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Katana / Dark Build Help


ASLNDR1

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Greetings all,

 

Trying to get Katana / Dark scraper build - so far had been unable to get resists / defenses  anywhere near caps, is that possible?

 

Review & suggestions would be much appreciated.  I want to stay with those powersets and sorcery for thematic reasons, powers can be changed to meet the overall objectives of perma-haste, defense and resists as close to softcaps as practical.

 

(first time I am posting a build to forums, hope its done right) 

 


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image.png.236c689449672d713a52fac5186453ca.png

 

  

Elric: Level 49 Magic Scrapper

Primary Power Set: Katana

Secondary Power Set: Dark Armor

Power Pool: Sorcery

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Body Mastery

 

Hero Profile:

Level 1: Gambler's Cut -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(7)

Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(36), Ags-EndRdx/Rchg(36), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(37)

Level 2: Death Shroud -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)

Level 4: Mystic Flight -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(11)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)

Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-EndRdx/Rchg(40), UnbGrd-ResDam/EndRdx/Rchg(40), StdPrt-ResDam/Def+(42), StdPrt-ResKB(42)

Level 10: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(27), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(29)

Level 12: Obsidian Shield -- GldArm-End/Res(A), GldArm-3defTpProc(13), GldArm-RechRes(15), GldArm-RechEnd(15), GldArm-Res/Rech/End(21), GldArm-ResDam(25)

Level 14: Build Up -- RechRdx(A)

Level 16: Dark Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Absorb%(19), Prv-Heal/Rchg/EndRdx(19), ThfofEss-+End%(21)

Level 18: Divine Avalanche -- LucoftheG-Def/Rchg+(A), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(34), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(47)

Level 20: Kick -- TchofDth-Dam%(A)

Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(43)

Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45), ShlWal-EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)

Level 26: Soaring Dragon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34)

Level 28: Assault -- EndRdx(A)

Level 30: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(42), ShlWal-Def/EndRdx/Rchg(43), ShlWal-EndRdx/Rchg(43)

Level 32: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Ksm-ToHit+(33)

Level 35: Golden Dragonfly -- Erd-Dmg(A), Erd-Acc/Rchg(47), Erd-Dmg/Rchg(48), Erd-Acc/Dmg/Rchg(48), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-%Dam(49)

Level 38: Conserve Power -- RechRdx(A), RechRdx(39)

Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)

Level 44: Physical Perfection -- PrfShf-End%(A)

Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)

Level 49: Soul Transfer -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(49)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(9)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)

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Pretty close to capping S/L/F/C/N/P resists if Cardiac or Resilience Alpha is taken. Also L/M will be at softcap def if Divine Avalanche is used every 10ish seconds. Add it regularly to an attack rotation.

 

Use the Set Bonus Finder to help find what's needed. Definitely add the ATO2 unique. Be wiling to use IO Boosters to help get there. Be willing to compromise to get the more important stats higher/capped. Dark Regeneration benefits from accuracy.

 

image.thumb.png.dfef347e47196a9d8258cf4808f62cbe.png

 

Added Resilient Core, Activated Divine Av, and switched a few IOs around. Stats look like:

 

image.thumb.png.17fd9115023bcf914345d471b651e258.png

 

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I’d get melee def to 45 or bit above. Then S/l resist to cap. Rest on resist whatever should be fine. Energy is the next big one after s/l and think it’s the toughest to get on dark anyway.  Still have the awesome heal if need be. 

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On 6/4/2023 at 6:24 PM, ASLNDR1 said:

Thank you - much improved build.

 

Where in MIDS is the ability to activate a power (like the Divine Avalanche) to see effects on stats?

 

Click the circle on individual powers to toggle effects on and off.

 

519645364_Screenshot_20230607-091025_Chrome2.thumb.jpg.3b1cc6eef29a6b047215fc15d0374ea8.jpg

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