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Posted (edited)

been messing around with this build think i have it as good as i can get it. would welcome any thought for improving it.

 

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Touch of Death - Chance of Damage(Negative)
  • (5) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Accuracy/Damage
  • (39) Touch of Death - Damage/Endurance
  • (42) Touch of Death - Damage/Recharge
  • (45) Touch of Death - Accuracy/Damage/Endurance

Level 1: Fire Shield

  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Cobra Strike

  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (5) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (25) Gladiator's Strike - Accuracy/Damage
  • (39) Gladiator's Strike - Damage/Recharge
  • (42) Gladiator's Strike - Damage/Endurance/Recharge
  • (45) Gladiator's Strike - Accuracy/Endurance/Recharge

Level 4: Boxing

  • (A) Crushing Impact - Accuracy/Damage/Recharge

Level 6: Healing Flames

  • (A) Preventive Medicine - Chance for +Absorb
  • (7) Preventive Medicine - Heal/RechargeTime/Endurance
  • (7) Preventive Medicine - Heal
  • (9) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Heal/RechargeTime

Level 8: Blazing Aura

  • (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
  • (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Unrelenting Fury - Accuracy/Damage
  • (39) Superior Unrelenting Fury - Damage/RechargeTime
  • (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime

Level 10: Temperature Protection

  • (A) Steadfast Protection - Knockback Protection
  • (11) Steadfast Protection - Resistance/+Def 3%
  • (11) Gladiator's Armor - TP Protection +3% Def (All)

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Reactive Defenses - Scaling Resist Damage
  • (13) Reactive Defenses - Defense/Endurance

Level 14: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (15) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance

Level 18: Crippling Axe Kick

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (25) Superior Blistering Cold - Accuracy/Damage
  • (40) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (46) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 20: Consume

  • (A) Mocking Beratement - Threat/Placate/Range
  • (21) Mocking Beratement - Threat/Placate/Recharge/Range
  • (21) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Recharge

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Shield Wall - Defense
  • (34) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense/Recharge

Level 24: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 28: Dragon's Tail

  • (A) Superior Brute's Fury - Recharge/Fury Bonus
  • (29) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Brute's Fury - Accuracy/Damage
  • (40) Superior Brute's Fury - Damage/Recharge
  • (43) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (46) Superior Brute's Fury - Damage/Endurance/RechargeTime

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Kismet - Accuracy +6%
  • (31) Kismet - Defense/Endurance
  • (31) Kismet - Defense/Recharge

Level 32: Eagles Claw

  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Damage/Recharge/Accuracy
  • (48) Hecatomb - Recharge/Accuracy

Level 35: Burn

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (36) Superior Avalanche - Accuracy/Damage
  • (37) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Recharge

Level 38: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 41: Focus Chi

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Fiery Embrace

  • (A) Recharge Reduction IO

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Fury 


Level 1: Sprint Edited by hakurr
Posted

I'm no expert on this combo (or any other tbh) but i'd make a couple of changes. First turn everything off, i looked over the last few posts you put on and all had melee core running.

Dump the pvp set in cobra strike for a 2nd ToD set, you'll get the same s/l res bonus which i assume was the point of it and gain a small amount of e/ne res.

6 slotting stuff for the sake of 6 slotting stuff makes 0 sense to me, slotting for aoe/f/c bonuses from winter sets is a good example/purple sets that give toxic/psi res bonuses is another. If you slot those and you hit the heal your still only getting about 30'ish toxic res which i don't think will make a lot of difference and thats assuming you remember to hit the heal. 6th slot with winter sets i think benefit more from something useful like a proc or ff+rech.

Not sure about consume slotting i'd try to find way to get 6 synapses shock in, or possibly just 3 slot it and find a way to make up the s/l def somewhere else.

Change manouvres slotting, i did end up shuffling stuff and lost the kismet + acc, but the e/ne res bonuses make up for it, you can dump a proc/ff+rech and throw kismet back in cj.

Its basically the same as posted build but you probably get slightly better dps/e/ne res and keep roughly the same def+s/l res:

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Brute
Primary Power Set: Martial Arts
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Storm Kick    
 (A) Touch of Death - Chance of Damage(Negative)
 (5) Touch of Death - Damage/Endurance/Recharge
 (19) Touch of Death - Accuracy/Damage
 (39) Touch of Death - Damage/Endurance
 (42) Touch of Death - Damage/Recharge
 (45) Touch of Death - Accuracy/Damage/Endurance


Level 1:    Fire Shield    
 (A) Unbreakable Guard - +Max HP
 (3) Unbreakable Guard - Resistance
 (3) Unbreakable Guard - Resistance/Endurance
 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 2:    Cobra Strike    
 (A) Touch of Death - Chance of Damage(Negative)
 (5) Touch of Death - Damage/Endurance/Recharge
 (25) Touch of Death - Accuracy/Damage/Endurance
 (39) Touch of Death - Damage/Recharge
 (42) Touch of Death - Damage/Endurance
 (45) Touch of Death - Accuracy/Damage


Level 4:    Boxing    
 (A) Crushing Impact - Accuracy/Damage/Recharge


Level 6:    Healing Flames    
 (A) Preventive Medicine - Chance for +Absorb
 (7) Preventive Medicine - Heal/RechargeTime/Endurance
 (7) Preventive Medicine - Heal
 (9) Preventive Medicine - Heal/Endurance
 (27) Preventive Medicine - Endurance/RechargeTime
 (50) Preventive Medicine - Heal/RechargeTime


Level 8:    Blazing Aura    
 (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End
 (36) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
 (37) Superior Unrelenting Fury - Accuracy/Damage
 (39) Superior Unrelenting Fury - Damage/RechargeTime
 (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
 (46) Superior Unrelenting Fury - Damage/Endurance/RechargeTime


Level 10:    Temperature Protection    
 (A) Steadfast Protection - Knockback Protection
 (11) Steadfast Protection - Resistance/+Def 3%
 (11) Gladiator's Armor - TP Protection +3% Def (All)


Level 12:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (13) Reactive Defenses - Scaling Resist Damage


Level 14:    Tough    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (15) Unbreakable Guard - Resistance
 (15) Unbreakable Guard - Resistance/Endurance
 (23) Unbreakable Guard - RechargeTime/Resistance


Level 16:    Plasma Shield    
 (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (17) Unbreakable Guard - Resistance
 (17) Unbreakable Guard - Resistance/Endurance
 (23) Unbreakable Guard - RechargeTime/Resistance


Level 18:    Crippling Axe Kick    
 (A) Superior Blistering Cold - Accuracy/Damage/Recharge
 (19) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (25) Superior Blistering Cold - Accuracy/Damage
 (40) Superior Blistering Cold - Damage/Endurance
 (43) Superior Blistering Cold - Accuracy/Damage/Endurance
 (46) Touch of Lady Grey - Chance for Negative Damage


Level 20:    Consume    
 (A) Mocking Beratement - Threat/Placate/Range
 (21) Mocking Beratement - Threat/Placate/Recharge/Range
 (21) Mocking Beratement - Accuracy/Recharge
 (37) Mocking Beratement - Recharge


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Shield Wall - Defense/Endurance/Recharge
 (34) Shield Wall - Defense
 (34) Shield Wall - Defense/Endurance
 (34) Shield Wall - Defense/Recharge


Level 24:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 26:    Hasten    
 (A) Recharge Reduction IO
 (27) Recharge Reduction IO


Level 28:    Dragon's Tail    
 (A) Superior Avalanche - Accuracy/Damage
 (29) Superior Avalanche - Damage/Endurance
 (29) Superior Avalanche - Accuracy/Damage/Endurance
 (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (43) Superior Avalanche - Accuracy/Damage/Recharge
 (46) Force Feedback - Chance for +Recharge


Level 30:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Shield Wall - Defense/Endurance
 (31) Shield Wall - Defense
 (31) Shield Wall - Defense/Endurance/Recharge
 (47) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 32:    Eagles Claw    
 (A) Hecatomb - Chance of Damage(Negative)
 (33) Hecatomb - Damage/Endurance
 (33) Hecatomb - Recharge/Accuracy
 (40) Hecatomb - Damage/Recharge
 (43) Hecatomb - Damage/Recharge/Accuracy
 (48) Touch of Death - Chance of Damage(Negative)


Level 35:    Burn    
 (A) Superior Brute's Fury - Recharge/Fury Bonus
 (36) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
 (36) Superior Brute's Fury - Damage/Endurance/RechargeTime
 (37) Superior Brute's Fury - Accuracy/Damage/Recharge
 (45) Superior Brute's Fury - Damage/Recharge
 (48) Superior Brute's Fury - Accuracy/Damage


Level 38:    Superior Conditioning    
 (A) Performance Shifter - Chance for +End


Level 41:    Focus Chi    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 44:    Fiery Embrace    
 (A) Recharge Reduction IO


Level 47:    Assault    
 (A) Endurance Reduction IO


Level 49:    Super Jump    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 1:    Fury    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance
 (48) Numina's Convalesence - +Regeneration/+Recovery
 (50) Miracle - +Recovery


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (50) Performance Shifter - EndMod


Level 24:    Speed Phase    
Level 49:    Double Jump    
Level 50:    Cardiac Core Paragon    
Level 50:    Melee Core Embodiment    
Level 50:    Ageless Radial Epiphany    
Level 50:    Diamagnetic Radial Flawless Interface    
Level 50:    Void Core Final Judgement    
Level 50:    Banished Pantheon Radial Superior Ally    
Level 50:    The Atlas Medallion    
Level 50:    Task Force Commander    
Level 50:    Portal Jockey    
Level 50:    Freedom Phalanx Reserve    
------------

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Posted

It is quite a tanky build and i think you may have got better returns just going Tanker and adding a few damage procs. Unless you are against procs.

 

The build is fine if that is what you wanted though. I turned the melee core off.

Posted

This is my own. It has 40% to melee/ranged/AoE and then uses Barrier for the last 5%. Resistances are not super at only 83% to S/L (88% with Barrier) and 52% to (S/L (57% with Barrier).

 

The convoluted slotting hurts Hasten at a miserable 154 seconds though the FF procs will help with that.

 

The upside is that the numbers are base and thus Incarnates can be used to further improve on things according to whim.

 

 

Spoiler

 

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