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Perfect all round Stalker


Solarverse

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I honestly wouldn't think anyone would pick up a power with an animation that roots you long enough for a Stalker to AS you in arena. I figured players would be smarter than that. Zone PvP yes, I pull AS on moving targets easy, I just zero in when they use a long animation ability. However, in Arena I figured they would be smarter than that.

 

With all the focused firing going on in Arena, I'm also surprised you even have time for anything other than your instant cast big hitter.

 

This is good info though. Appreciate the information. Thanks for correcting me on that.

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AS does around 60-80% of a squishies HP usually, in arena you catch people when they are rooting or mid animation, even smart players must attack or buff (which roots them). Higher skilled stalker players can predict peoples movement, move in front of them and catch them as they are super speed/super jumping regardless if they are rooting or not.

 

Anyways, I'm not trying to call you out or anything, just clarifying what this AT is capable of. I used to pvp on test ladder back in the day so just figured I'd share my knowledge.

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AS does around 60-80% of a squishies HP usually, in arena you catch people when they are rooting or mid animation, even smart players must attack or buff (which roots them). Higher skilled stalker players can predict peoples movement, move in front of them and catch them as they are super speed/super jumping regardless if they are rooting or not.

 

Anyways, I'm not trying to call you out or anything, just clarifying what this AT is capable of. I used to pvp on test ladder back in the day so just figured I'd share my knowledge.

 

Trust me, no offense taken. On live, I lived and breathed PvP. I have myself predicted movements of other players and activated AS as they passed me by. I have caught players in mid animation to pull off AS. Arena though, that is a monster of it's own. I honestly felt like AS would be a waste, since Arena players usually consist of some of the top of the line PvPers.

 

I'm sure I could play Arena with the best of them over time, but for me, Arena just doesn't appeal. I have always preferred zone PvP, where I feel more at home.

 

Nope, I am good and respect your insight. I swear, I would have never guessed AS being useful in an insanely hyperactive and nonstop moving and jumping Arena.

 

My logic seemed sound, however, as you have shown, was not the case in actual practice.

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AS does around 60-80% of a squishies HP usually, in arena you catch people when they are rooting or mid animation, even smart players must attack or buff (which roots them). Higher skilled stalker players can predict peoples movement, move in front of them and catch them as they are super speed/super jumping regardless if they are rooting or not.

 

Anyways, I'm not trying to call you out or anything, just clarifying what this AT is capable of. I used to pvp on test ladder back in the day so just figured I'd share my knowledge.

 

Trust me, no offense taken. On live, I lived and breathed PvP. I have myself predicted movements of other players and activated AS as they passed me by. I have caught players in mid animation to pull off AS. Arena though, that is a monster of it's own. I honestly felt like AS would be a waste, since Arena players usually consist of some of the top of the line PvPers.

 

I'm sure I could play Arena with the best of them over time, but for me, Arena just doesn't appeal. I have always preferred zone PvP, where I feel more at home.

 

Nope, I am good and respect your insight. I swear, I would have never guessed AS being useful in an insanely hyperactive and nonstop moving and jumping Arena.

 

My logic seemed sound, however, as you have shown, was not the case in actual practice.

 

Friendly Arena PvP Kickball is at 9pm Wednesdays and Saturdays on the Indomitable server, join the discord server as well!

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I honestly wouldn't think anyone would pick up a power with an animation that roots you long enough for a Stalker to AS you in arena. I figured players would be smarter than that. Zone PvP yes, I pull AS on moving targets easy, I just zero in when they use a long animation ability. However, in Arena I figured they would be smarter than that.

 

With all the focused firing going on in Arena, I'm also surprised you even have time for anything other than your instant cast big hitter.

 

This is good info though. Appreciate the information. Thanks for correcting me on that.

 

Emps have always taken heal other which is a 2.5 second cast.  Given that you need to be very reactionary you can't always afford to wait for your jump peak to animate it sometimes you end up planting off it.  BFR on blasters (pretty much the longest animating attack on ranged you'll see usually) is a 2.64 cast.

 

Those are pretty much freebies that even average/medicore stalkers can AS off of, but better players will avoid those skills (BFR) or try to use them when they can either quickly break LoS or see other players movement that suggests that they are not the target. 

 

As animation/plant times decrease, then you have to start to account for player input and skill much more so.  Very few people will have perfect movement / perfect jump times for an entire match and a stalkers job is to find those moments and punish them.  You can hear a few call outs in between spikes where I just AS a psi blaster (whose generally has 2 1 second animation attacks and a 1.32 on will dom) as a punish.  If 1 or 2 people can hop on that target really quick and get an attack off, that is another kill.  Worst case, it pulls the support off to heal that target potentially putting them out of position for the next spike.

 

 

Don't get me wrong you aren't going to be first picking stalkers in an 8 v 8 jump match or anything like that.  And they do suffer from some pacing issues where sometimes offensive pace will be faster than your hide reset/AS recharge if you don't get a hide proc to go off. On top of that they are usually 1 attack and done, and if they are off that attack your offense misses out on a large potion of damage (kind of an all or nothing AT). So not really ideal, but still fun to play.

 

 

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So if I were to go Ele/Ele as per the OP I won't be gimping myself, correct?

 

Then give me that Elex2 Build!

 

The Arena boys are better suited to answer this question. If I had to make an educated guess, for Arena, Psi would be the best choice for it's hard hitting big hitter. This is for Arena.

 

For PvE and Zone PvP, I can answer this question more accurately. Elec/Elec has great potential to be a beast.

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I'm just looking for a great stalker build aside from Stj/Bio because I'm not digging either powerset.

 

If you have suggestions, I'm all ears (eyes in this case.)

 

I have a build posted on the first page. Download Hero Builder (if you don't already have it) take a look at the stats, the resistance, the regen, the damage, and you'll see what the build is capable of. You can swap some powers out here and there, but you can see the set's potential with 75% or close to it resist on almost everything. with the exception of Toxic damage. Even psi resist is impressively high.

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Would I slot primary pretty much the same? Sorry, still newish to this game.

 

Yes, pretty much the same. Try it out, fill in the blanks, see how you like the looks of it. I'll post my Elec/Elec build here after this Synapse TF.

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Here you go, this is the Elec/Elec build. This should at least get you in the right direction. Just copy and paste the data chunk at the bottom in to your Hero Builder.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Electrocution: Level 50 Magic Stalker

Primary Power Set: Electrical Melee

Secondary Power Set: Electric Armor

Power Pool: Teleportation

Power Pool: Speed

Power Pool: Leadership

Power Pool: Medicine

Ancillary Pool: Weapon Mastery

 

Villain Profile:

Level 1: Charged Brawl -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg(3), Hct-Acc/Rchg(48)

Level 1: Hide -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(48), GifoftheA-EndRdx/Rchg(48), ShlWal-ResDam/Re TP(50)

Level 2: Havoc Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dmg/Rchg(46), TchofDth-Acc/Dmg/EndRdx(46)

Level 4: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Max HP%(9)

Level 6: Assassin's Shock -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(27), SprStlGl-Rchg/Hide%(27)

Level 8: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)

Level 10: Static Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(11), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(13), Ags-Psi/Status(15)

Level 12: Placate -- RechRdx-I(A)

Level 14: Teleport -- Range-I(A)

Level 16: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(17), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(19)

Level 18: Chain Induction -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dmg/EndRdx(40), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(42)

Level 20: Lightning Reflexes -- Run-I(A)

Level 22: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)

Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)

Level 26: Thunder Strike -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(29), Obl-Dmg(34), Obl-Acc/Rchg(34)

Level 28: Energize -- RechRdx-I(A)

Level 30: Maneuvers -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(31), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31), GifoftheA-EndRdx/Rchg(33), Rct-ResDam%(33)

Level 32: Aid Other -- Heal-I(A)

Level 35: Aid Self -- IntRdx-I(A), IntRdx-I(36), Heal-I(36), Heal-I(37), RgnTss-Regen+(37)

Level 38: Power Surge -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40)

Level 41: Lightning Rod -- Arm-Dmg(A), Arm-Dmg/Rchg(42), ScrDrv-Acc/Dmg(42), Arm-Acc/Dmg/Rchg(45), ScrDrv-Acc/Rchg(46), ScrDrv-Dmg/Rchg(50)

Level 44: Physical Perfection -- EndMod-I(A), Mrc-Rcvry+(50)

Level 47: Tactics -- EndRdx-I(A)

Level 49: Targeting Drone -- EndRdx-I(A)

Level 1: Assassination

Level 1: Brawl -- RechRdx-I(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Run-I(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 2: Rest -- EndMod-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(3)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(34)

------------

------------

Set Bonus Totals:

  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 9.69% Defense(Smashing)
  • 9.69% Defense(Lethal)
  • 4.69% Defense(Fire)
  • 4.69% Defense(Cold)
  • 1.88% Defense(Psionic)
  • 11.88% Defense(Melee)
  • 4.69% Defense(AoE)
  • 4.05% Max End
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 15% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • 126.5 HP (10.51%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 145%
  • MezResist(Held) 145%
  • MezResist(Immobilized) 145%
  • MezResist(Sleep) 145%
  • MezResist(Stunned) 145%
  • MezResist(Terrorized) 145%
  • 14.5% (0.24 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 30.5% Resistance(Smashing)
  • 32% Resistance(Fire)
  • 32% Resistance(Cold)
  • 23.75% Resistance(Energy)
  • 23.75% Resistance(Negative)
  • 20.75% Resistance(Toxic)
  • 25.75% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 30.5% Resistance(Lethal)
  • 7.5% SpeedRunning

 

 

 

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|-------------------------------------------------------------------|

 

 

 

 

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