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Noble Intentions


Zhym

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I've run "Noble Intentions" twice now, and the same issue has come up both times.

Spoiler

In the Talos raid mission, there's an optional objective to defeat all five raid leaders.  But I can only find four.  There's a thumbtack near [-1,058, 214, 6,939], very close to another thumbtack.  I cleared one raid leader near there, but I can't find another.  I may have even cleared pretty much the whole map the first time through but I was never able to meet this objective.  Is something bugged, maybe?

 

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I think the issue is the level ranges of that mob are low and they run off when lots are dying. 

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

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All the mobs spawn 'aggressive' to the PPD that also spawn in the mission, so they can be killed by other mobs. I was surprised that the PPD also spawned as enemies to the player character, as you're actually trying to stop the chaos in this mission, not adding to it.

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47 minutes ago, Rudra said:

If this is the arc with the PCNB (or whatever their acronym is), then they aren't PPD.  And there is a good reason for them to be hostile to the PCs.

Both the PCNB (or whatever) and the PPD are in this mission. As are Family, Tsoo, and Freakshow. Its the 'Riot in Talos' mission.

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In an ideal world I guess it’d be great if the PPD only fought you depending on the previous choices you’d made in the arc. But that might be a nightmare to do.


but I kinda get the “it’s chaotic, they attack who looks suspicious”. There are a couple of… special mobs, let’s say, who are defo there for flavour too.

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

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3 hours ago, Arbegla said:

All the mobs spawn 'aggressive' to the PPD that also spawn in the mission, so they can be killed by other mobs. I was surprised that the PPD also spawned as enemies to the player character, as you're actually trying to stop the chaos in this mission, not adding to it.

 

I think the idea is, since you have to be a Rogue when taking the mission, is that regardless of the choices you make in those previous instances you're still a known bad guy to the cops.

 

Striving to do the right thing and shrugging off the slings and arrows of law enforcement is archetypically heroic. 

 

 

...

 

Unless of course you show your true colors at the last moment and beat them to a bloody pulp?

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