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Dominate Will seems badly synchronised

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This is going to be a bit anecdotal so apologies for that but the new version of Dominate Will seems badly out of synch. The character animation may be reduced but the projectile is incredibly slow and has a significant delay before it even leaves the character. The overall effect is to create the feel of a much slower power. On paper Mental Blast is the slower power but it plays far quicker.


I'm also not sure the enemy alerting is synched up correctly, they seem to be alerting well before the projectile has arrived (or even left), even at shortish ranges (I wasn't aware of experiencing any significant lag while playing with this).


This was on a blaster in case the other versions are different.

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