Techwright Posted September 15 Share Posted September 15 Just hypothetically, as I suspect the coding would be insane (and on an old engine, at that): What would a "mimic" power set look like? I'm talking something like the Peter Petrelli character in TV's Heroes, where proximity to a person of another power allowed one to mimic their powers, or maybe even X-men's Rogue, where touch permitted that. For my part, I'm imperfectly thinking along the lines of two possible scenarios: 1. Third column pool powers: let's say that rather than having a listing of specific powers, we have a listing of specific tiers. Upon acquiring these, the player can utilize a short-ranged AoE to move among other players and see a list of their powers within the tier. Pick one, and it locks. Don't like it? Release and try again. So it functions a bit like a WiFi connection. Grabbing this during leveling up will provide a random matching-tier power to start with, so the player is never without something. Note that although this would not work for duplicating one of their own powers, it would allow mimicry of another player's identical power within the same tier, so it potentially doubles up on a potent one in the right circumstances. Alternatively you get the tier, but not control of the selection process. A wider AoE range will, upon activation, grab a random power within the tier from someone nearby. Don't like it? Release and try again, losing valuable time in the process, potentially. With each of those variables, the power remains locked until you release it, even upon exiting a team or instance, and even after log-off/log-in. This way the player is never without something to aid them, even if it proves inferior. 2. Similar to Third Column pool powers but on a big scale: Either first or second power set is the mimic power set. Problems: This is just a rough-cut idea for fun, so there's bound to be problems, big problems at times, the biggest I can see is: how are enhancements handled in a set like this? It would almost necessitate a special enhancement set, unless the mimicry baseline choices are refined further such as choosing defensive or offensive as a limitation for all future mimicking, in addition to the tier. Again, this is just for kicks. I don't consider it a suggestion (though perhaps that could change if a really cool, thorough, doable idea comes forth), I merely am curious to see how others would play around at creating such a thing. 1 Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted September 16 Share Posted September 16 I like this idea. a power that analyzes foes in range and then copies (at random) their abilities on that temporary power bar thingy. but I dunno what the rest of the power set would look like Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
GastlyGibus Posted September 17 Share Posted September 17 You could theoretically make this work. It would still be a gargantuan undertaking, and absolutely would not see the light of day on Homecoming, but it could theoretically work. First off, it would have to be its own archetype. This could be the "primalist" archetype the original devs envisioned many years ago and never made. The inherent power of the primalist would be "Mimic," a single-target power that copies the effects of whatever player or enemy you target. The primalist could be like other epic archetypes, only having one primary and one secondary powerset, and similar to epic archetypes, these powersets would have a wide variety of ranged and melee attacks, armor powers, buffs, debuffs, etc... but the catch is, the damage, damage types, secondary effects, and power FX/animations would all change based on the character you mimicked. For example, I roll a primalist, and I start off at level one with, say, a tier 1 ranged attack and an armor toggle. I use my mimic ability on a fire/regen scrapper. Mimic would then make my tier 1 ranged ability do fire damage and light enemies on fire, and my armor toggle would provide standard smash/lethal resistance, as well as a boost to my regeneration. Throughout the primalist's primary and secondary sets, they could gain access to several powers that functioned this way, changing their attributes, animations, and FX to match whatever character I mimicked last (or potentially on some kind of timer, for balance issues). You could even extend this mimicry to enemy NPCs; electrical effects from Freakshow, enhanced strength from Council, dark powers from ghosts, etc... Obviously, this is never going to happen. The coding and tinkering needed to make this kind of set a reality would be monstrous, something that I'm sure even a fully employed staff of developers wouldn't be able to do without massive effort and time, at least with the limitations of the game's ancient engine, but theoretically, this is how I imagine you could get it to work. Theoretically. 😛 Global Handle: @Gibs A guy with unpopular opinions. Link to comment Share on other sites More sharing options...
Snarky Posted September 17 Share Posted September 17 On 9/15/2023 at 2:45 PM, Techwright said: Just hypothetically, as I suspect the coding would be insane (and on an old engine, at that): What would a "mimic" power set look like? I'm talking something like the Peter Petrelli character in TV's Heroes, where proximity to a person of another power allowed one to mimic their powers, or maybe even X-men's Rogue, where touch permitted that. For my part, I'm imperfectly thinking along the lines of two possible scenarios: 1. Third column pool powers: let's say that rather than having a listing of specific powers, we have a listing of specific tiers. Upon acquiring these, the player can utilize a short-ranged AoE to move among other players and see a list of their powers within the tier. Pick one, and it locks. Don't like it? Release and try again. So it functions a bit like a WiFi connection. Grabbing this during leveling up will provide a random matching-tier power to start with, so the player is never without something. Note that although this would not work for duplicating one of their own powers, it would allow mimicry of another player's identical power within the same tier, so it potentially doubles up on a potent one in the right circumstances. Alternatively you get the tier, but not control of the selection process. A wider AoE range will, upon activation, grab a random power within the tier from someone nearby. Don't like it? Release and try again, losing valuable time in the process, potentially. With each of those variables, the power remains locked until you release it, even upon exiting a team or instance, and even after log-off/log-in. This way the player is never without something to aid them, even if it proves inferior. 2. Similar to Third Column pool powers but on a big scale: Either first or second power set is the mimic power set. Problems: This is just a rough-cut idea for fun, so there's bound to be problems, big problems at times, the biggest I can see is: how are enhancements handled in a set like this? It would almost necessitate a special enhancement set, unless the mimicry baseline choices are refined further such as choosing defensive or offensive as a limitation for all future mimicking, in addition to the tier. Again, this is just for kicks. I don't consider it a suggestion (though perhaps that could change if a really cool, thorough, doable idea comes forth), I merely am curious to see how others would play around at creating such a thing. you mean we can kill people, open their brains and take their powers? make it happen! 1 Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted September 17 Share Posted September 17 How about this?: You get a random power from one of your teammates which replaces one of yours. It could be Hover. It could be Accelerate Metabolism. It could be Boxing. It could be Fulcrum Shift. And you could lose Headsplitter, or Parry. Who run Bartertown? Link to comment Share on other sites More sharing options...
Snarky Posted September 17 Share Posted September 17 48 minutes ago, Yomo Kimyata said: How about this?: You get a random power from one of your teammates which replaces one of yours. It could be Hover. It could be Accelerate Metabolism. It could be Boxing. It could be Fulcrum Shift. And you could lose Headsplitter, or Parry. It could suck lol. Your T9 nuke is replaced by hover. 2 Link to comment Share on other sites More sharing options...
Lines Posted September 17 Share Posted September 17 My thinking is you would want enough consistency that you're not having to totally change playstyle, but still adapts to what's happening around you. I imagine something like an assault set, with a distribution of melee, ranged and ranged AoE powers. Those powers will always be that position. But they can change type and fx based on the type happening around you, maybe last power cast within a proximity to the player or the last type to hit you. Thinking of the full Peter Petrelli effect, there might also be a variable travel power? Or something? Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted Monday at 04:13 PM Share Posted Monday at 04:13 PM On 9/16/2023 at 9:47 PM, Snarky said: you mean we can kill people, open their brains and take their powers? make it happen! woah woah woah back up Sylar 1 1 Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
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