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Make enhanc converters less random.


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1 hour ago, MHertz said:

Yeah, but that feels more like buying something than inventing it.

If you didn't get the recipe and materials and then craft the desired IO in the first place, then you didn't craft it. Using converters does not craft anything. It changes one thing into something else. So either you craft the IOs you want, you buy the IOs you want, or you convert to the IOs you want.

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22 hours ago, biostem said:

How is spending a bunch of converters to reroll embody "inventing" more than buying a recipe and crafting with it?

It isn't. That isn't the system that I would call "inventing." It's more like gambling. Converters are just a slot machine that you hope comes up LOTG once in a while.

 

Inventing implies the character or player has a purpose: "I need one of XYZ." They set themselves to getting it, scavenging for just the right parts, or just the right recipes, to target the thing they need — basically, quasi-customization of loot drops. The player specifies they want a better chance to create X type of IO, and a lesser chance of all other types.

 

Of course, we don't have much to do in the game except combat, so the invention (loot drops) would have to happen by that path. Sitting next to a table and clicking the UI's brains out in order to defeat an RNG, well, that's video blackjack.

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The original @Hertz, creator of the Stan and Lou audio series on YouTube. Player of City of Heroes for yonks.1

 

1A yonk is a very long time.

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