Bananiac Posted April 16, 2023 Posted April 16, 2023 (edited) Hi again, can't help it, I like Controllers. And so far this one here is my latest lockdown specialist. This is my shot at his build and on paper I quite like it already. Just not sure about some of the slotting options I have used, I am still not quite comfortable with the proccing and effects of attuned IOs. Main goal was getting AM and Earthquake close to perma and a solid (not neccessarily maxed out) defense and SL resistance. Mitigation is supposed to come from lockdown and debuff. Please take a look. Any comment appreciated. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Zapphire Ray: Level 50 Mutation ControllerPrimary Power Set: Earth ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Ice Mastery Hero Profile:Level 1: Fossilize (A) Gladiator's Net - Chance of Damage(Lethal) (3) Gladiator's Javelin - Chance of Damage(Toxic) (7) Unbreakable Constraint - Chance for Smashing Damage (9) Neuronic Shutdown - Chance of Damage(Psionic) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (19) Neuronic Shutdown - Accuracy/Endurance Level 1: Radiant Aura (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime Level 2: Stone Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (3) Superior Overpowering Presence - Control Duration/RechargeTime (15) Superior Overpowering Presence - Endurance/RechargeTime (21) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (23) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (29) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Accelerate Metabolism (A) Recharge Reduction IO (5) Recharge Reduction IO Level 6: Quicksand (A) Impeded Swiftness - Endurance/Recharge/Slow Level 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Kismet - Accuracy +6% (17) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage (50) Reactive Defenses - Defense Level 12: Stalagmites (A) Superior Will of the Controller - Accuracy/Control Duration (13) Superior Will of the Controller - Control Duration/Recharge (13) Superior Will of the Controller - Endurance/Recharge (15) Superior Will of the Controller - Accuracy/Control Duration/Endurance (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Radiation Infection Hamidon Origin:Enzyme Exposure Level 18: Earthquake (A) Achilles' Heel - Chance for Res Debuff (19) Achilles' Heel - Defense Debuff/Recharge (31) Achilles' Heel - Defense Debuff (48) Force Feedback - Chance for +Recharge Level 20: Lingering Radiation (A) Pacing of the Turtle - Endurance/Recharge/Slow (21) Pacing of the Turtle - Accuracy/Endurance Level 22: Enervating Field (A) Endurance Reduction IO (23) Endurance Reduction IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance Level 26: Volcanic Gasses (A) Basilisk's Gaze - Accuracy/Hold (27) Basilisk's Gaze - Accuracy/Recharge (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/Hold Level 28: Kick (A) Mako's Bite - Accuracy/Damage Level 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) (31) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 32: Animate Stone (A) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets (43) Expedient Reinforcement - Accuracy/Recharge Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 38: Choking Cloud (A) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (39) Lockdown - Recharge/Hold (39) Lockdown - Endurance/Recharge/Hold (40) Lockdown - Accuracy/Endurance/Recharge/Hold (43) Lockdown - Chance for +2 Mag Hold Level 41: Ice Blast (A) Apocalypse - Damage/Recharge/Accuracy (42) Apocalypse - Damage (42) Apocalypse - Damage/Endurance (45) Apocalypse - Recharge/Accuracy (46) Apocalypse - Chance of Damage(Negative) (46) Gladiator's Javelin - Chance of Damage(Toxic) Level 44: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 47: EM Pulse (A) Basilisk's Gaze - Accuracy/Hold (48) Basilisk's Gaze - Endurance/Recharge/Hold (48) Basilisk's Gaze - Accuracy/Recharge (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 49: Mutation (A) Recharge Reduction IO Level 1: Containment (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Miracle - +Recovery (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Performance Shifter - EndMod (5) Performance Shifter - Chance for +End Level 14: Double Jump Level 1: Prestige Power Dash Edited April 16, 2023 by Bananiac That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
Wimbochismo Posted April 16, 2023 Posted April 16, 2023 Your build is mostly hitting the strong points of this combo (perma hasten etc), but there's a number of things I would change. Controller's are very end heavy with all of their big abilities costing so much. Accelerate Metabolism doesn't just need recharge, it can also use some end mod since it's your main source of end management. Preemptive Optimization set is nice here. Choking Cloud is a hefty endurance cost for little return. The chance and magnitude of the hold isn't good enough when you're already an earth controller. Stalagmites and Earthquake up every fight is most of what you need for control, with Volcanic Gasses as an emergency. I'd also drop EM Pulse (big crash), Mutation (big crash for the rezz'd), and Quicksand (its just -spd -def, all your other abilities do -def). Accuracy against +4 is only around 75% or less across the board. It doesn't matter as much when you have -def, I just don't like landing hits just to land subsequent hits. Tactic's can help here. Could take Ice Storm for more aoe dmg. Stalagmites and Fossilize are the best proccable abilities in earth. Stalagmites just need's more accuracy than normal, and a little recharge so it's harder to proc. Stalagmites is also more of an "opener" when solo to disorient targets and avoid an alpha. Earthquake is more of a one slot +rech wonder, the FF proc is kinda overkill on a perma hasten build. The Overpowering Presence ATO is kinda meh. There is also no Panacea proc. Overall I'd lean more on ranged defense with the combo (avoiding Choking Cloud), and something like a resist epic pool instead. Here's an adapted build I made of one of mine, to show you what I mean. It may not be totally optimized: Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Mutation ControllerPrimary Power Set: Earth ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: LeadershipPower Pool: LeapingPower Pool: FightingAncillary Pool: Ice Mastery Hero Profile:Level 1: Fossilize (A) Gladiator's Javelin - Accuracy/Damage (17) Gladiator's Javelin - Chance of Damage(Toxic) (17) Apocalypse - Chance of Damage(Negative) (19) Unbreakable Constraint - Chance for Smashing Damage (19) Ghost Widow's Embrace - Chance of Damage(Psionic) (21) Neuronic Shutdown - Chance of Damage(Psionic)Level 1: Radiant Aura (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (15) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +AbsorbLevel 2: Stone Cages (A) Artillery - Accuracy/Damage (37) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (37) Artillery - Accuracy/Damage/Recharge (40) Artillery - Accuracy/Recharge/Range (40) Artillery - Endurance/Recharge/RangeLevel 4: Accelerate Metabolism (A) Preemptive Optimization - Accuracy/Recharge (5) Preemptive Optimization - EndMod/Endurance (7) Preemptive Optimization - EndMod/Recharge (7) Preemptive Optimization - EndMod/Accuracy/Endurance (9) Preemptive Optimization - EndMod/Accuracy/Recharge (11) Preemptive Optimization - EndMod/Endurance/RechargeLevel 6: Radiation Infection (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (36) Dark Watcher's Despair - Recharge/Endurance (36) Dark Watcher's Despair - To Hit Debuff/Endurance (36) Dark Watcher's Despair - To Hit DebuffLevel 8: Hasten (A) Recharge Reduction IO (9) Recharge Reduction IOLevel 10: Enervating Field (A) Endurance Reduction IOLevel 12: Stalagmites (A) Artillery - Accuracy/Damage (40) Artillery - Accuracy/Damage/Recharge (42) Artillery - Accuracy/Recharge/Range (42) Superior Overpowering Presence - RechargeTime/Energy Font (42) Positron's Blast - Chance of Damage(Energy) (43) Bombardment - Chance for Fire DamageLevel 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Gift of the Ancients - Defense/Endurance (23) Gift of the Ancients - DefenseLevel 16: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (33) Adjusted Targeting - To Hit Buff/Endurance/RechargeLevel 18: Earthquake (A) Recharge Reduction IOLevel 20: Lingering Radiation (A) Ice Mistral's Torment - Endurance/Slow (43) Ice Mistral's Torment - Damage/Recharge (43) Ice Mistral's Torment - Damage/Slow (45) Ice Mistral's Torment - Accuracy/Damage/Endurance (45) Ice Mistral's Torment - Accuracy/Damage/Endurance/RechargeLevel 22: Volcanic Gasses (A) Superior Will of the Controller - Accuracy/Control Duration (33) Superior Will of the Controller - Control Duration/Recharge (33) Superior Will of the Controller - Endurance/Recharge (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (34) Superior Will of the Controller - Recharge/Chance for Psionic DamageLevel 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Scaling Resist Damage (25) Reactive Defenses - Defense (27) Kismet - Accuracy +6%Level 26: Animate Stone (A) Expedient Reinforcement - Accuracy/Recharge (27) Expedient Reinforcement - Accuracy/Damage (29) Expedient Reinforcement - Damage/Endurance (31) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Endurance/Damage/Recharge (31) Expedient Reinforcement - Resist Bonus Aura for PetsLevel 28: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (29) Blessing of the Zephyr - Knockback Reduction (4 points)Level 30: Kick (A) EmptyLevel 32: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% (39) Steadfast Protection - Resistance/Endurance (39) Impervious Skin - Resistance/EnduranceLevel 35: Ice Blast (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (46) Apocalypse - Damage/Recharge/Accuracy (46) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/EnduranceLevel 38: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 41: Hibernate (A) EmptyLevel 44: Ice Storm (A) Artillery - Accuracy/Damage (48) Artillery - Damage/Endurance (48) Artillery - Damage/Recharge (48) Artillery - Accuracy/Damage/Recharge (49) Artillery - Accuracy/Recharge/Range (49) Artillery - Endurance/Recharge/RangeLevel 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (47) Gift of the Ancients - Defense/Endurance (47) Gift of the Ancients - DefenseLevel 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Containment Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1622;692;1384;HEX;| |78DA7594594F135114C7FFB3942EB402B256406815590AD3E22730222618AA55125| |FC904063A49A14D5B124D3471F906BEF86A7C707D707930E8B38FFA058C1FC08D45| |30714F3D9D33275C30DC64DADF3DDB3DE79E3393BD742AFAF6CDF40968CD1305BB5| |2999D282E57CBC542C12987B22B55BBEA1697515F417AFA779462674DDAE56A5E76| |49C5E0E4CAC28275C19E77BD18B3934B6EA5520F16C915C96DA6E438F34D1E4E3BF| |6BC53AEE4DD5254F625777931E66D4EBB8BF92AED9A274BEE9C3535E7CC66ED4AD5| |295FEEAAE743CF158D7E34C8AA058061031837D18C518171DD8383981258D23C688| |34DD06BE2ECFF613EB077041F19A2F824F099E100BE08AC315CA5109A1A468311F0| |3447610A04041A180611140831E42884A18631F0DDF434267E3034E0A7C02F86107| |E9B7EC67F18CE51888012865259E50B38829702AF045E3024A9D341C5490B2245FF| |E3613AC087F3A40E2B260823C19A6B246D849278A3D43F28D50E4BB5C3F57B67588| |50723D059D54239C49403F418DAA56126C1A0890E84185AC9B649CDB70977B9927E| |DC61B84EEA969DB6D4D02295CC90B05571365B110EF8B944041A194611158831DC2| |0CF76B54DEDB867F847DF1778C090C0438147028F193AA8824EB54D9D526D17B60D| |1FD6190EE12FBC81BD491671F5EC383674DF6493A1075F190E634B605BE01B43279| |DDDAD344CEBC63BF17ECFA09349AF62429B1A2D1824EF53D3EEC3714EF298574E6F| |1D3A04E20C4FC822A95E7812A3BA7FAB630C63B004D202198667E43DA0A6322037F| |5943443AA6688937C4EF2947A4D2919C8B4BC90697921D332A21919D18CBC9026D5| |6AA90369C9C1960CA42503D946B61935958CD8D6E75D59B55ACF1E8127A4ACA7F79| |1E74CF52345728DE56B91DD5F2FB15FDF47BEB1474EB79BE0D6E938C355E8B8C849| |6FEEB125BCA5FBDFA2DB0CAF47760F51ED1F5EFFD24C| |-------------------------------------------------------------------| (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 1: Swift (A) EmptyLevel 1: Hurdle (A) EmptyLevel 1: Health (A) Panacea - +Hit Points/Endurance (3) Miracle - +Recovery (3) Numina's Convalesence - +Regeneration/+RecoveryLevel 1: Stamina (A) Performance Shifter - EndMod (5) Performance Shifter - Chance for +EndLevel 28: Double Jump ------------ 1 1
Uun Posted April 17, 2023 Posted April 17, 2023 16 hours ago, Wimbochismo said: Choking Cloud is a hefty endurance cost for little return. The chance and magnitude of the hold isn't good enough when you're already an earth controller. I don't dispute that an Earth controller may not need the additional control, but you're underestimating the effectiveness of Choking Cloud. It has an 80% chance of a mag 1 hold plus a 50% chance of a mag 2 hold. These don't stack with themselves but they stack with each other. The power pulses every 2 seconds but the hold duration is at least double that (7.45 seconds for controllers). After 2 or 3 pulses, you've generally built up to mag 3 on everything. CC is auto-hit, so you don't need to slot for accuracy. I typically slot with 3 end/hold IOs (from 3 different sets) and have no endurance issues. 3 Uuniverse
Wimbochismo Posted April 17, 2023 Posted April 17, 2023 7 hours ago, Uun said: I don't dispute that an Earth controller may not need the additional control, but you're underestimating the effectiveness of Choking Cloud. It has an 80% chance of a mag 1 hold plus a 50% chance of a mag 2 hold. These don't stack with themselves but they stack with each other. The power pulses every 2 seconds but the hold duration is at least double that (7.45 seconds for controllers). After 2 or 3 pulses, you've generally built up to mag 3 on everything. CC is auto-hit, so you don't need to slot for accuracy. I typically slot with 3 end/hold IOs (from 3 different sets) and have no endurance issues. Nice, thanks for the info. Most of my experience with Radiation is as an Illusion/Rad, where I never really bothered with CC. I'll have to revisit it on some of my Controller's with lighter control. 1
Doomguide2005 Posted April 18, 2023 Posted April 18, 2023 1 hour ago, Wimbochismo said: Nice, thanks for the info. Most of my experience with Radiation is as an Illusion/Rad, where I never really bothered with CC. I'll have to revisit it on some of my Controller's with lighter control. In addition to what @Uun has stated I'll be that guy and point out the obvious. It sets up containment for the character relatively quickly with no action required other than getting into proximity i.e it's a win for action economy. 2
Bananiac Posted April 18, 2023 Author Posted April 18, 2023 Agreed. I found CC to be generally quite effective, especially if you can lay down even more Holds around you from other sets. And I also like powers that you don't have to do anything with other than run into mobs, like The Cloud or The Cloak 🙂 And yes, Containment! Still a very nice build, thanks for that @Wimbochismo! I will see if I can tweak it a bit to my playstyle, but it is greatly appreciated. 1 That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
Area Man Posted April 19, 2023 Posted April 19, 2023 A long, long time ago, back on the live forums, I wrote a guide for the Earth/Rad Controller. Here's the link:https://web.archive.org/web/20120904193426/http://boards.cityofheroes.com/showthread.php?t=121712 I consider Earth to be the best AoE control set. It is versatile with different types of control. It has arguably the second best pet among controllers. Here's my take on your build, but I have to explain a little bit about playstyle preferences. First, I LOVE Controllers. By far, my favorite archetype. However, I build my Controllers to CONTROL, not be tanks. I don't take the Fighting Pool on Controllers, as I'd rather take control powers or buff/debuff powers instead. I may faceplant once in a while, but that's OK since I think the benefits of more control outweigh the occasional faceplant. Instead of slotting for Defense or Resistance, I usually slot for Recharge. To help reduce those faceplants, almost all my controllers use invisibility a bunch. When I have a tanky pet, I use invisibility to lead the pet into drawing aggro before I use my AoE controls. Some controllers work best at melee (Ice, Electric, Fire) while others work best at range (Earth, Grav, Mind, Symph) and others can involve running in and out of melee, like Dark. I like to use invisibility when staying out of melee to avoid aggro until something or someone else grabs that aggro (when possible). So, my playstyle with an Earth/Rad is to either lead Rocky into melee and back out, or let the tanks and brutes grab aggro, staying at range. Earth Controllers have three powerful ranged AoE control powers. 1) Earthquake (+Quicksand), 2) Stalagmites + Stone Cages (+Quicksand), and 3) Volcanic Gasses (+Quicksand). EM Pulse is a 4th, but that requires melee so I rarely use it except as an 'oh crap" power. Quicksand is an underappreciated power: it is not only a slow, but a huge Defense Debuff, making it easier for everyone to hit. I skip Choking Cloud (and Fallout) on my Earth/Rad, as I stay out of melee, and CC uses a lot of endurance AND Slots. On the other hand, I love Choking Cloud on my Fire/Rad, Ice/Rad and Elec/Rad. All of those have secondary PB AoE toggles which synergize extremely well with Choking Cloud. Instead of slotting Fossilize for Damage, I slot for hold and a little damage. Instead, I take Stone Prison and slot it for damage. I put more Recharge in Quicksand since I use it so often. I use Super Speed + Stealth IO to get my invisibility. No leaping for most controllers - I save leaping for melee fighters. I try to put 2 Enzymes in RI, and more accuracy in LR - LR's important for its -Regen against AVs, so it needs more accuracy. I like the Lockdown +2 proc in Volcanic Gasses as it helps the power hold bosses. Animate Stone (Rocky) gets BOTH pet Resistance Procs as it helps his survival when he tanks. 1 1
Doomguide2005 Posted April 21, 2023 Posted April 21, 2023 This thread makes me want to create an Earth/Rad. Earth is probably my favorite control primary and Earth/Rad is a pairing I had on Live. My thoughts: First time my RadEm/Fire (Defender) dropped a proc'd out Char (from Fire Mastery) it made me a believer (and he's still leveling only 4 slotted as of now). You can always use a slot or two for enhancing the hold aspect. In fact using both Unbreakable Constraint Hold and the proc would give you a nice recovery buff. The plan for him is, however, 6 procs at 50. My preference is taking and using QS. I like to use a Range IO in the base slot. I can't tell you how often that gives me the range to still be around the corner, out of sight when I place QS under a mobs feet rather than exposed by being just visible to return fire. A solid object beats any amount of defense every time. In general placing your patches from behind cover is an excellent survival strategy. Keyboards or even manually it's fairly straightforward to also use those powers like a PBAoE by dropping them at your feet and stack the effects of something like VG with CC. I'm also enamored with using Fold Space to pull everything into your "killzone" where they'll suddenly find themselves standing on your targeted patches while also effected by your CC. This also effectively extends the utility of your patches as once the team destroys the first spawn and now the patch is not effecting anything you can grab another bunch of foes to place atop the already existing patch. I used to drag Rocky into mobs (or even just summon him) and still will while solo. But generally teams move too fast to make it either necessary or possible. This same speed is also a point in favor of procs in your Fossilize. I find things die too fast for the duration to truly matter until you get to EB ranks and above where spamming (or stacking) the hold becomes necessary anyway. After all the base duration is 22 (and change) seconds. Even used vs +4's and considering the purple patch things likely won't outlive the base duration typically. That's all I got for the moment. 1
Uun Posted April 21, 2023 Posted April 21, 2023 One use of Quicksand that nobody has really touched on. Got a bunch of Nemesis buffed by Vengeance? Rikti Drones? Force Field Generators? Quicksand has 25% -def and it's autohit. 1 1 Uuniverse
Bananiac Posted April 26, 2023 Author Posted April 26, 2023 On 4/19/2023 at 9:00 PM, Area Man said: ... To help reduce those faceplants, almost all my controllers use invisibility a bunch. When I have a tanky pet, I use invisibility to lead the pet into drawing aggro before I use my AoE controls. Some controllers work best at melee (Ice, Electric, Fire) while others work best at range (Earth, Grav, Mind, Symph) and others can involve running in and out of melee, like Dark. I like to use invisibility when staying out of melee to avoid aggro until something or someone else grabs that aggro (when possible). ... That is an interesting aspect. I have to think about that a bit. On 4/21/2023 at 10:27 AM, Doomguide2005 said: ... I'm also enamored with using Fold Space to pull everything into your "killzone" where they'll suddenly find themselves standing on your targeted patches while also effected by your CC. This also effectively extends the utility of your patches as once the team destroys the first spawn and now the patch is not effecting anything you can grab another bunch of foes to place atop the already existing patch. ... Ho would you usually slot Fold Space? I have to admit I have never used it on any toon up to now, but I always enjoyed it when suddenly new victims got dropped on any of my melee shredding machines and I didn't have to get moving. I am seriously tempted to build with FS now and try it myself. Probably sacrificing some defense or resistance for it, but in general Controllers are not that dependent on passive protection anyways, so that may be a trade off I would be willing to make. That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
Uun Posted April 26, 2023 Posted April 26, 2023 3 hours ago, Bananiac said: Ho would you usually slot Fold Space? Not a lot of options. It only takes accuracy, recharge and end reduction enhancements (no sets). Typical slotting is 1-2 acc and 1-2 rech, depending on your global acc and rech bonuses. 1 Uuniverse
Doomguide2005 Posted April 26, 2023 Posted April 26, 2023 (edited) On 4/26/2023 at 5:54 AM, Bananiac said: That is an interesting aspect. I have to think about that a bit. Ho would you usually slot Fold Space? I have to admit I have never used it on any toon up to now, but I always enjoyed it when suddenly new victims got dropped on any of my melee shredding machines and I didn't have to get moving. I am seriously tempted to build with FS now and try it myself. Probably sacrificing some defense or resistance for it, but in general Controllers are not that dependent on passive protection anyways, so that may be a trade off I would be willing to make. As @Uun has said not much in the way of options. None include any sets IO's. Currently I plan on slotting a single accuracy once 50. But that's on a theme/superteam setting with potentially 8 AMs and 8 Tactics stacked to make pretty much anything I could slot redundant (the build is has perma AM and Hasten before you potentially add 7 more AMs to the mix). Probably the cooldown will be under 40 seconds. Pretty much the same as Fallout in the build. But yes the idea is to lay your patches down then as the foes die off bring a new bunch into the effected areas to get a little more utility out of all those patches Earth can lay down. Don't even necessarily need to wait if you've got teammates about to hit the targets as they arrive. Edit: Full disclosure i haven't actually used FS yet just seen it in action and talked about it with my fellow RadEm/Fire Defender, who says it seems to require line of sight to teleport the mobs involved. But man is it rewarding to see the mob density around us all getting near instantly held (multiple CC for mag 3+ almost guaranteed00). Edited April 27, 2023 by Doomguide2005 Added the obvious "held" 1
Uun Posted April 27, 2023 Posted April 27, 2023 15 hours ago, Doomguide2005 said: Full disclosure i haven't actually used FS yet just seen it in action and talked about it with my fellow RadEm/Fire Defender, who says it seems to require line of sight to teleport the mobs involved. Yes, it does require line of sight. See the Activation Details flags in the upper left. I have it on my BS/Shield scrapper. https://cod.uberguy.net/html/power.html?power=pool.teleportation.long_range_teleport&at=controller 1 Uuniverse
Doomguide2005 Posted April 27, 2023 Posted April 27, 2023 3 hours ago, Uun said: Yes, it does require line of sight. See the Activation Details flags in the upper left. I have it on my BS/Shield scrapper. https://cod.uberguy.net/html/power.html?power=pool.teleportation.long_range_teleport&at=controller Not surprising I'd just hadn't gotten around to searching CoD for that tidbit. Makes those big open maps like the 3rd in the ITF look very inviting. What I can't see from the data (if it's indicated) is how it chooses its 16 targets especially on something like that 3rd map of the ITF with an abundance of targets. By distance (closest vs farthest) or some other factor or factors. Or interestingly from our theme team's point of view noting it can 'stack', can multiple users firing off within the same 1.5 seconds teleport foes that typically one user can't budge?
Bananiac Posted June 12, 2023 Author Posted June 12, 2023 I have decided I want to give Fold Space a try and built it in. Sacrificed quite some recharge and a bit of def/res to accomodate the 3 Teleport powers required, so this is gonna be the fun build, not the untouchable one 😎 For reference, here is what I came up with. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Zapphire Ray: Level 50 Mutation ControllerPrimary Power Set: Earth ControlSecondary Power Set: Radiation EmissionPower Pool: TeleportationPower Pool: FlightPower Pool: LeadershipPower Pool: FightingAncillary Pool: Ice Mastery Hero Profile:Level 1: Fossilize (A) Gladiator's Javelin - Accuracy/Damage (3) Gladiator's Javelin - Chance of Damage(Toxic) (7) Unbreakable Constraint - Chance for Smashing Damage (9) Apocalypse - Chance of Damage(Negative) (17) Ghost Widow's Embrace - Chance of Damage(Psionic) (19) Neuronic Shutdown - Chance of Damage(Psionic)Level 1: Radiant Aura (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (36) Preventive Medicine - Heal/RechargeTime (37) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTimeLevel 2: Stone Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (3) Superior Overpowering Presence - Control Duration/RechargeTime (15) Superior Overpowering Presence - Endurance/RechargeTime (21) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (23) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (29) Superior Overpowering Presence - RechargeTime/Energy FontLevel 4: Accelerate Metabolism (A) Recharge Reduction IO (5) Recharge Reduction IOLevel 6: Quicksand (A) Impeded Swiftness - Endurance/Recharge/SlowLevel 8: Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 10: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Kismet - Accuracy +6% (17) Reactive Defenses - Scaling Resist Damage (31) Reactive Defenses - DefenseLevel 12: Stalagmites (A) Superior Will of the Controller - Accuracy/Control Duration (13) Superior Will of the Controller - Control Duration/Recharge (13) Superior Will of the Controller - Endurance/Recharge (15) Superior Will of the Controller - Accuracy/Control Duration/Endurance (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic DamageLevel 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Endurance/RechargeLevel 16: Radiation Infection (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (34) Dark Watcher's Despair - To Hit Debuff/Endurance (42) Dark Watcher's Despair - Recharge/Endurance (46) Dark Watcher's Despair - To Hit DebuffLevel 18: Earthquake (A) Achilles' Heel - Chance for Res Debuff (19) Achilles' Heel - Defense DebuffLevel 20: Lingering Radiation (A) Pacing of the Turtle - Endurance/Recharge/Slow (21) Pacing of the Turtle - Accuracy/EnduranceLevel 22: Enervating Field (A) Endurance Reduction IO (23) Endurance Reduction IOLevel 24: Teleport Target (A) Winter's Gift - Slow Resistance (20%)Level 26: Volcanic Gasses (A) Basilisk's Gaze - Accuracy/Hold (27) Basilisk's Gaze - Accuracy/Recharge (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (29) Basilisk's Gaze - Endurance/Recharge/HoldLevel 28: Kick (A) Mako's Bite - Accuracy/DamageLevel 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (31) Gladiator's Armor - TP Protection +3% Def (All) (31) Unbreakable Guard - +Max HP (34) Unbreakable Guard - Resistance/EnduranceLevel 32: Animate Stone (A) Expedient Reinforcement - Damage/Endurance (33) Expedient Reinforcement - Accuracy/Damage (33) Expedient Reinforcement - Accuracy/Damage/Recharge (33) Expedient Reinforcement - Endurance/Damage/Recharge (34) Expedient Reinforcement - Resist Bonus Aura for Pets (43) Expedient Reinforcement - Accuracy/RechargeLevel 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/EnduranceLevel 38: Choking Cloud (A) Lockdown - Accuracy/Hold (39) Lockdown - Accuracy/Recharge (39) Lockdown - Recharge/Hold (39) Lockdown - Endurance/Recharge/Hold (40) Lockdown - Accuracy/Endurance/Recharge/Hold (43) Lockdown - Chance for +2 Mag HoldLevel 41: Ice Blast (A) Apocalypse - Damage/Recharge/Accuracy (42) Apocalypse - Damage (42) Apocalypse - Damage/Endurance (45) Apocalypse - Recharge/Accuracy (46) Apocalypse - Damage/RechargeLevel 44: Frozen Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - DefenseLevel 47: Ice Storm (A) Artillery - Accuracy/Damage (48) Artillery - Damage/Endurance (48) Artillery - Damage/Recharge (48) Artillery - Accuracy/Damage/Recharge (50) Artillery - Accuracy/Recharge/Range (50) Artillery - Endurance/Recharge/RangeLevel 49: Fold Space (A) Accuracy IOLevel 1: Containment Level 1: Brawl (A) EmptyLevel 1: Sprint (A) Celerity - +StealthLevel 2: Rest (A) EmptyLevel 2: Swift (A) Run Speed IOLevel 2: Hurdle (A) Jumping IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery (43) Miracle - Heal (46) Panacea - +Hit Points/EnduranceLevel 2: Stamina (A) Performance Shifter - EndMod (5) Performance Shifter - Chance for +EndLevel 1: Prestige Power Dash (A) Endurance Reduction IOLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 4: Ninja Run Level 50: Vigor Partial Core Revamp ------------ Thanks for this interesting conversation! This will definitely be a new experience. And if it doesn't work for me somehow, I will set him up with a 2nd, more conventional build. Or simply respec. 1 That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
Doomguide2005 Posted July 30, 2023 Posted July 30, 2023 @Bananiac Love to hear about your experience with your Earth/RadEm Controller. How did Fold Space work out for you? Wondered how much the whole theme team i was running with helped with expectations on it getting used vs a PuG teams tendency to immediately zerg towards the next mob. I found myself using it earlier when on a PuG to preempt movement away by my teamments towards the next target. 1
Bananiac Posted July 31, 2023 Author Posted July 31, 2023 I am enjoying it nicely so far. But it has needed a bit of getting used to how to operate Fold Space. I kinda was expecting that you just target a mob and port them to your location, but it is actually a PBAoE effect, thus a bit more tricky from the positioning. I was totally confused at the beginning when I started to try it out 🙂 Now I got a bit better grip on it, it is a really nice change of pace to my countless other Controller stereotypes. And makes the massive lockdowns and debuffs from Rad and Earth even more lethal. Just stay close to the Tank 😎 1 That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!
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