you will get without heavy slot investment.
  • You can get to ~45% melee def with some effort: change the 3x unbreakable guards to 4x, add both +3% def uniques, slot 5x avalanche and 5x gauntleted fist, and take barrier.

I do not recommend pursuing i-capping, or for that matter even softcapping on a resist set. You sacrifice a lot - it's orders of magnitude harder to get from 45% to 59% than it is to get from 30% to 45%. 90% res and your heals are sufficient against anything that is not an itrial AV, hardmode AV, Lord recluse with his red tower up, the eb general spawn in ITF on +4/x8 (takes too long to kill for nearly all tankers due to their T9), or instances of irresitible damage. However, def that comes from the 2ndary (eg. a parry set or /MA) with minimal slot investment can be valuable.

 

 

Edited by Zect
  • Thumbs Up 1
Posted
6 hours ago, Uun said:

The Page 5 changes to Fire Armor were a big improvement. They added enhanceable 15% +hp to Consume and unenhanceable 100% +regen to Temperature Protection. The +hp isn't Dull Pain level but still pretty significant and can easily be made perma. Fire Armor still has a number of holes (knockback, -recharge, C/Tx/Psi damage) and you have to decide how much you want to patch each and how much defense and/or global recharge you're willing to give up to do it. I tend to tweak the balance as I go, but it feels pretty good right now. I just hit 50 with this character a week or two ago and haven't run any HM content yet. It does hold up well in standard +4 content.

 

43 minutes ago, Zect said:

Most of the above builds are low-rech builds, which kill more slowly and heal less frequently. Here is an example of how to gain permahasten with a spiritual core alpha build. (Note that in combat we will gain another ~2-3% res to all from the reactive defenses proc as we expect to take and heal damage; this caps SLENF with C at about 88%. You can properly cap if you wish, but be wary of wasting large amounts of slots for the sakes of nice round numbers in mids.)

 

firefireres.thumb.png.42d74c95ec70b3c3a8763253c37a1814.png

 

Assigning the remaining 13 slots and 2 powers is left as an exercise for the reader. The epic aoe can be any aoe you like. FS/GFS are 5-slotted to give the option of an achiles' proc in either.

  • An alternative is to go resilient core instead, worth ~9% SLEN res - nothing to scoff at considering how precious EN res is - or cardiac core, and trading in some of the res bonuses above for rech bonuses. This can potentially produce higher offense and defense on certain power layouts, however in my experience spiritual is generally superior.
  • An option is to take barrier core for your destiny, and barrier is exceedingly powerful on a res/heal tanker such as fire/, in addition to being an incredibly strong destiny in actually challenging content such as hard mode (some builds eg. /SS can benefit more from ageless, however). Barrier core provides essentially perma-5% res and def to all which further eases build requirements and allows investment in rech or dps. If you are serious about building for defense on your fire/, then barrier core becomes the most optimal choice because 5% def to all that doesn't cost slots is simply too powerful.

So this shows the kinds of build goals that are within reach of a res-capped, permahasten, 90-100% slow res build, which I consider the fundamentals of fiery aura.

  • You can get to ~67% psi res fairly trivially: add 4x imparmor and 1x aegis unique to the above build. Barrier brings you to 72%, double-stacked ATIO proc brings you to ~79%, and that is the max you will get without heavy slot investment.
  • You can get to ~45% melee def with some effort: change the 3x unbreakable guards to 4x, add both +3% def uniques, slot 5x avalanche and 5x gauntleted fist, and take barrier.

I do not recommend pursuing i-capping, or for that matter even softcapping on a resist set. You sacrifice a lot - it's orders of magnitude harder to get from 45% to 59% than it is to get from 30% to 45%. 90% res and your heals are sufficient against anything that is not an itrial AV, hardmode AV, Lord recluse with his red tower up, the eb general spawn in ITF on +4/x8 (takes too long to kill for nearly all tankers due to their T9), or instances of irresitible damage. However, def that comes from the 2ndary (eg. a parry set or /MA) with minimal slot investment can be valuable.

 

 

Great info from you both. Outside of Fiery Melee (which seems very strong) what are some secondaries you feel pair well with Fire Armor?

Posted
On 2/24/2023 at 12:47 PM, Zect said:

Most of the above builds are low-rech builds, which kill more slowly and heal less frequently. Here is an example of how to gain permahasten with a spiritual core alpha build. (Note that in combat we will gain another ~2-3% res to all from the reactive defenses proc as we expect to take and heal damage; this caps SLENF with C at about 88%. You can properly cap if you wish, but be wary of wasting large amounts of slots for the sakes of nice round numbers in mids.)

 

 

Zect, would you mind sharing the Mid's data for this?  Really like what you did here.

Posted (edited)

I'll toss in my own.

 

As usual with my builds they try to rely on all the gimmicks in the book:

 

- 78.2% resistances with one stack of the tanker ATO since a second one and the 5% from Barrier will cap things (or close enough, 78.2% + 6.7% = 84.9% + 5% from Barrier = 89.9%). Any thing that does not require Barrier does not require 90% resistances either.

- 40% Slash/Lethal defenses for Barrier's 5% to finish capping.

- 134 second Hasten which is okay-ish. Having Cremate with its new FF proc would be better, but...

- Decent 80% resistance to -recharge.

- That solitary Heal IO in Consume adds 150ish HP to the build, or another 3 point something HP per second. It's a flex slot. Still possible but I did not like how the build ended with 87.9% for the resistances so swapped it out for neatness. This is fully to blame on the tortuous slotting to avoid toggling Tough on.

- Tough is just a mule and not toggled on.

 

Addendum:

 

- This is a level 50 respec build, not a leveling build. While all the powers are in the order I would take them the slotting and IOs used will differ. I can cook a leveling build for those who need it.

- Using Scorch is bad for the damage. Using T1s and T2 ought to be avoided if uber min max ST damage is the goal. But, leveling/exemplaring lower than 23 would make the build have one single attack until Incinerate came online and though Prestige attacks can take the slack (since at those low levels we fight +0 or +1 tops) it gives me the icks. So I took Scorch and leveled with it allowing for a Scorch - Fire Sword - Scorch - Burn/Prestige/Origin attack, and later it becomes Greater Fire Sword - Scorch - Fire Sword - Scorch, repeat. Anyone not caring about this just replace Scorch for Incinerate.

- The uptime on AoEs is great but not gapless. There will be a near two second gap in Combustion - Fire Sword Circle - Burn. This is not a terrible thing since it can be a moment to slip in Fire Sword to proc the ATO.

- Greater Fire Sword is a better place to have the ATO since it hits much much harder than the regular Fire Sword (188 VS 390 with the same animation time) but that means no ATO proc until level 25. This may or may not be a deal breaker and it may or may not matter overall but for those who spend longer at max level consider mix and matching the slotting of Scorch and Fire Sword so that GFS has the slotting of Fire Sword with the ATO (preferably with the purple damage proc in GFS instead of Fire Sword).

- Burn is no longer a great ST attack but it is still ok in a pinch. Once everything is fluid there is no need to use it for ST but while leveling and whenever there are at least two enemies in range then swap a Scorch for it when it is up.

 

Spoiler

https://www.midsreborn.com/builds/download.php?uc=1925&c=771&a=1542&f=HEX&dc=78DA7594D94F135114C6BF69A7425B90A540A980D002B2542A155FDC128D808996A48AF141639A8A636D6C0A6931D177D74751E38B28BEA97F85E2F6A2AF26EA3FA02CC5448D1A977A3A678E5CC6F426D3F9CD77EF39E7BB4BEFD8F9E1AAD7AF627BA055EDCB24F3F9C49164F6AC91738D2553E909945A053D015613C3C669239B3722A369237721B1F75C2ED96CF58C1919437493E18D4F4E6622A39974EACCB4C7E4F129C338556562CC484EA5B3A96A1E531A425FBE91A9F44464246BE4529424999FA664CD547D889EC76EFAD120ADE8022EEA40548703D7042E33E8B8227095611D2E31D479A0B6529A38BD43A52187192A7148609CC18363043D254830D4531A4D75A3E18DD32C5085770CEBF15EE02D432D8E7374ADA4F1511AA79AC689FBECB301B30C4DB82B708FA11973020507D0A6C34D5BE452D2385D68D42C3707B9F606AC30F4E333C3135AD00A2548AFC07719FB85A1155F05BE3104E1D7CC92F314ED569DBBB1C4433662516041E02343073E082C333CA7345ED5B9574C748889A09808E2074388A65BAD0469D508D33BEA46A7C033CA5BA3FD3B2F45570D1678D13AB128B0C4D085658182C00AC30B4A53A7CEB20EBB1D66CF266C17D821B093A107BB04ACFD69A26DF6AD1EDEA2EEC31DEAF19586CC32F48973051E721A2F4DB75139B2F4D1C20BE1A7BC7ED59E1F3F1DD62EFF12F8CDB0197F048A02E0342F699601A58016100F0302F3FD408B52092D72C202E4A14DF5D0865BBC7803B82E30C3B00537046E0A84D94C134DB25D2DD02E05E6C86448ED09D149304D6914D3AD2E4C378AD4F0A81AE855237A719BAB382922AC4684D1CCE7994E3F224A8C2322F5A328382DB0FE424F69BD06D5FC83D8CA3D7DFADA4BAAD8AAAFBD6E4C912CC66C3AC5543AAC2A6E86B8AEA6A2508D43976D570FE99D30230AFFF798112B36DDA121C87EEB7140E3FB0C4779B69F6C6389ADB56BC08CC35C76BA89D0A6182BF69799E460193D5A461F2AA36F2BA3BB6BCD13BC6AC4D616BBC8AFBA1B733E12D48007219B70C263139276E1A45D88DB8598CF5676BFDF26041A6CC25F1FF811E7

 

Edited by Sovera

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