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Exemplar effects on Superior Winter sets


Snarky

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The effects of exemplaring down to level 9 (doing Ouro stuff) is not addressed in the Wiki.  Does anyone know? This is everything Wiki says that might be relevant.

 

Overview

Winter Origin (WO) Enhancements are all-unique and attuned enhancements. There are four damage sets and a hold set, for a total of five sets. Standard winter enhancements grant set bonuses that are roughly equivalent to rare enhancement sets, while superior winter enhancements grant set bonuses that are roughly equivalent to very rare enhancement sets. Each standard enhancement has a level 10 minimum requirement, but as an attuned enhancement, the enhancement portion will increase as the character's level increases. The enhancement portion is affected by exemplar as normal. Set bonuses for standard enhancements will operate down to level 7.

 

Superior Enhancements

Enhancement catalysts can be applied to the standard enhancements to boost them to "Superior" versions with higher enhancement values and bigger set bonuses. However, catalyzing a winter enhancement will also increase the minimum level requirement to 50, similar to very rare (purple) enhancements. To catalyze a whole standard set into a superior set, a player must have six enhancement catalysts, as each piece must be catalyzed separately.

 

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The level minimum is the minimum level to slot the enhancements. Regular winter sets can be slotted at 10; Superior sets can only be slotted at 50 (or catalyzed at that level to become Superior). The enhancement bonuses scale down to level 1, but regular winter sets only grant set bonuses down to 10 (the minimum you can slot them); Superior winter sets grant their set bonuses all the way to 1, like purple sets.

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2 minutes ago, Yomo Kimyata said:

I'm quite sure they work the same as non-superior.  Try it and report back!

I always look in the back of the textbook for the answer.  You really want me to do the experiment myself???

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Just now, srmalloy said:

The level minimum is the minimum level to slot the enhancements. Regular winter sets can be slotted at 10; Superior sets can only be slotted at 50 (or catalyzed at that level to become Superior). The enhancement bonuses scale down to level 1, but regular winter sets only grant set bonuses down to 10 (the minimum you can slot them); Superior winter sets grant their set bonuses all the way to 1, like purple sets.

Regular sets should provide set bonuses until 7.  As per regular Exemplaring.  And as the Wiki states.  

 

I am equally unsure about your "knowledge" of how the Superiors work.

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I just ran some quick tests on Brainstorm, using the Join Ouroboros arc (second mission) to scale down to level 1.

 

I slotted 3 Avalanche and 3 Superior Avalanche into one power. The 2-piece and 3-piece set bonuses for both the normal and superior sets were active at level 1. The enhancement bonuses granted by each individual piece scaled down to level 1 as expected.

 

To see if the effects on Archetype Origin enhancements were the same, I slotted 2 Ascendancy of the Dominator (AotD) and 2 Superior AotD into one power. As above, the 2-piece set bonus for each set was active at level 1, and the individual enhancement bonuses were scaled down to level 1.

 

Edited by AboveTheChemist
typo
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24 minutes ago, AboveTheChemist said:

I just ran some quick tests on Brainstorm, using the Join Ouroboros arc (second mission) to scale down to level 1.

 

I slotted 3 Avalanche and 3 Superior Avalanche into one power. The 2-piece and 3-piece set bonuses for both the normal and superior sets were active at level 1. The enhancement bonuses granted by each individual piece scaled down to level 1 as expected.

 

To see if the effect on Archetype Origin enhancements were the same, I slotted 2 Ascendancy of the Dominator (AotD) and 2 Superior AotD into one power. As above, the 2-piece set bonus for each set was active at level 1, and the individual enhancement bonuses were scaled down to level 1.

Thank you so much.  I was busy building the crazy little monster in MiDs assuming this was true.  Nice to know for a fact.  at 9 powers up to 14 will work.  Set bonus from "normal" level 10 sets will work.  Globals (attuned, if the go down to 10) work in powers shut off.  as do set bonuses in powers shut off....so i slapped two purple sets and a Sup Winter in greyed out powers for some bonuses.  This will be my 2nd build and then after I have done ALL level 9 Ouro badges will rebuild for level 14. Here is what the little monster looks like: (ignore the random 1 pieces here and there in the greyed out stuff, was looking at options)

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Slug

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (3) Superior Blaster's Wrath - Damage/Recharge
  • (3) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 1: Caltrops

  • (A) Ragnarok - Chance for Knockdown
  • (39) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Damage/Recharge/Accuracy
  • (40) Ragnarok - Recharge/Accuracy
  • (40) Javelin Volley - Damage/Recharge
  • (42) Javelin Volley - Chance of Damage(Lethal)

Level 2: Buckshot

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (7) Superior Frozen Blast - Damage/Endurance
  • (9) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (9) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (11) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 4: Burst

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (13) Superior Defiant Barrage - Damage/RechargeTime
  • (13) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Defiant Barrage - RechargeTime/+Status

Level 6: M30 Grenade

  • (A) Overwhelming Force - Accuracy/Damage
  • (17) Overwhelming Force - Endurance/Recharge
  • (19) Overwhelming Force - Accuracy/Damage/Endurance
  • (19) Overwhelming Force - Damage/Endurance/Recharge
  • (21) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 8: Beanbag

  • (A) Apocalypse - Damage/Recharge
  • (23) Apocalypse - Damage/Recharge/Accuracy
  • (23) Apocalypse - Recharge/Accuracy
  • (25) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Chance of Damage(Negative)
  • (27) Absolute Amazement - Chance for ToHit Debuff

Level 10: Targeting Drone

  • Hamidon Origin:Cytoskeleton Exposure

Level 12: Sniper Rifle

  • (A) Experienced Marksman - Accuracy/Damage
  • (27) Experienced Marksman - Damage/Interrupt/Range/Recharge
  • (29) Gladiator's Javelin - Accuracy/Damage
  • (29) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (31) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)

Level 14: Taser

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (31) Superior Winter's Bite - Damage/RechargeTime
  • (33) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (33) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (33) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 16: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 18: Assault

  • (A) Empty

Level 20: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 22: Maneuvers

  • (A) Karma - Knockback Protection

Level 24: Trip Mine

  • (A) Armageddon - Chance for Fire Damage

Level 26: Full Auto

  • (A) Javelin Volley - Accuracy/Damage/End/Rech

Level 28: Time Bomb

  • (A) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (46) Superior Avalanche - Recharge/Chance for Knockdown
  • (50) Superior Avalanche - Accuracy/Damage/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 30: Gun Drone

  • (A) Gladiator's Javelin - Damage/Endurance/Recharge

Level 32: Boxing

  • (A) Absolute Amazement - Stun
  • (42) Absolute Amazement - Stun/Recharge
  • (43) Absolute Amazement - Stun/Recharge/Accuracy
  • (43) Absolute Amazement - Recharge/Accuracy
  • (43) Absolute Amazement - Stun/Endurance

Level 35: Tough

  • (A) Impervious Skin - Status Resistance/Regeneration

Level 38: Personal Force Field

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 41: Temp Invulnerability

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 44: Force of Nature

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Toxic Web Grenade

  • (A) Gravitational Anchor - Immobilize
  • (48) Gravitational Anchor - Immobilize/Recharge
  • (48) Gravitational Anchor - Immobilize/Recharge/Accuracy
  • (48) Gravitational Anchor - Recharge/Accuracy
  • (50) Gravitational Anchor - Immobilize/Endurance

Level 49: Weave

  • (A) Karma - Knockback Protection

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Sprint

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Snarky
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2 hours ago, Snarky said:

Regular sets should provide set bonuses until 7.  As per regular Exemplaring.  And as the Wiki states.  

 

I am equally unsure about your "knowledge" of how the Superiors work.

You can't slot them at level 7. You can slot them at level 10, they are effectively level 13 enhancements.

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Well, checking it, both Superior and Standard are providing set bonuses at level 7.

 

I have Superior Might of the Tanker, and Standard Gauntleted Fist, Superior Blistering Cold and Standard Avalanche. All four sets are currently showing bonuses, despite not being able to slot the standards yet. I was not expecting that.


I do expect the Superiors to provide bonuses when exemplared to 1.

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Thanks for all the research folks.  I've spent the last chunk of time doing the MiDs, respeccing the 2nd build, buying the crap from the AH, and slotting catalyzing etc.  And doing my normal studies on the side.  So definitely appreciate the boots on the ground data!

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That was the sentence on the Wiki I was looking for Uun!  Thanks.

 

The Set Bonuses of Purple (Very Rare) sets, PvP sets, Archetype Origin sets, and Winter Origin sets are immune to the effects of exemplaring. However, the aspects of the power that they buff (e.g., Accuracy or Damage) are affected by exemplaring just like any other enhancement.

 

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36 minutes ago, Snarky said:

The Set Bonuses of Purple (Very Rare) sets, PvP sets, Archetype Origin sets, and Winter Origin sets are immune to the effects of exemplaring.

 

To be fair, I added the bolded part to the wiki yesterday after I did the testing on Brainstorm. If you had looked at that page prior to my edit, it would have just mentioned purples and PvPs. I also edited the Winter and Archetype origin pages to denote that the set bonuses are available down to level 1 (those pages previously said level 7).

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11 minutes ago, AboveTheChemist said:

 

To be fair, I added the bolded part to the wiki yesterday after I did the testing on Brainstorm. If you had looked at that page prior to my edit, it would have just mentioned purples and PvPs. I also edited the Winter and Archetype origin pages to denote that the set bonuses are available down to level 1 (those pages previously said level 7).

We do appreciate the attention to detail!  Thank you.

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