Solarverse Posted September 15, 2023 Posted September 15, 2023 How many times have you fired off a targeted AoE, and right when you hit the button to fire it off, your target dies and your character turns around behind you to target that lone NPC (Clockwork are notably famous for this) instead of another target directly in front of you? Probably quite a lot I would imagine. Frustrating as hell, isn't it? Would be great to set auto targeting (which happens when you click your powers that require targets) to auto chose a target that is within a 20* arc line of sight of you instead of that NPC behind you and by itself. 1 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Rudra Posted September 15, 2023 Posted September 15, 2023 Yep, that's annoying. While they're at it, can they fix the tab targeting? I can't recall how often I try to tab to a target just behind my current target and my tab jumps all the way out the horizon of the current map and keeps cycling through targets out there without ever coming back to the ones in my face. 2
Vanden Posted September 15, 2023 Posted September 15, 2023 56 minutes ago, Rudra said: Yep, that's annoying. While they're at it, can they fix the tab targeting? I can't recall how often I try to tab to a target just behind my current target and my tab jumps all the way out the horizon of the current map and keeps cycling through targets out there without ever coming back to the ones in my face. It's not broken, that's exactly how it's designed to work. The default targeting behavior bound to Tab is to cycle through enemies based on distance, from nearest to farthest. With an enemy targeted, it's always going to keep targeting further and further enemies until there is no enemy farther away from you, and only then will it start targeting enemies close to you. If you want it to cycle through enemies from far-to-near instead, you have to use /target_enemy_prev (bound to Shift+Tab by default), and if you want to force it to target the closest enemy, you need to use "/target_enemy_near" (bound to Ctrl+Tab by default). A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Rudra Posted September 15, 2023 Posted September 15, 2023 (edited) 20 minutes ago, Vanden said: 1 hour ago, Rudra said: Yep, that's annoying. While they're at it, can they fix the tab targeting? I can't recall how often I try to tab to a target just behind my current target and my tab jumps all the way out the horizon of the current map and keeps cycling through targets out there without ever coming back to the ones in my face. It's not broken, that's exactly how it's designed to work. The default targeting behavior bound to Tab is to cycle through enemies based on distance, from nearest to farthest. With an enemy targeted, it's always going to keep targeting further and further enemies until there is no enemy farther away from you, and only then will it start targeting enemies close to you. If you want it to cycle through enemies from far-to-near instead, you have to use /target_enemy_prev (bound to Shift+Tab by default), and if you want to force it to target the closest enemy, you need to use "/target_enemy_near" (bound to Ctrl+Tab by default). That is how it is supposed to work? The target next enemy key, Tab, is supposed to skip every enemy in close including the ones between my current target and the mobs at the other end of the map, and then cycle between the same three mobs at the other end of the map? Edit: I use Tab on a fairly constant basis. When it works? No complaints. When it skips everything I'm trying to cycle through to go target random mobs at the other end of the map and then get stuck targeting just those mobs way the hell out there? That is not how it is supposed to work. Edited September 15, 2023 by Rudra
Solarverse Posted September 15, 2023 Author Posted September 15, 2023 3 hours ago, Vanden said: It's not broken, that's exactly how it's designed to work. The default targeting behavior bound to Tab is to cycle through enemies based on distance, from nearest to farthest. With an enemy targeted, it's always going to keep targeting further and further enemies until there is no enemy farther away from you, and only then will it start targeting enemies close to you. If you want it to cycle through enemies from far-to-near instead, you have to use /target_enemy_prev (bound to Shift+Tab by default), and if you want to force it to target the closest enemy, you need to use "/target_enemy_near" (bound to Ctrl+Tab by default). *Peaks over at the list of fancy binds* Hmmm, got one of them there binds that makes it...you know...ignore enemies behind you? SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
A.I.D.A. Posted September 15, 2023 Posted September 15, 2023 I usually bind Q to the same "target nearest" effect that happens when clicking a power without a target. But I'm a scrapper/stalker main.
Vanden Posted September 15, 2023 Posted September 15, 2023 3 hours ago, Solarverse said: *Peaks over at the list of fancy binds* Hmmm, got one of them there binds that makes it...you know...ignore enemies behind you? 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Saiyajinzoningen Posted September 15, 2023 Posted September 15, 2023 I vaguely remember Wildstar having a solution to this issue. targeted cones. Press button aim cone let go cone fires or something like that. (please forgive me speaking about another game on these forums) Its easy to criticize a suggestion but can you suggest an alternative?
kelika2 Posted September 15, 2023 Posted September 15, 2023 i remember another game where tabbing went from the characters location and not the camera location
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