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Posted (edited)

at lvl21, I find the damage on this build lacking, although the only damage boost power I have so far is Siphon Power. 

Here's an attempt at a build, I haven't tried it yet. I'm going for defense first, then accuracy bonus (do they affect Storm Cell?), then damage boost. 

I don't know if I need all the recharge in the build yet. I have 4 LoTGs, Hastem and Siphon Speed, without a specific power to perma, but with transference getting "unlimited" endurance it should be good to have most attacks recharging fast I think, but if there is better slotting I'm likely willing to give up some speed.

 

Ignore what level slots were added, I haven't optimized for that yet. Repel is more for fun than anything else, I could swap if for Vengeance or Burnout if I need the slot for example.

 

image.thumb.png.8ac57e9256eab5e2193611370fb5a5ec.pngimage.thumb.png.1186494cdac9aa04602c86861afbc1c3.png

 

Storm Accelerator - Villain Corruptor
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Storm Blast
  • Secondary powerset: Kinetics
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Leadership
  • Pool powerset (#4): Speed
  • Ancillary powerset: Mace Mastery

──────────────────────────────

Powers taken:

Level 1: Hailstones

  • A: Thunderstrike: Accuracy/Damage/Recharge
  • 21: Thunderstrike: Accuracy/Damage/Endurance
  • 27: Thunderstrike: Damage/Endurance/Recharge
  • 46: Thunderstrike: Damage/Endurance
  • 48: Thunderstrike: Accuracy/Damage
  • 48: Thunderstrike: Damage/Recharge

Level 1: Transfusion

  • A: Numina's Convalesence: Heal/Endurance
  • 5: Numina's Convalesence: Endurance/Recharge
  • 23: Numina's Convalesence: Heal/Recharge
  • 23: Numina's Convalesence: Heal/Endurance/Recharge
  • 25: Numina's Convalesence: Heal
  • 25: Numina's Convalesence: +Regeneration/+Recovery

Level 2: Jet Stream

  • A: Superior Scourging Blast: Accuracy/Damage
  • 3: Superior Scourging Blast: RechargeTime/PBAoE +End
  • 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime
  • 5: Force Feedback: Chance for +Recharge
  • 48: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Siphon Power

  • A: Invention: Accuracy

Level 6: Storm Cell

  • A: Superior Scourging Blast: Damage/RechargeTime
  • 7: Superior Scourging Blast: Damage/Endurance/RechargeTime
  • 7: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime
  • 9: Positron's Blast: Chance of Damage(Energy)
  • 9: Bombardment: Chance for Fire Damage
  • 11: Javelin Volley: Chance of Damage(Lethal)

Level 8: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 11: Luck of the Gambler: Defense
  • 39: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 43: Luck of the Gambler: Defense/Endurance
  • 43: Luck of the Gambler: Endurance/Recharge

Level 10: Siphon Speed

  • A: Ice Mistral's Torment: Accuracy/Damage/Endurance

Level 12: Direct Strike

  • A: Sting of the Manticore: Chance of Damage(Toxic)
  • 13: Sting of the Manticore: Damage/Endurance/Recharge
  • 13: Sting of the Manticore: Accuracy/Damage
  • 15: Sting of the Manticore: Damage/Endurance
  • 37: Sting of the Manticore: Accuracy/Interrupt/Range

Level 14: Intensify

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 17: Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 17: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 19: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 16: Boxing

  • (Empty)

Level 18: Chain Lightning

  • A: Superior Malice of the Corruptor: Accuracy/Damage
  • 21: Superior Malice of the Corruptor: Damage/Recharge
  • 34: Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 36: Superior Malice of the Corruptor: Damage/Endurance/Recharge
  • 36: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage

Level 20: Speed Boost

  • A: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 22: Tough

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 37: Steadfast Protection: Resistance/+Def 3%

Level 24: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 37: Luck of the Gambler: Defense/Endurance
  • 39: Luck of the Gambler: Defense
  • 39: Luck of the Gambler: Endurance/Recharge
  • 45: Luck of the Gambler: Defense/Recharge
  • 45: Luck of the Gambler: Defense/Endurance/Recharge

Level 26: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 27: Luck of the Gambler: Defense/Endurance
  • 46: Luck of the Gambler: Defense
  • 46: Luck of the Gambler: Endurance/Recharge

Level 28: Transference

  • A: Synapse's Shock: Damage/Rechage
  • 31: Synapse's Shock: EndMod/Recharge
  • 31: Synapse's Shock: EndMod/Increased Run Speed
  • 40: Synapse's Shock: Damage/Accuracy/Endurance
  • 42: Synapse's Shock: Damage/Recharge/Accuracy
  • 42: Power Transfer: Chance to Heal Self

Level 30: Fulcrum Shift

  • A: Invention: Accuracy

Level 32: Category Five

  • A: Artillery: Accuracy/Damage
  • 33: Artillery: Damage/Endurance
  • 33: Artillery: Damage/Recharge
  • 33: Artillery: Accuracy/Damage/Recharge
  • 34: Artillery: Accuracy/Recharge/Range
  • 34: Artillery: Endurance/Recharge/Range

Level 35: Scorpion Shield

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense
  • 40: Luck of the Gambler: Defense/Endurance/Recharge
  • 42: Luck of the Gambler: Endurance/Recharge

Level 38: Assault

  • A: Invention: Endurance Reduction

Level 41: Hasten

  • A: Invention: Recharge Reduction
  • 43: Invention: Recharge Reduction

Level 44: Fly

  • A: Hypersonic: Flying / Increased Fly Protection

Level 47: Tactics

  • A: Rectified Reticle: To Hit Buff
  • 50: Rectified Reticle: To Hit Buff/Recharge
  • 50: Rectified Reticle: Increased Perception

Level 49: Repel

  • A: Sudden Acceleration: Knockback to Knockdown
  • 50: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Scourge


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Flight Speed

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 29: Miracle: +Recovery
  • 45: Preventive Medicine: Chance for +Absorb

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 29: Performance Shifter: EndMod
  • 31: Power Transfer: Chance to Heal Self

Level 2: Lightning Aura Mode


Level 49: Quick Form


Level 44: Afterburner

 

 

 

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Edited by Papaschtroumpf
Posted (edited)

I'm of two minds on the repel effect of Jet Stream. Solo it's nice crowd control but in teams it too often pushes does a away from the tank. This is why is slotted a KB-to-KB enhancement even though the power already does Knockback and not Knockdown. According to the wiki it suppresses the Repel:

While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown.

The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not.

Edited by Papaschtroumpf
Posted

I'm using a slightly older version of mids, so can't see your build unless it's an attachment.

 

For Kin, you might need some accuracy in Transfusion. I'd personally cut the extra off like Repel, if only to fill the last LotG. Cat5 is up more often for Corruptor's at the very least.

 

I'm solo leveling a Storm Sent right now. Jet Stream is kind of underwhelming, I've even seen it repel rooted mobs. I strictly only use it after I Storm Cell first. It does seem to proc SC lightning.

 

But, I'm going to bring up that Cat5 has a +500 avoid effect similar to Rain of Fire etc. For my Sent I plan on dropping Jet, and taking and proccing an Epic high dmg aoe immob. As a Corruptor you could probably Web Envelope, or School of Shark's is proccable. Otherwise I'd imagine you may want to be spamming Jet for the kd to keep them put.

 

As to the accuracy of SC, I'm not 100% but CoD shows some kind of accuracy mod on the lightning procs. Not sure if global accuracy will help there, Storm is so finicky to figure out. SC and Cat5 don't seem to be very proccable from what I've read, so I just tossed in full high rech/dmg sets which happen to have acc.

 

For dmg, just some general advice. On engage immediately drop SC/Cat5, hit Intensify, then Jet and/or Chain. Fire as many Storm powers as possible. Be in melee for Fulcrum. Once you get Fulcrum you should be fine. I'm not sure how often you'll be near dmg cap, both Siphon Power and Assault might be overkill? I'd limit using Kin powers in battle as much as is reasonable while still giving the benefits.

Posted

I concur given the avoid in category 5, having an AoE immobilize would be useful, especially when the mobs are clumps for you to fire FS on. That said FS I think needs more recharge as well, because you can stack the buffs of FS, this will help you maintain damage cap easier. Also I would build defenses aiming for melee first then ranged since kinetics is designed to be played in melee range.

 

Siphon speed doesn't do damage, you want acc and recharge in there. So I'd swap out the acc/damage/end for something else.

Posted (edited)

I don't know the Storm side of things, but I would swap out Assault and Repel for things like ID and Vengeance. Those give you a free slot for a LotG and one of the +3% Def IOs.

Edited by Without_Pause

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

  • 3 months later
Posted
On 10/30/2023 at 1:37 PM, SeraphimKensai said:

Also I would build defenses aiming for melee first then ranged since kinetics is designed to be played in melee range.

 

I found it very difficult to build this for melee defense and therefore went after high S/L def. You get good numbers on ranged easily as well, although I agree that you need to be close to action with Kin. Just haven't found a way to bunker up really. Any thoughts?

 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

Posted
46 minutes ago, Bananiac said:

 

I found it very difficult to build this for melee defense and therefore went after high S/L def. You get good numbers on ranged easily as well, although I agree that you need to be close to action with Kin. Just haven't found a way to bunker up really. Any thoughts?

 

I'll aim to boot up mids (perhaps tonight or tomorrow morning while my toddler is still asleep) and see what I can come up with.

Posted

Tested the set a bit on the test server, Like the performance inside cat5/storm cell but it was so annoying to chase runners when you big dmg powers drop of. Can keep up with a fire/time corruptor but performace worse like a scrapper or dominator. Mission took 4-5min longer.

 

Tried a few points like going with the Spectral interfacefor immobilze adding Web Envelope and adding another proc. Another build was adding Folded Space to summon them back into the cat 5 if the get out of it. 

 

Mids export is broken for me, so only a screenshot. Jet Stream is Web Envelope (can now slot aoe range dmg sets). More or less a kin tank build like it was posted before a couple times.

From a purely visual point of view it's awesome, now the performace is better but still has some issues. Procs on the chain attack is wasted and the animation on Couldburst takes a long time before it does it dot dmg, so easy to overkill a mob.

 

 

storm.jpg

  • Thanks 2
Posted

Interesting... lots of useful aspects for tweaking a build.

I will definitely go into Spectral for the immob. I can't remember if I have ever taken it before, but here it sounds like a good time to finally apply it.

 

 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

Posted
1 hour ago, tricon said:

 

From a purely visual point of view it's awesome

 

I ran on an all-storm-powersets theme team on Indom on saturday, and it was hilarious! It really felt like we were storm-sweeping the mobs through the halls 😄 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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