Jump to content

Sentinel Pistol Suppressive Fire damage nerfed


Starhammer
 Share

Recommended Posts

So since the patch, Suppressive Fire on pistol wielding Sentinels is doing almost no damage, on par with Blasters, Defenders, etc. Alt damage types for Swap Ammo are showing normal numbers, but lethal is reduced to token damage. I'm really hoping this is unintended, since Sentinels are the only AT worth using this power on, at least in my experience. If it's intended, it ruins attack sequence for my DP Sents 😞

 

EDIT: The recharge has significantly increased (again, to Blaster levels) as well.

Edited by Starhammer
Link to comment
Share on other sites

Sentinels are supposed to have high damage on their stun blast attacks, in fact they're the ones who started the idea before issue 6 started porting it to other ATs. This really reeks of oversight. 

Link to comment
Share on other sites

Yeah, this has got to be unintended. This problem doesn't seem to be affecting any other Sentinel attack sets. Also, when changing damage types with [Swap Ammo] the damage returns to useful amounts.

Link to comment
Share on other sites

6 hours ago, Starhammer said:

Sentinels are the only AT worth using this power on, at least in my experience.

 

Suppressive Fire is DP's strongest ST attack when properly slotted, even on Blasters.

 

.image.png.60326afeb2bd3c9b907f5485491b0c23.png

Edited by Solvernia
Link to comment
Share on other sites

9 hours ago, Starhammer said:

So since the patch, Suppressive Fire on pistol wielding Sentinels is doing almost no damage, on par with Blasters, Defenders, etc. Alt damage types for Swap Ammo are showing normal numbers, but lethal is reduced to token damage. I'm really hoping this is unintended, since Sentinels are the only AT worth using this power on, at least in my experience. If it's intended, it ruins attack sequence for my DP Sents 😞

 

EDIT: The recharge has significantly increased (again, to Blaster levels) as well.

It sounds like the blast set changes got proliferated to Sentinels too.

 

A lot of people testing Suppressive Fire complained that their proc monster was ruined by excessive recharge and the compromise turned out as:

 

 

Quote

 

Suppressive Fire

  • Cast time reduced from 1.67s to 1.5s.
  • Recharge reduced from 20s to 8s for non-standard ammo.
  • Incendiary: Scale 2 duration Mag 3 hold (stacks). Damage increased to 1.64 scale.
  • Cryo: Scale 4 duration Mag 4 hold (replace). Damage increased to 1.64 scale.
  • Chemical: Scale 8 duration Mag 3 hold (stacks). Damage increased to 0.87 scale.
  • Standard: No change from Live. Still 20s cooldown.

 

So it should continue working as normal with Incendiary and Cryo, it'll do less damage with a longer hold on Chemical, and you can proc it out on standard.

Edited by Major_Decoy
Link to comment
Share on other sites

1 hour ago, Major_Decoy said:

It sounds like the blast set changes got proliferated to Sentinels too.

 

A lot of people testing Suppressive Fire complained that their proc monster was ruined by excessive recharge and the compromise turned out as:

 

 

So it should continue working as normal with Incendiary and Cryo, it'll do less damage with a longer hold on Chemical, and you can proc it out on standard.

I never cared about it as a procbox. An attack power shouldn't require a second power (Swap Ammo) to not be garbage. Oh well. If this is intended, I guess I'll have to buy lots of Revolvers or something 😕 Or just get used to using other attack sets that weren't nerfed.

Link to comment
Share on other sites

On 5/2/2023 at 6:25 PM, FupDup said:

Bumping this thread because the issue still persists after the first bugfix patch of issue 6. 

Because it's not a bug, it was an intentional change.

Link to comment
Share on other sites

25 minutes ago, Major_Decoy said:

Because it's not a bug, it was an intentional change.

The patch notes say that Standard Ammo on this power is supposed to have no change from live, yet Sentinels got a very massive change from issue 5 with it:

 

Dual Pistols

Suppressive Fire

  • Cast time reduced from 1.67s to 1.5s.
  • Recharge reduced from 20s to 8s for non-standard ammo.
  • Incendiary: Scale 2 duration Mag 3 hold (stacks). Damage increased to 1.64 scale.
  • Cryo: Scale 4 duration Mag 4 hold (replace). Damage increased to 1.64 scale.
  • Chemical: Scale 8 duration Mag 3 hold (stacks). Damage increased to 0.87 scale.
  • Standard: No change from Live. Still 20s cooldown.
Link to comment
Share on other sites

6 hours ago, FupDup said:

The patch notes say that Standard Ammo on this power is supposed to have no change from live, yet Sentinels got a very massive change from issue 5 with it:

 

Dual Pistols

Suppressive Fire

  • Cast time reduced from 1.67s to 1.5s.
  • Recharge reduced from 20s to 8s for non-standard ammo.
  • Incendiary: Scale 2 duration Mag 3 hold (stacks). Damage increased to 1.64 scale.
  • Cryo: Scale 4 duration Mag 4 hold (replace). Damage increased to 1.64 scale.
  • Chemical: Scale 8 duration Mag 3 hold (stacks). Damage increased to 0.87 scale.
  • Standard: No change from Live. Still 20s cooldown.

 You can also see quite clearly that it defines what "No change from live is" because blaster Suppressive Fire was very different from Sentinel Suppressive Fire.

Link to comment
Share on other sites

 Share

×
×
  • Create New...