LynnD Posted April 29, 2023 Posted April 29, 2023 Radiation on blasters is very week and needs to be fixed. My Atomic Blast is at 539 damage and it does hardly any damage no matter what lvl I play at. You make all the other blast powers strong and just nerf the hell out of Radiation Blast, which is beyond saying. I should not have to load a power up with procs to get it to do more damage. By the way you can't 6 proc any power. Not happy about Radiation Blast. 2 2
Rudra Posted April 29, 2023 Posted April 29, 2023 (edited) Just looking at Atomic Blast. If for some reason you want it be 6-slotted with procs, you can do the following: Eradication: Chance for energy damage Fury of the Gladiator: Chance for resist debuff Scirocco's Dervish: Chance of lethal damage Avalanche/Superior Avalanche: Chance for KD Obliteration: Chance of smashing damage Achilles' Heel: Chance for resist debuff Armageddon: Chance of fire damage Analyze Weakness: Chance for +ToHit Touch of Lady Grey: Chance of negative energy damage Overhwleming Force: Chance for KD Shield Breaker: Chance of lethal damage Defiant Barrage/Superior Defiant Barrage: +Status Blaster's Wrath/Superior Blaster's Wrath: Chance of fire damage So that is 7 damage procs and 6 debuff or buff procs. Out of the damage procs, Eradication, Scirocco's Dervish, Obliteration, Touch of Lady Grey, and Shield Breaker are not unique. So you can slot those into as many powers as will take them, though no more than 1 of each in any single power. So if for some reason you want to 6-slot damage procs into Atomic Blast, you most definitely can. Also, let's make a comparison of T9 base damages across the Blaster primaries. I'm using Mids for this because City of Data has equations for some of these, and I'm disinclined to try and figure them out. So, we have: SET ATTACK NAME BASE DAMAGE Archery Rain of Arrows 225.2 Assault Rifle Full Auto 178.6 Beam Rifle Overcharge 219 Dark Blast Blackstar 250.2 Dual Pistols Hail of Bullets 204.5 Electrical Blast Thunderous Blast 250.2 Energy Blast Nova 250.2 Fire Blast Inferno 410.9 Ice Blast Blizzard 417.1 Psychic Blast Psychic Wail 250.2 Radiation Blast Atomic Blast 250.2 Seismic Blast Meteor 250.2 Sonic Attack Dreadful Wail 250.2 Water Blast Geyser 219 Note that for strictly base damage, Atomic Blast is doing nominal damage compared to the rest of the sets. The same 250.2 damage as 6 other powers. So no, Radiation Blast, especially Atomic Blast, is not weak. Edited April 29, 2023 by Rudra Edited to add "Out of the damage procs". 1
biostem Posted April 29, 2023 Posted April 29, 2023 A quick check shows radiation blast's T9 dealing the same amount of damage as energy, psychic, and dark's. Others do deal more, but usually it's over time, (instead of all at once), or has some other factor, (like archery's does less damage, but has a shorter cooldown time).
Saiyajinzoningen Posted April 29, 2023 Posted April 29, 2023 Rad does seem to lack the oomph of over blast powers which is sad cause it has some of the best animations. Rad has lots of Dots so its more of a slow burn as opposed to a burst which probably isn't conducive to modern gameplay. Its easy to criticize a suggestion but can you suggest an alternative?
Rudra Posted April 29, 2023 Posted April 29, 2023 4 hours ago, Saiyajinzoningen said: Rad does seem to lack the oomph of over blast powers which is sad cause it has some of the best animations. Rad has lots of Dots so its more of a slow burn as opposed to a burst which probably isn't conducive to modern gameplay. Except the complaint is that Atomic Blast doesn't actually hurt anything despite doing 539 damage, and Atomic Blast doesn't use DoTs to do its damage. It is a single burst with 2 damage components: energy and smashing. While also possessing the ability to reduce the target's defense and inflict a hold on it. And at least most of rad's attacks have the ability to have part of its damage ignore the target's defense to inflict damage.
FupDup Posted April 29, 2023 Posted April 29, 2023 (edited) In terms of raw damage, my Rad/Rad Sentinel hasn't really had any problems. And I didn't even proc bomb it. But then again, I'm used to Sents so my standards are probably a bit low. If Rad does get any buffs I'd like something to the effect of Rad Melee's contamination effect (toxic damage) if only for thematic reasons. I mean, it's radiation. Of course it should do some toxic damage. That's literally what radiation is known for. Why does it do the same damage type as a bolt of lightning or laser beam? That never made sense to me. But really, I think there are some other sets like Archery that should be in line for buffs first... Edited April 29, 2023 by FupDup .
Luminara Posted April 29, 2023 Posted April 29, 2023 12 hours ago, LynnD said: You make all the other blast powers strong and just nerf the hell out of Radiation Blast, which is beyond saying. The only changes made to Radiation Blast on Homecoming have been PvP. Proton Volley's damage was increased 20%, Electron Haze was set to deal single-target level damage to the primary target (and the AoE damage on secondary targets was increased). No PvE changes, two PvP buffs. 12 hours ago, LynnD said: I should not have to load a power up with procs to get it to do more damage. You don't. You can use +Damage buffs and Damage enhancements. If you meant "I shouldn't have to use procs to exceed the intended damage output", well, yes, you should. Also, in none of the tests performed and posted does Radiation Blast under-perform. In this one, for instance, Radiation Blast tops the list when IOs are used. Here, in a standardized model using SOs, we see Rad ranking mid- to top-tier. 13 hours ago, LynnD said: By the way you can't 6 proc any power. You can six-slot all of them with procs. But how many procs a power can use isn't a determining factor in balance, or even the basic viability of any power, so that really isn't relevant. Get busy living... or get busy dying. That's goddamn right.
Ston Posted April 29, 2023 Posted April 29, 2023 Rad Blast is fine. Its actual among the best when considering procs. It will never do as much damage as Fire, if that’s what you want. The game exchanges raw damage for secondary effects. Rad has defense debuff as a secondary effect, so it won’t be doing as much damage as Fire, which has DoT damage as a secondary effect. If you look at base damage, the attacks have the same damage modifiers as other sets, so it’s not really disadvantaged in any way other than maybe slow animations and projectiles. You can quickly make up for this difference by putting -resist procs in ANY of the attacks, which is something pretty unique to Rad. In my testing, it can clear AoE and single targets just as fast as any other set. You may not be using it efficiently. We could probably help you out if you share what build you’re using.
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