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Street Justice/Rad Armor Scrapper


BuiltDifferent5

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I whipped up a fairly simple take for you to browse:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dip My Fists in Covid for Extra DMG: Level 50 Technology Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (33) Force Feedback - Chance for +Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (5) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 2: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 4: Boxing

  • (A) Empty

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: Rib Cracker

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (17) Superior Scrapper's Strike - Damage/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage

Level 10: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (11) Recharge Reduction IO

Level 12: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 16: Radiation Therapy

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (33) Theft of Essence - Chance for +Endurance
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Eradication - Chance for Energy Damage
  • (34) Touch of the Nictus - Chance for Negative Energy Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)

Level 18: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Reactive Defenses - Scaling Resist Damage
  • (23) Kismet - Accuracy +6%

Level 22: Spinning Strike

  • (A) Bombardment - Chance for Fire Damage
  • (46) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (46) Bombardment - Accuracy/Damage/Recharge
  • (46) Bombardment - Damage/Recharge
  • (50) Bombardment - Accuracy/Recharge/Endurance
  • (50) Force Feedback - Chance for +Recharge

Level 24: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 26: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal

Level 28: Shin Breaker

  • (A) Ice Mistral's Torment - Damage/Recharge
  • (37) Ice Mistral's Torment - Damage/Slow
  • (40) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (40) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (40) Ice Mistral's Torment - Chance for Cold Damage

Level 30: Crushing Uppercut

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge
  • (45) Force Feedback - Chance for +Recharge

Level 32: Ground Zero

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (36) Shield Breaker - Chance for Lethal Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Eradication - Chance for Energy Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)

Level 35: Moonbeam

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (48) Apocalypse - Chance of Damage(Negative)
  • (48) Sting of the Manticore - Chance of Damage(Toxic)
  • (48) Cloud Senses - Chance for Negative Energy Damage

Level 38: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Meltdown

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Tactics

  • (A) Endurance Reduction IO

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

 

Data Chunk:

Spoiler
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

This combo should be pretty hard hitting in the AoE department thanks to the goodies that Rad Armor comes with. Proc'd out Ground Zero and Rad Therapy nuking mobs will cover for Spinning Strike having a subpar reach.

 

Like with most RES-based armors, I wouldn't worry too much about trying to build DEF, as it will blow away like dandelion seeds in a tornado when you get debuffed.

 

Also, check my Shin Breaker slotting. I think putting Ice Mistral there is a good alternative seeing as we have 4 (or more) ST attacks to try and slot.

 

Vigor Core Alpha more than makes up for the low-ACC slotting in Shin Breaker and low-HP slotting in Radiation Therapy.

 

If you would rather go for more damage, Musculature Radial Alpha would be my pick since it will also give your end recovery a small bump, plus you can slot Radiation Therapy like this if you're concerned about losing out on heals by doing so:

yil.png.d82e15cb4ce34155ca8951f4e52f66c1.png

 

And don't forget, capped Slow RES means mobs can't decide when you can play the game!

 

Hope this helps!

Edited by Spaghetti Betty
  • Thumbs Up 3

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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40 minutes ago, Spaghetti Betty said:

I whipped up a fairly simple take for you to browse:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dip My Fists in Covid for Extra DMG: Level 50 Technology Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (33) Force Feedback - Chance for +Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (5) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 2: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 4: Boxing

  • (A) Empty

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: Rib Cracker

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (17) Superior Scrapper's Strike - Damage/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage

Level 10: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (11) Recharge Reduction IO

Level 12: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 16: Radiation Therapy

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (33) Theft of Essence - Chance for +Endurance
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Eradication - Chance for Energy Damage
  • (34) Touch of the Nictus - Chance for Negative Energy Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)

Level 18: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Reactive Defenses - Scaling Resist Damage
  • (23) Kismet - Accuracy +6%

Level 22: Spinning Strike

  • (A) Bombardment - Chance for Fire Damage
  • (46) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (46) Bombardment - Accuracy/Damage/Recharge
  • (46) Bombardment - Damage/Recharge
  • (50) Bombardment - Accuracy/Recharge/Endurance
  • (50) Force Feedback - Chance for +Recharge

Level 24: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 26: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal

Level 28: Shin Breaker

  • (A) Ice Mistral's Torment - Damage/Recharge
  • (37) Ice Mistral's Torment - Damage/Slow
  • (40) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (40) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (40) Ice Mistral's Torment - Chance for Cold Damage

Level 30: Crushing Uppercut

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge
  • (45) Force Feedback - Chance for +Recharge

Level 32: Ground Zero

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (36) Shield Breaker - Chance for Lethal Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Eradication - Chance for Energy Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)

Level 35: Moonbeam

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (48) Apocalypse - Chance of Damage(Negative)
  • (48) Sting of the Manticore - Chance of Damage(Toxic)
  • (48) Cloud Senses - Chance for Negative Energy Damage

Level 38: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Meltdown

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Tactics

  • (A) Endurance Reduction IO

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

 

Data Chunk:

  Reveal hidden contents

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

 

This combo should be pretty hard hitting in the AoE department thanks to the goodies that Rad Armor comes with. Proc'd out Ground Zero and Rad Therapy nuking much will more than make up for Spinning Strike having a subpar reach.

 

Like with most RES-based armors, I wouldn't worry too much about trying to build DEF, as it will blow away like dandelion seeds in a tornado when you get debuffed.

 

Also, check my Shin Breaker slotting. I think putting Ice Mistral there is a good alternative seeing as we have 4 (or more) ST attacks to try and slot.

 

Vigor Core Alpha more than makes up for the low-ACC slotting in Shin Breaker and low-HP slotting in Radiation Therapy.

 

If you would rather go for more damage, Musculature Radial Alpha would be my pick since it will also give your end recovery a small bump, plus you can slot Radiation Therapy like this if you're concerned about losing out on heals by doing so:

yil.png.d82e15cb4ce34155ca8951f4e52f66c1.png

 

And don't forget, capped Slow RES means mobs can't decide when you can play the game!

 

Hope this helps!

@BuiltDifferent5 @Spaghetti Betty did some masterful work for you here. Run with this thing haha.

 

Am I missing the second Scrapper ATO, or did you decide not to go with it?

 

Edit: Nevermind. I see the proc in Heavy Blow.

Edited by StriderIV
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1 hour ago, StriderIV said:

@BuiltDifferent5 @Spaghetti Betty did some masterful work for you here. Run with this thing haha.

 

Am I missing the second Scrapper ATO, or did you decide not to go with it?

 

Edit: Nevermind. I see the proc in Heavy Blow.

I generally don't slot much of the Critical Strikes set unless I'm digging for ACC or AoE DEF. This combo needs neither, so just dropping the proc in a medium recharge filler attack is fine.

 

 

Also thanks for the compliment!

Edited by Spaghetti Betty
  • Thumbs Up 2

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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Share on other sites

3 hours ago, Spaghetti Betty said:

I whipped up a fairly simple take for you to browse:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Dip My Fists in Covid for Extra DMG: Level 50 Technology Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Radiation Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (25) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (31) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (31) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (33) Force Feedback - Chance for +Recharge

Level 1: Alpha Barrier

  • (A) Unbreakable Guard - +Max HP
  • (5) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Resistance/+Def 3%

Level 2: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 4: Boxing

  • (A) Empty

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: Rib Cracker

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (11) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (17) Superior Scrapper's Strike - Damage/Recharge
  • (25) Superior Scrapper's Strike - Accuracy/Damage

Level 10: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (11) Recharge Reduction IO

Level 12: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (13) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 14: Super Jump

  • (A) Winter's Gift - Slow Resistance (20%)
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 16: Radiation Therapy

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (33) Theft of Essence - Chance for +Endurance
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Eradication - Chance for Energy Damage
  • (34) Touch of the Nictus - Chance for Negative Energy Damage
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)

Level 18: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Reactive Defenses - Scaling Resist Damage
  • (23) Kismet - Accuracy +6%

Level 22: Spinning Strike

  • (A) Bombardment - Chance for Fire Damage
  • (46) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (46) Bombardment - Accuracy/Damage/Recharge
  • (46) Bombardment - Damage/Recharge
  • (50) Bombardment - Accuracy/Recharge/Endurance
  • (50) Force Feedback - Chance for +Recharge

Level 24: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff

Level 26: Particle Shielding

  • (A) Preventive Medicine - Chance for +Absorb
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal

Level 28: Shin Breaker

  • (A) Ice Mistral's Torment - Damage/Recharge
  • (37) Ice Mistral's Torment - Damage/Slow
  • (40) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (40) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (40) Ice Mistral's Torment - Chance for Cold Damage

Level 30: Crushing Uppercut

  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge/Accuracy
  • (43) Hecatomb - Damage/Recharge
  • (45) Force Feedback - Chance for +Recharge

Level 32: Ground Zero

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (36) Touch of Lady Grey - Chance for Negative Damage
  • (36) Shield Breaker - Chance for Lethal Damage
  • (36) Obliteration - Chance for Smashing Damage
  • (37) Eradication - Chance for Energy Damage
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)

Level 35: Moonbeam

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (45) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (48) Apocalypse - Chance of Damage(Negative)
  • (48) Sting of the Manticore - Chance of Damage(Toxic)
  • (48) Cloud Senses - Chance for Negative Energy Damage

Level 38: Tough

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Meltdown

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Tactics

  • (A) Endurance Reduction IO

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

 

Data Chunk:

  Reveal hidden contents
| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

 

This combo should be pretty hard hitting in the AoE department thanks to the goodies that Rad Armor comes with. Proc'd out Ground Zero and Rad Therapy nuking mobs will cover for Spinning Strike having a subpar reach.

 

Like with most RES-based armors, I wouldn't worry too much about trying to build DEF, as it will blow away like dandelion seeds in a tornado when you get debuffed.

 

Also, check my Shin Breaker slotting. I think putting Ice Mistral there is a good alternative seeing as we have 4 (or more) ST attacks to try and slot.

 

Vigor Core Alpha more than makes up for the low-ACC slotting in Shin Breaker and low-HP slotting in Radiation Therapy.

 

If you would rather go for more damage, Musculature Radial Alpha would be my pick since it will also give your end recovery a small bump, plus you can slot Radiation Therapy like this if you're concerned about losing out on heals by doing so:

yil.png.d82e15cb4ce34155ca8951f4e52f66c1.png

 

And don't forget, capped Slow RES means mobs can't decide when you can play the game!

 

Hope this helps!

Man this is precisely what I was looking for. This looks like a beast of a Scrapper.

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