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Posted

Hey guys, I have been looking around the forums and have ben trying to theorycraft another Tanker. I have a Dark/Staff tanker I really enjoy and I wanted to make another one. I'm looking to do Decent dmg while being able to do higher end content, Not consistently but have the ability to. This is what IVe come up with I'm not great at builds and would like some feedback as to what I can change/Modify. Thanks in advanced.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Alpha Barrier

  • (A) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance
  • (9) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Resistance/Recharge

Level 1: Smite

  • (A) Touch of Death - Chance of Damage(Negative)
  • (48) Touch of Death - Accuracy/Damage
  • (50) Touch of Death - Accuracy/Damage/Endurance

Level 2: Proton Armor

  • (A) Aegis - Resistance/Endurance
  • (13) Aegis - Resistance/Recharge
  • (15) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance/Recharge

Level 4: Shadow Maul

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (40) Superior Gauntleted Fist - Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (43) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (45) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime

Level 6: Fallout Shelter

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - +Max HP

Level 8: Radiation Therapy

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (46) Touch of the Nictus - Accuracy/Healing/Absorb

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Reactive Defenses - Scaling Resist Damage
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 12: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff
  • (13) Achilles' Heel - Defense Debuff

Level 14: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 16: Siphon Life

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (31) Touch of the Nictus - Healing/Absorb
  • (34) Touch of the Nictus - Accuracy/Healing/Absorb

Level 18: Gamma Boost

  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge

Level 20: Touch of Fear

  • (A) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (37) Fury of the Gladiator - Chance for Res Debuff
  • (39) Armageddon - Chance for Fire Damage
  • (39) Cloud Senses - Chance for Negative Energy Damage
  • (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (40) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 22: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (23) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 24: Boxing

  • (A) Empty

Level 26: Ground Zero

  • (A) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Recharge/Chance for Knockdown
  • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance

Level 28: Soul Drain

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Impervium Armor - Psionic Resistance
  • (33) Aegis - Psionic/Status Resistance

Level 32: Meltdown

  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance/Recharge

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense

Level 38: Midnight Grasp

  • (A) Gravitational Anchor - Chance for Hold

Level 41: Taunt

  • (A) Perfect Zinger - Threat/Placate
  • (42) Perfect Zinger - Threat/Placate/Recharge
  • (42) Perfect Zinger - Threat/Placate/Recharge/Range
  • (42) Perfect Zinger - Accuracy/Recharge
  • (43) Perfect Zinger - Threat/Placate/Range
  • (43) Perfect Zinger - Chance for Psi Damage

Level 44: Mu Lightning

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Recharge/Accuracy

Level 47: Ball Lightning

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (48) Superior Frozen Blast - Accuracy/Damage
  • (48) Superior Frozen Blast - Accuracy/Damage/Recharge

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint
Posted

While your defensive numbers seem good, your slots are kinda all over the place. I'll save you a wall, but almost all of your Dark melee powers (save ToF, nice one on that) are underslotted. They all hit hard and should be slotted accordingly. The same goes for Ground Zero and (to a lesser extent) Radiation Therapy. Both of these powers can be turned into devastating proc bombs that will handily floor mobs.

 

I would also argue against chasing DEF if you're going Rad Armor. It's strengths lie in it's high RES, Absorb, and HP management. You'd be far better off chasing recharge and max HP for safety. Oh, and damage, because dead things can't hit you.

 

Here's an example of something that seeks to maximize damage and healing:

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Midnight Meltdown: Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(25)
Level 1: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(7)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), StdPrt-ResDam/Def+(27)
Level 4: Shadow Maul -- Arm-Dam%(A), Arm-Dmg(34), Arm-Dmg/Rchg(36), Erd-%Dam(36), Obl-%Dam(37), ScrDrv-Dam%(37)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(19)
Level 8: Radiation Therapy -- SprAvl-Rchg/KDProc(A), DSyncO:DSyncHealAcc(27), DSyncO:DSyncHealAcc(29), ThfofEss-+End%(29), Erd-%Dam(31), ScrDrv-Dam%(31)
Level 10: Taunt -- Empty(A)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15), Ksm-ToHit+(17)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Siphon Life -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(43), SprGntFis-Acc/Dmg/Rchg(43), TchofDth-Dam%(43), Mk'Bit-Dam%(45), TchoftheN-%Dam(45)
Level 20: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(21), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(23), Prv-Heal(25)
Level 22: Ground Zero -- OvrFrc-Dam/KB(A), Erd-%Dam(37), ScrDrv-Dam%(39), Obl-%Dam(39), TchofLadG-%Dam(39), ShlBrk-%Dam(40)
Level 24: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(34), AdjTrg-ToHit/Rchg(34)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 30: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg(40), Hct-Dmg/EndRdx(40), TchofDth-Dam%(42), Mk'Bit-Dam%(42), CldSns-%Dam(42)
Level 32: Gamma Boost -- PrfShf-End%(A)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), CldSns-%Dam(46), Apc-Dam%(46), GldJvl-Dam%(48)
Level 41: Dark Obliteration -- Rgn-Knock%(A), Rgn-Dmg(48), Rgn-Dmg/EndRdx(48), PstBls-Dam%(50), Bmbdmt-+FireDmg(50), CldSns-%Dam(50)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Stamina -- PrfShf-End%(A)
Level 16: Double Jump 
Level 50: Assault Radial Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Vigor Core Paragon 
------------

 

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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